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Armor and Weapons [SPOILERS]


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Items are listed in each category in roughly the order that they can be found or bought from merchants. I don't know why the text is colored coded:

 

Armor:

 

                Armor Weight Value
Tunic                3%    2
Chirurgeon's tunic        8%    2    150    +5% to blessings/curses you cause, +10% to healing
Fine tunic            5%    2    
Spidersilk tunic        8%    2    400    +1 to DEX, +20% energy res.
Robe                5%    4
Student's robe            7%    4    250    +1 magical mastery
Leather jerkin            15%    8    30
Studded leather armor        18%    8    60
Drakeskin leather armor        20%    8    200    +15% to fire res.
Quicksilver vest        15%    8    300    +20% energy res., +4% to parry
Jerkin of the wild        15%    8    400    +50% poison res., +5% chance to evade attacks
Tawon robe            12%    4    700    +7% to magical damage
Wanderer's jerkin        20%    8    1500    +10% less time to recharge abilities, +5% to parry, 
                           +10% to blessings/curses you cause

 

Chainmail - Sorcerer (Sorceress) can't use:

                Armor Weight Value
Chainmail            20%    15    80    Min STR 4
Deadeye chainmail        22%    15    200    Min STR 4, +8% to missile damage
Fine chainmail            24%    15    120    Min STR 4
Hammering mail            25%    15    400    +25% to hit chance, +5% to melee damage
Skystar chainmail        22%    15    300    Min STR 4, +10% cold and acid res.
Resilient Mesh            25%    15    600     Min STR 4, +5% HER
Runed steel mesh        25%    15    750    +25% to blessings/curses you cause
Titansteel chainmail        30%    15    500    Min STR 4

 

Plate - Only Blademasters and Shadowwalkers:

                Armor Weight Value
Iron breastplate        25%    25    120    Min STR 6
Steel breastplate        30%    25    150    Min STR 8
Enduring breastplate        26%    25    250    Min STR 6, +1 END
Titansteel breastplate        40%    25    800    Min STR 10
Breastplate of the Tower    30%    30    400    Min STR 6, +15% less recharge time. +3% to parry
Dreadnaught breastplate        38%    30    1000    Min STR 12, +2 STR, +8% melee damage protection
Burnished guard            30%    30    600    Min STR 6, +30% cold res., +30% curse res.
Breastplate of the anvil    35%    30    900    Min. STR 12, +5% to melee damage, +15% to hit chance

 

Armor restricted to a class:

              Armor Weight Value

Blademaster's bulwark     38%    30    1500    Min STR 12,  +1 STR, +3 to second wind, +1 to path of the shield

Shadowwalker's Mesh     28%    15    1200    Min STR 4,  +1 DEX, +2 to blade training, +2 to lightning discipline
Beastmaster's Jerkin     20%    8    600    Min STR 6 +2 to beast focus, +2 to call wolf
Vest of the Shaman     20%    8    1600    Min STR 6,  +1 to INT, +2 to Spirit Claw,
                                          +2 to Nature Mastery
Robe of the Sorcerer     12%    4    1500    +1 INT, +2 to firebolt, +2 to ward mastery
Tinkermage work coat     26%    15    1200    +1 to INT, +2 to blade craft, +2 to armor craft

 

              Armor Weight Value
Pants              2%    3
Wool pants          4%    3    150    +10% cold res.
Spidersilk pants      5%    3    250    +5% to magical damage
Leather Greaves          8%    6    40
Greaves of the Vale      10%    6    700    +10% less time to recharge abilities, +10% poison res.
Titansteel-woven pants      10%    3    500    +5% HER    
Enchanted pantaloons      6%    3`    800    +15% to blessings/curses you cause, +1INT
Belda's Greaves          12%    6    800    +20% curse res., +15% less time to recharge abilities

 

Sorcerer (Sorceress)can't use:

                Armor Weight Value
Chain greaves            12%    9    60     Min STR 8
Smoky Greaves            12%    9    300    Min STR  , +4% to evade
Avenger's greaves        14%    9    800    Min STR 5, +5% HER, +5% to melee damage 

