Garrulous Glaahk Wham Bam Shizzlezam Posted December 14, 2004 Share Posted December 14, 2004 What do people really want to see in towns? Sure, there are shops, there is a bar, and there might be something you need to do in order to progress the plot. But what can you put in a town that makes it different from the rest? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted December 14, 2004 Share Posted December 14, 2004 Give it a purpose. Is it a mining town? A crossroads for travelers? A port? What are the major industries or commercial centers? In a related issue, give it a geographical feature. Is it on a coast? On a bay? Near a lake? By a river? On a mountain pass? On a major road? Near a large hill? Near a canyon? Near a waterfall? Also, an article from the Scenario Workshop may be useful. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan +rosycat Posted December 15, 2004 Share Posted December 15, 2004 A BORDELLO. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Xan Kreigor Posted December 15, 2004 Share Posted December 15, 2004 Wasn't there a bordello in, "Trouble in Mendor"? It would probably help anyone who is has a question to read the articles . I know Kelandon gave a link already, but this is to all of the articles. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Silent Motion Posted December 15, 2004 Share Posted December 15, 2004 Also, see a list of shops. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Wham Bam Shizzlezam Posted December 15, 2004 Author Share Posted December 15, 2004 Quote: A BORDELLO. I don't think doing this in BoE would be a good idea. I mean, who is aroused by 2-D women in skimpy clothing? I think that there should be something like a real estate office, or a casino or something. But how would you make a casino? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted December 15, 2004 Share Posted December 15, 2004 The point of a bordello ain't arousal, it's realism. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk S M Adventurer Posted December 16, 2004 Share Posted December 16, 2004 You know, in AC3, there is a casino. I think it involves alot of "Random Number" nodes. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt qwd Posted December 17, 2004 Share Posted December 17, 2004 There are bordellos in Promise Island, IIRC. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Silent Motion Posted December 17, 2004 Share Posted December 17, 2004 You can fake card games, like poker, blackjack, etc. You might build into your scenario a "gambling" skill that affects the outcome of playing these games, so a Level 1 gambler has a 50-50 chance of winning, at Level 2 it's a 55% chance, etc. Or you can "half-fake" some card games by having a set (10-20) hands that come up randomly. See the Hut of Baba Yaga duelling rats or Quests of the Spheres guards poker game. I think there are other scenarios out there that do these things as well. Or, you could build the card game entirely outside of BoE itself, with full randomness and complexity. When you win perhaps a series of hands, you are given a keyword that will (in BoE) force a character to give you a reward Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted December 18, 2004 Share Posted December 18, 2004 This would be incredibly difficult even in BoA, but you could have a game of Poker that could deal out one of 52 random cards and run a check. Hm. I think I might just do that. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast ben4808 Posted December 18, 2004 Share Posted December 18, 2004 I'll beta test. Quote Link to comment Share on other sites More sharing options...
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