Hatchling Cockatrice Randomizer Posted February 8, 2013 Share Posted February 8, 2013 I had to upgrade from 10.3.9 to 10.6 a few years ago to keep playing games and use YouTube. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Death Knight Posted February 8, 2013 Share Posted February 8, 2013 I think that the new skill is for a modified Shadowwalker class since the left column is sword and throwing star and there is a lock picking skill at the bottom. I see Jeff, I mean Redbeard is still in charge of rebuilding and is going to have Windows testing done earlier to keep the schedule. One thing randomizer. If that isn't the new class then what in gods name can it be? There has to be a new class as it says 5 classes to choose from the page. Unless that is a mistake. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted February 8, 2013 Share Posted February 8, 2013 It could be a different type of spellcaster. more like a priest class in Avernum, or a different fighter class. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted February 8, 2013 Share Posted February 8, 2013 Yay! An update in this thread that is actually news about Avadon 2, not random discussion of Avernum! Looks neat. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Painted Lady Posted February 8, 2013 Share Posted February 8, 2013 I'm trying to figure out how the Mac, Windows and iPad versions can all come out in the fall of 2013. It seems to take 4-5 months to test the Mac version. Jeff can start the iPad and Windows betas simultaneously, but it's probably about two months before those are finished. So, that would mean the Mac version in September and the others in November? I absolutely cannot wait! Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted February 8, 2013 Share Posted February 8, 2013 those are estimations, most likely game comes out for osx on next winter (nov/dec) and for ipad (ios) and windows ~feb next year. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted February 8, 2013 Share Posted February 8, 2013 Except February next year would not be Fall 2013. Usually Jeff has been upfront about the gap, so if he says "Fall 2013" for all three platforms, probably he means it. Maybe he got somebody in to port it for him? Or maybe he just did it as he went along, and that would account for the longer-than-usual production time. If he's eventually releasing on Steam/GoG/wherever, it probably makes sense to release both versions of the game at the same time to them, right? So he'll want to get as many sales from here before they end up there. And that means having both Windows and Mac versions available as soon as possible, Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted February 8, 2013 Share Posted February 8, 2013 Wow! Actual news from Spiderweb. How...unusual! Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted February 8, 2013 Share Posted February 8, 2013 ...hey, I just noticed. This isn't on Spiderweb's homepage (I never actually go there, so it took a conscious effort to look), so where did the link materialize from? Is it floating around the internet somewhere? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted February 9, 2013 Share Posted February 9, 2013 The mysterious Mike B. is trolling us! nikki. 1 Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Death Knight Posted February 9, 2013 Share Posted February 9, 2013 I spoke with Mariann today and she said that Jeff felt that since the 1st game was such a success, he figured to go all out on the sequel. I guess it makes sense with the extra classes, the extra portraits, male or female characters, 5 companions. With all that in place, this future christmas/september will be awesome. Quote Link to comment Share on other sites More sharing options...
Curious Artila Mike B. Posted February 9, 2013 Share Posted February 9, 2013 I was just checking from how the other game links are numbered and it was there. Can't wait to get the game! Should be a lot of fun! -Mike B. nikki. and Triumph 2 Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody madrigan Posted February 9, 2013 Share Posted February 9, 2013 Spiderweb games have given me a lot of enjoyment over the last six years, and the new game looks great. But I won't buy a new computer just to play it. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted February 9, 2013 Share Posted February 9, 2013 Your computer is too old to run Snow Leopard? It's a shame that Jeff bumped up that requirement, though, since XP is much older and just about any remotely reasonable gamer will have it. —Alorael, who supposes you could use Boot Camp if you have 10.5 and run the Windows version. That's clunky and annoying, though. Perhaps the change has to do with some system alteration that makes it easier to port if older Mac OSes are excluded. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan RaustBlackDragon Posted February 10, 2013 Share Posted February 10, 2013 So when will beta testing start? Any news? I want in! Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody The Reverend Posted February 10, 2013 Share Posted February 10, 2013 It still doesn't seem to have been "officially" announced, since I can't find any links to that page from anywhere on the spiderweb site (well, except from the forum post in this thread). Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted February 10, 2013 Share Posted February 10, 2013 So when will beta testing start? Any news? I want in! Beta testing starts whenever Jeff decides he's completed enough of the game to test it. The first month or two is done by previous beta testers that are insane enough to do it again. Jeff posts in What's New when he wants more beta testers. Then he takes up to a few weeks to decide who he wants. About half the testers drop out. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan RaustBlackDragon Posted February 10, 2013 Share Posted February 10, 2013 Beta testing starts whenever Jeff decides he's completed enough of the game to test it. The first month or two is done by previous beta testers that are insane enough to do it again. Jeff posts in What's New when he wants more beta testers. Then he takes up to a few weeks to decide who he wants. About half the testers drop out. Half of them quit, or half of them are removed? I can't fathom how it could possibly be as painful as you're implying Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted February 10, 2013 Share Posted February 10, 2013 prolly quit due frustration. if all 3 platforms will get game on this fall then all beta-tests need to start around same time (inside max 2 months from osx's beta-test). Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted February 10, 2013 Share Posted February 10, 2013 I spoke with Mariann today and she said that Jeff felt that since the 1st game was such a success, he figured to go all out on the sequel. I guess it makes sense with the extra classes, the extra portraits, male or female characters, 5 companions. I kind of figured that this might happen. I think Avadon has been Spidweb's most commercially successful release so far, so he 1) has some breathing space to work and 2) has a really strong reason to make something that the broader fanbase will like. This is good. I am looking forward to the new release. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted February 10, 2013 Share Posted February 10, 2013 Avernum 6 had lots of new beta testers never finishing the game because it was too hard for them with the bump in Scourge Slith health near Formello. Jeff had to tweak the game because the insane first round testers were able to get through to the end without commenting on the difficulty. Jeff mentioned once that half the beta testers leave for various reasons. One if frustration at playing the same places over and over again as Jeff tweaks the game balance. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted February 10, 2013 Share Posted February 10, 2013 I kind of figured that this might happen. I think Avadon has been Spidweb's most commercially successful release so far, so he 1) has some breathing space to work and 2) has a really strong reason to make something that the broader fanbase will like. This is good. I am looking forward to the new release. Agreed and looking forward to the release. Also, I get the feeling the "market fundamentals" have changed, i.e., Jeff has been able to expand his ability to get new customers and increased sales from the advent of distribution networks like Steam, the Humble Bundle, gog.com, etc. Notice how Jeff has spent a lot of time pushing his older series on new distribution networks; it's almost pure profit for those games at this point. So yeah, comes back to what you said. Jeff likely has a lot more breathing room from previous sales, a steady flow of cash from sales of older games, and a higher profit potential than ever before. Quote Link to comment Share on other sites More sharing options...
Curious Artila Mike B. Posted February 11, 2013 Share Posted February 11, 2013 I've actually bought games from Spiderweb web site and gog and steam for the same titles. They where cheap and I figure it helps support more games. I think Jeff need to put a donate button on the site. I would sure donate to help keep the games coming -Mike B. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Kordanor Posted February 13, 2013 Share Posted February 13, 2013 I think Jeff need to put a donate button on the site. I would sure donate to help keep the games coming -Mike B. Guess so. Have you seen the income reports from the dude making Dwarf Fortress? Well, he isn't getting rich of course, but I wouldn't underestimate it. As I mentioned before I think a kickstarter project would be a great thing - or just a merchandise shop if he really dislikes kickstarter. Would love to buy (potentially overprized) Shirts, Cloth Maps, Posters and whatnot from this game. And I I am sure that lots of people in this community would not hesitate to spend more money for the game than "necessary". Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Painted Lady Posted February 13, 2013 Share Posted February 13, 2013 As I mentioned before I think a kickstarter project would be a great thing - or just a merchandise shop if he really dislikes kickstarter. Would love to buy (potentially overprized) Shirts, Cloth Maps, Posters and whatnot from this game. And I I am sure that lots of people in this community would not hesitate to spend more money for the game than "necessary". Basilisk Games tried the tee-shirt, mouse pad, poster shop a few years ago. Apparently it was quite time-consuming. And, even worse, there was so much investment in inventory (not all of which sold well) that it wound up being more trouble than it was worth. Quote Link to comment Share on other sites More sharing options...
Curious Artila Mike B. Posted February 13, 2013 Share Posted February 13, 2013 I would go for a mouse pad and coffee mugs. -Mike B. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted February 14, 2013 Share Posted February 14, 2013 coffee cups/mugs with face of gladwell would sell well. edit: at least 1 forum user understood what I meant. Triumph 1 Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora nasenbaer Posted February 16, 2013 Share Posted February 16, 2013 Agreed and looking forward to the release. Also, I get the feeling the "market fundamentals" have changed, i.e., Jeff has been able to expand his ability to get new customers and increased sales from the advent of distribution networks like Steam, the Humble Bundle, gog.com, etc. Notice how Jeff has spent a lot of time pushing his older series on new distribution networks; it's almost pure profit for those games at this point. So yeah, comes back to what you said. Jeff likely has a lot more breathing room from previous sales, a steady flow of cash from sales of older games, and a higher profit potential than ever before. And I'm very happy about the gog.com move. As this is the wrong place to talk about it I'm not writing all the points why gog.com is great and why it is greater than steam in my opinion. :-P However, I hope Jeff is sticking with gog as one way of distribution. I don't know the terms of agreements between devs and gog, but I guess it couldn't be worse than at other digital distribution channels. And looking at the promising screenies on the Avadon 2 page is kind of torture. ^^ Snare Turret? I allready love it. :-D Quote Link to comment Share on other sites More sharing options...
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