Seasoned Roamer Cala Posted October 26, 2012 Share Posted October 26, 2012 Hey Crew, I've picked up all 5 Geneforge games awhile back, and have been having great fun playing them in chronological order. Just started G3 today, and there are a few things that bug me. I'm probably missing something obvious, but after a couple hours it's pretty clear I need someone to point this out for me. 1) How can I see my abilities screen? I'm not thinking of my skill screen, but the one that lists my spells, healing, and shaping abilities. I've looked everywhere, and I just can't find it! 2) There has got to be a better way to pick up objects! Clicking and dragging things into my inventory really sucks! I've been hitting the assigned letter for objects to have it auto placed in my inventory, which isn't terrible, except I keep accidentally picking up jars and bones when I hit the wrong key. With one hand almost always on the mouse, it's way easier to just click them. I've tried shift click and option click, etc, but no luck. Anddd I think that's it? Or, while I'm here, should I be dodging canisters containing skills that I have not yet trained with a trainer? I recall in G2 that using a canister would keep you from being able to train a level. And what's the deal with putting skill points in trainer-able skills? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mosquito---Slayer Posted October 26, 2012 Share Posted October 26, 2012 You can use the canisters before or after training, no issue with that, but yeah you must not increase trainable skills with skill points before training if you wish to, well, train. Unfortunately I don't think there is any other way of picking up items, but honestly it shouldn't be that big a bother. Edit:- The ability screen can be accessed from the top right corner of skill screen. I will also add that i am not this bad at ordering things generally, it's just that I feel more for some questions than others. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted October 26, 2012 Share Posted October 26, 2012 Canister consumption and training order only maters in Geneforge 2. Which I'm sure you relized seeing how you have played it. But this is Geneforge three we are talking about Just be very careful with picking items up with the keyboard. That's the only way. Really, clicking and dragging isn't that big of a deal. Takes another two milliseconds out of your life? What Mosquito said about the skills page thing. Savvy? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted October 26, 2012 Share Posted October 26, 2012 Really' date=' clicking and dragging isn't that big of a deal. Takes another two milliseconds out of your life?[/quote']Two milliseconds each and every time you pick up an item adds up, though. Dikiyoba has a hard time playing G3 because of the new inventory system plus the old encumbrance system. Too much time is spent in inventory management. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Cala Posted October 26, 2012 Author Share Posted October 26, 2012 Thanks for the responses, guys! You were all very helpful. (I do agree with Dikiyoba... I am just such a hoarder/seller that any time saved in inventory is awesome. The introduction of the junk bag made my life.) Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted October 26, 2012 Share Posted October 26, 2012 You're probably going to pick up what, 50,000,000,000 things? THat's only like, 100,000,000,000 milliseconds. And thats like, three seconds? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mosquito---Slayer Posted October 26, 2012 Share Posted October 26, 2012 What Mosquito said about the skills page thing. Well if you aren't gonna call me Mosquito---Slayer, at least don't call me that. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted October 27, 2012 Share Posted October 27, 2012 Alright, Mosquito---Slayer. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Cala Posted October 27, 2012 Author Share Posted October 27, 2012 One more question guys! The previous Geneforges have given me bizarre hoarding reflexes... is there any reason why I should keep Gemstones, Emeralds, Crystals (Lovely, Beautiful, Flawed, etc.) and the likes instead of selling them immediately? I"m pretty sure I have to keep research notes and shaper equipment (and dried herbs!), but I'm not sure about the rest! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted October 27, 2012 Share Posted October 27, 2012 Jeff changes it from game to game on what to keep. This is why checking Strategy Central or FAQ/Walkthrough guides are helpful. Some things can be used to craft items. Most crystals can be sold. Geneforge 1 had some people later in the game that would by gemstones and shaper equipment so you could prolong bankrupting the regular merchants. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mosquito---Slayer Posted October 27, 2012 Share Posted October 27, 2012 Geneforge 1 had some people later in the game that would by gemstones and shaper equipment so you could prolong bankrupting the regular merchants. Damn, I am never playing again without first referring to the list. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted October 27, 2012 Share Posted October 27, 2012 Geneforge 1 had some people later in the game that would by gemstones and shaper equipment so you could prolong bankrupting the regular merchants. Dikiyoba is pretty sure that's only in G2. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mosquito---Slayer Posted October 27, 2012 Share Posted October 27, 2012 Dikiyoba is pretty sure that's only in G2. There is a servile in junkyard who buys shaper equipment I am not sure about gemstones. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted October 27, 2012 Share Posted October 27, 2012 In G1, one servile will pay for shaper research notes, and another will pay for shaper equipment. There's no infinite gemstone buyer in G1. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted October 27, 2012 Share Posted October 27, 2012 I looked, Rakkhus in Drayk's Vale buys gemstones. It's not unlimited. It's near the Great Temple. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Malical Posted October 27, 2012 Share Posted October 27, 2012 The "I buy this for 10 times what it's worth because I'm an idiot" merchant fooled me in G5. I spent all of that time saving up shaper's equipment only to discover it wasn't worth 70 gp. You really should go into each game knowing what to save because in 1-3 encumberance matters. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted October 27, 2012 Share Posted October 27, 2012 Keep Gemstones for making wands. THats if you craft items. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk The Reincarnated Baron von Steuben Posted October 28, 2012 Share Posted October 28, 2012 There is a servile in junkyard who buys shaper equipment I am not sure about gemstones. Shock? or was it Proof? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mosquito---Slayer Posted October 28, 2012 Share Posted October 28, 2012 Shock? or was it Proof? Shock. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Malical Posted October 30, 2012 Share Posted October 30, 2012 Keep Gemstones for making wands. THats if you craft items. I've never crafted a single wand and I rarely use them. But: Is the product worth more than the materials across games? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mosquito---Slayer Posted October 31, 2012 Share Posted October 31, 2012 I've never crafted a single wand and I rarely use them. But: Is the product worth more than the materials across games? I don't think so, if anything it might be worth less. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted October 31, 2012 Share Posted October 31, 2012 It depends on the type of wand you are making. Some are worth more than the gem its self, but most of them not. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk The Reincarnated Baron von Steuben Posted November 2, 2012 Share Posted November 2, 2012 What wand does the madness gem make? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mosquito---Slayer Posted November 2, 2012 Share Posted November 2, 2012 Wand of Terror - Stick+ Gemstone+ Vlish Tentacle+ Madness Gem. That's for G3. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Cala Posted November 4, 2012 Author Share Posted November 4, 2012 I have one more silly question! It's starting to drive me a bit crazy that when I use the daze spell, I can not tell which enemies are dazed and which are not. I know it announces along the bottom whether the spell worked or not, but when you've got several enemies with the same name, it's impossible to tell! I'd rather attack the non-dazed enemies.... Is there any way to tell by looking, holding a key, etc.? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt BMA Posted November 4, 2012 Share Posted November 4, 2012 Well, the only way is by looking closely at the characters. The dazed ones won't have animation on them. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mosquito---Slayer Posted November 4, 2012 Share Posted November 4, 2012 I think they also have a little color change, (become a bit darker), but you will have to look closely. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Cala Posted November 4, 2012 Author Share Posted November 4, 2012 There is definitely no color change... I will give looking for minute animations a try. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt BMA Posted November 4, 2012 Share Posted November 4, 2012 Hey, no, it's like there isn't any animation. Charcacters usually have 'breathing' animation, but when dazed they stand absolutely still. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted November 4, 2012 Share Posted November 4, 2012 Not all characters give off animations, do they? Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Cala Posted November 4, 2012 Author Share Posted November 4, 2012 I hadn't even noticed the breathing animation, so yeah, looking to spot animations in general, I guess. I must play with my face too far away from the computer. It would just be nice if there were sparkles around their heads, like terrified characters get. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk The Reincarnated Baron von Steuben Posted November 7, 2012 Share Posted November 7, 2012 There aren't many animations. Jeff, I guess, believes in more quality of the storyline than quality of special effects. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted November 7, 2012 Share Posted November 7, 2012 There aren't many animations. Jeff, I guess, believes in more quality of the storyline than quality of special effects. There's also a another reason not to have too many animation graphics: they cost money. Before SW started raking in cash for Avadon and A:EftP, the increased sales that MAY have come from nicer graphics just wasn't worth the initial cost. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk The Reincarnated Baron von Steuben Posted November 7, 2012 Share Posted November 7, 2012 Valid point. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Cala Posted November 10, 2012 Author Share Posted November 10, 2012 In case anyone has been following this, I've figured it out! Even characters who do not have a breathing animation have a 'flinch' animation that plays when they are struck by something. Stunned characters are permanently frozen in the 'flinch' position. Some are just more subtle about it than others. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Death Knight Posted November 11, 2012 Share Posted November 11, 2012 Two milliseconds each and every time you pick up an item adds up, though. Dikiyoba has a hard time playing G3 because of the new inventory system plus the old encumbrance system. Too much time is spent in inventory management. I gave up on Geneforge 3 as well. It had a somewhat interesting plot and was pretty cool but once I got to the warped creator in the beginning, the game ended. He was too hard even on easy and I couldn't find out how much leadership I needed to talk my way past. If jeff remakes that game, he should add a mechanical way of killing the thing. That would be cool and would fit what you do to shaila in gene forge 4 with the sabotage. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mosquito---Slayer Posted November 11, 2012 Share Posted November 11, 2012 I couldn't find out how much leadership I needed to talk my way past.. This, while I didn't find it too hard to kill, I always wanted to do so by the non-combat way and never managed, even Matt P's walk through just says a "very high value of leadership" rather than listing any value. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted November 11, 2012 Share Posted November 11, 2012 very high leadership means 10 or more. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk The Reincarnated Baron von Steuben Posted November 11, 2012 Share Posted November 11, 2012 As opposed to the 4 basic skill groups, if you go over 10, the skill's value starts to skyrocket until you get excessively high (like 16-ish). Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mosquito---Slayer Posted November 11, 2012 Share Posted November 11, 2012 As opposed to the 4 basic skill groups, if you go over 10, the skill's value starts to skyrocket until you get excessively high (like 16-ish). Will you elaborate a bit, I am extremely confused as to what you mean. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk The Reincarnated Baron von Steuben Posted November 12, 2012 Share Posted November 12, 2012 According to Matt P. (I think), the value of your Strength, Dexterity, Intelligence, and Endurance lose power as you continue to invest points into them beyond about 15. For instance, I love to be a Shaper. If I keep pouring on Intelligence, the increase in Essence and Energy when you get past 15 won't be as great as if you were to put in Intelligence while your level was less than 15. I think that is what he said. Please correct me if I'm wrong. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted November 12, 2012 Share Posted November 12, 2012 Here's the info, from a thread where I asked about this long long ago... It is a bit confusing. Some stats use the 10-cap, and some don't. If a stat doesn't use the 10-cap, it gives the same effect for each new point, whether it's an extra die of damage, chance to parry, improved resistance, whatever. If a stat does use the 10-cap, its effect increases at the following points: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 23, 26, 29 Basically, you need 2 points for a bonus after 10, and 3 points for a bonus after 20. Hence the "10-cap" because often, combining with naturally increasing skill pt costs in G2 and up, it becomes much less useful to buy more of that skill after you get to 10. But, skills are treated differently in different games. In G1, ALL skills use the 10-cap. Their skill point costs don't go up, though, so it's actually quite a cool system. In G5, I believe that NO skills use the 10-cap. I am not 100% sure about this, but most at least do not. In the games in between, it varies, with G2 and G3 applying more 10-caps and G4 fewer. I know Fire Shaping and the other shaping skills apply the 10-cap in every game except G5. I believe the same thing is true of Parry and Quick Action. Hope this helps. The Reincarnated Baron von Steuben 1 Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mosquito---Slayer Posted November 12, 2012 Share Posted November 12, 2012 Anyway, the cap is meaningles for the leadership skill. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk The Reincarnated Baron von Steuben Posted November 12, 2012 Share Posted November 12, 2012 My bad. Quote Link to comment Share on other sites More sharing options...
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