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I imagine the picture is chosen as soon as conversation starts, if you can stop and then restart the conversation this might work:

You can run a talk node from a scenario script, that is how I made my BoA Identify spell work. Said spell is found at The Lyceum.

// Identify spell

beginstate 62;

(a whole lot of spell point and Priest level stuff omitted) {

print_str_color("You call upon higher powers for insight.",2);

begin_talk_mode(190);

}

break;

 

If you can run a scenario script state from a dialog node code segment, you would have a closed loop. You would be setting flags in the code segment of your dialog nodes to change the number in "begin_talk_mode(###);".

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