Articulate Vlish NamelessOne Posted June 23, 2013 Share Posted June 23, 2013 Im getting completely shutdown in Avernum 1. It seems that some monsters in game have multiple attacks and can daze-shutdown my party members with 3-4 attacks per round. My fighters can't get in close to shut them down. I have a party of 2 fighters (1 fast and 1 tank), 1 priest and 1 mage. Should I be doing anything that I am not? This seems to be the case with all my encounters with enemies with multiple attacks. The undead are particularly ruthless. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon The Almighty Doer of Stuff Posted June 23, 2013 Share Posted June 23, 2013 What are your party's levels, and what are you fighting? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted June 23, 2013 Share Posted June 23, 2013 For enemies that do melee attack damage, use range attacks. If you have the time to summon monsters, then use them as shields between you party and them. There are some attacks you have to wait until you are higher level. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Harehunter Posted June 23, 2013 Share Posted June 23, 2013 Aloreal, if you are listening do you want to weigh in on this one? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted June 23, 2013 Share Posted June 23, 2013 many enemies have natural (mother nature or infernal) haste so they can do 2 attacks per turn so your mage needs to haste party too. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish NamelessOne Posted June 23, 2013 Author Share Posted June 23, 2013 My whole party is around lvl 7 or 8ish. I am fighting against undead and they are tough. You are saying that those attacks are based on my level? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted June 23, 2013 Share Posted June 23, 2013 No, it's just some of the tougher undead need a higher level party to fight them. For example in the small islands northwest of Fort Emergence there is a special encounter with undead that would easily kill your party, but a party at twice your level could handle it. You can handle skeletons and shades, but quickghasts with their extra attacks or vampires that can summon more vampires are above your level Quote Link to comment Share on other sites More sharing options...
Articulate Vlish NamelessOne Posted June 23, 2013 Author Share Posted June 23, 2013 Do stats that I use help with surviving? I want to make sure I have everything for how my character is being builded. The first fighter has decent strength of 5, excellent dexterity and some endurance. His favorite skills that he builds up are dexterity, hardiness, melee weapons and assassination. He sometimes places a point in endurance. This character is my damage dealer from high melee and assassination and can still take some hits. The second fighter is similar but different he places points in dexterity, defense, hardiness and melee weapons. He also has good endurance and somewhat good strength. He is good at acting first and taking the attention on him with hardiness and defense. The priest and mage are ok in stats as they deal lethal damage and still have some health. Im not too worried about them. Im only asking as I want to know what types of fighter builds there are that work. Hopefully mine do. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Harehunter Posted June 24, 2013 Share Posted June 24, 2013 Repel Spirit is a very effective weapon against undead. Too bad only priests can cast it. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted June 24, 2013 Share Posted June 24, 2013 fireball should be quite effective too and also ligtning strike. nothing beats hack and slash although. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish NamelessOne Posted June 24, 2013 Author Share Posted June 24, 2013 Were the stats I listed for the fighters subpar or should I just focus on strength, endurance, defense and assassination. I usually focus on dexterity, melee, assassination, some endurance and start the game with 5 strength. I don't usually use strength for damage as much as melee or weapon skills increase to hit and damage. I give one fighter more dexterity and endurance and make him a tank that moves fast, while the other I give more melee weapon skill. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted June 24, 2013 Share Posted June 24, 2013 Dexterity and Defense are useful for damage avoidance by reducing your chance of being hit. However you probably don't need more. Strength for increased damage is probably more useful at this point especially after the skill point cost for melee gets higher. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted June 27, 2013 Share Posted June 27, 2013 Haste your own party and keep Slowing the enemy every round. I have the Priest take levels in Mage spells and vice versa. Harehunter 1 Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Skladzien Posted August 20, 2013 Share Posted August 20, 2013 Haste+slow when having few levels in repel spirit makes undead just a pile of bones ;-) it is really great combination against them (if you have 1-target haste use it on your priest so that he can cast repel twice each turn). Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 20, 2013 Share Posted August 20, 2013 no need to gravedig 1.5 months old topics. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted August 20, 2013 Share Posted August 20, 2013 no need to gravedig 1.5 months old topics. and there's even less need to add to the topic necromancy with nothing else worthwhile, EE. there's a thin line between acceptable revival, and spamming old threads, and Skladzien's post at least adds something to the conversation. Quote Link to comment Share on other sites More sharing options...
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