 

Shaman and Sorcerer (Sorceress) can't use:

                Armor Weight Value
Iron greaves            14%    14    90    Min STR 12
Scorched Greaves        16    14    250    Min STR 10, +20% to fire res., +10% to critical hit chance
Steel greaves            16%    14    120    Min STR 10
Corrupted Greaves        16%    16    400    Min STR 14, +1 STR, +5% to riposte  
Drakescale greaves        10%     6    250    +10% energy res.
Greaves of the ramparts        16%    14    900    Min STR 14, +4% to evade, +20% to healing

 

Cloaks:

                Armor Weight Value
Cloak                3%    3
Fine Cloak            5%    3    30
Soft leather cloak        6%    3    100    +1 DEX
Truesteel wrap            6%    3    200    +5% to melee damage
Drakescale mantle        6%    3    150    +15% to fire res.
Spellweaver mantle        6%    3    250    +5% to magical damage
Cloak of Enchantments        7%    3    700    +5% to magical damage, +10% to blessings/curses you cause
Sharpshooter mantle        6%    3    400    +10% to missile damage
Shadow shroud            6%    3    300    +2% to evade, +2% to fire res.
Silken shroud            6%    3    500    +10% less time to recharge abilities
Trueshield wrap            7%    3    800    +4% chance to evade attacks, +7% HER
Spidersilk cloak        6%    3    400    +1 DEX, +10% to energy res.
Enveloping Wrap            7%    3    600    +30% curse res., +15% cold res.

 

Footwear:

            Armor Weight Value
Leather shoes        2%    2
Blessed sandals        5%    2    100
Runesoled shoes        5%    2    200    +10% to blessings/curses you cause
Leather boots        5%    4
Fleetfoot boots        7%    4    200    +1 action point
Incantor's shoes    8%    2    500    +5% to magical damage, +10% to healing
Deepfang boots        7%    4    400    +25% to poison res., +5% to critical hit chance
Dragonscale-lined boots 9%    5    450    +5% HER

 

Sorcerer (Sorceress) can't use:

             Armor Weight Value
Chainmail boot        7%    5    50    Min STR 3
Lodestone chain boots    7%    5    250    Min STR 5, +1 STR

 

Shaman and Sorcerer (Sorceress) can't use:

                Armor Weight Value
Plate boots             10%    7    100    Min STR 9
Titansteel boots         10%     8    800    Min STR 13, +10% less time to recharge abilities
Stompin' boots             10%    7    300    Min STR 9, +3% to melee damage

 

Shadowwalker only:

             Armor Weight Value
Shadowwalker's boots     9%    5    700    Min STR 5, +1 DEX, +2 to razordisk training,
                              +1 to flash powder

 

Gloves/Gauntlets/Bracers:

                Armor Weight Value
Leather gloves            2%    1.2
Crude skin bracelet            1.2    100    5% melee damage protection
Bracelet of truth            1.2    200    +10% to healing
Truefoot bracelet            1.2    300    +1 to DEX
Runeweaver gloves        6%    1.2    350     +15% to blessings/curses you cause
Enchanter's bracelets            1.2    450    +8% to magical damage
Archer's gloves             6%    1.2    400    +12% to missile damage
Titan's gauntlets         6%    2    700    Min STR 12, sorcerer can't use, +12% to melee damage
Bracers of the Hawk         6%    3    700    +20% to hit chance
Bracelet of opportunity            1.2    750    +10% less time to recharge abilities, +5% to riposte chance

 

Sorcerer (Sorceress) can't use:

                Armor Weight Value
Iron gauntlets             4%    2    40    Min STR 3
Steel bracers             6%    3    75    Min STR 
Ogrish gauntlets         6%    2    300    Min STR 8, +6% to melee damage
Titan's gauntlets         6%    2    700    Min STR 12, +12% to melee damage

 

Caps/Helms:

                Armor Weight Value
Leather cap            2%     1.5
Etched leather cap        3%    1.5    100    +5% chance to evade attacks
Wishing crest            4%    1.5    200    +1 to INT

 

Sorcerer (Sorceress) can't use:

             Armor Weight Value
Bronze helm         5%    2.5        Min STR 2
Steel helm         7%    2.5    50    Min STR 8
Soldier's helm         7%    4    400    Min STR 6, +1 to STR
Trueblade crest         7%    4    250    Min STR 6, +20% chance to hit
Shadow mask         6%    1.5    450     +4% to evade, +2% HER
Nightblade helm         9%    4    500    Min STR 6, +5% to melee damage

 

Class restricted helms:

             Armor Weight Value
Dreadnought helm     9%    5    750    Min STR 12, +1 to path of the shadow, +5% HER, 
                                      +25% to mind eff. res. 

Mask of the Stalker     6%    1.5    700     Min INT 7, shaman only, +2 to spirit claw, +1 to earthquake,                                              +5% magical healing

 

Belts:

                Armor Weight Value
Leather belt            2%    2
Onyx studded belt        3%    2    100    +5% to parry
Bronze girdle            5%    4    40
Belt of battle            7%    4    350    Min STR 8, +5% to melee damage, +5% to curse res.
Sash of the Breeze        3%    2    250    +15% to hit chance
Scorched girdle            5%    4    200    +10% to fire res., +5% to critical hit chance
Silk-woven cord            5%    2    400    Min INT 10, +15% mind effects res., +15% cold res.
Spellweaver sash        5%    2    600    +5% to magical damage, +5% to healing
Deadeye belt            7%    5    450    +10% to missile damage, +5% less time to recharge abilities
Titansteel girdle        10%    5    700     +3% HER, +5% chance to evade attacks

 

Class restricted belt:

                Armor Weight Value
Fancy Toolbelt        10%     5    700    Min STR 5, +2 to build boltflinger, snare turret
                     and blessing pylon, +1 to freezing turret

 

Shields - +5% to parry:

                Armor Weight Value
Wooden shield            10%    10            
Iron shield            13%    12    60    
Buckler of strength        10%    5    200    +1 STR
Steel shield            16%    12    120    Min STR 7
Coated oak shield        16%    12    500    +5% HER, +10% to healing
Shock troop shield        18%    18    800    Min STR 15, +1 action points, +20% mind effects res.
Shield of recovery        16%    12    500     +20% to healing, +1 to END
Sheltering buckler        14%    5    450    Min STR , +5% to evade, +10% to healing
Titansteel shield        20%    15    400    Min STR 12, +10% curse res.
Tainted shield            12%    5    300    +5% to magical damage
Rune-etched buckler        14%    5    500    +10% to blessings/curses you cause
Battle-worn shelter        16%    15    600    +5% melee damage protection, +5%HER
Bonecleaver shield        18%    15    700    Min STR 12, +1 STR, +20% to critical hit chance
War chant shield        14%    12    400    +20% to curse res., +10% to blessings/curses you cause

 

Class restricted:

                Armor Weight Value
Warrior's shelter        18%    18    1100    Min STR 15, +1 STR. +1 to savage blow, 
                                    +1 to path of the berserker

 

Rings:

             Armor Weight Value
Ruby ring         2%        250    +20% to fire res.
Sapphire ring         2%        250    +30% poison and acid res.
Mica ring         2%        250    +20% to energy and mind effects res.
Farsight band         4%        450    +10% to missile damage
Kva token ring         4%        400    +1 STR, +3% to melee damage
Shadowstone ring     4%        350     +5% to magical damage, +5% less time to recharge abilities
Opal ring         2%        250    +20% cold res., +25% curse res
Ring of the Lovelorn     4%        500    +2 INT
Holklandan band         5%            +10% to critical hit chance
Wizard's loop         5%        750    +8% to magical damage

 

Necklaces:

                Weight Value
Charm of power            1.5    250    +1 to STR
Charm of nimbleness        1.5    250    +1 to DEX
Charm of insight        1.5    250    +1 to INT
Charm of endurance        1.5    250    +1 to END
Tribal fetish            1.5    100    +5% to critical hit chance 
Pendant of power        1.5    500    +2 to STR
Pendant of endurance        1.5    500    +2 to END
Radiant Choker            1.5    650    +8% HER
Pendant of insight        1.5    500    +2 INT
Tawon Emblem            1.5    400    +10% to critical hit chance
Pendant of nimbleness        1.5    500    +2 DEX
Infused golden braid        1.5    850    +20% to curse res., +10% to blessings/curses you cause

 

Charms for the Pack (Do not need to be equipped to use):

Lucky Horseshoe - +4% less time to recharge abilities, +15% to hit chance
Sapphire Powder - Chalice of Ice (charm: +10% to cold res., +4% to parry)
Powdered demon horn - Chalice of Fire (charm: +10% fire res., +3% to magical damage)
Infernal larva - Amber-Encase Larva (charm: +10% less time to recharge abilities, +5% to melee protection)
Avadon anger totem - +1% to parry, +1% to riposte
Avadon vitality totem - +2% less recharge time, +1% to blessings/curses you cause
Avadon accuracy totem  - +10% to critical hit chance, +1% to missile damage
Avadon evasion totem - +3% to evade attacks, +2% to healing
Sentient eyestalk - +5% to magical damage
Dragon's fang - +6% to melee damage
Hedge witch's satchel - +4% to healing, +4% to blessings/curses you cause
Orb of puresight - +5% to chance to hit, +10% to missile damage
Infused Meteor - +2 to STR, +5% less time to recharge abilities

 

Weapons:

 

For Blademaster, Shadowwalker and tinkermage:

 

One-handed weapons:

                   Base Damage  Wt       Value
Dagger Class
Dagger                    2-6    4
Steel dagger                4-12    4    30
Assassin's dirk                5-15    4    250    +10% to melee damage, shamans and sorcerers can't use

Sword Class +5% to melee damage
Iron shortsword                                
Steel shortsword            6-24    8    80    Min STR 4
Raider's cutlass            8-32    8    200    Min STR 4, +5% to riposte
Lightning shortsword            8-32    8    300    Min STR 4, +5% to magical damage
Titansteel shortsword            10-40    8    400    Min STR 4
Flametooth blade            8-32    8    600    Min STR 4, +10% to fire res., +35% chance to hit

Sword Class +10% to melee damage
Scimitar of subtlety            16-64    12    500    Min STR 6, +15% less time to recharge abilities

Broadsword +10% to melee damage
Iron broadsword                10-40    12    75    Min STR 6
Steel broadsword            12-48    12    150    Min STR 6
Valyrian Saber                14-56    12    300     Min STR 6, +10% to critical hit chance
Truestroke broadsword            14-56    12    400    Min STR 6, +40% to hit chance
Titansteel broadsword            20-80    12    800    Min STR 6    
Corrupted broadsword            16-64    15    600    Min STR 10, +3 to STR, -1 to DEX, -1 to INT
Scimitar of subtlety            16-64    12    500    Min. STR 6, +15% less time to recharge abilities
Broadsword of the Tower            18-72    15    1000    Min. STR 10, +4% chance to evade attacks. +25% curse res.

 

Two-handed weapons:

                   Base Damage  Wt       Value
Spear +12% to melee damage
Iron spear                 6-24    12    40    
Steel spear                 9-36    12    75    Min STR 3
Barbed trident                11-44    14    200    Min STR 6, +5% to evade chance
Seeking lance                11-44    14    400    Min STR 6, +50% to hit chance
Titansteel spear            12-48    12    500    Min STR 6
Veneth's spear                13-52   14    600    Min STR 12, +1 action points

