Chittering Clawbug Kittygazer Posted October 16, 2012 Share Posted October 16, 2012 I've looked over these forums many times but I havent found much of a community for modding geneforge 5. I've seen various script editors but I don't think people realise how far you can take it. I started with Ganduv's script editor and then I had a look in g5itemschars myself and was able to edit loads of things really quickly. It was really very simple. I could change the stats of my creations, change their names, change what they looked like (make one creation look like another)and change their attack animations. I took it even further when I discovered g5objsmisc. I started changing abilities such as adding a slowing ability to the kill spell. I personally preferred essence orbs in the old games to shocking rain so I removed shocking rain and replaced it with essence orbs. I made purifying rain like acid shower in that it could hit every opponent nearby rather than just a small group of opponents. Theres a couple of things I havent been able to do though like give a certain spell multiple stat effects or change how fast a character runs. Does anyone know how to do these things and has anyone been able to mod the game to the extent I have? EDIT: I want to make this thread an open discussion for G5 modding. I've started posting my mods to the game here to encourage other people to start experimenting with modding. If anyone wants to post their own mods, that would be great. If people want me to show them how to mod specific things, they can post their requests here and I'll try to get back to them. Note: I would encourage people to first play the games as they were meant to be played at least twice and gain a good understanding of the game before they mod it. And try to keep your mods balanced. And ALWAYS make a backup of the file you're modding. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted October 16, 2012 Share Posted October 16, 2012 Slarty did a mod of Geneforge 3 to rebalance the game back to what he thought it should be. However the link to download the changes was removed years ago. Tweaking G3 There are also modified versions of Avernum: Escape from the Pit that were done by Slarty and Akhari Blaze. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Kittygazer Posted October 16, 2012 Author Share Posted October 16, 2012 I was talking about Geneforge 5 modding only. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted October 16, 2012 Share Posted October 16, 2012 Most moddings are minor with graphics changes and new/modified items. There usually isn't the interest to do it here on a large scale except for the ones I mentioned. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Kittygazer Posted October 19, 2012 Author Share Posted October 19, 2012 Why not? Once you've played through the games enough times, it's pretty much the only way to stave off boredom if you still want to play the game occasionally. And modding can be taken a lot further, like the examples I gave in my first post Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk adc. Posted October 23, 2012 Share Posted October 23, 2012 Modding. Is learned through various observation and analysis. There is no direct point from which you can learn those modding. Unless Jeff gives out a documentation on GeneforgeScripts. ------------- I've made myself run, fast as an eye could blink. It's like teleportation. I've done it on Geneforge 3 once, but I retired myself from modding. Does anyone know how to do these things and has anyone been able to mod the game to the extent I have? Me. ------------- Giving yourself a bunch of abilities, and turning yourself bulletproof, is not always a very good choice. When you made a modification of maybe an essence orbs turned into diamond spray, you only cross one path: You always win. ------------- Modding is not bad. It is awesome. You could receive a bunch of replies from a post from modding. The only barriers that block the path is that Avernum and Avadon is played by many. Not much on Geneforge. See my site on Geneforge fanficts? Not a visitor comes in even every month. If you have made successful edits, then, try publishing them on the net or somewhere else. ------------- -A Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Kittygazer Posted October 25, 2012 Author Share Posted October 25, 2012 Hmn I tried to modify cr_walk_speed to make instant teleportation like you did but it doesn't seem to work for me on G5. Even if there isn't a strong community for modding G5, I'll post the mods I make here and if anyone wants to share a certain mod or request one, they can here. Through that, a community could be developed. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt BMA Posted October 28, 2012 Share Posted October 28, 2012 Why don't you see if you can modify the zones themselves, like putting in new characters and referencing them with new talknodes ? PS : Every once in a while, somebody comes along and, like me, complains about how there is no modding in G5. Sadly, the demand for mods is indeed rather low, but if one of us does something fantastic with the game, I guess the rest of us will be inspired to add on to it. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mosquito---Slayer Posted October 28, 2012 Share Posted October 28, 2012 That might be pretty amusing if possible, give Rawal a wife who smacks him over the head each time he laughs or even better each time he speaks, oh the sweet sound of revenge. BMA 1 Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted October 28, 2012 Share Posted October 28, 2012 Why don't you see if you can modify the zones themselves, like putting in new characters The zones are hardcoded into the game itself. They can't be changed. (Okay, technically they could, but it would be insanely difficult and also illegal.) Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Kittygazer Posted October 29, 2012 Author Share Posted October 29, 2012 I said I'd do a mod that allows you to create podlings so here it is. I have chosen assault podlings because I feel they are the most useful of the three. First find a creation that you wouldn't mind replacing with podlings. Remember that when you replace a creation with another, every creation of that type in the game also changes. So if you change fyoras to podlings, every fyora will become a podling. For that reason, I would suggest replacing a creation that's not unstable and doesn't have a strong presence in the game. Lets say pyroroamers because you don't get very many in G5. Don't pick a creation like a fyora that has several widely used subclasses such as the cryoa, presence-fyora etc. 1) Go to g5itemschars in your Scripts folder. 2) Find (ctrl+f) the creation you want to replace. 3) Replace the lines that correspond with the following podling specifications: cr_name = 'Podling'; cr_graphic_template = 98; (this is the basic podling look) cr_base_level = 10; (this is how powerful your podling is when freshly made) cr_graphic_coloradj = 2; (this makes the podling look like an assault podling. Remove this line if you just want a basic blue podling) cr_abil_num 0 = 86; (this is the bite attack) cr_abil_level 0 = 2; (this refers to the power of the bite attack) cr_abil_num 1 = 37; (this is slowing rain, its 35 for cursing rain and 36 for weakening rain) cr_abil_level 1 = 1; (this is the power of the rain attack) cr_sound_when_slain = 244; Another fun creation mod is modding the pyroroamer. I realised that the pyroroamer was pretty weak and useless as is so I augmented it to have an exploding kyshakk's blast on death. This means that you can surround somebody you want to kill with these and absorb one, killing the person without turning the area against you. 1) Go to g5itemschars again. 2) Find (ctrl+f) Pyroroamer. 3) Replace the corresponding line with this: cr_effect_when_slain = 64; You now have deadly pyroroamers. Go kill Rawal with them! (Actually don't because he's a Shaper Council member and I'm pretty sure they activate special event sequences on death that can't be avoided) Go kill random guards with them for no reason! Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Kittygazer Posted October 29, 2012 Author Share Posted October 29, 2012 You can easily learn to do it yourself from the above post. Just use the specifications shown and REMEMBER THE SEMICOLONS AS I KEEP SAYING! Oh and here's a fix for Ganduv's Unbound Reaver which crashed the game before. I gave it my own kittygazer touch, changing the name, graphics and making it a stunblade. it_name = "Unholy Warfare"; it_graphic_coloradj = 272; it_level = 300; it_value = 5000; it_ability = 91; it_stats_to_affect 0 = 4;//melee +20 it_stats_addition 0 = 20; it_stats_to_affect 1 = 0;//strength +20 it_stats_addition 1 = 20; it_stats_to_affect 2 = 12;//spellcraft +20 it_stats_addition 2 = 20; it_pet_stats_to_affect 0 = 0; it_pet_stats_addition 0 = 50; This blade is seriously overpowered. Don't use it unless you want to make the game very easy. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Kittygazer Posted October 29, 2012 Author Share Posted October 29, 2012 Here's a harder and more interesting concept. This will show you how to change spells. I am using Kill as an example (I would not suggest augmenting Kill very much because it is already very powerful in comparison to the older games). 1) Go to g5objsmisc in your scripts folder. 2) Find Kill with ctrl+f. 3) Now you can add a whole range of abilities to Kill with just a few extra lines. Some examples: -To make Kill have an acid effect, add these lines: ab_status_effect = 6; (thats the acid) ab_status_effect_base = 5; (thats the base power of the acid) ab_status_effect_per_level = 2; (that's how much more powerful the acid gets per battle magic/spellcraft level). For magical damage like essence lances, just replace 6 with 20. For weaken, its 8. Simply ctrl+f other spells to find their status effects and use them in this format to augment Kill. For example ctrl+f terror and look at it's status effect. -To make Kill affect multiple targets (like essence orbs), add ab_num_of_missiles = 3; (that means 3 missiles rather than 1). To make Kill affect every target within range like acid shower (this is seriously overpowered, don't do this) add ab_abil_type = 23; -To increase or decrease Kill's range (it is default 10), add a line with ab_range = 15; (to increase it by 5 squares). -To make Kill never miss (but can still be parried), add a line with ab_accuracy_adjust = 100; -To make Kill always stun most opponents, add a line with ab_stunning_chance = 100; -To increase or reduce Kill's essence/energy costs, alter the lines ab_energy_cost = 100; and ab_essence_cost = 4; to whatever you want. -To change the appearance of Kill, find a missile you want to change Kill to match and then replace ab_missile_type_fired = 1112; with the equivalent line on the other missile. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Kittygazer Posted October 29, 2012 Author Share Posted October 29, 2012 Most of modding is just about experimentation. I never had a guide to doing this and after a while, you shouldn't need one. I started messing with g5itemschars and g5objsmisc, saw the effect they had on the game and that's how I found out how to do these things. I don't intend to teach people how to mod, just open them up to experimenting with modding and if people can start posting their own mods here, that would be great. I haven't been able to make an attack use two status effects (like fear and acid) in the way that Sammann's decaying beam can. I'm not sure if Sammann is hardcoded to do this. Has anyone else had more luck? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mosquito---Slayer Posted October 29, 2012 Share Posted October 29, 2012 I was trying to give creations the ability to heal but couldn't manage, do you have some Idea how to do that? Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Kittygazer Posted October 30, 2012 Author Share Posted October 30, 2012 You can't make creations themselves heal but you can assign a creation to cast a spell that heals. Like mass restore. If you do this, creations can only use mass restore (and a melee attack). Bearing in mind that mass restore is very expensive, you'll also need to reduce the cost of it or use a heal spell and make the effect base and effect per level high. To do it: 1) Find (ctrl+f) the creation you want to be a healer in g5itemschars. 2) Insert the line cr_abil_num 1 = 130; (that's mass restore, heal group is 202) and cr_abil_level 1 = x; (replace x with however powerful you want the spell to be. The defaults for this are about 10). 3) Go into g5objsmisc and find the spell you've put in. Lower the cost of mass restore if you like by reducing ab_energy_cost and ab_essence_cost. This also means the spell would be cheaper for you to use and for that reason, I would probably instead make another spell have the abilities of mass restore (by adding ab_abil_type = 22; and ab_effect_type = 23; to another spell) and then use that spell exclusively for the creation I was implementing so that the mass restore spell's cost wasn't reduced as well. 4) You may also want to increase the range of the spell when used by a creation by increasing ab_range because 5 is quite small. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Kittygazer Posted October 30, 2012 Author Share Posted October 30, 2012 The best creations to change generally are: -Ornks. These are probably the best because they are only aggressive in one area in the game and never really do very much. You'll want to alter cr_walk_speed if you do this because otherwise ornks will move much slower than the rest of your creations. The downside is it's pretty hard to get ornks. If people want, I can show you how to put another ornk canister or a book into the game, replacing an existing book. -Pyroroamers (only in one area if I remember correctly) -Ur-glaakhs (a few around the game but not a strong presence) -Plated bugs (can't remember any in the game at all, most are redshell clawbugs - a warning that if redshell clawbugs are based on plated bugs and use the same import, they will also change. Remember to keep a backup in case something like this does happen) Note: The reason all of these are secondary creations are because primary creations are often used for imports. For example if you change a gazer, eyebeasts use the same import as gazers and so will also change. The worst creations to change: -Drakons and drayks. Many different important characters in the game are drakons and drayks so it can really mess with the game if you change these. Ur-drakons aren't too bad but you risk making Ghaldring and other very powerful creations even stronger. -Any with many different types and enhancements (fyoras, clawbugs, kyshakks, rotghroths, gazers). -Serviles. Jesus christ don't change these, you're just asking for trouble especially if you make them all ornks or something. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk The Reincarnated Baron von Steuben Posted November 1, 2012 Share Posted November 1, 2012 -Serviles. Jesus christ don't change these, you're just asking for trouble especially if you make them all ornks or something. Sevile Ornks? I would like concept art for this. I failed art class, so I can't do it myself. Someone good like Upon Mars. Yeah. Upon Mars., can you do concept art for Servile/Ornk Hybrids? This is going to be good. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Kittygazer Posted November 2, 2012 Author Share Posted November 2, 2012 You cant create crossbrids or new creations. It would just be turning every servile into an ornk with the same graphic as any other ornk. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk The Reincarnated Baron von Steuben Posted November 11, 2012 Share Posted November 11, 2012 Morphing, combining. Not changing. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt MMXPERT-seraph of thermodynamics Posted November 18, 2012 Share Posted November 18, 2012 Me Me. Although I prefer using cheat engine/ Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora ShockTrooper1 Posted January 26, 2013 Share Posted January 26, 2013 Could you post sample code on here for altering spell abilities? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Mosquito---Slayer Posted January 26, 2013 Share Posted January 26, 2013 Here's the code for essence lances:- ab_name = "Essence Lances"; ab_missile_type_fired = 1110; ab_stat_ability_linked_to = 48; ab_effect_type = 0; ab_damage_type = 1; ab_effect_base = 20; ab_effect_per_level = 8; ab_status_effect = 20; ab_status_effect_base = 2; ab_status_effect_per_level = 1; ab_ability_sound = 175; ab_impact_sound = 241; ab_energy_cost = 100; ab_essence_cost = 10; To change the spell you can change the values in ab_damage_type, and ab_status_effect, I don't really know the values but you can just search for the spell which has the ability you need and check it's value, all I remember is acid(status) is 6 and lightning is 20(from this spell ). (Everything in file gf5objsmisc.txt in the scripts folder) Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd ZiEiTiA Posted January 4, 2014 Share Posted January 4, 2014 Have had some fun modding pyroroamers, vlish and spells, heres what i came up with: For roamers cr_name = "Pyroroamer"; cr_graphic_coloradj = 128; cr_default_attitude = 1; cr_base_level = 15; cr_bonus_aps = 4; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 10; cr_abil_step_of_launch 0 = 7; cr_abil_anim_in_reverse 0 = 1; cr_abil_casting_sound 0 = 12; cr_abil_num 1 = 18; // icy spray cr_abil_level 1 = 1; cr_abil_step_of_launch 1 = 7; cr_abil_anim_in_reverse 1 = 1; cr_abil_time_per_step 1 = 1; cr_abil_casting_sound 1 = 191; This roamer is quite overpowered and cheap, and requires the following spell to work Modified ice spray (copy paste) import = 3; ab_name = "Ice Spray"; ab_accuracy_adjust = 90; ab_num_of_missiles = 10; ab_missile_type_fired =3; ab_impact_sfx_effect = -1; ab_random_effect_shift = 0; ab_stat_ability_linked_to = 43; ab_stat_for_ability_bonus = 9; ab_effect_type = 0; ab_damage_type = 6; ab_effect_base = 20; ab_effect_per_level = 5; ab_status_effect = 3; ab_status_effect_base = 3; ab_status_effect_per_level = 1; ab_energy_cost = 10; ab_essence_cost = 0; ab_ability_sound = 191; ab_impact_sound = 9; I also modded the standard vlish, this is VERY overpowered, and i had to make a whole new spell for it to work.. Vlish: import = 9; cr_name = "Vlish"; cr_graphic_template = 18; cr_graphic_coloradj = 128; cr_max_health = 25; cr_max_energy = 100; cr_max_essence = 0; cr_regen_rate = 2; cr_energy_regen_rate = 6; cr_base_level = 32; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 70; cr_sound_when_slain = 108; cr_stain_when_slain = 4; cr_bonus_aps = 4; cr_resistances 0 = 60; cr_resistances 1 = 60; cr_resistances 4 = 60; cr_abil_num 0 = 80; // sting attack cr_abil_level 0 = 4; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_num 1 = 240; // bolt attack cr_abil_level 1 = 10; cr_abil_step_of_launch 1 = 8; cr_abil_anim_in_reverse 1 = 1; The spell the vlish uses is: begindefineability 240; //special vlish attack ab_name = "Bolt”; ab_abil_type = 2; ab_graphic_type = 0; ab_missile_type_fired = 7; ab_impact_sfx_effect = -1; ab_number_of_effect = 8; ab_num_of_missiles = 10; ab_effect_type = 0; ab_damage_type = 1; ab_effect_base = 40; ab_effect_per_level = 10; ab_status_effect = 8; ab_status_effect_base = 50; ab_status_effect_per_level = 10; ab_ability_sound = 107; ab_impact_sound = 117; ab_energy_cost = 10; ab_essence_cost = 0; ab_accuracy_adjust = 90; ab_range = 10; just copy paste it anywhere in the gf5objsmisc.txt file. If you want all my mods then here are my gf5objsmisc.txt and gf5itemschars.txt files: PLEASE BE AWARE THAT THESE ARE MAC FILES - i have no idea if this will work on pc just use command + a to select it all, and replace the contents of your files with them. gf5objsmisc.txt: beginscenscript; // ABILITY TYPES // Reserving 0 - 99 for hostile, targeted abils (touch and missile) // 100 - 199 Just happen abilities (both friendly and hostile), non-targeted // 200 - 255 Targeted abilities used on friends (touch, generally) begindefineability 9; // Held in reserve to import to totally flush values begindefineability 0; // import for basic melee damage ab_name = "Melee Attack"; ab_abil_type = 0; ab_graphic_type = 1; ab_stat_ability_linked_to = 4; ab_stat_for_ability_bonus = -1; ab_effect_type = 0; ab_effect_base = 5; ab_effect_per_level = 4; ab_accuracy_adjust = 60; ab_ability_sound = 16; ab_impact_sound = 8; ab_impact_sfx_effect = 23; ab_random_effect_shift = 1; begindefineability 1; ab_name = "Bite"; ab_ability_sound = 18; ab_impact_sound = -1; begindefineability 2; ab_name = "Shortsword"; ab_effect_base = 5; ab_effect_per_level = 4; ab_accuracy_adjust = 50; ab_ability_sound = 16; ab_impact_sound = 7; // Begin simple projectiles begindefineability 3; // Basic missile -> radiate cloud for importation ab_name = "Firebolt"; ab_abil_type = 2; ab_graphic_type = 0; ab_missile_short_range = 1; ab_missile_type_fired = 0; ab_impact_sfx_effect = -1; ab_random_effect_shift = 0; ab_stat_ability_linked_to = 40; ab_stat_for_ability_bonus = 9; ab_damage_type = 2; ab_effect_type = 0; ab_effect_base = 4; ab_effect_per_level = 3; ab_ability_sound = 191; ab_impact_sound = 9; ab_energy_cost = 4; ab_essence_cost = 0; ab_accuracy_adjust = 60; begindefineability 4; // Basic missile -> simple effect for importation ab_name = "Searer"; ab_abil_type = 2; ab_graphic_type = 0; ab_missile_type_fired = 2; ab_impact_sfx_effect = -1;//12; ab_number_of_effect = 8; ab_stat_ability_linked_to = 42; ab_stat_for_ability_bonus = 9; ab_effect_type = 0; ab_damage_type = 1; ab_effect_base = 8; ab_effect_per_level = 4; ab_status_effect = 2; ab_status_effect_base = 3; ab_status_effect_per_level = 1; ab_ability_sound = 132; ab_impact_sound = 158; ab_energy_cost = 40; ab_essence_cost = 1; ab_accuracy_adjust = 70; begindefineability 5; import = 3; ab_name = "Essence Orbs"; ab_missile_type_fired = 5; ab_stat_ability_linked_to = 45; ab_stat_for_ability_bonus = 9; ab_damage_type = 1; ab_effect_base = 20; ab_effect_per_level = 5; ab_num_of_missiles = 3; ab_ability_sound = 107; ab_impact_sound = 117; ab_energy_cost = 75; ab_essence_cost = 4; begindefineability 7; ab_name = "Diamond Spray"; ab_abil_type = 3; ab_missile_type_fired = 7; ab_damage_type = 1; ab_effect_base = 30; ab_effect_per_level = 6; ab_num_of_missiles = 8; ab_energy_cost = 0; ab_essence_cost = 0; ab_accuracy_adjust = 70; begindefineability 8; import = 4; ab_name = "Acid Spit"; ab_status_effect = 6; begindefineability 10; // Imported for instant effects with nimbus around target ab_name = "Stun"; ab_abil_type = 1; ab_graphic_type = 1; ab_impact_sfx_effect = 12; ab_number_of_effect = 10; ab_stat_ability_linked_to = 46; ab_stat_for_ability_bonus = 10; ab_damage_type = 1; ab_effect_type = 0; ab_effect_base = 8; ab_effect_per_level = 4; ab_status_effect = 3; ab_status_effect_base = 1; ab_status_effect_per_level = 1; ab_ability_sound = 104; ab_impact_sound = -1; ab_energy_cost = 0; ab_essence_cost = 0; ab_accuracy_adjust = 70; begindefineability 13; // monster-cast terror ab_name = "Terror"; ab_abil_type = 1; ab_graphic_type = 1; ab_impact_sfx_effect = -1;//158; ab_number_of_effect = 10; ab_stat_ability_linked_to = 54; ab_stat_for_ability_bonus = 10; ab_damage_type = 4; ab_effect_type = 0; ab_effect_base = 8; ab_effect_per_level = 4; ab_status_effect = 7; ab_status_effect_base = 3; ab_status_effect_per_level = 3; ab_ability_sound = 123; ab_impact_sound = -1; ab_energy_cost = 80; ab_essence_cost = 2; ab_accuracy_adjust = 120; begindefineability 14; // pc-cast terror ab_effect_type = -1; begindefineability 15; ab_name = "Dominate"; ab_abil_type = 1; ab_graphic_type = 1; ab_impact_sfx_effect = -1;//154; ab_number_of_effect = 10; ab_stat_ability_linked_to = 55; ab_stat_for_ability_bonus = 10; ab_effect_type = -1; ab_status_effect = 5; ab_status_effect_base = 3; ab_status_effect_per_level = 3; ab_ability_sound = 128; ab_impact_sound = -1; ab_energy_cost = 90; ab_essence_cost = 5; ab_accuracy_adjust = 120; begindefineability 16; // fyora fire // imported for puffs of fiery breath import = 3; ab_abil_type = 3; ab_missile_type_fired = 70; //ab_missile_type_fired = 1111; ab_accuracy_adjust = 75; ab_ability_sound = 157; begindefineability 17; ab_name = "Ice Breath"; ab_missile_type_fired = 71; ab_stat_ability_linked_to = 43; ab_stat_for_ability_bonus = 9; ab_damage_type = 6; ab_effect_type = 0; ab_effect_base = 15; ab_effect_per_level = 6; ab_energy_cost = 30; ab_stunning_chance = 70; ab_accuracy_adjust = 80; ab_ability_sound = 118; begindefineability 18; import = 3; ab_name = "Ice Spray"; ab_accuracy_adjust = 90; ab_num_of_missiles = 10; ab_missile_type_fired =3; ab_impact_sfx_effect = -1; ab_random_effect_shift = 0; ab_stat_ability_linked_to = 43; ab_stat_for_ability_bonus = 9; ab_effect_type = 0; ab_damage_type = 6; ab_effect_base = 20; ab_effect_per_level = 5; ab_status_effect = 3; ab_status_effect_base = 3; ab_status_effect_per_level = 1; ab_energy_cost = 10; ab_essence_cost = 0; ab_ability_sound = 191; ab_impact_sound = 9; begindefineability 19; // alternate weak version made just for shaila ab_effect_base = 2; begindefineability 20; import = 4; ab_name = "Javelin"; ab_abil_type = 2; ab_missile_type_fired = 15; ab_impact_sfx_effect = 23; ab_number_of_effect = 1; ab_stat_ability_linked_to = 5; ab_stat_for_ability_bonus = -1; ab_damage_type = 0; ab_effect_type = 0; ab_effect_base = 8; ab_effect_per_level = 4; ab_status_effect = -1; ab_energy_cost = 0; ab_essence_cost = 0; ab_ability_sound = 2; ab_impact_sound = 17; ab_random_effect_shift = 1; begindefineability 21; ab_name = "Flung Rock"; ab_missile_type_fired = 16; ab_impact_sfx_effect = 23; ab_number_of_effect = 1; ab_damage_type = 0; ab_effect_type = 0; ab_effect_base = 15; ab_effect_per_level = 8; ab_status_effect = -1; ab_ability_sound = 2; ab_impact_sound = 17; begindefineability 22; ab_name = "Stunning Rock"; ab_status_effect = 3; ab_status_effect_base = 1; ab_status_effect_per_level = 1; begindefineability 23; // drayk/drakon fire // imported for puffs of fiery breath import = 16; ab_damage_type = 2; ab_effect_type = 0; ab_effect_base = 25; ab_effect_per_level = 9; begindefineability 24; // ur-drakon fire ab_effect_base = 40; ab_effect_per_level = 10; ab_status_effect = 20; ab_status_effect_base = 0; ab_status_effect_per_level = 1; begindefineability 25; import = 10; ab_name = "Disruption"; ab_abil_type = 1; ab_graphic_type = 4; ab_impact_sfx_effect = -1;//173; ab_number_of_effect = 1; ab_effect_type = 0; ab_damage_type = 3; ab_effect_base = 15; ab_effect_per_level = 8; ab_status_effect = -1; ab_impact_sound = 114; // TARGETED RAIN ABILITIES begindefineability 30; // fire rain, is a spell, high damage import = 9; ab_name = "Purifying Rain"; ab_abil_type = 4; ab_missile_type_fired = 133; ab_graphic_type = -1; ab_stat_ability_linked_to = 49; ab_stat_for_ability_bonus = 9; ab_effect_type = 0; ab_damage_type = 2; ab_effect_base = 20; ab_effect_per_level = 10; ab_status_effect = -1; ab_missile_short_range = 1; ab_ability_sound = 178; ab_energy_cost = 200; ab_essence_cost = 20; begindefineability 31; // energy damage rain, is a spell, medium damage ab_name = "Shocking Rain"; ab_missile_type_fired = 134; ab_stat_ability_linked_to = 45; ab_stat_for_ability_bonus = 9; ab_damage_type = 1; ab_effect_base = 10; ab_effect_per_level = 5; //ab_num_of_missiles = 3; ab_ability_sound = 107; //ab_impact_sound = 117; ab_energy_cost = 75; ab_essence_cost = 4; begindefineability 32; // ice rain, low damage ab_name = "Icy Rain"; ab_missile_type_fired = 139; ab_damage_type = 6; ab_effect_base = 5; ab_effect_per_level = 3; ab_ability_sound = 107; begindefineability 33; // poison rain, low damage + acid ab_name = "Poison Rain"; ab_missile_type_fired = 135; ab_damage_type = 4; ab_effect_base = 5; ab_effect_per_level = 3; ab_status_effect = 2; ab_status_effect_base = 1; ab_status_effect_per_level = 1; ab_ability_sound = 226; begindefineability 34; // energy rain, high damage + acid ab_name = "Lightning Rain"; ab_missile_type_fired = 136; ab_damage_type = 1; ab_effect_base = 20; ab_effect_per_level = 10; ab_status_effect = 20; ab_status_effect_base = 0; ab_status_effect_per_level = 1; ab_ability_sound = 243; begindefineability 35; // curse rain, low damage + curse ab_name = "Dampening Field"; ab_missile_type_fired = 137; ab_damage_type = 1; ab_effect_base = 5; ab_effect_per_level = 3; ab_status_effect = 0; ab_status_effect_base = 0; ab_status_effect_per_level = 1; ab_ability_sound = 225; begindefineability 36; // weaken rain, low damage + weaken ab_name = "Erosive Field"; ab_missile_type_fired = 138; ab_damage_type = 1; ab_effect_base = 5; ab_effect_per_level = 4; ab_status_effect = 8; ab_status_effect_base = 0; ab_status_effect_per_level = 1; ab_ability_sound = 225; begindefineability 37; // slow rain, low damage + slow ab_name = "Temporal Field"; ab_missile_type_fired = 138; ab_damage_type = 1; ab_effect_base = 5; ab_effect_per_level = 4; ab_status_effect = 1; ab_status_effect_base = 0; ab_status_effect_per_level = 1; ab_ability_sound = 227; begindefineability 38; // terror rain, low damage + curse ab_name = "Terror Field"; ab_missile_type_fired = 137; ab_damage_type = 1; ab_effect_base = 5; ab_effect_per_level = 3; ab_status_effect = 7; ab_status_effect_base = 4; ab_status_effect_per_level = 2; ab_ability_sound = 107; begindefineability 39; // acid rain, more damage + acid ab_name = "Acid Rain"; ab_missile_type_fired = 135; ab_damage_type = 5; ab_effect_base = 20; ab_effect_per_level = 4; ab_status_effect = 6; ab_status_effect_base = 1; ab_status_effect_per_level = 1; ab_ability_sound = 226; begindefineability 40; // like fire rainm but energy, used for astoria only import = 30; ab_name = "Purifying Bolt"; ab_damage_type = 1; ab_effect_base = 30; ab_effect_per_level = 12; // THorn/projectile abilities begindefineability 50; import = 4; ab_name = "Thorn"; ab_abil_type = 2; ab_missile_type_fired = 11; ab_graphic_type = 1; ab_impact_sfx_effect = -1;//23; ab_number_of_effect = 1; ab_random_effect_shift = 1; ab_stat_ability_linked_to = 5; ab_stat_for_ability_bonus = 1; ab_damage_type = 0; ab_effect_type = 0; ab_effect_base = 4; ab_effect_per_level = 3; ab_status_effect = -1; ab_missile_short_range = 1; ab_ability_sound = 159; ab_impact_sound = 8; ab_energy_cost = 0; ab_essence_cost = 0; begindefineability 52; ab_name = "Venom Thorn"; ab_impact_sfx_effect = -1;//11; ab_impact_sound = 146; ab_effect_base = 10; ab_effect_per_level = 5; ab_status_effect = 2; ab_status_effect_base = 3; ab_status_effect_per_level = 2; begindefineability 54; ab_name = "Acid Thorn"; ab_impact_sfx_effect = -1;//13; ab_effect_base = 15; ab_effect_per_level = 6; ab_status_effect = 6; ab_status_effect_base = 4; ab_status_effect_per_level = 1; ab_missile_type_fired = 13; begindefineability 56; ab_name = "Submission Thorn"; ab_missile_type_fired = 12; ab_impact_sound = 206; ab_impact_sfx_effect = -1;//17; ab_number_of_effect = 8; ab_effect_per_level = 7; ab_status_effect = 3; ab_status_effect_base = 3; ab_status_effect_per_level = 2; ab_impact_sound = 123; begindefineability 58; ab_name = "Reapers"; ab_missile_type_fired = 14; ab_impact_sfx_effect = -1;//18; ab_effect_type = 0; ab_effect_base = 20; ab_effect_per_level = 12; ab_status_effect = -1; ab_ability_sound = 129; ab_impact_sound = 103; // Other projectiles begindefineability 60; // ray damage + poison import = 4; ab_name = "Decaying Ray"; ab_abil_type = 3; ab_graphic_type = 0; ab_missile_type_fired = 36; ab_impact_sfx_effect = -1;//3; ab_number_of_effect = 12; ab_effect_type = 0; ab_damage_type = 4; ab_effect_base = 8; ab_effect_per_level = 5; ab_status_effect = 2; ab_status_effect_base = 3; ab_status_effect_per_level = 1; ab_impact_sfx_effect = -1; ab_impact_sound = 165; begindefineability 62; ab_name = "Charm Ray";// ray damage + charm ab_missile_type_fired = 37; ab_impact_sfx_effect = -1;//154; ab_number_of_effect = 12; ab_effect_type = 0; ab_damage_type = 1; ab_effect_base = 8; ab_effect_per_level = 5; ab_status_effect = 5; ab_status_effect_base = 3; ab_status_effect_per_level = 2; ab_impact_sound = 128; begindefineability 64; // ray damage + slow ab_name = "Slowing Mist"; ab_missile_type_fired = 39; ab_impact_sfx_effect = -1;//152; ab_number_of_effect = 12; ab_effect_type = 0; ab_damage_type = 1; ab_effect_base = 8; ab_effect_per_level = 5; ab_status_effect = 1; ab_status_effect_base = 1; ab_status_effect_per_level = 1; ab_impact_sound = 124; begindefineability 65; // ray damage + curse ab_name = "Confusing Mist"; ab_status_effect = 0; // Other melee abilities begindefineability 80; import = 0; ab_name = "Poison Sting"; ab_impact_sfx_effect = -1;//3; ab_random_effect_shift = 1; ab_status_effect = 2; ab_status_effect_base = 4; ab_status_effect_per_level = 1; begindefineability 81; import = 1; ab_name = "Acid Bite"; ab_impact_sfx_effect = -1;//3; ab_random_effect_shift = 1; ab_status_effect = 6; ab_status_effect_base = 4; ab_status_effect_per_level = 1; begindefineability 82; // cold damage + slow import = 0; ab_name = "Icy Touch"; ab_impact_sfx_effect = -1;//22; ab_random_effect_shift = 8; ab_effect_type = 0; ab_damage_type = 6; ab_status_effect = 1; ab_status_effect_base = 3; ab_status_effect_per_level = 2; ab_impact_sound = 118; begindefineability 83; // melee damage + acid ab_name = "Rotting Touch"; ab_impact_sfx_effect = -1;//11; ab_random_effect_shift = 8; ab_effect_type = 0; ab_damage_type = 0; ab_status_effect = 6; ab_status_effect_base = 5; ab_status_effect_per_level = 1; ab_impact_sound = 177; begindefineability 84; // melee damage + stun ab_name = "Stunning Blow"; ab_impact_sfx_effect = 10; ab_random_effect_shift = 8; ab_effect_type = 0; ab_damage_type = 1; ab_status_effect = 3; ab_status_effect_base = 6; ab_status_effect_per_level = 1; ab_impact_sound = 104; begindefineability 85; // like stun touch, but nastier and with different name ab_name = "Radiate Energy"; ab_graphic_type = 4; ab_impact_sfx_effect = 175; ab_random_effect_shift = 1; ab_effect_type = 0; ab_damage_type = 1; ab_effect_base = 40; ab_effect_per_level = 6; ab_status_effect = 3; ab_status_effect_base = 3; ab_status_effect_per_level = 3; ab_ability_sound = 121; ab_impact_sound = -1; begindefineability 