Kyshakk Koan Carranzero Posted April 8, 2013 Share Posted April 8, 2013 ok i'm in the slime cave and i found a corpse that teachs both spells, but now i try using capture soul to a slime, it tells me to select the slot where i want to store the creature, and when i enter the number, a "Null" creature is summoned with the graphic of a townsman... what is wrong =( Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted April 8, 2013 Share Posted April 8, 2013 I have no idea. I've never heard of this. When you cast Recall Soul, you should see a dialog box that shows you which slots are filled and which are empty. Is at least one slot filled, and are you selecting that one to recall? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Carranzero Posted April 8, 2013 Author Share Posted April 8, 2013 even worse, it happens when using CAPTURE soul! Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Carranzero Posted April 8, 2013 Author Share Posted April 8, 2013 Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted April 8, 2013 Share Posted April 8, 2013 It sounds like what's happening is that the Recall Soul state is somehow being called when you're casting Capture Soul, but I have no idea why that is. I did spot a small bug as I was looking over the states, though. Try replacing the equivalent file in the scenario folder with this: http://kppp.webs.com/exodus.txt I don't know if that will do anything useful, but it might. Tell me what happens, and I may be able to hone in on the bug better. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Carranzero Posted April 8, 2013 Author Share Posted April 8, 2013 nice it works now ;D Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted April 8, 2013 Share Posted April 8, 2013 This sounds familiar. After that, recalled creatures would still occasionally show up hostile, but that just added a little extra element of danger. It was fun! Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted April 8, 2013 Share Posted April 8, 2013 I don't remember that particular exchange at all. How odd. At any rate, I think we've solved the issue. With the fixed scenario script, it shouldn't be possible for Capture Soul or Recall Soul to produce nulls. Um, there's still the issue that recalled creatures may occasionally show up as hostile. I'm not sure how to do anything about that one and am open to suggestions. Basically, there's no way that I'm aware of to track the creature number of a newly generated monster from place_monster(), so the closest I can come is to count backwards from the highest creature number possible and find the highest creature number actually in play in that town. This should be the most recently created creature. However, I can imagine, especially in a town with lots of summons, it might not be. Wherever I misidentify the monster placed by Recall Soul, the monster won't be friendly. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted April 9, 2013 Share Posted April 9, 2013 you could probably just add a line of flavour text and pretend it was meant to be that way. something about how trapping a soul in a little gem irks them somewhat. Tyranicus 1 Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted April 9, 2013 Share Posted April 9, 2013 I like Nikki's suggestion. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Seasons of Destiny Posted April 10, 2013 Share Posted April 10, 2013 As do I. I can imagine that someone's soul would be at least a little peeved for having been eternally trapped within a crystal. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted April 10, 2013 Share Posted April 10, 2013 All right. I added some text to the spell description. It'll be part of the new version, too, when I post that. Quote Link to comment Share on other sites More sharing options...
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