Halberd  +20% to melee damage
Iron glaive                 24-66    16    120    Min STR 7
Steel halberd                 27-78    16    180    Min STR 10
Rune-etched glaive             28-82    16    300    Min STR 10, +10% to magical damage
Titansteel halberd             32-98    16    700    Min STR 10
Jade halberd                 30-90    20    800    Min STR 15, +25% to poison and acid res., 
                                     +15% to blessings/curses you cause
Infernal's halberd             30-90    20    1000    Min STR 15, +50% to hit chance,
                                +10% to blessings/curses you cause,
                                +5% less time to recharge abilities
Heartseeker glaive             28-82    20    450    Min STR 15, +25% mind eff. res., +10% to critical hit chance

 

Class restricted:

 

                 Base Damage  Wt       Value
Blademaster's steel          18-72    15    1200    Min STR 10, +3 to hamstring, +1 to path of the blade 
Shadowwalker's lance          13-52    14    900    Min STR 12, +15% to melee damage, 
                             +2 to shattering blow, 
                             +4 to shadowwalker's focus
Shadowwalker's blade          15-60    8    900    Min STR 4, +5% to melee damage, +2 to searing pot,  
                              +2 to lightning discipline

Tinkermage shortblade          14-56    8    1000    Min STR 4, +5% to melee damage, 
                                  +2 to blade training, +2 to turret craft

 

Shaman and Sorcerer (Sorceress)

                   Base Damage  Wt       Value
one-handed:
Apprentice rod                 7-11    4    30    Min DEX 3
Sage's rod                 9-17    4    60    
Rod of the deep woods            13-29    5    500    +25% to poison and acid res., +1 to beast focus 
Ivy-entwined rod            17-41    5    700    Min. INT 10, +1 STR, +2 INT, +5% to parry
Starfire rod                17-41    5    800    Min. INT 10, +20% to fire res., +8% to magical damage, +5% to parry
Rod of the elder oak            17-41    5    600    Min Int 10, +25% to curse res. +25% to mind eff. res., +3 to beast 
                                                 focus 

two-handed:
Staff +5% to magical damage
Mage's Staff                 11-23    6    100    Min INT 4
Staff of recovery             18-44    6    200    +10% to healing
Sleetcaller's staff             18-44    6    250    +20% cold res.
Summoner's stave             18-44    6    400    Min INT 8, +3 to beast focus
Wizard's staff                 18-44    6    300    Min INT 4, +10% to blessings/curses you cause
Black birch staff             19-47    6    450    Min INT 8, +15% less time to recharge abilities

Class restricted:
                  Base Damage  Wt       Value

Staff of the Sorcerer             21-53    8    1200    Min INT 12,  +2 to ice storm, +2 to focus mastery

 

Range weapons:

 

Blademaster and Sorcerer (Sorceress):

                   Base Damage  Wt       Value

Short bow                 4-16    5
Longbow                     6-24    7    60    Min DEX 3
Black Oak  bow                 6-24    7    100    Min DEX 6, +5% melee damage protection
Composite bow                 8-32    7    200    Min DEX 6
Incantor's bow                10-40    7    300    Min DEX 8, +5% to magical damage
Titan's Longbow                18-72    15    800    Min STR 12, Min DEX 10
Sage's bow                10-40    7    400    Min DEX 8, +1 INT
Bow of the Tower            12-48    7    550    Min DEX 10, +10% to mind effects res., +15% to curse res.
Wizard's Bow                18-72    15    1500    Min STR 7, Min DEX 7, sorcerer only, +50% to missile damage

 

Shadowwalker:

                   Base Damage  Wt       Value
ron razordisk                5-20    2
Steel razordisk                8-32    2    100    Min DEX 5
Titansteel razordisk            12-48    2    250    Min DEX 10
Searing razordisk            15-60    2    600    Min DEX 15

 

Shaman:

                   Base Damage  Wt       Value
Iron javelin                 5-20    5
Steel javelin                 8-32    5    80    Min DEX 4
Titansteel javelin             12-48    5    300    Min DEX 6
Lightning javelin             15-60    5    600    Min DEX 8

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