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Blessings and Curses


Serene Tempest
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Does anyone know what items that give you a % bonus to blessings and curses actually do? I haven't noticed them increase the duration (at least not in the skill tooltip... I haven't checked to see how many rounds they actually last), and the strength of most of them seems to be pre-determined (ie. Resistance Chant gives 20% resistance to magic and elemental damage).

 

Same things for skills. For example, Shadowalker's focus gives haste and spine shield for 5 turns, and at level 3 gives regeneration for 3 turns. Dues raising the skill above 3 actually do anything (aside from unlocking Bladeshield)?

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Power levels are always the same.

 

Raising skill levels will NOT affect the base duraton for most skills. (There is at least one exception: Charge Turrets, because it's hardcoded. There may be one or two other exceptions, but I haven't seen them.)

 

"+X% to blessings/curses" will increase the duration. As Lilith said it's somewhat random, but it is actually a percentage increase; so if the base duration is 5 turns and you have a +20% bonus, you'll most often see your buff last 6 turns.

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Raising skill levels will NOT affect the base duraton for most skills. (There is at least one exception: Charge Turrets, because it's hardcoded. There may be one or two other exceptions, but I haven't seen them.)

 

Wait, does that mean there's no reason to raise any of the buffing skills above 6?

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I think Charm is considered a mental attack, not a curse, but I'm not 100% sure on that.

 

As for Lilith's question, that depends on the type of skill build you're going for. If you're doing a left tier build, the third skill in that column is linked to the second skill in the center column, so if you want to boost the left tier to 7 or 8 you'll have to raise both skills. Not sure if that's what you meant by buffing skills though?

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The answer to Copernicus's question is "yes, usually -- it depends on the skill." Some skills give an extra 5% chance to succeed per skill point (probably as for levels and base stats, I'm not sure about that). Some do not give an extra % chance per skill point.

 

stranger, thanks for posting that. I took another look and it looks like there are a lot more exceptions than I thought. It turns out the same variable that affects success rate for curses, is applied to duration instead for buffs on friendly characters. Some skills have it and some don't.

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