86; // touch curse + damage ab_name = "Confusing Touch"; ab_graphic_type = 1; ab_impact_sfx_effect = -1;//161; ab_random_effect_shift = 12; ab_effect_type = 0; ab_damage_type = 0; ab_effect_base = 4; ab_effect_per_level = 4; ab_status_effect = 0; ab_status_effect_base = 1; ab_status_effect_per_level = 1; ab_ability_sound = 16; ab_impact_sound = 128; begindefineability 87; // touch curse + fear ab_name = "Terror Touch"; ab_impact_sfx_effect = -1;//158; ab_random_effect_shift = 12; ab_effect_type = 0; ab_damage_type = 1; ab_effect_base = 5; ab_effect_per_level = 5; ab_status_effect = 7; ab_status_effect_base = 3; ab_status_effect_per_level = 2; // better blade abilities begindefineability 90; import = 2; ab_name = "Broadsword"; ab_effect_per_level = 5; begindefineability 91; ab_name = "Stunblade"; ab_status_effect = 3; ab_status_effect_base = 1; ab_status_effect_per_level = 1; begindefineability 92; ab_name = "Venomblade"; ab_status_effect = 2; begindefineability 93; ab_name = "Oozing Blade"; ab_status_effect = 6; begindefineability 94; ab_name = "Draining Blade"; ab_status_effect = 0; // Begein radaited (non-targeted) abilities begindefineability 100; // imported for radiated abils import = 9; ab_name = "War Blessing"; ab_abil_type = 22; ab_graphic_type = 2; ab_impact_sfx_effect = -1;//156; ab_number_of_effect = 14; ab_stat_ability_linked_to = 60; ab_stat_for_ability_bonus = 11; ab_effect_type = 25; ab_effect_base = 2; ab_effect_per_level = 1; ab_range = 5; ab_energy_cost = 10; ab_essence_cost = 3; ab_ability_sound = 100; begindefineability 101; ab_name = "Elemental Aura"; ab_abil_type = 21; ab_impact_sfx_effect = -1;//193; ab_number_of_effect = 10; ab_stat_ability_linked_to = 68; ab_stat_for_ability_bonus = 11; ab_effect_type = -1; ab_status_effect = 14; ab_status_effect_base = 4; ab_status_effect_per_level = 1; ab_range = 5; ab_energy_cost = 130; ab_essence_cost = 16; ab_ability_sound = 206; begindefineability 110; ab_name = "Speed"; ab_abil_type = 22; ab_impact_sfx_effect = -1;//191; ab_number_of_effect = 8; ab_stat_ability_linked_to = 63; ab_stat_for_ability_bonus = 11; ab_effect_type = 24; ab_effect_base = 2; ab_effect_per_level = 1; ab_status_effect = -1; ab_range = 5; ab_energy_cost = 80; ab_essence_cost = 8; ab_ability_sound = 101; begindefineability 120; ab_name = "Unlock"; ab_abil_type = 24; ab_impact_sfx_effect = -1; ab_stat_ability_linked_to = 53; ab_stat_for_ability_bonus = 10; ab_effect_type = 27; ab_effect_base = 1; ab_effect_per_level = 1; ab_range = 2; ab_energy_cost = 50; ab_essence_cost = 5; ab_ability_sound = 120; begindefineability 130; ab_name = "Mass Restore"; ab_abil_type = 22; ab_graphic_type = 4; ab_impact_sfx_effect = -1;//178; ab_number_of_effect = 1; ab_stat_ability_linked_to = 79; ab_stat_for_ability_bonus = 18; ab_effect_type = 23; ab_effect_base = 40; ab_effect_per_level = 20; ab_range = 5; ab_energy_cost = 150; ab_essence_cost = 20; ab_ability_sound = 120; begindefineability 140; ab_name = "Mass Energize"; ab_abil_type = 22; ab_graphic_type = 4; ab_impact_sfx_effect = -1;//179; ab_number_of_effect = 1; ab_stat_ability_linked_to = 65; ab_stat_for_ability_bonus = 11; ab_effect_type = 26; ab_effect_base = 1; ab_effect_per_level = 1; ab_range = 5; ab_energy_cost = 120; ab_essence_cost = 15; ab_ability_sound = 228; // other PC abilities begindefineability 160; // acid distance attack import = 3; ab_name = "Burning Spray"; ab_abil_type = 1; ab_graphic_type = 3; ab_num_of_missiles = 3; // ###this working? ab_impact_sfx_effect = 171; ab_number_of_effect = 1; ab_stat_ability_linked_to = 41; ab_stat_for_ability_bonus = 9; ab_effect_type = 0; ab_damage_type = 5; ab_effect_base = 10; ab_effect_per_level = 3; ab_status_effect = 6; ab_status_effect_base = 1; ab_status_effect_per_level = 1; ab_ability_sound = 177; ab_accuracy_adjust = 60; ab_energy_cost = 10; ab_essence_cost = 1; ab_impact_sound = -1; begindefineability 161; ab_name = "Venomous Spray"; ab_damage_type = 4; ab_status_effect = 2; begindefineability 162; // acid ae ab_name = "Acid Shower"; ab_abil_type = 23; ab_graphic_type = 3; ab_impact_sfx_effect = 171; ab_number_of_effect = 1; ab_stat_ability_linked_to = 46; ab_stat_for_ability_bonus = 9; ab_effect_type = 0; ab_damage_type = 5; ab_effect_base = 10; ab_effect_per_level = 3; ab_status_effect = 6; ab_status_effect_base = 4; ab_status_effect_per_level = 1; ab_range = 8; ab_ability_sound = 177; ab_energy_cost = 110; ab_essence_cost = 8; ab_missile_short_range = 1; begindefineability 164; // fire ae ab_name = "Aura of Flames"; ab_graphic_type = 4; ab_impact_sfx_effect = 170; ab_stat_ability_linked_to = 49; ab_stat_for_ability_bonus = 9; ab_effect_type = 0; ab_damage_type = 2; ab_effect_base = 20; ab_effect_per_level = 10; ab_status_effect = -1; ab_missile_short_range = 1; ab_ability_sound = 178; ab_energy_cost = 200; ab_essence_cost = 25; begindefineability 165; // stun ae ab_name = "Stunning Aura"; ab_graphic_type = 1; ab_impact_sfx_effect = 17; ab_number_of_effect = 8; ab_effect_type = -1; ab_status_effect = 3; ab_status_effect_base = 4; ab_status_effect_per_level = 3; ab_ability_sound = 201; begindefineability 166; // death ray import = 3; ab_name = "Kill"; ab_abil_type = 23; ab_graphic_type = 4; ab_impact_sfx_effect = 172; ab_stat_ability_linked_to = 46; ab_stat_for_ability_bonus = 9; ab_damage_type = 1; ab_effect_base = 800; ab_effect_per_level = 40; ab_range = 13; ab_ability_sound = 103; ab_energy_cost = 350; ab_essence_cost = 150; ab_missile_short_range = 1; begindefineability 168; // daze effect import = 9; ab_name = "Daze"; ab_abil_type = 23; ab_graphic_type = 4; ab_impact_sfx_effect = -1;//174; ab_stat_ability_linked_to = 50; ab_stat_for_ability_bonus = 10; ab_effect_type = -1; ab_status_effect = 17; ab_status_effect_base = 2; ab_status_effect_per_level = 2; ab_ability_sound = 180; ab_energy_cost = 12; ab_essence_cost = 2; begindefineability 170; // stronger daze ab_name = "Strong Daze"; ab_abil_type = 23; ab_graphic_type = 4; ab_impact_sfx_effect = -1;//180; ab_stat_ability_linked_to = 57; ab_stat_for_ability_bonus = 10; ab_effect_type = -1; ab_status_effect = 17; ab_status_effect_base = 5; ab_status_effect_per_level = 3; ab_energy_cost = 60; ab_essence_cost = 5; ab_ability_sound = 201; begindefineability 172; // ae madness ab_name = "Mass Madness"; ab_impact_sfx_effect = 181; ab_stat_ability_linked_to = 59; ab_stat_for_ability_bonus = 10; ab_effect_type = 30; ab_effect_base = 2; ab_effect_per_level = 2; ab_status_effect = -1; ab_ability_sound = 179; ab_energy_cost = 200; ab_essence_cost = 20; // NOTE 174-186 ARE AT END begindefineability 190; // light import = 9; ab_name = "Light"; ab_abil_type = 21; ab_graphic_type = -1; //ab_impact_sfx_effect = 151; //ab_number_of_effect = 12; //ab_stat_ability_linked_to = 61; //ab_stat_for_ability_bonus = 11; ab_effect_type = -1; ab_status_effect = 21; ab_status_effect_base = 20; ab_status_effect_per_level = 0; ab_range = 8; ab_ability_sound = 191; // other new pc spells begindefineability 191; import = 15; ab_name = "Charm"; ab_impact_sfx_effect = -1;//154; ab_number_of_effect = 15; ab_stat_ability_linked_to = 58; ab_stat_for_ability_bonus = 10; ab_effect_type = -1; ab_status_effect = 5; ab_status_effect_base = 6; ab_status_effect_per_level = 6; ab_ability_sound = 128; ab_impact_sound = -1; ab_energy_cost = 120; ab_essence_cost = 7; ab_accuracy_adjust = 120; begindefineability 192; ab_name = "Wrack"; ab_impact_sfx_effect = -1;//161; ab_number_of_effect = 12; ab_stat_ability_linked_to = 52; ab_damage_type = 1; ab_effect_base = 5; ab_effect_per_level = 3; ab_status_effect = 8; ab_status_effect_base = 2; ab_status_effect_per_level = 1; ab_ability_sound = 174; ab_energy_cost = 10; ab_essence_cost = 1; begindefineability 193; ab_name = "Essence Shackles"; ab_impact_sfx_effect = -1;//152; ab_number_of_effect = 12; ab_stat_ability_linked_to = 56; ab_damage_type = 1; ab_effect_base = 10; ab_effect_per_level = 4; ab_status_effect = 1; ab_status_effect_base = 1; ab_status_effect_per_level = 1; ab_ability_sound = 240; ab_energy_cost = 40; ab_essence_cost = 5; begindefineability 195; import = 4; ab_name = "Lightning Aura"; ab_abil_type = 23; ab_graphic_type = 3; ab_missile_type_fired = 135; ab_impact_sfx_effect = 1; ab_number_of_effect = 12; ab_random_effect_shift = 8; ab_num_of_missiles = 3; ab_accuracy_adjust = 1000; ab_stat_ability_linked_to = 44; ab_stat_for_ability_bonus = 9; ab_stunning_chance = 100; ab_status_effect = 3; ab_status_effect_base = 5000; ab_status_effect_per_level = 10; ab_effect_base = 30; ab_effect_per_level = 5; ab_impact_sfx_effect = 5; ab_impact_sound = 104; ab_energy_cost = 100; ab_essence_cost = 10; begindefineability 196; ab_name = "Essence Lances"; ab_num_of_missiles = 1; ab_missile_type_fired = 1110; ab_stat_ability_linked_to = 48; ab_abil_type = 2; ab_effect_type = 0; ab_damage_type = 1; ab_effect_base = 20; ab_effect_per_level = 8; ab_status_effect = 20; ab_status_effect_base = 2; ab_status_effect_per_level = 1; ab_ability_sound = 175; ab_impact_sound = 241; ab_energy_cost = 100; ab_essence_cost = 10; begindefineability 197; // unbound one death ray 1 ab_name = "Unbound Breath"; ab_abil_type = 2; ab_missile_type_fired = 1112; ab_status_effect = 6; ab_status_effect_base = 5; ab_status_effect_per_level = 1; begindefineability 198; // unbound one death ray 2 fear ab_abil_type = 2; ab_status_effect = 7; ab_status_effect_base = 4; ab_status_effect_per_level = 3; // Begein targeted, beneficial abilities begindefineability 200; // imported for other targeted, beneficial import = 9; ab_name = "Heal"; ab_abil_type = 11; ab_graphic_type = 1; ab_impact_sfx_effect = -1;//190; ab_number_of_effect = 16; ab_stat_ability_linked_to = 70; ab_stat_for_ability_bonus = 18; ab_effect_type = 21; ab_effect_base = 20; ab_effect_per_level = 10; ab_range = 8; ab_energy_cost = 30; ab_essence_cost = 4; ab_ability_sound = 160; begindefineability 201; ab_name = "Heal Self"; ab_abil_type = 21; begindefineability 202; ab_name = "Heal Group"; ab_abil_type = 22; ab_range = 5; ab_energy_cost = 50; ab_essence_cost = 7; ab_stat_ability_linked_to = 75; ab_stat_for_ability_bonus = 18; ab_effect_per_level = 6; begindefineability 204; // imported for other targeted, beneficial import = 200; ab_name = "Food"; ab_impact_sfx_effect = -1;//190; ab_number_of_effect = 6; ab_effect_base = 5; ab_effect_per_level = 1; ab_energy_cost = 0; ab_essence_cost = 0; ab_ability_sound = 138; begindefineability 205; ab_name = "Bandage"; ab_ability_sound = 196; begindefineability 206; // minor 1 pc heal import = 200; ab_name = "Minor Heal"; ab_impact_sfx_effect = -1;//190; ab_number_of_effect = 12; ab_stat_ability_linked_to = 73; ab_stat_for_ability_bonus = 18; ab_effect_type = 21; ab_effect_base = 10; ab_effect_per_level = 5; ab_energy_cost = 5; ab_essence_cost = 2; begindefineability 207; ab_name = "Major Heal"; ab_impact_sfx_effect = -1;//190; ab_number_of_effect = 20; ab_stat_ability_linked_to = 77; ab_stat_for_ability_bonus = 18; ab_effect_type = 21; ab_effect_base = 30; ab_effect_per_level = 18; ab_energy_cost = 50; ab_essence_cost = 6; begindefineability 210; ab_name = "Cure Affliction"; ab_abil_type = 11; ab_graphic_type = 1; ab_impact_sfx_effect = -1;//14; ab_number_of_effect = 8; ab_stat_ability_linked_to = 71; ab_stat_for_ability_bonus = 18; ab_effect_type = 22; ab_effect_base = 4; ab_effect_per_level = 2; ab_energy_cost = 25; ab_essence_cost = 1; ab_ability_sound = 181; begindefineability 211; ab_name = "Cure Self"; ab_abil_type = 21; begindefineability 212; ab_name = "Cure Group"; ab_abil_type = 22; ab_range = 5; begindefineability 213; // remove effects on 1 pc, better cure import = 210; ab_name = "Banish Affliction"; ab_impact_sfx_effect = -1;//16; ab_number_of_effect = 8; ab_stat_ability_linked_to = 76; ab_stat_for_ability_bonus = 18; ab_effect_type = 32; ab_energy_cost = 60; ab_essence_cost = 6; begindefineability 214; // groiup banish affliction ab_name = "Cleanse Group"; ab_abil_type = 22; ab_range = 5; ab_stat_ability_linked_to = 78; ab_energy_cost = 120; ab_essence_cost = 15; begindefineability 215; ab_name = "Haste Other"; ab_abil_type = 11; ab_graphic_type = 1; ab_impact_sfx_effect = -1;//191; ab_number_of_effect = 8; ab_stat_ability_linked_to = 51; ab_stat_for_ability_bonus = 18; ab_effect_type = 24; ab_effect_base = 2; ab_effect_per_level = 1; ab_range = 8; ab_energy_cost = 20; ab_essence_cost = 2; ab_ability_sound = 101; begindefineability 216; ab_name = "Haste Self"; ab_abil_type = 21; begindefineability 217; ab_name = "Haste Group"; ab_abil_type = 22; ab_range = 5; begindefineability 220; ab_name = "Restore Essence"; ab_abil_type = 21; ab_graphic_type = 1; ab_impact_sfx_effect = -1;//5; ab_number_of_effect = 10; ab_effect_type = 28; ab_effect_base = 20; ab_effect_per_level = 3; ab_range = 8; ab_energy_cost = 0; ab_essence_cost = 0; ab_ability_sound = 206; begindefineability 225; // 1 pc shield ab_name = "Protection"; ab_abil_type = 11; ab_graphic_type = 1; ab_impact_sfx_effect = -1;//151; ab_number_of_effect = 12; ab_stat_ability_linked_to = 61; ab_stat_for_ability_bonus = 11; ab_effect_type = 29; ab_effect_base = 2; ab_effect_per_level = 2; ab_range = 8; ab_ability_sound = 164; ab_energy_cost = 10; ab_essence_cost = 3; begindefineability 226; ab_name = "Shield Self"; ab_abil_type = 21; begindefineability 227; ab_name = "Shield Group"; ab_abil_type = 22; ab_range = 5; begindefineability 230; ab_name = "Bless Other"; ab_abil_type = 11; ab_graphic_type = 1; ab_impact_sfx_effect = -1;//156; ab_number_of_effect = 12; ab_effect_type = 25; ab_effect_base = 2; ab_effect_per_level = 2; ab_range = 8; ab_ability_sound = 100; begindefineability 231; ab_name = "Bless Self"; ab_abil_type = 21; begindefineability 232; ab_name = "Bless Group"; ab_abil_type = 22; ab_range = 5; begindefineability 240; //special vlish attack ab_name = "Bolt”; ab_abil_type = 2; ab_graphic_type = 0; ab_missile_type_fired = 7; ab_impact_sfx_effect = -1; ab_number_of_effect = 8; ab_num_of_missiles = 10; ab_effect_type = 0; ab_damage_type = 1; ab_effect_base = 40; ab_effect_per_level = 10; ab_status_effect = 8; ab_status_effect_base = 50; ab_status_effect_per_level = 10; ab_ability_sound = 107; ab_impact_sound = 117; ab_energy_cost = 10; ab_essence_cost = 0; ab_accuracy_adjust = 90; ab_range = 10; begindefineability 250; //essence bomb ab_name = “Essence Bomb”; ab_abil_type = 23; ab_graphic_type = 1; ab_impact_sfx_effect = 171; ab_number_of_effect = 1; ab_stat_ability_linked_to = 46; ab_stat_for_ability_bonus = 9; ab_effect_type = 0; ab_damage_type = 1; ab_effect_base = 400; ab_effect_per_level = 40; ab_range = 13; ab_ability_sound = 177; ab_energy_cost = 300; ab_essence_cost = 200; ab_missile_short_range = 1; // WE DO EARLIER EFFECTS HERE begindefineability 174; import = 204; ab_name = "Mindshield Aura"; ab_abil_type = 21; ab_impact_sfx_effect = -1;//19; ab_number_of_effect = 10; ab_stat_ability_linked_to = 51; ab_stat_for_ability_bonus = 10; ab_effect_type = -1; ab_status_effect = 9; ab_status_effect_base = 4; ab_status_effect_per_level = 3; ab_energy_cost = 15; ab_essence_cost = 4; ab_ability_sound = 176; begindefineability 175; import = 204; ab_name = "Battle Aura"; ab_abil_type = 21; ab_impact_sfx_effect = -1;//19; ab_number_of_effect = 10; ab_stat_ability_linked_to = 65; ab_stat_for_ability_bonus = 11; ab_effect_type = -1; ab_status_effect = 10; ab_status_effect_base = 4; ab_status_effect_per_level = 2; ab_energy_cost = 80; ab_essence_cost = 10; ab_ability_sound = 176; begindefineability 176; ab_name = "Chaotic Essence"; ab_abil_type = 22; ab_impact_sfx_effect = -1;//19; ab_number_of_effect = 10; ab_stat_ability_linked_to = 65; ab_stat_for_ability_bonus = 11; ab_effect_type = 33; ab_effect_base = 4; ab_effect_per_level = 3; ab_status_effect = -1; ab_energy_cost = 80; ab_essence_cost = 10; ab_ability_sound = 227; begindefineability 178; // essence shield, 1 pc ab_name = "Essence Shield"; ab_abil_type = 11; ab_stat_ability_linked_to = 62; ab_stat_for_ability_bonus = 11; ab_impact_sfx_effect = -1;//20; ab_number_of_effect = 10; ab_effect_type = -1; ab_status_effect = 11; ab_status_effect_base = 2; ab_status_effect_per_level = 1; ab_energy_cost = 0; ab_essence_cost = 20; ab_ability_sound = 242; begindefineability 180; // essence armor, 1 pc ab_name = "Essence Armor"; ab_impact_sfx_effect = -1;//21; ab_number_of_effect = 10; ab_stat_ability_linked_to = 67; ab_stat_for_ability_bonus = 11; ab_effect_type = -1; ab_status_effect = 12; ab_status_effect_base = 1; ab_status_effect_per_level = 2; ab_energy_cost = 0; ab_essence_cost = 60; begindefineability 182; // Essence Blade, 1 pc ab_name = "Essence Blade"; ab_impact_sfx_effect = -1;//7; ab_number_of_effect = 10; ab_stat_ability_linked_to = 66; ab_stat_for_ability_bonus = 11; ab_effect_type = -1; ab_status_effect = 16; ab_status_effect_base = 50; ab_status_effect_per_level = 1; ab_energy_cost = 0; ab_essence_cost = 50; ab_ability_sound = 164; begindefineability 183; // spine shield, party ab_name = "Aura of Thorns"; ab_abil_type = 22; ab_graphic_type = 4; ab_impact_sfx_effect = -1;//172; ab_number_of_effect = 1; ab_stat_ability_linked_to = 64; ab_stat_for_ability_bonus = 11; ab_effect_type = -1; ab_status_effect = 18; ab_status_effect_base = 4; ab_status_effect_per_level = 3; ab_energy_cost = 100; ab_essence_cost = 8; ab_ability_sound = 228; begindefineability 184; // Essence Infusion, 1 pc ab_name = "Essence Infusion"; ab_abil_type = 11; ab_graphic_type = 1; ab_impact_sfx_effect = -1;//6; ab_number_of_effect = 10; ab_stat_ability_linked_to = 72; ab_stat_for_ability_bonus = 18; ab_effect_type = -1; ab_status_effect = 15; ab_status_effect_base = 2; ab_status_effect_per_level = 2; ab_energy_cost = 0; ab_essence_cost = 30; ab_ability_sound = 121; begindefineability 185; // regeneration ab_name = "Regeneration Aura"; ab_abil_type = 21; ab_impact_sfx_effect = -1;//192; ab_number_of_effect = 15; ab_stat_ability_linked_to = 74; ab_stat_for_ability_bonus = 18; ab_effect_type = -1; ab_status_effect = 19; ab_status_effect_base = 100; ab_status_effect_per_level = 50; ab_energy_cost = 40; ab_essence_cost = 5; ab_ability_sound = 147; begindefineability 186; // major combat buff, ae ab_name = "Battle Roar"; ab_abil_type = 22; ab_graphic_type = 4; ab_impact_sfx_effect = -1;//177; ab_number_of_effect = 1; ab_stat_ability_linked_to = 69; ab_stat_for_ability_bonus = 11; ab_effect_type = 31; ab_effect_base = 1; ab_effect_per_level = 1; ab_status_effect = -1; ab_energy_cost = 150; ab_essence_cost = 20; begindefineability 187; // as above, just for user ab_name = "Berserker"; ab_abil_type = 21; // OBJECT TYPES begindefineobject 0; // imported to get null item begindefineobject 1; // imported for 128x64 boxes ob_object_type = 11; ob_name = "Box"; ob_graphic_template = 33; ob_graphic_sheet = 0; ob_base_icon_num = 5; ob_num_anim_steps = 1; ob_which_icon_destroyed = 5; ob_num_anim_steps_destroyed = 1; ob_width = 128; ob_height = 64; ob_blockage_type = 2; ob_can_target = 1; ob_start_health = 10000; ob_default_script = "box"; begindefineobject 2; // imported for 64x128 boxes ob_base_icon_num = 7; ob_width = 64; ob_height = 128; begindefineobject 3; // lockers // imported for 128x128 boxes import = 1; ob_graphic_template = 46; ob_graphic_sheet = 0; ob_base_icon_num = 0; ob_width = 128; ob_height = 128; begindefineobject 4; import = 2; ob_graphic_template = 46; ob_graphic_sheet = 0; ob_base_icon_num = 2; ob_width = 128; ob_height = 128; begindefineobject 5; // imported for potentially usable, non-destroyable 64x64 items import = 0; ob_object_type = 11; ob_name = "Odd Box"; ob_graphic_template = 33; ob_graphic_sheet = 1; ob_base_icon_num = 3; ob_blockage_type = 2; ob_default_script = "box"; begindefineobject 6; import = 2; ob_name = "Blue Box"; ob_graphic_template = 33; ob_graphic_sheet = 7; ob_base_icon_num = 12; begindefineobject 7; // imported for potentially usable, non-destroyable 128x128 items import = 0; ob_object_type = 11; ob_name = "Sacks"; ob_graphic_template = 28; ob_graphic_sheet = 0; ob_base_icon_num = 5; ob_width = 128; ob_height = 128; ob_blockage_type = 2; begindefineobject 8; // imported for 64x64 usable items. ob_object_type = 11; ob_name = "Clay Jar"; ob_graphic_template = 30; ob_graphic_sheet = 0; ob_base_icon_num = 0; ob_which_icon_destroyed = 4; ob_num_anim_steps_destroyed = 1; ob_width = 64; ob_height = 64; ob_blockage_type = 2; ob_can_target = 1; ob_start_health = 40; ob_effect_when_slain = 1; begindefineobject 9; // imported for never usable, non-destroyable 64x64 items import = 0; ob_object_type = 2; ob_name = "Pot"; ob_graphic_template = 33; ob_graphic_sheet = 1; ob_base_icon_num = 7; ob_blockage_type = 2; ob_block_move_when_destroyed = 0; begindefineobject 10; import = 7; ob_name = "Obelisk"; ob_graphic_template = 28; ob_graphic_sheet = 0; ob_base_icon_num = 3; ob_which_icon_destroyed = 2; ob_default_script = "talkobj"; begindefineobject 11; import = 5; ob_name = "Sign"; ob_graphic_template = 30; ob_graphic_sheet = 0; ob_base_icon_num = 1; ob_default_script = "talkobj"; begindefineobject 12; // imported for other chairs import = 9; ob_name = "Chair"; ob_graphic_template = 33; ob_graphic_sheet = 0; ob_base_icon_num = 1; ob_which_icon_destroyed = 13; ob_block_move_when_destroyed = 1; begindefineobject 13; ob_base_icon_num = 2; ob_which_icon_destroyed = 14; begindefineobject 14; ob_base_icon_num = 3; ob_which_icon_destroyed = 15; begindefineobject 15; ob_base_icon_num = 4; ob_which_icon_destroyed = 16; begindefineobject 16; import = 9; ob_name = "Chair"; ob_graphic_template = 33; ob_graphic_sheet = 3; ob_base_icon_num = 0; ob_which_icon_destroyed = 4; ob_block_move_when_destroyed = 1; begindefineobject 17; ob_base_icon_num = 1; ob_which_icon_destroyed = 5; begindefineobject 18; ob_base_icon_num = 2; ob_which_icon_destroyed = 6; begindefineobject 19; ob_base_icon_num = 3; ob_which_icon_destroyed = 7; begindefineobject 20; // imported for never usable, non-destroyable 128x128 items import = 7; ob_object_type = 1; ob_name = "Art"; ob_graphic_template = 28; ob_graphic_sheet = 2; ob_base_icon_num = 3; begindefineobject 21; import = 1; ob_name = "Case"; ob_graphic_template = 33; ob_graphic_sheet = 0; ob_base_icon_num = 9; ob_default_script = "box"; begindefineobject 22; import = 2; ob_name = "Case"; ob_graphic_template = 33; ob_graphic_sheet = 0; ob_base_icon_num = 11; ob_default_script = "box"; begindefineobject 23; import = 7; ob_name = "Altar"; ob_graphic_template = 46; ob_graphic_sheet = 3; ob_base_icon_num = 0; begindefineobject 24; ob_base_icon_num = 2; begindefineobject 25; import = 9; ob_name = "Nice Brazier"; ob_graphic_template = 49; ob_graphic_sheet = 0; ob_base_icon_num = 1; ob_num_anim_steps = 6; ob_object_trait = 1; //ob_light_level = 8; ob_anim_in_reverse = 1; ob_which_icon_destroyed = 0; ob_block_move_when_destroyed = 1; ob_glow_type = 2; ob_glow_trans = 30; begindefineobject 26; import = 9; ob_name = "Brazier"; ob_graphic_template = 49; ob_graphic_sheet = 1; ob_base_icon_num = 1; ob_num_anim_steps = 6; ob_object_trait = 1; //ob_light_level = 8; ob_anim_in_reverse = 1; ob_which_icon_destroyed = 0; ob_block_move_when_destroyed = 1; ob_glow_type = 2; ob_glow_trans = 30; begindefineobject 29; import = 7; ob_name = "Vat"; ob_graphic_template = 28; ob_graphic_sheet = 2; ob_base_icon_num = 7; ob_which_icon_destroyed = 8; ob_block_move_when_destroyed = 1; begindefineobject 30; ob_base_icon_num = 5; ob_num_anim_steps = 2; ob_object_trait = 1; begindefineobject 31; ob_name = "Oven"; ob_graphic_sheet = 3; ob_base_icon_num = 0; ob_which_icon_destroyed = 1; ob_num_anim_steps = 1; ob_block_move_when_destroyed = 1; ob_object_trait = 0; ob_glow_type = 2; begindefineobject 32; import = 9; ob_name = "Glow Crystal"; ob_graphic_template = 33; ob_graphic_sheet = 1; ob_base_icon_num = 8; ob_which_icon_destroyed = 13; ob_default_script = "lightstand"; ob_object_trait = 2; begindefineobject 33; import = 9; ob_name = "Light Stand"; ob_graphic_template = 30; ob_graphic_sheet = 2; ob_base_icon_num = 0; ob_which_icon_destroyed = 2; ob_default_script = "glowcryst"; ob_object_trait = 2; begindefineobject 34; import = 7; ob_name = "Sarcophagus"; ob_graphic_template = 28; ob_graphic_sheet = 3; ob_base_icon_num = 2; ob_which_icon_destroyed = 4; ob_height = 256; ob_block_move_when_destroyed = 1; ob_in_space_offset_y = -8; begindefineobject 35; ob_base_icon_num = 3; ob_which_icon_destroyed = 5; ob_width = 256; ob_height = 128; begindefineobject 36; // imported for othe r book import = 5; ob_name = "Book Stand"; ob_graphic_template = 33; ob_graphic_sheet = 3; ob_base_icon_num = 8; ob_which_icon_destroyed = 9; ob_default_script = "talkobj"; ob_block_move_when_destroyed = 1; begindefineobject 37; ob_graphic_sheet = 8; ob_base_icon_num = 1; begindefineobject 38; import = 8; ob_name = "Control Pedestal"; ob_graphic_template = 33; ob_graphic_sheet = 5; ob_base_icon_num = 13; ob_which_icon_destroyed = 19; begindefineobject 39; ob_graphic_template = 46; ob_graphic_sheet = 1; ob_base_icon_num = 8; begindefineobject 40; import = 9; ob_name = "Thorn Bush"; ob_object_type = 11; ob_graphic_template = 33; ob_graphic_sheet = 4; ob_base_icon_num = 7; ob_default_script = "thornb"; begindefineobject 41; import = 7; ob_name = "Nest"; ob_graphic_template = 28; ob_graphic_sheet = 0; ob_base_icon_num = 4; begindefineobject 42; import = 9; ob_name = "Potted Plant"; ob_graphic_template = 33; ob_graphic_sheet = 1; ob_base_icon_num = 5; ob_which_icon_destroyed = 14; ob_block_move_when_destroyed = 1; begindefineobject 43; ob_base_icon_num = 6; ob_which_icon_destroyed = 15; begindefineobject 44; import = 7; ob_name = "Body"; ob_graphic_template = 33; ob_graphic_sheet = 1; ob_base_icon_num = 10; begindefineobject 45; ob_base_icon_num = 11; begindefineobject 46; ob_base_icon_num = 12; begindefineobject 47; ob_base_icon_num = 1; begindefineobject 48; import = 9; ob_graphic_template = 33; ob_graphic_sheet = 5; ob_base_icon_num = 14; begindefineobject 49; ob_base_icon_num = 15; begindefineobject 50; // import for doors ob_object_type = 2; ob_name = "Door"; ob_graphic_template = 32; ob_graphic_sheet = 0; ob_base_icon_num = 0; ob_num_anim_steps = 1; ob_which_icon_destroyed = 2; ob_num_anim_steps_destroyed = 1; // ob_size = 256; ob_blockage_type = 3; ob_can_target = 0; ob_start_health = 10000; ob_width = 256; ob_height = 128; ob_default_script = "door"; begindefineobject 51; // import for open doors //ob_name = "Open Door"; ob_base_icon_num = 2; ob_blockage_type = 0; ob_default_script = ""; begindefineobject 52; import = 50; ob_width = 128; ob_height = 256; ob_base_icon_num = 1; ob_which_icon_destroyed = 3; begindefineobject 53; import = 51; ob_width = 128; ob_height = 256; ob_base_icon_num = 3; begindefineobject 54; import = 50; ob_base_icon_num = 4; ob_which_icon_destroyed = 6; begindefineobject 55; import = 51; ob_base_icon_num = 6; begindefineobject 56; import = 52; ob_base_icon_num = 5; ob_which_icon_destroyed = 7; begindefineobject 57; import = 53; ob_base_icon_num = 7; begindefineobject 58; // imported for other pools ob_object_type = 2; ob_name = "Healing Pool"; ob_graphic_template = 31; ob_graphic_sheet = 0; ob_base_icon_num = 0; ob_num_anim_steps = 4; ob_which_icon_destroyed = 8; ob_num_anim_steps_destroyed = 1; ob_width = 256; ob_height = 256; ob_blockage_type = 2; ob_can_target = 0; ob_default_script = "healpool"; ob_start_health = 10000; ob_block_move_when_destroyed = 1; ob_object_trait = 13; ob_glow_type = 2; ob_glow_trans = 30; begindefineobject 59; ob_object_type = 2; ob_name = "Essence Pool"; ob_base_icon_num = 4; ob_default_script = "energypool"; begindefineobject 60; import = 5; ob_name = "Canister"; ob_graphic_template = 30; ob_graphic_sheet = 0; ob_base_icon_num = 5; ob_num_anim_steps = 4; ob_which_icon_destroyed = 9; ob_default_script = "canister"; ob_effect_when_slain = -1; ob_object_trait = 10; ob_glow_type = 0; ob_glow_trans = 60; begindefineobject 61; import = 8; ob_name = "Lever"; ob_graphic_template = 33; ob_graphic_sheet = 3; ob_base_icon_num = 10; ob_can_target = 1; ob_default_script = "doorlever"; begindefineobject 62; ob_name = "Locked Lever"; ob_base_icon_num = 12; begindefineobject 63; ob_name = "Spore Switch"; ob_graphic_sheet = 4; ob_base_icon_num = 5; ob_default_script = "sporebox"; begindefineobject 64; import = 7; ob_object_type = 12; ob_name = "Power Spiral"; ob_graphic_template = 46; ob_graphic_sheet = 8; ob_base_icon_num = 0; ob_num_anim_steps = 4; ob_which_icon_destroyed = 4; ob_effect_when_slain = 1; ob_default_script = "powrspiral"; ob_object_trait = 8; ob_glow_type = 2; begindefineobject 65; import = 11; ob_graphic_template = 33; ob_graphic_sheet = 5; ob_base_icon_num = 16; begindefineobject 66; // beds // beds imported fo rbeds later import = 9; ob_name = "Bed"; ob_graphic_template = 31; ob_graphic_sheet = 3; ob_base_icon_num = 3; ob_which_icon_destroyed = 7; ob_width = 128; ob_height = 192; ob_in_space_offset_x = 12; ob_in_space_offset_y = -8; ob_block_move_when_destroyed = 1; begindefineobject 67; ob_base_icon_num = 4; ob_which_icon_destroyed = 8; ob_width = 192; ob_height = 128; ob_in_space_offset_x = -12; ob_in_space_offset_y = -8; begindefineobject 68; // beds import = 66; ob_graphic_template = 31; ob_graphic_sheet = 6; ob_base_icon_num = 0; ob_which_icon_destroyed = 2; ob_in_space_offset_x = 6; ob_in_space_offset_y = -2; //ob_in_space_offset_x = -6; //ob_in_space_offset_y = 6; ob_block_move_when_destroyed = 1; begindefineobject 69; import = 67; ob_graphic_template = 31; ob_graphic_sheet = 6; ob_base_icon_num = 1; ob_which_icon_destroyed = 3; ob_in_space_offset_x = -6; ob_in_space_offset_y = -2; //ob_in_space_offset_x = 6; //ob_in_space_offset_y = 6; begindefineobject 70; // Import for all 256x64 north wall items, with destroyed poses import = 9; ob_name = "Jars"; ob_graphic_template = 28; ob_graphic_sheet = 4; ob_base_icon_num = 0; ob_which_icon_destroyed = 4; ob_width = 256; ob_height = 64; ob_block_move_when_destroyed = 1; ob_in_space_offset_y = -6; begindefineobject 71; // Import for all 64x256 west wall items, with destroyed poses ob_base_icon_num = 1; ob_which_icon_destroyed = 5; ob_width = 64; ob_height = 256; ob_in_space_offset_y = -6; begindefineobject 72; import = 70; ob_base_icon_num = 2; ob_which_icon_destroyed = 6; begindefineobject 73; import = 71; ob_base_icon_num = 3; ob_which_icon_destroyed = 7; begindefineobject 74; import = 70; ob_name = "Shelves"; ob_graphic_sheet = 5; ob_base_icon_num = 0; ob_which_icon_destroyed = 4; begindefineobject 75; import = 71; ob_name = "Shelves"; ob_graphic_sheet = 5; ob_base_icon_num = 1; ob_which_icon_destroyed = 5; begindefineobject 76; import = 70; ob_name = "Shelves"; ob_graphic_sheet = 5; ob_base_icon_num = 2; ob_which_icon_destroyed = 6; begindefineobject 77; import = 71; ob_name = "Shelves"; ob_graphic_sheet = 5; ob_base_icon_num = 3; ob_which_icon_destroyed = 7; begindefineobject 78; import = 70; ob_name = "Sacks"; ob_graphic_sheet = 6; ob_base_icon_num = 0; ob_which_icon_destroyed = 4; begindefineobject 79; import = 71; ob_name = "Sacks"; ob_graphic_sheet = 6; ob_base_icon_num = 1; ob_which_icon_destroyed = 5; begindefineobject 80; import = 70; ob_name = "Curtain"; ob_graphic_sheet = 6; ob_base_icon_num = 2; ob_which_icon_destroyed = 6; ob_in_space_offset_y = -21; begindefineobject 81; import = 71; ob_name = "Curtain"; ob_graphic_sheet = 6; ob_base_icon_num = 3; ob_which_icon_destroyed = 7; ob_in_space_offset_y = -21; begindefineobject 82; import = 70; ob_name = "Wall Pegs"; ob_graphic_sheet = 7; ob_base_icon_num = 0; ob_which_icon_destroyed = 2; ob_in_space_offset_x = 16; ob_in_space_offset_y = -25; begindefineobject 83; import = 71; ob_name = "Wall Pegs"; ob_graphic_sheet = 7; ob_base_icon_num = 1; ob_which_icon_destroyed = 3; ob_in_space_offset_x = -16; ob_in_space_offset_y = -25; begindefineobject 84; import = 70; ob_name = "Fence"; ob_graphic_template = 35; ob_graphic_sheet = 3; ob_base_icon_num = 0; ob_which_icon_destroyed = 2; ob_block_move_when_destroyed = 1; ob_in_space_offset_x = 24; ob_in_space_offset_y = -6; begindefineobject 85; import = 71; ob_name = "Fence"; ob_graphic_template = 35; ob_graphic_sheet = 3; ob_base_icon_num = 1; ob_which_icon_destroyed = 3; ob_block_move_when_destroyed = 1; ob_in_space_offset_x = -24; ob_in_space_offset_y = -6; begindefineobject 86; import = 70; ob_name = "Scroll Rack"; ob_graphic_sheet = 5; ob_base_icon_num = 8; ob_which_icon_destroyed = 8; begindefineobject 87; import = 71; ob_name = "Scroll Rack"; ob_graphic_sheet = 5; ob_base_icon_num = 9; ob_which_icon_destroyed = 9; begindefineobject 88; import = 70; ob_name = "Meat on Hooks"; ob_graphic_sheet = 6; ob_base_icon_num = 8; ob_which_icon_destroyed = 8; ob_in_space_offset_y = -22; begindefineobject 89; import = 71; ob_name = "Meat on Hooks"; ob_graphic_sheet = 6; ob_base_icon_num = 9; ob_which_icon_destroyed = 9; ob_in_space_offset_y = -22; begindefineobject 90; import = 80; ob_graphic_sheet = 8; ob_base_icon_num = 6; ob_which_icon_destroyed = 8; ob_in_space_offset_y = -20; begindefineobject 91; import = 81; ob_graphic_sheet = 8; ob_base_icon_num = 7; ob_which_icon_destroyed = 9; ob_in_space_offset_y = -20; begindefineobject 92; import = 82; ob_name = "Shelves"; ob_graphic_sheet = 4; ob_base_icon_num = 8; ob_in_space_offset_y = -15; begindefineobject 93; import = 83; ob_name = "Shelves"; ob_graphic_sheet = 4; ob_base_icon_num = 9; ob_in_space_offset_y = -15; begindefineobject 94; import = 82; ob_name = "Shelves"; ob_graphic_sheet = 3; ob_base_icon_num = 6; ob_in_space_offset_y = -15; begindefineobject 95; import = 83; ob_name = "Shelves"; ob_graphic_sheet = 3; ob_base_icon_num = 7; ob_in_space_offset_y = -15; //begindefineobject 91; // exactly like previous mine, but red // import = 40; // ob_graphic_coloradj = 272; //begindefineobject 93; // boxmine that goes boom // import = 0; // ob_object_type = 13; // ob_name = "Box Mine"; // ob_graphic_template = 33; // ob_graphic_sheet = 4; // ob_base_icon_num = 8; // ob_num_anim_steps = 1; // ob_which_icon_destroyed = 10; // ob_num_anim_steps_destroyed = 1; // ob_width = 64; // ob_height = 64; // ob_blockage_type = 2; // ob_start_health = 10000; // ob_default_script = "boxmine"; // ob_graphic_coloradj = 4; //begindefineobject 94; // red boxmine that spawns a monst // ob_name = "Monst Box Mine"; // ob_graphic_coloradj = 1; // ob_default_script = "boxmine2"; //begindefineobject 95; // red boxmine that goes boom // ob_name = "Red Box Mine"; // ob_graphic_coloradj = 0; // ob_default_script = "boxmine"; begindefineobject 96; import = 9; ob_name = "Stone Post"; ob_graphic_template = 33; ob_graphic_sheet = 4; ob_base_icon_num = 0; begindefineobject 97; // pylon import = 7; ob_name = "Pylon"; ob_graphic_template = 28; ob_graphic_sheet = 8; ob_base_icon_num = 5; ob_default_script = "talkobj"; ob_in_space_offset_y = -8; begindefineobject 98; import = 7; ob_name = "Enchanted Anvil"; ob_graphic_template = 33; ob_graphic_sheet = 1; ob_base_icon_num = 0; begindefineobject 99; // basic mine that goes boom when pc getsclose, but can be disarmed import = 0; ob_object_type = 3; ob_name = "Green Egg"; ob_graphic_template = 33; ob_graphic_sheet = 3; ob_base_icon_num = 14; ob_num_anim_steps = 1; ob_which_icon_destroyed = 15; ob_num_anim_steps_destroyed = 1; ob_width = 64; ob_height = 64; ob_blockage_type = 2; // ob_default_script = "boxmine"; begindefineobject 100; // Alarm Crystal // imported for other crystal import = 9; ob_object_type = 3; ob_name = "Alarm Crystal"; ob_graphic_template = 30; ob_graphic_sheet = 5; ob_base_icon_num = 2; ob_blockage_type = 2; ob_which_icon_destroyed = 3; ob_block_move_when_destroyed = 0; ob_default_script = "alarm"; ob_effect_when_slain = -1; ob_object_trait = 12; ob_glow_type = 7; ob_glow_trans = 30; ob_glow_trans = 100; begindefineobject 101; // heal crystal // crystal that heals import = 8; ob_name = "Healing Crystal"; ob_graphic_template = 30; ob_graphic_sheet = 5; ob_base_icon_num = 0; ob_which_icon_destroyed = 1; ob_block_move_when_destroyed = 0; ob_can_target = 1; ob_start_health = 10; ob_default_script = "healcryst"; ob_effect_when_slain = -1; begindefineobject 102; // power crystal // crystal that restores energy ob_name = "Energy Crystal"; ob_default_script = "energycr"; ob_graphic_coloradj = 2; begindefineobject 103; // red crystal // red crystal that restores energy ob_graphic_coloradj = 1; begindefineobject 104; import = 9; ob_name = "Basket"; ob_graphic_template = 33; ob_graphic_sheet = 7; ob_base_icon_num = 15; ob_which_icon_destroyed = 14; ob_block_move_when_destroyed = 1; begindefineobject 105; ob_base_icon_num = 16; //begindefineobject 106; // Crystal used to trip chains of mines. // import = 100; // ob_name = "Glowing Crystal"; // ob_object_type = 13; // ob_graphic_coloradj = 2; //begindefineobject 107; // Special mine. Script runs both when party gets close and every second. Used for // mine tripping crystals. // import = 40; // ob_object_type = 3; begindefineobject 106; import = 7; ob_name = "Desk"; ob_graphic_template = 28; ob_graphic_sheet = 7; ob_base_icon_num = 4; begindefineobject 107; ob_base_icon_num = 6; begindefineobject 108; import = 0; ob_object_type = 2; ob_name = "Sear Floor"; ob_graphic_template = 35; ob_graphic_sheet = 6; ob_base_icon_num = 2; ob_num_anim_steps = 3; ob_which_icon_destroyed = 7; ob_num_anim_steps_destroyed = 1; ob_width = 256; ob_height = 256; ob_blockage_type = 0; ob_can_target = 0; ob_default_script = "searfloor"; ob_object_trait = 7; begindefineobject 109; ob_graphic_sheet = 6; ob_base_icon_num = 5; ob_num_anim_steps = 3; ob_default_script = ""; ob_object_trait = 0; begindefineobject 110; import = 7; ob_name = "Machinery"; ob_graphic_template = 28; ob_graphic_sheet = 8; ob_base_icon_num = 0; begindefineobject 111; import = 9; ob_object_type = 2; ob_name = "Warning Crystal"; ob_graphic_template = 30; ob_graphic_sheet = 8; ob_base_icon_num = 0; ob_num_anim_steps = 3; ob_blockage_type = 2; ob_default_script = "warncryst"; begindefineobject 112; // Crystal Jar import = 20; ob_object_type = 1; ob_name = "Crystal Jar"; ob_graphic_template = 28; ob_graphic_sheet = 8; ob_base_icon_num = 4; begindefineobject 113; // Crystal Jar usable ob_object_type = 12; ob_name = "Usable Jar"; begindefineobject 114; // red pool import = 58; // imported for other pools ob_name = "Muck Pool"; ob_graphic_template = 31; ob_graphic_sheet = 5; ob_base_icon_num = 0; ob_which_icon_destroyed = 4; ob_num_anim_steps_destroyed = 1; ob_default_script = "harmpool"; ob_effect_when_slain = 1; ob_block_move_when_destroyed = 1; ob_object_trait = 7; begindefineobject 115; // Geneforge ob_object_type = 12; ob_name = "Geneforge"; ob_graphic_coloradj = 2; ob_object_trait = 0; begindefineobject 116; // red pool, not animated, usable import = 114; // imported for other pools ob_object_type = 12; ob_num_anim_steps = 1; begindefineobject 117; import = 7; ob_name = "Barrel"; ob_object_type = 11; ob_graphic_template = 33; ob_graphic_sheet = 5; ob_base_icon_num = 0; ob_which_icon_destroyed = 1; ob_block_move_when_destroyed = 1; ob_in_space_offset_y = -10; begindefineobject 118; import = 3; ob_name = "Crate"; ob_graphic_template = 46; ob_graphic_sheet = 3; ob_base_icon_num = 8; ob_which_icon_destroyed = 9; ob_block_move_when_destroyed = 1; begindefineobject 119; import = 9; ob_name = "Fruit Basket"; ob_graphic_template = 33; ob_graphic_sheet = 4; ob_base_icon_num = 1; ob_which_icon_destroyed = 2; ob_block_move_when_destroyed = 1; begindefineobject 120; import = 0; ob_name = "Door 1 N"; ob_object_type = 11; ob_graphic_template = 20; ob_graphic_sheet = 3; ob_base_icon_num = 1; ob_width = 128; ob_height = 128; ob_blockage_type = 3; ob_in_space_offset_x = -9; ob_in_space_offset_y = 15; ob_default_script = "swingdoor"; ob_part_of_terrain = 1; begindefineobject 121; ob_name = "Door 1 W"; ob_base_icon_num = 0; ob_in_space_offset_x = 12; ob_in_space_offset_y = 16; begindefineobject 122; ob_name = "Door 1 S"; ob_graphic_sheet = 4; ob_base_icon_num = 1; ob_in_space_offset_x = 12; ob_in_space_offset_y = 7; begindefineobject 123; ob_name = "Door 1 E"; ob_base_icon_num = 0; ob_in_space_offset_x = -9; ob_in_space_offset_y = 9; begindefineobject 124; import = 120; ob_name = "Door 2 N"; begindefineobject 125; import = 121; ob_name = "Door 2 W"; begindefineobject 126; import = 122; ob_name = "Door 2 S"; begindefineobject 127; import = 123; ob_name = "Door 2 E"; begindefineobject 128; // imported for other mines // this is basic mine trigger, blows when anything gets close, normal color ob_object_type = 4; ob_name = "Green Trigger"; ob_graphic_template = 49; ob_graphic_sheet = 2; ob_base_icon_num = 0; ob_num_anim_steps = 4; ob_anim_in_reverse = 1; ob_which_icon_destroyed = 4; ob_num_anim_steps_destroyed = 1; ob_width = 64; ob_height = 64; ob_blockage_type = 2; //ob_effect_when_slain = 1; ob_default_script = "minetrig"; ob_in_space_offset_x = 0; ob_in_space_offset_y = 0; ob_glow_type = 0; begindefineobject 129; ob_name = "Red Trigger"; ob_graphic_coloradj = 4; // mines that are set off by triggers begindefineobject 130; ob_object_type = 11; ob_name = "Puffball"; ob_graphic_sheet = 3; ob_default_script = "chainmine"; ob_glow_type = -1; begindefineobject 131; ob_name = "Alt Puffball"; ob_graphic_coloradj = 4; begindefineobject 132; ob_name = "Crystal Shell"; ob_graphic_sheet = 4; begindefineobject 133; ob_name = "Alt Shell"; ob_graphic_coloradj = 4; begindefineobject 134; ob_name = "Spinning Egg"; ob_graphic_sheet = 5; begindefineobject 135; ob_name = "Alt Egg"; ob_graphic_coloradj = 4; begindefineobject 136; // we change the object type here to use box mine for other mine types ob_name = "Box Mine"; ob_object_type = 13; ob_graphic_template = 33; ob_graphic_sheet = 4; ob_base_icon_num = 8; ob_num_anim_steps = 1; ob_which_icon_destroyed = 10; ob_num_anim_steps_destroyed = 1; ob_graphic_coloradj = 4; begindefineobject 137; ob_name = "Alt Box Mine"; ob_graphic_coloradj = 0; begindefineobject 138; import = 7; ob_object_type = 13; ob_name = "Sealed Vat"; ob_graphic_template = 28; ob_graphic_sheet = 0; ob_which_icon_destroyed = 1; ob_base_icon_num = 0; ob_block_move_when_destroyed = 1; ob_default_script = "chainmine"; begindefineobject 139; import = 20; ob_name = "Bale of Hay"; ob_graphic_template = 31; ob_graphic_sheet = 4; ob_base_icon_num = 4; begindefineobject 140; ob_base_icon_num = 5; begindefineobject 141; ob_graphic_template = 33; ob_graphic_sheet = 5; ob_object_type = 1; ob_base_icon_num = 4; begindefineobject 142; ob_base_icon_num = 5; begindefineobject 143; // a host of chairs import = 12; ob_graphic_template = 33; ob_graphic_sheet = 5; ob_base_icon_num = 10; begindefineobject 144; ob_base_icon_num = 11; begindefineobject 145; ob_graphic_sheet = 6; ob_base_icon_num = 0; begindefineobject 146; ob_base_icon_num = 1; begindefineobject 147; ob_base_icon_num = 2; begindefineobject 148; ob_base_icon_num = 3; begindefineobject 149; ob_base_icon_num = 4; begindefineobject 150; ob_base_icon_num = 5; begindefineobject 151; ob_base_icon_num = 6; begindefineobject 152; ob_base_icon_num = 7; begindefineobject 153; ob_base_icon_num = 8; ob_which_icon_destroyed = 12; begindefineobject 154; ob_base_icon_num = 9; ob_which_icon_destroyed = 13; begindefineobject 155; ob_base_icon_num = 10; ob_which_icon_destroyed = 14; begindefineobject 156; ob_base_icon_num = 11; ob_which_icon_destroyed = 15; begindefineobject 157; // boxes import = 1; ob_graphic_template = 33; ob_graphic_sheet = 5; ob_base_icon_num = 6; begindefineobject 158; import = 2; ob_graphic_template = 33; ob_graphic_sheet = 5; ob_base_icon_num = 8; begindefineobject 159; import = 157; ob_graphic_sheet = 7; ob_base_icon_num = 0; begindefineobject 160; import = 158; ob_graphic_sheet = 7; ob_base_icon_num = 2; begindefineobject 161; import = 159; ob_base_icon_num = 4; begindefineobject 162; import = 160; ob_base_icon_num = 6; begindefineobject 163; import = 159; ob_base_icon_num = 8; begindefineobject 164; import = 160; ob_base_icon_num = 10; begindefineobject 165; import = 7; ob_name = "Pot"; ob_graphic_sheet = 2; ob_base_icon_num = 9; begindefineobject 166; ob_name = "Skulls"; ob_graphic_sheet = 9; ob_base_icon_num = 5; begindefineobject 167; import = 9; ob_name = "Anvil"; ob_graphic_sheet = 8; ob_base_icon_num = 0; ob_width = 128; ob_height = 128; // two crystal formations, both are usable begindefineobject 168; import = 7; ob_name = "Crystal Formation"; ob_graphic_template = 46; ob_graphic_sheet = 0; ob_base_icon_num = 4; ob_graphic_appearadj = 2; begindefineobject 169; ob_name = "Red Crystals"; ob_graphic_appearadj = 4; ob_graphic_coloradj = 17; begindefineobject 170; // a 128 x 128 mine, used for alarms and fences import = 128; ob_name = "Mine Pylon"; ob_width = 128; ob_height = 128; ob_graphic_template = 46; ob_graphic_sheet = 6; ob_base_icon_num = 2; ob_num_anim_steps = 4; ob_anim_in_reverse = 1; ob_which_icon_destroyed = 6; ob_num_anim_steps_destroyed = 1; ob_default_script = "fieldpylon"; // inert crystal formations begindefineobject 171; import = 20; ob_name = "Crystal Formation"; ob_graphic_template = 46; ob_graphic_sheet = 0; ob_base_icon_num = 4; ob_graphic_appearadj = 2; begindefineobject 172; import = 9; ob_name = "Stone Post"; ob_graphic_template = 33; ob_graphic_sheet = 4; ob_base_icon_num = 16; // bushes/plants begindefineobject 173; import = 9; ob_name = "Megaplant1"; ob_graphic_template = 49; ob_graphic_sheet = 6; ob_base_icon_num = 0; ob_which_icon_destroyed = 3; ob_block_move_when_destroyed = 0; begindefineobject 174; ob_name = "Megaplant2"; ob_base_icon_num = 1; ob_which_icon_destroyed = 4; begindefineobject 175; ob_name = "Bush"; ob_graphic_template = 33; ob_graphic_sheet = 4; ob_base_icon_num = 9; ob_which_icon_destroyed = 11; begindefineobject 176; ob_base_icon_num = 12; begindefineobject 177; ob_base_icon_num = 13; begindefineobject 178; ob_base_icon_num = 14; begindefineobject 179; ob_base_icon_num = 15; begindefineobject 180; import = 20; ob_graphic_template = 28; ob_graphic_sheet = 9; ob_base_icon_num = 1; ob_num_anim_steps = 4; begindefineobject 181; import = 7; ob_name = "Machinery"; ob_object_type = 12; ob_graphic_template = 46; ob_graphic_sheet = 1; ob_base_icon_num = 0; begindefineobject 182; ob_base_icon_num = 1; begindefineobject 183; import = 20; ob_graphic_template = 46; ob_graphic_sheet = 1; ob_base_icon_num = 2; begindefineobject 184; import = 9; ob_name = "Acid Puffer"; ob_object_type = 12; ob_graphic_template = 30; ob_graphic_sheet = 2; ob_base_icon_num = 3; ob_which_icon_destroyed = 5; ob_default_script = "acidstand"; begindefineobject 185; ob_graphic_coloradj = 1; begindefineobject 186; import = 9; ob_name = "Sensor"; ob_graphic_template = 33; ob_graphic_sheet = 5; ob_base_icon_num = 2; begindefineobject 187; import = 9; ob_name = "Amphora"; ob_graphic_template = 33; ob_graphic_sheet = 1; ob_base_icon_num = 2; begindefineobject 188; import = 20; ob_name = "Trough"; ob_graphic_template = 46; ob_graphic_sheet = 3; ob_base_icon_num = 6; begindefineobject 189; ob_base_icon_num = 7; // lights begindefineobject 190; import = 9; ob_object_type = 2; ob_name = "Lamp"; ob_graphic_template = 33; ob_graphic_sheet = 8; ob_base_icon_num = 2; ob_light_level = 6; ob_in_space_offset_y = -30; ob_glow_type = 7; ob_glow_trans = 80; ob_glow_offset = 12; begindefineobject 191; ob_base_icon_num = 3; begindefineobject 192; ob_graphic_template = 46; ob_graphic_sheet = 1; ob_base_icon_num = 4; ob_in_space_offset_y = 0; ob_glow_trans = 50; ob_glow_offset = 24; begindefineobject 193; ob_base_icon_num = 5; begindefineobject 194; ob_base_icon_num = 6; begindefineobject 195; ob_graphic_template = 33; ob_graphic_sheet = 9; ob_base_icon_num = 0; ob_num_anim_steps = 3; ob_in_space_offset_y = -30; ob_glow_trans = 80; ob_glow_offset = 12; begindefineobject 196; ob_base_icon_num = 3; begindefineobject 197; import = 9; ob_name = "Totem"; ob_graphic_template = 33; ob_graphic_sheet = 8; ob_base_icon_num = 4; begindefineobject 198; ob_base_icon_num = 5; begindefineobject 199; ob_base_icon_num = 6; begindefineobject 200; import = 9; ob_name = "Pot of coals"; ob_graphic_template = 33; ob_graphic_sheet = 5; ob_base_icon_num = 12; begindefineobject 201; // big wall ters // imported for other big wall ters import = 70; ob_name = "Shelves"; ob_graphic_template = 48; ob_graphic_sheet = 0; ob_base_icon_num = 0; ob_which_icon_destroyed = 2; ob_in_space_offset_x = 12; ob_in_space_offset_y = 6; begindefineobject 202; import = 71; ob_name = "Shelves"; ob_graphic_template = 48; ob_graphic_sheet = 0; ob_base_icon_num = 1; ob_which_icon_destroyed = 3; ob_in_space_offset_x = -12; ob_in_space_offset_y = 6; begindefineobject 203; import = 201; ob_graphic_sheet = 1; begindefineobject 204; import = 202; ob_graphic_sheet = 1; begindefineobject 205; import = 201; ob_name = "Bookshelves"; ob_graphic_sheet = 2; begindefineobject 206; import = 202; ob_name = "Bookshelves"; ob_graphic_sheet = 2; begindefineobject 207; import = 201; ob_name = "Bench"; ob_graphic_sheet = 3; ob_in_space_offset_x = -10; ob_in_space_offset_y = 10; begindefineobject 208; import = 202; ob_name = "Bench"; ob_graphic_sheet = 3; ob_in_space_offset_x = 10; ob_in_space_offset_y = 10; begindefineobject 209; import = 201; ob_name = "Bench"; ob_graphic_sheet = 3; ob_base_icon_num = 2; ob_in_space_offset_x = -10; ob_in_space_offset_y = 10; begindefineobject 210; import = 202; ob_name = "Bench"; ob_graphic_sheet = 3; ob_base_icon_num = 3; ob_in_space_offset_x = 10; ob_in_space_offset_y = 10; begindefineobject 211; import = 201; ob_name = "Weapon Rack"; ob_graphic_sheet = 4; begindefineobject 212; import = 202; ob_name = "Weapon Rack"; ob_graphic_sheet = 4; begindefineobject 213; import = 201; ob_name = "Wall Hanging"; ob_graphic_sheet = 4; ob_base_icon_num = 2; ob_in_space_offset_x = 12; ob_in_space_offset_y = -2; begindefineobject 214; import = 202; ob_name = "Wall Hanging"; ob_graphic_sheet = 4; ob_base_icon_num = 3; ob_in_space_offset_x = -12; ob_in_space_offset_y = -2; begindefineobject 215; import = 201; ob_name = "Wall Hanging"; ob_graphic_sheet = 4; ob_base_icon_num = 4; ob_in_space_offset_x = 16; ob_in_space_offset_y = 4; begindefineobject 216; import = 202; ob_name = "Wall Hanging"; ob_graphic_sheet = 4; ob_base_icon_num = 5; ob_in_space_offset_x = -16; ob_in_space_offset_y = 4; begindefineobject 217; import = 201; ob_name = "Shelves"; ob_width = 256; ob_height = 128; ob_graphic_sheet = 5; ob_base_icon_num = 0; ob_which_icon_destroyed = 2; begindefineobject 218; import = 202; ob_name = "Shelves"; ob_width = 128; ob_height = 256; ob_graphic_sheet = 5; ob_base_icon_num = 1; ob_which_icon_destroyed = 3; begindefineobject 219; import = 217; ob_name = "Shelves"; ob_graphic_sheet = 6; ob_base_icon_num = 2; ob_which_icon_destroyed = 0; begindefineobject 220; import = 218; ob_name = "Shelves"; ob_graphic_sheet = 6; ob_base_icon_num = 3; ob_which_icon_destroyed = 1; begindefineobject 221; import = 217; ob_name = "Kitchen/FP"; ob_graphic_sheet = 7; ob_base_icon_num = 0; ob_which_icon_destroyed = 2; ob_in_space_offset_x = 17; ob_in_space_offset_y = -14; begindefineobject 222; import = 218; ob_name = "Kitchen/FP"; ob_graphic_sheet = 7; ob_base_icon_num = 1; ob_which_icon_destroyed = 3; ob_in_space_offset_x = -17; ob_in_space_offset_y = -14; begindefineobject 223; import = 7; ob_name = "Trap"; ob_graphic_template = 33; ob_graphic_sheet = 8; ob_base_icon_num = 7; ob_which_icon_destroyed = 8; ob_block_move_when_destroyed = 0; ob_width = 256; ob_height = 256; ob_default_script = "floortrap"; ob_in_space_offset_y = -12; begindefineobject 224; ob_graphic_coloradj = 256; begindefineobject 225; ob_base_icon_num = 9; ob_which_icon_destroyed = 10; ob_graphic_coloradj = 0; begindefineobject 226; ob_base_icon_num = 11; ob_which_icon_destroyed = 12; begindefineobject 227; // this is basic mine, blows when anything gets close, normal color import = 0; ob_object_type = 4; ob_name = "Mine"; ob_graphic_template = 30; ob_graphic_sheet = 1; ob_base_icon_num = 0; ob_num_anim_steps = 3; ob_which_icon_destroyed = 3; ob_num_anim_steps_destroyed = 1; ob_width = 64; ob_height = 64; ob_blockage_type = 0; ob_can_target = 0; ob_start_health = 10000; ob_effect_when_slain = 1; ob_default_script = "mine"; ob_graphic_coloradj = 2; begindefineobject 228; ob_name = "Green Mine"; ob_graphic_coloradj = 0; begindefineobject 229; ob_name = "Red Mine"; ob_graphic_coloradj = 4; begindefineobject 230; import = 7; ob_name = "Pit"; ob_width = 256; ob_height = 256; ob_graphic_template = 35; ob_graphic_sheet = 5; ob_base_icon_num = 2; ob_default_script = "stairs"; begindefineobject 231; ob_name = "Trapdoor"; ob_graphic_template = 46; ob_graphic_sheet = 1; ob_base_icon_num = 7; ob_in_space_offset_y = -12; begindefineobject 232; ob_name = "Ladder"; ob_graphic_template = 29; ob_graphic_sheet = 0; ob_base_icon_num = 0; ob_in_space_offset_y = 0; begindefineobject 233; ob_name = "Boat"; ob_graphic_template = 27; ob_graphic_sheet = 1; ob_base_icon_num = 3; ob_default_script = "boat"; begindefineobject 234; ob_graphic_template = 27; ob_graphic_sheet = 3; ob_base_icon_num = 3; begindefineobject 235; ob_name = "Stairs"; ob_graphic_template = 26; ob_graphic_sheet = 3; ob_base_icon_num = 2; ob_default_script = "stairs"; begindefineobject 236; ob_graphic_template = 27; ob_graphic_sheet = 3; ob_base_icon_num = 4; begindefineobject 237; ob_graphic_template = 32; ob_graphic_sheet = 3; ob_base_icon_num = 0; begindefineobject 238; ob_graphic_template = 32; ob_graphic_sheet = 4; ob_base_icon_num = 0; begindefineobject 239; import = 182; ob_name = "Pacification Pylon"; ob_graphic_template = 29; ob_graphic_sheet = 2; ob_base_icon_num = 0; ob_object_type = 13; ob_num_anim_steps = 8; ob_default_script = "pacifier"; ob_block_move_when_destroyed = 1; begindefineobject 240; import = 7; ob_name = "Nest 2"; ob_graphic_template = 27; ob_graphic_sheet = 4; ob_base_icon_num = 5; begindefineobject 241; import = 182; ob_name = "New Machine"; ob_base_icon_num = 1; ob_object_type = 13; begindefineobject 242; import = 182; ob_base_icon_num = 1; ob_object_type = 13; begindefineobject 243; import = 9; ob_object_type = 2; ob_name = "Candles"; ob_graphic_template = 46; ob_graphic_sheet = 7; ob_base_icon_num = 3; ob_in_space_offset_y = -30; ob_glow_type = 7; ob_glow_trans = 80; ob_glow_offset = 20; ob_width = 128; ob_height = 128; begindefineobject 244; import = 20; ob_graphic_template = 46; ob_graphic_sheet = 7; ob_base_icon_num = 5; begindefineobject 245; ob_base_icon_num = 8; ob_which_icon_destroyed = 6; ob_block_move_when_destroyed = 1; begindefineobject 246; ob_base_icon_num = 9; ob_which_icon_destroyed = 7; begindefineobject 247; import = 20; ob_graphic_template = 46; ob_graphic_sheet = 9; ob_base_icon_num = 0; ob_num_anim_steps = 8; ob_which_icon_destroyed = 8; begindefineobject 248; import = 182; ob_name = "Teh Zapper"; ob_graphic_template = 29; ob_graphic_sheet = 2; ob_base_icon_num = 0; ob_object_type = 13; ob_graphic_coloradj = 1; ob_num_anim_steps = 8; begindefineobject 249; import = 20; ob_name = "Box of Food"; ob_graphic_template = 28; ob_graphic_sheet = 9; ob_base_icon_num = 6; ob_which_icon_destroyed = 8; ob_block_move_when_destroyed = 1; begindefineobject 250; ob_base_icon_num = 7; ob_which_icon_destroyed = 9; // SFX TYPES (what these are in listed in asset lists file) begindefinesfx 0; // imported for all tiny zaps //sfx_name = "smboom"; sfx_graphic_template = 40; sfx_graphic_sheet = 0; sfx_ms_per_step = 64; sfx_step_special_thing_on = 2; begindefinesfx 1; import = 0; sfx_graphic_coloradj = 1; begindefinesfx 2; sfx_graphic_coloradj = 2; begindefinesfx 3; sfx_graphic_coloradj = 4; begindefinesfx 4; sfx_graphic_sheet = 1; sfx_graphic_coloradj = 0; begindefinesfx 5; sfx_graphic_coloradj = 1; begindefinesfx 6; sfx_graphic_coloradj = 2; begindefinesfx 7; sfx_graphic_sheet = 2; sfx_graphic_coloradj = 0; begindefinesfx 8; sfx_graphic_sheet = 3; sfx_graphic_coloradj = 0; begindefinesfx 9; sfx_graphic_coloradj = 1; begindefinesfx 10; sfx_graphic_coloradj = 4; begindefinesfx 11; sfx_graphic_coloradj = 2; begindefinesfx 12; sfx_graphic_sheet = 4; sfx_graphic_coloradj = 0; begindefinesfx 13; sfx_graphic_coloradj = 1; begindefinesfx 14; sfx_graphic_sheet = 5; sfx_graphic_coloradj = 0; begindefinesfx 15; sfx_graphic_coloradj = 4; begindefinesfx 16; sfx_graphic_coloradj = 1; begindefinesfx 17; sfx_graphic_sheet = 6; sfx_graphic_coloradj = 0; begindefinesfx 18; sfx_graphic_coloradj = 2; begindefinesfx 19; sfx_graphic_sheet = 7; sfx_graphic_coloradj = 0; begindefinesfx 20; sfx_graphic_coloradj = 4; begindefinesfx 21; sfx_graphic_coloradj = 2; begindefinesfx 22; sfx_graphic_sheet = 8; sfx_graphic_coloradj = 0; begindefinesfx 23; sfx_graphic_sheet = 9; sfx_graphic_coloradj = 0; // big booms (usually damaging) begindefinesfx 50; // imported for all big booms //sfx_name = "bigboom"; sfx_graphic_template = 41; sfx_graphic_sheet = 0; sfx_ms_per_step = 64; sfx_sfx_sound = 103; begindefinesfx 51; sfx_sfx_effect = 1; sfx_amount_of_effect = 20; begindefinesfx 52; sfx_amount_of_effect = 30; begindefinesfx 53; sfx_amount_of_effect = 80; begindefinesfx 54; sfx_amount_of_effect = 200; begindefinesfx 55; sfx_amount_of_effect = 1000; begindefinesfx 60; import = 50; sfx_graphic_sheet = 2; sfx_sfx_sound = 188; begindefinesfx 61; sfx_sfx_effect = 8; sfx_amount_of_effect = 20; begindefinesfx 62; sfx_amount_of_effect = 50; begindefinesfx 63; sfx_amount_of_effect = 100; begindefinesfx 64; sfx_amount_of_effect = 250; begindefinesfx 65; sfx_amount_of_effect = 1000; begindefinesfx 70; import = 50; sfx_graphic_coloradj = 1; sfx_sfx_sound = 9; begindefinesfx 71; sfx_sfx_effect = 7; sfx_amount_of_effect = 20; begindefinesfx 72; sfx_amount_of_effect = 40; begindefinesfx 73; sfx_amount_of_effect = 120; begindefinesfx 74; sfx_amount_of_effect = 300; begindefinesfx 75; sfx_amount_of_effect = 1000; begindefinesfx 80; import = 50; sfx_graphic_sheet = 1; sfx_sfx_sound = 165; begindefinesfx 81; sfx_sfx_effect = 3; sfx_amount_of_effect = 10; begindefinesfx 82; sfx_amount_of_effect = 25; begindefinesfx 83; sfx_amount_of_effect = 50; begindefinesfx 84; sfx_amount_of_effect = 100; begindefinesfx 85; sfx_amount_of_effect = 250; begindefinesfx 90; import = 50; sfx_graphic_sheet = 1; sfx_graphic_coloradj = 4; sfx_sfx_sound = 165; begindefinesfx 91; sfx_sfx_effect = 3; sfx_amount_of_effect = 10; begindefinesfx 92; sfx_amount_of_effect = 25; begindefinesfx 93; sfx_amount_of_effect = 50; begindefinesfx 94; sfx_amount_of_effect = 100; begindefinesfx 95; sfx_amount_of_effect = 250; begindefinesfx 100; import = 50; sfx_graphic_sheet = 2; sfx_graphic_coloradj = 4; sfx_sfx_effect = 5; sfx_amount_of_effect = 10; sfx_sfx_sound = 128; begindefinesfx 101; sfx_amount_of_effect = 25; begindefinesfx 102; sfx_amount_of_effect = 50; begindefinesfx 105; import = 50; sfx_graphic_sheet = 2; sfx_graphic_coloradj = 4; sfx_sfx_effect = 6; sfx_amount_of_effect = 10; sfx_sfx_sound = 180; begindefinesfx 106; sfx_amount_of_effect = 25; begindefinesfx 107; sfx_amount_of_effect = 50; // particles on npcs begindefinesfx 150; import = 0; sfx_graphic_template = -1; sfx_sfx_sound = -1; sfx_particle_type = 0; sfx_particle_movement = 4; begindefinesfx 151; sfx_particle_type = 1; sfx_particle_movement = 1; begindefinesfx 152; sfx_particle_type = 2; sfx_particle_movement = 6; begindefinesfx 153; sfx_particle_type = 3; sfx_particle_movement = 0; begindefinesfx 154; sfx_particle_type = 4; sfx_particle_movement = 0; begindefinesfx 155; sfx_particle_type = 5; sfx_particle_movement = 2; begindefinesfx 156; sfx_particle_type = 6; sfx_particle_movement = 4; begindefinesfx 157; sfx_particle_type = 7; sfx_particle_movement = 0; begindefinesfx 158; sfx_particle_type = 8; sfx_particle_movement = 0; begindefinesfx 159; sfx_particle_type = 9; sfx_particle_movement = 6; begindefinesfx 160; sfx_particle_type = 10; sfx_particle_movement = 1; begindefinesfx 161; sfx_particle_type = 11; sfx_particle_movement = 2; begindefinesfx 162; sfx_particle_type = 12; sfx_particle_movement = 2; begindefinesfx 163; sfx_particle_type = 13; sfx_particle_movement = 6; begindefinesfx 170; // big poof of flame import = 0; sfx_graphic_template = 47; sfx_graphic_sheet = 0; begindefinesfx 171; // big poof of slime sfx_graphic_sheet = 1; begindefinesfx 172; sfx_graphic_sheet = 2; begindefinesfx 173; sfx_graphic_sheet = 3; begindefinesfx 174; sfx_graphic_sheet = 4; begindefinesfx 175; sfx_graphic_sheet = 5; begindefinesfx 176; sfx_graphic_sheet = 6; begindefinesfx 177; sfx_graphic_coloradj = 1; begindefinesfx 178; sfx_graphic_coloradj = 2; begindefinesfx 179; sfx_graphic_coloradj = 4; begindefinesfx 180; sfx_graphic_sheet = 4; sfx_graphic_coloradj = 2; begindefinesfx 181; sfx_graphic_sheet = 4; sfx_graphic_coloradj = 1; begindefinesfx 190; import = 0; sfx_graphic_template = -1; sfx_sfx_sound = -1; sfx_particle_type = 0; sfx_particle_movement = 9; begindefinesfx 191; sfx_particle_type = 10; sfx_particle_movement = 10; begindefinesfx 192; sfx_particle_type = 21; sfx_particle_movement = 9; begindefinesfx 193; sfx_particle_type = 17; sfx_particle_movement = 10; // PROJECTILE TYPES (what these are in listed in asset lists file) // proj_name // proj_graphic_template // proj_graphic_sheet // proj_graphic_coloradj // proj_speed // proj_draw_type // proj_graphic_type // proj_flight_type // proj_start_height // proj_glowing_nimbus // multidirectional projectiles begindefineprojectile 0; proj_graphic_template = 57; proj_graphic_sheet = 0; proj_graphic_coloradj = 0; proj_draw_type = 0; proj_graphic_type = 1; proj_flight_type = 1; proj_speed = 50; proj_glowing_nimbus = 1; proj_missile_nimbus = 50; proj_missile_nimbus_num = 12; proj_missile_nimbus_range = 5; // proj_particle_shedded = 101; // proj_shed_chance = 75; begindefineprojectile 1; proj_graphic_sheet = 1; proj_missile_nimbus = 51; proj_missile_nimbus_num = 16; proj_missile_nimbus_range = 6; proj_particle_shedded = -1; begindefineprojectile 2; proj_graphic_sheet = 2; proj_glowing_nimbus = 6; proj_missile_nimbus = 52; proj_missile_nimbus_num = 12; proj_missile_nimbus_range = 3; begindefineprojectile 3; proj_graphic_sheet = 3; proj_glowing_nimbus = 5; proj_missile_nimbus = 55; begindefineprojectile 4; proj_graphic_sheet = 4; proj_glowing_nimbus = 0; proj_missile_nimbus = 56; proj_missile_nimbus_num = 16; proj_missile_nimbus_range = 6; begindefineprojectile 5; proj_graphic_sheet = 2; proj_graphic_coloradj = 2; proj_missile_nimbus = 57; begindefineprojectile 6; proj_graphic_sheet = 3; proj_graphic_coloradj = 4; proj_missile_nimbus = 58; begindefineprojectile 7; proj_graphic_sheet = 3; proj_graphic_coloradj = 1; proj_missile_nimbus = 62; begindefineprojectile 10; proj_graphic_template = 1; proj_graphic_sheet = 1; proj_graphic_coloradj = 0; proj_draw_type = 0; proj_graphic_type = 1; proj_flight_type = 1; proj_glowing_nimbus = -1; proj_missile_nimbus = -1; begindefineprojectile 11; proj_graphic_sheet = 2; begindefineprojectile 12; proj_glowing_nimbus = 0; begindefineprojectile 13; proj_glowing_nimbus = 6; begindefineprojectile 14; proj_glowing_nimbus = 0; proj_missile_nimbus = 58; begindefineprojectile 15; proj_graphic_template = 2; proj_graphic_sheet = 0; proj_graphic_coloradj = 0; proj_draw_type = 0; proj_graphic_type = 1; proj_flight_type = 1; proj_glowing_nimbus = -1; proj_missile_nimbus = -1; begindefineprojectile 16; proj_graphic_template = 2; proj_graphic_sheet = 1; proj_graphic_coloradj = 0; proj_draw_type = 0; proj_graphic_type = 1; proj_flight_type = 1; proj_glowing_nimbus = -1; proj_missile_nimbus = -1; // uni-directional, flat trajectory, black background projectiles begindefineprojectile 30; proj_graphic_template = 58; proj_graphic_sheet = 0; proj_graphic_coloradj = 0; proj_draw_type = 2; proj_graphic_type = 0; proj_flight_type = 0; proj_speed = 40; // proj_glowing_nimbus = 1; begindefineprojectile 31; proj_graphic_sheet = 1; begindefineprojectile 32; proj_graphic_sheet = 2; // proj_glowing_nimbus = 6; begindefineprojectile 33; proj_graphic_sheet = 3; // proj_glowing_nimbus = -1; begindefineprojectile 34; proj_graphic_sheet = 4; proj_speed = 20; // proj_glowing_nimbus = 0; begindefineprojectile 35; proj_graphic_sheet = 5; proj_speed = 40; // proj_glowing_nimbus = 5; begindefineprojectile 36; proj_graphic_sheet = 6; // proj_glowing_nimbus = 0; begindefineprojectile 37; proj_graphic_sheet = 7; begindefineprojectile 38; proj_graphic_sheet = 2; proj_graphic_coloradj = 4; begindefineprojectile 39; proj_graphic_sheet = 6; proj_graphic_coloradj = 4; begindefineprojectile 40; proj_graphic_sheet = 0; proj_graphic_coloradj = 1; proj_glowing_nimbus = 5; begindefineprojectile 41; proj_graphic_sheet = 1; proj_graphic_coloradj = 1; begindefineprojectile 42; proj_graphic_sheet = 7; proj_graphic_coloradj = 1; // proj_glowing_nimbus = 0; begindefineprojectile 43; proj_graphic_sheet = 8; proj_graphic_coloradj = 0; begindefineprojectile 44; proj_graphic_sheet = 9; proj_graphic_coloradj = 0; proj_glowing_nimbus = -1; begindefineprojectile 45; proj_graphic_coloradj = 4; begindefineprojectile 46; proj_graphic_coloradj = 1; // uni-directional, arcing trajectory, black background projectiles begindefineprojectile 50; import = 30; proj_flight_type = 2; begindefineprojectile 51; import = 31; proj_flight_type = 2; begindefineprojectile 52; import = 32; proj_flight_type = 2; begindefineprojectile 53; import = 33; proj_flight_type = 2; begindefineprojectile 54; import = 34; proj_flight_type = 2; begindefineprojectile 55; import = 35; proj_flight_type = 2; begindefineprojectile 56; import = 36; proj_flight_type = 2; begindefineprojectile 57; import = 37; proj_flight_type = 2; begindefineprojectile 58; import = 38; proj_flight_type = 2; begindefineprojectile 59; import = 39; proj_flight_type = 2; begindefineprojectile 60; import = 40; proj_flight_type = 2; begindefineprojectile 61; import = 41; proj_flight_type = 2; begindefineprojectile 62; import = 42; proj_flight_type = 2; begindefineprojectile 63; import = 43; proj_flight_type = 2; begindefineprojectile 64; import = 44; proj_flight_type = 2; begindefineprojectile 65; import = 45; proj_flight_type = 2; begindefineprojectile 66; import = 46; proj_flight_type = 2; // big poofy fireballs begindefineprojectile 70; proj_graphic_template = 59; proj_graphic_sheet = 0; proj_graphic_coloradj = 0; proj_draw_type = 2; proj_graphic_type = 0; proj_speed = 40; proj_flight_type = 0; proj_start_height = -20; proj_glowing_nimbus = 1; begindefineprojectile 71; proj_graphic_coloradj = 1; proj_glowing_nimbus = 5; begindefineprojectile 72; proj_graphic_coloradj = 4; proj_glowing_nimbus = 6; // smoke puffs begindefineprojectile 80; import = 30; proj_flight_type = 4; proj_speed = 1; begindefineprojectile 81; import = 31; proj_flight_type = 4; proj_speed = 1; begindefineprojectile 82; import = 32; proj_flight_type = 4; proj_speed = 1; begindefineprojectile 83; import = 33; proj_flight_type = 4; proj_speed = 1; begindefineprojectile 84; import = 34; proj_flight_type = 4; proj_speed = 1; begindefineprojectile 85; import = 35; proj_flight_type = 4; proj_speed = 1; begindefineprojectile 86; import = 36; proj_flight_type = 4; proj_speed = 1; begindefineprojectile 87; import = 37; proj_flight_type = 4; proj_speed = 1; // hovering particle begindefineprojectile 100; import = 43; proj_flight_type = 5; proj_glowing_nimbus = -1; begindefineprojectile 101; import = 44; proj_flight_type = 5; proj_glowing_nimbus = -1; begindefineprojectile 102; import = 45; proj_flight_type = 5; proj_glowing_nimbus = -1; begindefineprojectile 103; import = 46; proj_flight_type = 5; proj_glowing_nimbus = -1; begindefineprojectile 104; import = 37; proj_flight_type = 5; proj_glowing_nimbus = -1; begindefineprojectile 105; import = 35; proj_flight_type = 5; proj_glowing_nimbus = -1; begindefineprojectile 106; import = 43; proj_flight_type = 5; proj_glowing_nimbus = 0; // projectiles that shed others begindefineprojectile 110; import = 43; proj_particle_shedded = 100; proj_shed_chance = 10; proj_glowing_nimbus = -1; begindefineprojectile 111; import = 36; proj_particle_shedded = 105; proj_shed_chance = 10; proj_glowing_nimbus = -1; begindefineprojectile 112; import = 43; proj_particle_shedded = 104; proj_shed_chance = 10; proj_glowing_nimbus = 0; proj_speed = 50; // rain snow begindefineprojectile 130; import = 0; proj_graphic_template = 240; proj_graphic_sheet = 0; proj_graphic_coloradj = 0; proj_draw_type = 2; proj_graphic_type = 0; proj_flight_type = 3; proj_glowing_nimbus = -1; proj_missile_nimbus = -1; proj_speed = 8; proj_translucence = 50; begindefineprojectile 131; //snow proj_graphic_template = 241; proj_speed = 2; proj_translucence = 75; proj_rotation_speed = 1; begindefineprojectile 132; //blue sparkle proj_graphic_template = 242; proj_graphic_sheet = 1; proj_translucence = 30; proj_speed = 1; proj_rotation_speed = 0; begindefineprojectile 133; // rain fire proj_graphic_template = 242; proj_graphic_sheet = 0; proj_graphic_coloradj = 0; proj_translucence = 100; proj_speed = 