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A Defiant Land - New Scenario!


Vox

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Here is the Alint print-out for this scenario, most of the files were okay, there were a few errors. I used the batch-checking command:

C:\Program Files\Blades of Avernum\Blades of Avernum Scenarios\A Defiant Land win>alint -w *.txt

 

Checking file 'disarmmine.txt':

Error line 79: Unknown function set_sdf

Warning line 79: Result ignored

 

(Rest of the printout has been deleted, it is no longer relevant.)

Edited by Ishad Nha
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Only one slip:

Town script for town 0:

beginstate 13;

was:

if get_flag(0,10) == 0 {

should be:

if (get_flag(0,10) == 0) {

was:

message_dialog("Lupis shoots you a glare that could singe your eyeballs.","Not wanting to set him off again, you back away.";

should be:

message_dialog("Lupis shoots you a glare that could singe your eyeballs.","Not wanting to set him off again, you back away.");

(Irrelevant stuff deleted.)

break;

 

Some text editors highlight matching parentheses, this also highlights missing instances of them.

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