Garrulous Glaahk Qualicide Posted June 16, 2013 Share Posted June 16, 2013 I'm trying to figure out some stuff that I don't see actually stated: does strength affect ranged weapon damage, or is that dexterity? does divinely touched do anything besides the rather useless skills? I know it did in A3 but it doesn't say anything in 2 the weapon skills and stuff like elite warrior and slith bonus only says hit %, does it gives anything else? In A3 weapons had that +level damage stuff, but it's not there in 2. and as an aside where can I find energetic herbs/mandrake. I haven't found any spots, but I'm playing on tough and things are starting to get to up there in difficulty in chapter 4. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Ohsky Posted June 16, 2013 Share Posted June 16, 2013 My source for energetics are giant shamans, not a spot, but an area with random spawns on giant lands and near fort Dranlon. Mandrake: wizards sometimes drop one, and Erika´s tower has some of it. Those two are the more scarce, no regen spots, and i am near the end of the game. Now i have plenty of them as enemies drops the energetic-healing potions-elixirs so much needed earlier through potion making. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted June 16, 2013 Share Posted June 16, 2013 Ranged weapon damage is affected by Dexterity. I'm fairly sure bonuses from sources like Elite Warrior affect damage as well as accuracy in Avernum 2 (they certainly do in later games), but i couldn't swear to it. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted June 16, 2013 Share Posted June 16, 2013 from Matt P's walkthrough: Divinely touched: Gives small bonuses with everything- it acts kind of like it's a lesser version of all the above abilities. It also gives the lay on hands, natural curing, and summon shade special abilities. Not so hot, because of the significant experience penalty. It's an excellent starting ability, however, especially on harder difficulty levels. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Ohsky Posted June 16, 2013 Share Posted June 16, 2013 from Matt P's walkthrough: Divinely touched: It also gives the lay on hands, natural curing, and summon shade special abilities. How useless those habilities could end up being later in game. Congrats!, you are healed for 7. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mosquito---Slayer Posted June 16, 2013 Share Posted June 16, 2013 How useless those habilities could end up being later in game. Congrats!, you are healed for 7. I don't really know about A2, but in A3 abilities improved somewhat with your level, they were still pretty weak though. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Thoukydides Posted June 17, 2013 Share Posted June 17, 2013 Strength and Dexterity do not increase ranged weapon damage on their own. Ranged weapon damage does increase through the bows and thrown weapon skills. Dexterity does of course increase the ranged weapon skills, but it does not add more damage like Strength does for melee skills. In Avernum 1 Divinely touched added some confusion, elemental, and magic resistance. It may have added resistance to other status effects like poison and disease. I haven't tested it in A2 yet though. Sadly Matt P and the in-game text was incorrect about Divinely Touched, it really doesn't do a little of everything. Weapon skills in A2 do add an average of 1 damage after your chance to hit reaches 95%, just like in A1. The chance to hit formula in A2 is kind of odd though, and the +x damage bonus on weapons also affect chance to hit. I'm fairly certain A2 doesn't have multipliers so each additional point after 95% hit rate will add +1 damage for every weapon regardless of the type. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted June 17, 2013 Share Posted June 17, 2013 How useless those habilities could end up being later in game. Congrats!, you are healed for 7. very I guess since priest can heal char/s better and mage can summon more powerful summons in late game. Quote Link to comment Share on other sites More sharing options...
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