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Quick Question about Bahssikava


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I've been playing Bahssikava for the past few days, and I got to the Machinery area, where you have to redirect beams to power up power sources to open doors.

Normally I'm fine with puzzles involving mirrors and/or beams, but the problem is that whenever I turn on a power source for any door other than the first one that lets you into the main hallway, it produces the lightning sound of something getting powered up every single turn. I even tried to walk past them in combat mode, but that made things worse by making the sound go off every time a party member takes a step.

As a result of these repetitive zaps, it makes walking around in this area a real pain. Is there any way this can be remedied, or am I doomed to having to edit in beam projectors to turn on the final door to cut down on slowness?

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Oh. I thought that would just act as a normal mute, and not eliminate the pause. I guess I'll just turn the sound off for that portion of the scenario from now on.

 

It's still a little weird, though, that those power sources make the zap noise every step, whereas the power source in the first room doesn't.

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The idea is that certain power sources need continuous power, and certain ones don't. The ones that do need a terrain script that turns them off regularly. I set it so that they'd turn off every step, although in hindsight that probably wasn't necessary.

 

It shouldn't slow you down a lot, though. I'm not sure why that's happening. But it's easily fixed.

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  • 4 weeks later...

The idea is that certain power sources need continuous power, and certain ones don't. The ones that do need a terrain script that turns them off regularly. I set it so that they'd turn off every step, although in hindsight that probably wasn't necessary.

 

It shouldn't slow you down a lot, though. I'm not sure why that's happening. But it's easily fixed.

 

While a sound is playing, the game is effectively on pause until it's finished. That means every step takes at least as long as it takes to play the sound.

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I know, but the sound is short. It's not long enough to slow the game down a lot by itself. If the game is spending time loading the sound and then transitioning — in other words, filling in silence around the sound — then I could imagine it slowing down the game a lot, but it shouldn't be doing that.

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