Unflappable Drayk Zummi Posted August 16, 2013 Share Posted August 16, 2013 is the exploit where you summon a creature and go hide and out of combat and hold down Wait and any enemy in sight of the creature gets whittled down in health, known? Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody The Reverend Posted August 16, 2013 Share Posted August 16, 2013 is the exploit where you summon a creature and go hide and out of combat and hold down Wait and any enemy in sight of the creature gets whittled down in health, known? I'd call it a tactic, not an exploit. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Zummi Posted August 16, 2013 Author Share Posted August 16, 2013 i'd label it as such too but when you summon a bat that can only take a hit or two from what you're facing and you do this? that aint tactical. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk mouton Posted August 16, 2013 Share Posted August 16, 2013 Playing on torment is usually threading a fine line of "exploit or strategy?". In the end, it's up to every individual to decide. Upon Mars. 1 Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted August 16, 2013 Share Posted August 16, 2013 To me, an exploit is taking advantage of a quirk in the engine to do something that shouldn't be possible. For example, your casters can target any mapped space with a circular AoE spell, even if it's not line-of-sight. Even if it's out of range, as long as you can't see a creature on it. Using pets to whittle down enemy health seems like something working the way it's supposed to. Upon Mars. 1 Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody The Reverend Posted August 16, 2013 Share Posted August 16, 2013 To me, an exploit is taking advantage of a quirk in the engine to do something that shouldn't be possible. For example, your casters can target any mapped space with a circular AoE spell, even if it's not line-of-sight. Even if it's out of range, as long as you can't see a creature on it. Really? I thought that the center space (that you target) of the AoE has to be line of sight from the caster - the other squares in the AoE don't, but that doesn't seem too unrealistic if you view the AoE like something that explodes from the central/targetted square. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted August 17, 2013 Share Posted August 17, 2013 Really. In the mac version, at least. Try it - it's ridiculous. Upon Mars. 1 Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk mouton Posted August 17, 2013 Share Posted August 17, 2013 To me, an exploit is taking advantage of a quirk in the engine to do something that shouldn't be possible. It's a blurry line. For example, you can leave some hard areas to recharge halfway through them. While it is not against the game mechanics, it does feel a bit off, as it exploits the static nature of the gameworld. Of course, this particular example activity is very much done on torment due to obvious reasons. Using pets to whittle down enemy health seems like something working the way it's supposed to. From what Zummi posted, I understand the pets whttile down enemy health without being hit themselves. Which sounds like a glitch and thus an exploit. Unless I read it wrong. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Zummi Posted August 17, 2013 Author Share Posted August 17, 2013 From what Zummi posted, I understand the pets whttile down enemy health without being hit themselves. Which sounds like a glitch and thus an exploit. Unless I read it wrong. No, you got it correct. First time I encountered this was in Silvar, in the quest to clear it's sewers from worms and whatever's spawning them. The nephil boss was too much for a level 4 singleton in Torment. I did this, hopefully wittling down the boss' HP a bit but wasn't expecting him to get down to half health. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted August 17, 2013 Share Posted August 17, 2013 Whoa, weird. I stand corrected. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody The Reverend Posted August 18, 2013 Share Posted August 18, 2013 Now I'm really confused ... I've had summons killed by enemies, so clearly they must get hit. Are you saying they don't get hit if you hide and can't see them?? If so, that certainly is an exploit!! Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mosquito---Slayer Posted August 18, 2013 Share Posted August 18, 2013 Now I'm really confused ... I've had summons killed by enemies, so clearly they must get hit. Are you saying they don't get hit if you hide and can't see them?? If so, that certainly is an exploit!! Yes It happens, I believe it happened in A6 as well, however it doesn't seem to be a very reliable method. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 18, 2013 Share Posted August 18, 2013 Will get fixed in ACS and maybe in AEFTP too if JV thinks its worth to fix. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk mouton Posted August 18, 2013 Share Posted August 18, 2013 Thankfully, this is one of those things where we can easily apply the "just don't do it" fix (: Quote Link to comment Share on other sites More sharing options...
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