Easygoing Eyebeast Trenton. Posted November 20, 2012 Share Posted November 20, 2012 It happened to me a lot in geneforge 2. But in Geneforge 5, when I played the game over atleast seven times, never had a single of my creations gone rogue. Was that ability taken out? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Sudanna Posted November 20, 2012 Share Posted November 20, 2012 You should play some different games. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Indignus Posted November 20, 2012 Share Posted November 20, 2012 Try not to put a single intelligence skill on it, then, give it some couple of damage until its health reaches about 30%, it will then go rogue. ----- PLAY THIS GAME!!! ----- -\Viii dlii BMA 1 Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 21, 2012 Share Posted November 21, 2012 Yeah, the only time I've ever seen a creation go rogue was when I didn't add any Intelligence to it, not even the 2 points needed for manual control. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Malical Posted November 21, 2012 Share Posted November 21, 2012 0 intelligence and they go rogue after a few turns. 2 and they won't ever. Anyone ever done 1 intelligence creations? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk The Reincarnated Baron von Steuben Posted November 21, 2012 Share Posted November 21, 2012 Same thing as 0 int added. Welcome to Spiderweb Software, please leave your sanity at the door so we can all go rogue. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt BMA Posted November 22, 2012 Share Posted November 22, 2012 You can forcibly make your creations go rogue by casting 'Dominate' on them. testing purposes, you know. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk The Reincarnated Baron von Steuben Posted November 25, 2012 Share Posted November 25, 2012 Do you have to manually attack them? The button with the knife? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt BMA Posted November 26, 2012 Share Posted November 26, 2012 To make them go rogue ? No, you just select the spell and click on one of your creations. I'm not sure if it can be done in the earlier (pre-G4) games though. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk The Reincarnated Baron von Steuben Posted November 29, 2012 Share Posted November 29, 2012 But aren't they already technically dominated by you? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt BMA Posted November 29, 2012 Share Posted November 29, 2012 Um, yeah, I guess so. I don't really know why this option is available at all; it's probably just a technical thing. Casting the Dominate or Charm spell just toggles the friendly/hostile status of whatever character you cast it on irrespective of whether it's your creation or an enemy. The beta-testers may have a better idea of what it's all about. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mosquito---Slayer Posted November 29, 2012 Share Posted November 29, 2012 It's more like them accepting the orders with their own will, I suppose If you try to do things to their brain they won't be too pleased. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Cmiller Posted December 29, 2012 Share Posted December 29, 2012 In G1 and G2, all you have to do is attack your creations and the one you attack goes rogue. I have done this many times, mainly becuase its a great way to get experience late in the game, and well, its just fun beating up your own creations Lol. I don't know abbout the other Geneforges, but this was a pretty cool feature. Oh btw, if you do make your creations go rogue, do not do it in a friendly town or else the town goes rogue to. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Hawat Posted January 2, 2013 Share Posted January 2, 2013 Interesting note: A rogue Gazer will daze the rest of your creations. This is kind of hilarious. Is there any way to make a controlled gazer daze the other guys? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mosquito---Slayer Posted January 3, 2013 Share Posted January 3, 2013 Gazers don't daze, although they do have a stun melee attack, which gazer are you talking about? Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Hawat Posted January 3, 2013 Share Posted January 3, 2013 Shape a Gazer with no intelligence. Let it get damaged to about 30% health. When it goes rogue, it will daze the rest of your creations. Totally unexpected. When under your control I don't see any way to make it daze. But when rogue, it will. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Halt Posted January 28, 2013 Share Posted January 28, 2013 The hardest creation to make go rogue is the Eyebeast... that thing will eat up your essence like crazy, and the only way to make it go rogue i think is lowering its hp to about 30% and casting dominate on it a few times(NOTE: DO NOT MAKE MORE THAN 1 ROGUE, If you do, dig yourself a grave ) I know that in G1, all you have to do is attack your own creation once(Or have them attack you and it ends the game automatically xD) , In G2 it is easier to get it to low HP, then cast charm or dominate on the creation... In the G3, i never really tried to make my creations go hostile, in G4 I did it with a couple Ur-Drakons and Eyebeasts, in G5, never done it... Quote Link to comment Share on other sites More sharing options...
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