4; proj_rotation_speed = 0; begindefineprojectile 134; // rain energy proj_graphic_sheet = 5; proj_graphic_coloradj = 1; proj_rotation_speed = 20; begindefineprojectile 135; // rain acid proj_graphic_sheet = 4; proj_graphic_coloradj = 0; proj_rotation_speed = 0; begindefineprojectile 136; // spinning fire stars proj_graphic_sheet = 5; proj_graphic_coloradj = 0; proj_rotation_speed = 20; begindefineprojectile 137; // white motes proj_graphic_sheet = 3; proj_graphic_coloradj = 0; proj_rotation_speed = 20; begindefineprojectile 138; // rain energy proj_graphic_sheet = 2; proj_graphic_coloradj = 0; proj_rotation_speed = 10; begindefineprojectile 139; // rain ice proj_graphic_sheet = 0; proj_graphic_coloradj = 1; proj_rotation_speed = 2; // projectiles that spiral out slowly begindefineprojectile 140; import = 30; proj_speed = 3; // slow rot speed proj_flight_type = 6; proj_glowing_nimbus = 0; begindefineprojectile 141; import = 31; proj_speed = 3; // slow rot speed proj_flight_type = 6; proj_glowing_nimbus = -1; begindefineprojectile 142; import = 32; proj_speed = 3; // slow rot speed proj_flight_type = 6; proj_glowing_nimbus = -1; begindefineprojectile 143; import = 33; proj_speed = 3; // slow rot speed proj_flight_type = 6; proj_glowing_nimbus = -1; begindefineprojectile 144; import = 34; proj_speed = 3; // slow rot speed proj_flight_type = 6; proj_glowing_nimbus = -1; proj_graphic_coloradj = 272; begindefineprojectile 145; import = 35; proj_speed = 3; // slow rot speed proj_flight_type = 6; proj_glowing_nimbus = -1; begindefineprojectile 146; import = 36; proj_speed = 3; // slow rot speed proj_flight_type = 6; proj_glowing_nimbus = -1; begindefineprojectile 147; import = 37; proj_speed = 3; // slow rot speed proj_flight_type = 6; proj_glowing_nimbus = -1; begindefineprojectile 148; import = 38; proj_speed = 3; // slow rot speed proj_flight_type = 6; proj_glowing_nimbus = -1; begindefineprojectile 149; import = 39; proj_speed = 3; // slow rot speed proj_flight_type = 6; proj_glowing_nimbus = -1; begindefineprojectile 150; import = 40; proj_speed = 3; // slow rot speed proj_flight_type = 6; proj_glowing_nimbus = -1; begindefineprojectile 151; import = 41; proj_speed = 3; // slow rot speed proj_flight_type = 6; proj_glowing_nimbus = -1; begindefineprojectile 152; import = 42; proj_speed = 3; // slow rot speed proj_flight_type = 6; proj_glowing_nimbus = -1; begindefineprojectile 153; import = 43; proj_speed = 3; // slow rot speed proj_flight_type = 6; proj_glowing_nimbus = 0; begindefineprojectile 154; // fire poof import = 30; proj_graphic_template = 242; proj_graphic_sheet = 0; proj_graphic_coloradj = 0; proj_speed = 3; // slow rot speed proj_flight_type = 6; proj_rotation_speed = 5; begindefineprojectile 155; // energy poof proj_graphic_sheet = 2; begindefineprojectile 156; // acid poof proj_graphic_sheet = 4; begindefineprojectile 157; // glowing mote proj_graphic_sheet = 1; proj_glowing_nimbus = 7; begindefineprojectile 158; // larger glowing mote proj_graphic_sheet = 3; begindefineprojectile 159; // red spinny star proj_graphic_sheet = 5; // projectiles that spiral out quickly begindefineprojectile 160; import = 30; proj_speed = 5; // fast rot speed proj_flight_type = 7; begindefineprojectile 161; import = 31; proj_speed = 5; // fast rot speed proj_flight_type = 7; begindefineprojectile 162; import = 32; proj_speed = 5; // fast rot speed proj_flight_type = 7; begindefineprojectile 163; import = 33; proj_speed = 5; // fast rot speed proj_flight_type = 7; begindefineprojectile 164; import = 34; proj_speed = 5; // fast rot speed proj_flight_type = 7; begindefineprojectile 165; import = 35; proj_speed = 5; // fast rot speed proj_flight_type = 7; begindefineprojectile 166; import = 36; proj_speed = 5; // fast rot speed proj_flight_type = 7; begindefineprojectile 167; import = 37; proj_speed = 5; // fast rot speed proj_flight_type = 7; begindefineprojectile 168; import = 38; proj_speed = 5; // fast rot speed proj_flight_type = 7; begindefineprojectile 169; import = 39; proj_speed = 5; // fast rot speed proj_flight_type = 7; begindefineprojectile 170; import = 40; proj_speed = 5; // fast rot speed proj_flight_type = 7; begindefineprojectile 171; import = 41; proj_speed = 5; // fast rot speed proj_flight_type = 7; begindefineprojectile 172; import = 42; proj_speed = 5; // fast rot speed proj_flight_type = 7; begindefineprojectile 173; import = 43; proj_speed = 5; // fast rot speed proj_flight_type = 7; begindefineprojectile 174; // fire poof import = 30; proj_graphic_template = 242; proj_graphic_sheet = 0; proj_graphic_coloradj = 0; proj_speed = 5; // fast rot speed proj_flight_type = 7; proj_rotation_speed = 5; begindefineprojectile 175; // energy poof proj_graphic_sheet = 2; begindefineprojectile 176; // acid poof proj_graphic_sheet = 4; begindefineprojectile 177; // glowing mote proj_graphic_sheet = 1; proj_glowing_nimbus = 7; begindefineprojectile 178; // larger glowing mote proj_graphic_sheet = 3; begindefineprojectile 179; // red spinny star proj_graphic_sheet = 5; begindefineprojectile 185; //one more sparkle import = 132; proj_graphic_template = 242; proj_graphic_sheet = 3; proj_translucence = 60; proj_graphic_coloradj = 2; proj_rotation_speed = 5; proj_speed = 1; gf5itemschars.txt: beginscenscript; // CREATURE TYPES begindefinecreature 9; // base creature // This slot stores the base unedited creature. // Used for importation. cr_size = 128; cr_default_script = "mobbasic"; cr_default_aggression = 12; cr_statistic 0 = 1; cr_statistic 1 = 1; cr_statistic 2 = 1; cr_statistic 3 = 1; begindefinecreature 0; cr_name = "Shaper"; cr_graphic_template = 110; cr_max_health = 20; cr_max_energy = 20; cr_max_essence = 10; cr_regen_rate = 12; cr_energy_regen_rate = 12; cr_base_level = 1; cr_sound_when_slain = 127; cr_default_courage = 100; cr_resistances 0 = 40; cr_resistances 1 = 50; cr_resistances 2 = 50; cr_resistances 6 = 50; cr_resistances 7 = 70; // These are all of the main character's combat abils. // Abilities used in town are handled in hardcode cr_abil_num 0 = 0; // punch //cr_abil_level 0 = 1; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_num 1 = 3; cr_abil_level 1 = 1; cr_abil_step_of_launch 1 = 8; cr_abil_anim_in_reverse 1 = 1; begindefinecreature 1; cr_base_level = 25; cr_graphic_coloradj = 17; cr_default_strategy = 1; cr_regen_rate = 25; cr_abil_num 1 = 5; cr_abil_level 1 = 0; begindefinecreature 2; import = 1; cr_name = "Shaper Rawal"; cr_base_level = 30; cr_sound_when_slain = 106; cr_graphic_coloradj = 1; cr_walk_speed = 0; cr_regen_rate = 25; cr_abil_num 0 = 85; cr_abil_level 0 = 15; cr_abil_num 1 = 31; cr_abil_num 2 = 62; cr_abil_level 2 = 1; cr_abil_step_of_launch 2 = 8; cr_abil_anim_in_reverse 2 = 1; begindefinecreature 3; import = 0; cr_name = "Guardian"; cr_graphic_template = 100; cr_max_health = 24; cr_max_energy = 20; cr_max_essence = 40; cr_regen_rate = 12; cr_energy_regen_rate = 12; cr_base_level = 1; cr_sound_when_slain = 127; cr_graphic_appearadj = -1; cr_bonus_aps = 0; cr_default_strategy = 0; cr_default_courage = 100; cr_resistances 0 = 60; cr_resistances 2 = 30; cr_resistances 6 = 30; cr_resistances 7 = 70; begindefinecreature 4; cr_base_level = 25; cr_graphic_template = 101; cr_regen_rate = 25; cr_abil_num 0 = 2; // sword attack cr_abil_num 1 = 54; begindefinecreature 5; cr_name = "Alwan"; cr_base_level = 40; cr_graphic_template = 67; cr_graphic_coloradj = 0; cr_regen_rate = 0; cr_multiple_facings = 0; cr_abil_num 0 = 93; cr_abil_level 0 = 20; cr_abil_num 1 = -1; begindefinecreature 6; import = 0; cr_name = "Agent"; cr_graphic_template = 120; cr_max_health = 20; cr_max_energy = 20; cr_max_essence = 10; cr_regen_rate = 12; cr_energy_regen_rate = 12; cr_base_level = 1; cr_sound_when_slain = 106; cr_default_courage = 100; cr_resistances 0 = 50; cr_resistances 1 = 60; cr_resistances 2 = 30; cr_resistances 6 = 30; cr_resistances 7 = 70; cr_abil_level 1 = 3; begindefinecreature 7; cr_base_level = 25; cr_graphic_coloradj = 256; cr_graphic_template = 121; cr_default_strategy = 1; cr_regen_rate = 25; cr_abil_num 0 = 2; cr_abil_level 0 = 1; cr_abil_num 1 = 4; begindefinecreature 8; cr_name = "Astoria"; cr_base_level = 30; cr_walk_speed = 0; cr_abil_num 0 = 85; cr_abil_level 0 = 15; cr_abil_num 1 = 40; cr_abil_num 2 = 62; cr_abil_level 2 = 1; cr_abil_step_of_launch 2 = 8; cr_abil_anim_in_reverse 2 = 1; //begindefinecreature 8; //cr_base_level = 34; //cr_name = "Greta"; //cr_graphic_coloradj = 512; //cr_abil_level 0 = 5; //cr_abil_num 1 = 5; // Begin Fyora begindefinecreature 10; // PC created fyora // imported for all fyora types import = 9; cr_name = "Fyora"; cr_graphic_template = 11; cr_max_health = 25; cr_max_energy = 20; cr_max_essence = 0; //cr_natural_armor = 4; cr_regen_rate = 2; cr_energy_regen_rate = 2; cr_base_level = 2; cr_creature_type = 1; cr_sound_when_slain = 111; cr_default_attitude = 1; cr_default_strategy = 1; cr_default_courage = 70; cr_resistances 2 = 30; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 2; cr_abil_step_of_launch 0 = 7; cr_abil_anim_in_reverse 0 = 1; cr_abil_casting_sound 0 = 12; cr_abil_num 1 = 16; cr_abil_level 1 = 4; cr_abil_step_of_launch 1 = 7; cr_abil_anim_in_reverse 1 = 1; cr_abil_time_per_step 1 = 1; cr_abil_casting_sound 1 = 115; begindefinecreature 11; // Basic friendly fyora cr_default_attitude = 2; cr_abil_level 0 = 0; cr_abil_level 1 = 2; begindefinecreature 12; // Basic hostile fyora cr_name = "Fyora"; cr_graphic_coloradj = 16; cr_default_attitude = 4; cr_max_health = 10; cr_base_level = 3; cr_graphic_coloradj = 512; cr_start_item 0 = 14; cr_start_item_chance 0 = 1; cr_start_item 1 = 420; cr_start_item_chance 1 = 1; //cr_abil_level 0 = 1; cr_abil_level 1 = 2; begindefinecreature 13; cr_name = "Enraged Fyora"; cr_default_attitude = 4; cr_max_health = 20; cr_base_level = 8; cr_graphic_coloradj = 1024; begindefinecreature 14; cr_name = "Warped Fyora"; cr_base_level = 15; cr_graphic_coloradj = 16; begindefinecreature 15; cr_name = "Charged Fyora"; cr_base_level = 20; cr_graphic_appearadj = 2; cr_start_item 0 = 137; cr_start_item_chance 0 = 1; begindefinecreature 17; // PC created cryoa import = 10; cr_name = "Cryoa"; cr_graphic_coloradj = 1; cr_base_level = 7; cr_max_energy = 400; cr_stain_when_slain = 5; cr_resistances 2 = 0; cr_resistances 6 = 30; cr_abil_num 1 = 17; cr_abil_level 1 = 0; begindefinecreature 18; // cryoa cr_name = "Cryoa"; cr_default_attitude = 4; cr_graphic_coloradj = 17; cr_base_level = 13; cr_start_item 0 = -1; cr_start_item_chance 0 = 1; cr_start_item 1 = 353; cr_start_item_chance 1 = 1; begindefinecreature 19; // cryoa cr_name = "Savage Cryoa"; cr_base_level = 20; cr_graphic_coloradj = 257; cr_abil_level 1 = 4; begindefinecreature 20; // pc created thahd // base for all thahd imports import = 9; cr_name = "Thahd"; cr_graphic_template = 13; cr_max_health = 60; cr_regen_rate = 2; cr_base_level = 4; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 90; cr_sound_when_slain = 183; cr_resistances 0 = 30; cr_abil_num 0 = 0; // punch attack cr_abil_level 0 = 3; cr_abil_step_of_launch 0 = 3; cr_abil_anim_in_reverse 0 = 1; begindefinecreature 21; // friendly thahd cr_default_attitude = 2; begindefinecreature 22; // hostile thahd cr_name = "Thahd"; cr_max_health = 10; cr_graphic_coloradj = 512; cr_default_attitude = 4; cr_base_level = 3; cr_start_item 0 = 220; cr_start_item_chance 0 = 1; cr_start_item 1 = 1; cr_start_item_chance 1 = 20; cr_start_item 2 = 7; cr_start_item_chance 2 = 2; begindefinecreature 23; // cr_name = "Brutal Thahd"; cr_base_level = 9; cr_graphic_coloradj = 256; cr_max_health = 50; cr_start_item 1 = 2; begindefinecreature 25; // import = 22; cr_name = "Charged Thahd"; cr_base_level = 20; cr_graphic_appearadj = 2; cr_nimbleness = 20; cr_regen_rate = 5; cr_resistances 1 = 50; cr_start_item 0 = 38; cr_start_item_chance 0 = 1; cr_start_item 1 = 4; begindefinecreature 26; // 3 funky thahds import = 22; cr_name = "Corrupted Thahd"; cr_base_level = 12; cr_graphic_coloradj = 1; cr_regen_rate = 1; cr_max_health = 0; cr_default_attitude = 1; cr_resistances 1 = 80; cr_resistances 4 = 80; cr_resistances 5 = 80; cr_abil_num 0 = 83; // punch attack begindefinecreature 27; // 3 funky thahds cr_name = "Unstable Thahd"; cr_default_attitude = 4; cr_effect_when_slain = 81; cr_abil_num 0 = 0; // punch attack begindefinecreature 28; cr_graphic_coloradj = 4; cr_effect_when_slain = 71; begindefinecreature 29; cr_graphic_coloradj = 18; cr_effect_when_slain = 91; begindefinecreature 30;// pc created Artila // base for all Artila imports import = 9; cr_name = "Artila"; cr_graphic_template = 12; cr_max_health = 10; cr_max_energy = 100; cr_regen_rate = 4; cr_energy_regen_rate = 4; cr_base_level = 4; cr_creature_type = 1; cr_default_attitude = 1; cr_default_strategy = 2; cr_default_courage = 70; cr_sound_when_slain = 153; cr_stain_when_slain = 4; cr_resistances 1 = 50; cr_resistances 5 = 50; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 2; cr_abil_step_of_launch 0 = 8; cr_abil_num 1 = 4; // Searer cr_abil_level 1 = 4; cr_abil_step_of_launch 1 = 8; cr_abil_casting_sound 1 = 122; begindefinecreature 31; // friendly Artila cr_default_attitude = 2; cr_abil_level 0 = 0; cr_abil_level 1 = 2; begindefinecreature 32; // hostile Artila cr_name = "Artila"; cr_default_attitude = 4; cr_max_health = 5; cr_base_level = 5; cr_graphic_coloradj = 256; cr_start_item 0 = 423; cr_start_item_chance 0 = 1; cr_abil_level 1 = 0; begindefinecreature 33; cr_name = "Plated Artila"; cr_base_level = 12; cr_max_health = 40; cr_graphic_coloradj = 16; cr_abil_num 1 = 8; // acid Searer begindefinecreature 34; cr_name = "Searing Artila"; cr_base_level = 18; cr_max_health = 10; cr_default_courage = 70; cr_regen_rate = 10; cr_energy_regen_rate = 12; cr_nimbleness = 20; cr_default_attitude = 4; cr_graphic_coloradj = 25; cr_abil_level 0 = 0; cr_abil_level 1 = 0; begindefinecreature 35; cr_name = "Charged Artila"; cr_base_level = 26; cr_graphic_coloradj = 16; cr_graphic_appearadj = 3; cr_resistances 1 = 100; begindefinecreature 36; cr_name = "Inferno Wyrm"; cr_base_level = 22; cr_graphic_coloradj = 18; cr_graphic_appearadj = 4; cr_resistances 2 = 100; cr_abil_num 1 = 164; cr_abil_level 1 = 0; cr_abil_casting_sound 1 = 178; begindefinecreature 40;// pc created Ornk // base for all Ornk imports import = 9; cr_name = "Ornk"; cr_graphic_template = 19; cr_max_health = 18; cr_regen_rate = 2; cr_walk_speed = 18; cr_base_level = 1; cr_creature_type = 1; cr_default_attitude = 3; cr_default_script = "ornk"; cr_start_item 0 = 245; cr_start_item_chance 0 = 75; cr_start_item 1 = 245; cr_start_item_chance 1 = 75; cr_start_item 2 = 245; cr_start_item_chance 2 = 75; cr_default_courage = 40; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 4; cr_abil_step_of_launch 0 = 3; cr_abil_anim_in_reverse 0 = 1; cr_abil_casting_sound 0 = 12; begindefinecreature 41; // friendly Ornk cr_graphic_coloradj = 8; cr_default_attitude = 2; begindefinecreature 42; // hostile Ornk //cr_name = "Ornk"; cr_graphic_coloradj = 16; cr_default_attitude = 4; cr_default_script = "mobbasic"; begindefinecreature 43; cr_name = "Oozebeast"; cr_graphic_coloradj = 18; cr_base_level = 25; cr_default_strategy = 1; cr_resistances 5 = 100; cr_abil_num 1 = 162; cr_abil_level 1 = 0; cr_abil_step_of_launch 1 = 3; // BEGIN PCS begindefinecreature 44; import = 9; cr_name = "Warrior"; cr_graphic_template = 145; cr_max_health = 28; cr_max_energy = 20; cr_max_essence = 10; cr_regen_rate = 2; cr_energy_regen_rate = 2; cr_base_level = 1; cr_sound_when_slain = 127; // These are all of the main character's combat abils. // Abilities used in town are handled in hardcode cr_abil_num 0 = 0; // punch //cr_abil_level 0 = 1; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_num 1 = 3; cr_abil_level 1 = 1; cr_abil_step_of_launch 1 = 8; cr_abil_anim_in_reverse 1 = 1; begindefinecreature 45; cr_name = "Infiltrator"; cr_graphic_template = 135; cr_max_health = 20; cr_max_energy = 28; cr_sound_when_slain = 106; begindefinecreature 46; cr_name = "Servile"; cr_graphic_template = 130; cr_max_health = 30; cr_max_energy = 16; cr_sound_when_slain = 127; begindefinecreature 47; cr_name = "Lifecrafter"; cr_graphic_template = 140; cr_max_health = 20; cr_max_energy = 28; begindefinecreature 48; cr_name = "Shock Trooper"; cr_graphic_template = 150; cr_max_health = 28; cr_max_energy = 20; cr_sound_when_slain = 106; begindefinecreature 49; cr_name = "Sorceress"; cr_graphic_template = 155; cr_max_health = 28; cr_max_energy = 20; cr_sound_when_slain = 106; cr_vert_adjust = 6; begindefinecreature 50; // base servile // base for all Servile imports import = 9; cr_name = "Servile"; cr_graphic_template = 14; cr_max_health = 25; cr_regen_rate = 2; cr_base_level = 3; cr_creature_type = 1; cr_default_attitude = 2; cr_resistances 0 = 15; cr_start_item 0 = 1; cr_start_item_chance 0 = 40; cr_start_item 1 = 25; cr_start_item_chance 1 = 10; cr_start_item 2 = 10; cr_start_item_chance 2 = 10; cr_start_item 3 = 62; cr_start_item_chance 3 = 10; cr_start_item 4 = 220; cr_start_item_chance 4 = 5; cr_start_item 5 = 360; cr_start_item_chance 5 = 5; cr_abil_num 0 = 0; // punch attack cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; begindefinecreature 51; // servile cr_graphic_coloradj = 2; begindefinecreature 52; // servile cr_graphic_template = 130; cr_graphic_coloradj = 0; begindefinecreature 53; // Guard servile cr_name = "Guard Servile"; cr_base_level = 20; cr_graphic_coloradj = 0; cr_default_script = "mobguard"; cr_graphic_template = 72; cr_resistances 0 = 30; cr_start_item 0 = 2; cr_start_item 3 = 63; cr_start_item 4 = 230; cr_start_item 5 = 361; cr_abil_num 0 = 2; // sword attack cr_abil_level 0 = 5; cr_abil_num 1 = 20; // javelin cr_abil_level 1 = 4; cr_abil_step_of_launch 1 = 7; cr_abil_anim_in_reverse 1 = 1; cr_abil_time_per_step 1 = 1; begindefinecreature 54; // rogue servile cr_name = "Servile"; cr_default_attitude = 4; cr_base_level = 5; cr_graphic_coloradj = 256; cr_default_script = "mobbasic"; cr_start_item 0 = 2; cr_start_item_chance 0 = 20; cr_start_item 4 = 220; cr_start_item 5 = 181; begindefinecreature 55; // warrior servile cr_name = "Warrior Servile"; cr_graphic_coloradj = 16; cr_default_attitude = 2; cr_base_level = 10; cr_start_item 0 = 2; cr_start_item 1 = 11; cr_start_item 2 = 37; cr_start_item 3 = 64; cr_start_item 4 = 224; cr_start_item 5 = 361; cr_abil_level 0 = 1; cr_abil_level 1 = 1; begindefinecreature 56; cr_name = "Servile Defender"; cr_base_level = 20; cr_graphic_template = 131; cr_graphic_coloradj = 16; cr_start_item 0 = 3; cr_start_item 2 = 38; cr_start_item 4 = 230; begindefinecreature 57; cr_name = "War-Bred Servile"; cr_base_level = 24; cr_graphic_template = 132; cr_abil_level 0 = 2; cr_abil_num 1 = 54; // thorns cr_abil_level 1 = 2; begindefinecreature 58; import = 52; cr_name = "Servile Icecaster"; cr_base_level = 18; cr_default_strategy = 2; cr_max_health = 60; cr_graphic_coloradj = 20; cr_resistances 1 = 50; cr_resistances 2 = 50; cr_resistances 6 = 50; cr_start_item 0 = 220; cr_start_item_chance 0 = 10; cr_start_item 1 = 221; cr_start_item_chance 1 = 10; cr_start_item 2 = 222; cr_start_item_chance 2 = 10; cr_start_item 3 = 223; cr_start_item_chance 3 = 10; cr_start_item 4 = 224; cr_start_item_chance 4 = 10; cr_start_item 5 = 225; cr_start_item_chance 5 = 10; cr_abil_num 1 = 17; cr_abil_step_of_launch 1 = 7; cr_abil_anim_in_reverse 1 = 1; cr_abil_time_per_step 1 = 1; begindefinecreature 59; cr_name = "Servile Mindcaster"; cr_graphic_coloradj = 18; cr_abil_num 0 = 84; cr_abil_num 1 = 4; cr_abil_num 2 = 13; cr_abil_step_of_launch 2 = 7; cr_abil_anim_in_reverse 2 = 1; cr_abil_time_per_step 2 = 1; begindefinecreature 60; cr_name = "Servile Cultist"; cr_graphic_template = 132; cr_graphic_coloradj = 256; cr_base_level = 21; cr_abil_num 1 = 5; cr_abil_num 2 = -1; begindefinecreature 61; import = 56; cr_name = "Unused Ser Vat Tech"; cr_base_level = 28; cr_graphic_coloradj = 656; cr_resistances 2 = 90; cr_resistances 4 = 90; cr_resistances 5 = 90; cr_resistances 6 = 90; cr_abil_num 0 = 82; cr_abil_num 1 = -1; begindefinecreature 62; import = 56; cr_name = "Unused Ser Power Tech"; cr_base_level = 28; cr_graphic_coloradj = 400; cr_resistances 1 = 90; cr_resistances 2 = 90; cr_abil_num 0 = 84; begindefinecreature 63; import = 54; cr_name = "Baton Servile"; cr_base_level = 5; cr_default_strategy = 2; cr_graphic_template = 132; cr_graphic_coloradj = 512; cr_abil_num 1 = 50; cr_abil_level 1 = 0; begindefinecreature 64; cr_base_level = 8; cr_graphic_coloradj = 256; begindefinecreature 65; // warrior servile import = 54; cr_name = "Mehken"; cr_graphic_coloradj = 16; cr_default_attitude = 2; cr_base_level = 4; cr_start_item 0 = 2; cr_start_item 1 = 11; cr_start_item 2 = 37; cr_start_item 3 = 64; cr_start_item 4 = 224; cr_start_item 5 = 361; cr_abil_level 0 = 3; cr_abil_num 1 = -1; begindefinecreature 66; import = 54; cr_name = "Presence-Servile"; cr_default_strategy = 2; cr_abil_num 1 = 35; cr_abil_level 1 = 1; begindefinecreature 67;// // base for all podling imports import = 9; cr_name = "Podling"; cr_graphic_template = 98; cr_max_health = 10; cr_max_energy = 100; cr_regen_rate = 4; cr_energy_regen_rate = 4; cr_base_level = 5; cr_creature_type = 1; cr_default_attitude = 4; cr_default_strategy = 2; cr_sound_when_slain = 244; cr_stain_when_slain = 4; cr_resistances 2 = 50; cr_abil_num 0 = 86; // bite attack cr_abil_level 0 = 2; cr_abil_step_of_launch 0 = 8; cr_abil_num 1 = 36; // weakening rain cr_abil_level 1 = 1; cr_abil_step_of_launch 1 = 6; begindefinecreature 68; cr_name = "Armored Podling"; cr_base_level = 15; cr_graphic_coloradj = 1; cr_abil_num 1 = 35; // curse rain begindefinecreature 69; cr_name = "Assault Podling"; cr_base_level = 25; cr_graphic_coloradj = 2; cr_abil_num 1 = 37; // slow rain begindefinecreature 70; // pc created Roamer // base for all Roamer imports import = 9; cr_name = "Roamer"; cr_graphic_template = 17; cr_max_health = 25; cr_max_energy = 250; cr_regen_rate = 2; cr_base_level = 10; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 90; cr_sound_when_slain = 130; cr_resistances 0 = 20; cr_resistances 5 = 50; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 2; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_casting_sound 0 = 102; cr_abil_num 1 = 4; // spit cr_abil_level 1 = 2; cr_abil_step_of_launch 1 = 7; cr_abil_anim_in_reverse 1 = 1; cr_abil_time_per_step 1 = 1; cr_abil_casting_sound 1 = 182; begindefinecreature 71; // friendly Roamer cr_default_attitude = 2; begindefinecreature 72; // hostile Roamer cr_name = "Roamer"; cr_base_level = 8; cr_graphic_coloradj = 256; cr_default_attitude = 4; cr_start_item 0 = 426; cr_start_item_chance 0 = 1; cr_statistic 0 = 1; cr_abil_num 1 = -1; begindefinecreature 73; // hostile Roamer cr_name = "Vicious Roamer"; cr_base_level = 12; cr_graphic_coloradj = 512; cr_abil_num 1 = 4; // spit begindefinecreature 74; // hostile Roamer cr_name = "Unstable Roamer"; cr_base_level = 4; cr_max_health = 2; cr_effect_when_slain = 51; cr_graphic_coloradj = 2; cr_start_item 0 = -1; cr_abil_num 1 = -1; begindefinecreature 75; import = 72; cr_name = "Guardian Roamer"; cr_graphic_coloradj = 17; cr_base_level = 20; cr_regen_rate = 10; cr_abil_num 0 = 81; // venemous bite attack begindefinecreature 76; // pc created unstable Roamer cr_name = "Pyroroamer"; cr_graphic_coloradj = 128; cr_default_attitude = 1; cr_base_level = 15; cr_bonus_aps = 4; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 10; cr_abil_step_of_launch 0 = 7; cr_abil_anim_in_reverse 0 = 1; cr_abil_casting_sound 0 = 12; cr_abil_num 1 = 18; // icy spray cr_abil_level 1 = 1; cr_abil_step_of_launch 1 = 7; cr_abil_anim_in_reverse 1 = 1; cr_abil_time_per_step 1 = 1; cr_abil_casting_sound 1 = 191; begindefinecreature 77; import = 72; cr_name = "Icebreath Roamer"; cr_graphic_coloradj = 1; cr_base_level = 13; cr_regen_rate = 10; cr_stain_when_slain = 5; cr_abil_num 1 = 17; // ice breath begindefinecreature 80; import = 9; cr_name = "Slimy Worm"; cr_graphic_template = 93; cr_max_health = 1; cr_regen_rate = 2; cr_base_level = 1; cr_creature_type = 0; cr_default_attitude = 4; cr_default_courage = 70; cr_sound_when_slain = 202; cr_start_item 0 = 8; cr_start_item_chance 0 = 3; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 1; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 0; cr_abil_casting_sound 0 = 203; begindefinecreature 81; cr_name = "Fiery Worm"; cr_base_level = 2; cr_graphic_coloradj = 2; cr_default_strategy = 2; cr_abil_num 1 = 3; // firebolt cr_abil_level 1 = 1; cr_abil_step_of_launch 1 = 7; cr_abil_anim_in_reverse 1 = 0; cr_abil_casting_sound 1 = 157; begindefinecreature 82; cr_name = "Venomous Worm"; cr_base_level = 3; cr_graphic_coloradj = 1024; cr_abil_num 0 = 81; cr_abil_level 0 = 1; cr_default_strategy = 0; cr_abil_num 1 = -1; begindefinecreature 83; cr_name = "Spawned Worm"; cr_base_level = 12; cr_graphic_coloradj = 18; cr_abil_num 0 = 1; cr_abil_level 0 = 5; begindefinecreature 84; import = 80; cr_name = "Oozing Worm"; cr_base_level = 17; cr_abil_num 0 = 81; cr_graphic_coloradj = 4; cr_resistances 4 = 100; cr_resistances 5 = 100; begindefinecreature 85; import = 9; cr_name = "Toothy Crawler"; cr_graphic_template = 94; cr_max_health = 5; cr_regen_rate = 2; cr_base_level = 2; cr_creature_type = 0; cr_default_attitude = 4; cr_default_courage = 70; cr_sound_when_slain = 202; cr_start_item 0 = 8; cr_start_item_chance 0 = 3; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 0; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_casting_sound 0 = 203; begindefinecreature 86; cr_name = "Spiny Crawler"; cr_base_level = 3; cr_graphic_coloradj = 4; cr_abil_num 1 = 50; // spine cr_abil_step_of_launch 1 = 7; cr_abil_anim_in_reverse 1 = 1; cr_abil_casting_sound 1 = 204; begindefinecreature 87; cr_name = "Icy Crawler"; cr_base_level = 7; cr_graphic_coloradj = 2; cr_stain_when_slain = 5; cr_abil_num 1 = 17; // ice begindefinecreature 88; cr_name = "Spawned Crawler"; cr_base_level = 13; cr_graphic_coloradj = 1028; cr_stain_when_slain = 1; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 3; cr_abil_num 1 = -1; begindefinecreature 89; import = 85; cr_name = "Oozing Crawler"; cr_base_level = 19; cr_graphic_coloradj = 1024; cr_stain_when_slain = 1; cr_abil_num 0 = 81; cr_abil_level 0 = 5; cr_resistances 4 = 90; cr_resistances 5 = 90; begindefinecreature 90;// pc created Vlish // base for all Vlish imports import = 9; cr_name = "Vlish"; cr_graphic_template = 18; cr_graphic_coloradj = 128; cr_max_health = 25; cr_max_energy = 100; cr_max_essence = 0; cr_regen_rate = 2; cr_energy_regen_rate = 6; cr_base_level = 32; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 70; cr_sound_when_slain = 108; cr_stain_when_slain = 4; cr_bonus_aps = 4; cr_resistances 0 = 60; cr_resistances 1 = 60; cr_resistances 4 = 60; cr_abil_num 0 = 80; // sting attack cr_abil_level 0 = 4; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_num 1 = 240; // bolt attack cr_abil_level 1 = 10; cr_abil_step_of_launch 1 = 8; cr_abil_anim_in_reverse 1 = 1; begindefinecreature 91; // friendly Vlish cr_default_attitude = 2; cr_abil_level 0 = 2; cr_abil_level 1 = 1; begindefinecreature 92; // hostile Vlish cr_name = "Submission Vlish"; cr_default_attitude = 4; cr_max_health = 1; cr_base_level = 12; cr_default_strategy = 1; cr_graphic_coloradj = 256; cr_start_item 0 = 428; cr_start_item_chance 0 = 1; cr_abil_level 0 = 1; cr_abil_level 1 = 0; begindefinecreature 93; // vlish 2 cr_name = "Pacification Vlish"; cr_graphic_coloradj = 512; cr_abil_num 1 = 10; // stun begindefinecreature 94; // vlish 3 cr_name = "Terror Vlish"; cr_graphic_coloradj = 1024; cr_abil_num 1 = 60; // terror cr_abil_num 2 = 13; // terror attack cr_abil_level 2 = 1; cr_abil_step_of_launch 2 = 8; cr_abil_anim_in_reverse 2 = 1; begindefinecreature 95; // hostile Vlish // imported for other chartming vlishes cr_name = "Mindstealer Vlish"; cr_base_level = 15; cr_default_attitude = 4; cr_max_health = 80; cr_default_courage = 100; cr_default_strategy = 3; cr_regen_rate = 5; cr_graphic_coloradj = 20; cr_statistic 2 = 8; cr_abil_num 2 = 62; // charm attack cr_abil_level 2 = 10; cr_abil_step_of_launch 2 = 8; cr_abil_anim_in_reverse 2 = 1; begindefinecreature 96; // unstable vlish import = 91; cr_name = "Charged Vlish"; cr_base_level = 12; cr_max_health = 0; cr_default_courage = 70; cr_graphic_appearadj = 2; cr_graphic_coloradj = 0; cr_stain_when_slain = -1; cr_regen_rate = 5; cr_default_strategy = 2; cr_resistances 6 = 100; cr_abil_num 1 = 64; cr_abil_level 1 = 3; begindefinecreature 97; import = 92; cr_name = "Spectral Vlish"; cr_base_level = 15; cr_graphic_appearadj = 1; cr_graphic_coloradj = 20; cr_abil_num 1 = 64; // slow attack begindefinecreature 98; import = 92; cr_name = "Swarmkeeper Vlish"; cr_base_level = 3; cr_max_health = 500; cr_walk_speed = 0; cr_abil_num 0 = 86; // sting attack cr_abil_level 0 = 0; cr_abil_num 1 = 65; // curse attack cr_abil_level 1 = 0; begindefinecreature 100;// pc created clawbug // base for all clawbug imports import = 9; cr_name = "Clawbug"; cr_graphic_template = 16; cr_max_health = 60; cr_max_energy = 0; cr_max_essence = 0; cr_regen_rate = 4; cr_base_level = 10; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 90; cr_sound_when_slain = 148; cr_resistances 0 = 40; cr_resistances 4 = 100; cr_abil_num 0 = 80; // sting attack cr_abil_level 0 = 4; cr_abil_step_of_launch 0 = 5; cr_abil_anim_in_reverse 0 = 1; cr_abil_casting_sound 0 = 184; begindefinecreature 101; // friendly clawbug cr_default_attitude = 2; begindefinecreature 102; // hostile clawbug cr_name = "Clawbug"; cr_max_health = 35; cr_default_attitude = 4; cr_base_level = 10; cr_graphic_coloradj = 256; cr_abil_num 0 = 0; // basic sting attack cr_abil_level 0 = 1; cr_start_item 0 = 134; cr_start_item_chance 0 = 1; begindefinecreature 103; cr_name = "Plated Clawbug"; cr_base_level = 16; //cr_natural_armor = 8; cr_max_health = 10; cr_bonus_aps = 2; cr_graphic_coloradj = 16; cr_abil_level 0 = 0; begindefinecreature 104; cr_name = "Stinging Clawbug"; cr_base_level = 24; cr_bonus_aps = 5; cr_graphic_coloradj = 17; cr_abil_num 0 = 80; // sting attack begindefinecreature 105; cr_name = "Redshell Clawbug"; cr_base_level = 20; cr_max_health = 90; cr_bonus_aps = 2; cr_graphic_coloradj = 272; cr_resistances 2 = 70; cr_resistances 4 = 100; cr_resistances 5 = 100; cr_abil_num 0 = 83; begindefinecreature 106; // pc made plated clawbug import = 103; cr_max_health = 80; cr_abil_level 0 = 6; begindefinecreature 107; import = 9; cr_name = "Modified Beetle"; cr_graphic_template = 15; cr_max_health = 1; cr_regen_rate = 2; cr_base_level = 1; cr_default_attitude = 4; cr_default_courage = 70; cr_sound_when_slain = 202; cr_creature_type = 1; cr_start_item 0 = 8; cr_start_item_chance 0 = 3; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 0; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_casting_sound 0 = 203; begindefinecreature 108; cr_name = "Scavenger Beetle"; cr_base_level = 2; cr_graphic_coloradj = 4; begindefinecreature 109; cr_name = "Shredbug"; cr_base_level = 24; cr_graphic_coloradj = 64; cr_bonus_aps = 4; cr_max_health = 100; cr_resistances 1 = 50; cr_resistances 2 = 50; cr_resistances 6 = 50; cr_resistances 7 = 75; cr_start_item 0 = 9; cr_start_item_chance 0 = 5; cr_abil_level 0 = 8; begindefinecreature 110;// spawner // base for all spawner imports import = 9; cr_name = "Spawner"; cr_graphic_template = 70; cr_max_health = 100; cr_max_energy = 0; cr_max_essence = 0; cr_regen_rate = 4; cr_walk_speed = 0; cr_base_level = 8; cr_creature_type = 3; cr_default_attitude = 4; cr_multiple_facings = 0; cr_default_script = "mobspawner"; cr_sound_when_slain = 148; cr_resistances 0 = 25; cr_resistances 2 = 25; cr_resistances 6 = 25; cr_start_item 0 = 4; cr_start_item_chance 0 = 75; cr_start_item 1 = 6; cr_start_item_chance 1 = 75; cr_start_item 2 = 7; cr_start_item_chance 2 = 75; cr_default_courage = 100; begindefinecreature 111; cr_base_level = 16; //cr_natural_armor = 10; cr_graphic_coloradj = 2; cr_regen_rate = 6; begindefinecreature 112; cr_base_level = 26; //cr_natural_armor = 15; cr_regen_rate = 20; cr_graphic_coloradj = 3; cr_graphic_appearadj = 2; begindefinecreature 115;// Servant Mind import = 9; cr_name = "Servant Mind"; cr_graphic_template = 91; cr_max_health = 200; cr_regen_rate = 4; cr_walk_speed = 0; cr_base_level = 25; cr_creature_type = 3; cr_multiple_facings = 0; cr_sound_when_slain = 148; cr_default_script = "mobservmind"; cr_resistances 0 = 50; cr_resistances 1 = 25; cr_resistances 4 = 80; cr_resistances 7 = 80; cr_abil_num 0 = 85; cr_abil_level 0 = 5; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_num 1 = 5; // orbs attack cr_abil_level 1 = 2; cr_abil_step_of_launch 1 = 3; cr_abil_anim_in_reverse 1 = 1; begindefinecreature 116; // presence Mind cr_base_level = 4; cr_abil_num 0 = 82; cr_abil_level 0 = 3; cr_abil_num 1 = 35; // cr_abil_level 1 = 0; begindefinecreature 118; cr_name = "Warped Creator"; cr_base_level = 22; cr_max_health = 800; cr_graphic_template = 92; cr_abil_num 0 = 84; cr_abil_level 0 = 0; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_num 1 = 30; cr_abil_level 1 = 10; cr_abil_step_of_launch 1 = 8; cr_abil_anim_in_reverse 1 = 1; cr_resistances 7 = 25; begindefinecreature 119; import = 45; cr_name = "Shaper Shadow"; cr_base_level = 1; cr_max_health = 1; cr_graphic_appearadj = 1; cr_abil_num 0 = -1; cr_abil_num 1 = -1; begindefinecreature 120;// Turret // base for all Turret imports import = 9; cr_name = "Turret"; cr_graphic_template = 71; cr_max_health = 25; cr_max_energy = 0; cr_max_essence = 0; cr_regen_rate = 5; cr_walk_speed = 0; cr_base_level = 5; cr_creature_type = 3; cr_default_attitude = 4; cr_default_script = "mobturret"; cr_default_courage = 100; cr_sound_when_slain = 149; cr_stain_when_slain = 6; cr_resistances 0 = 25; cr_resistances 7 = 50; cr_start_item 0 = 110; cr_start_item_chance 0 = 30; cr_start_item 1 = 110; cr_start_item_chance 1 = 30; cr_abil_num 0 = 50; // thorn attack cr_abil_level 0 = 0; cr_abil_step_of_launch 0 = 3; cr_abil_anim_in_reverse 0 = 1; begindefinecreature 121; cr_name = "Venom Turret"; cr_base_level = 8; cr_graphic_coloradj = 16; cr_start_item 0 = 111; cr_start_item 1 = 111; cr_resistances 4 = 100; cr_abil_num 0 = 52; begindefinecreature 122; cr_name = "Burning Turret"; cr_base_level = 12; cr_graphic_coloradj = 1; cr_resistances 4 = 0; cr_resistances 5 = 100; cr_start_item 0 = 112; cr_start_item 1 = 112; cr_start_item_chance 0 = 10; cr_abil_num 0 = 54; begindefinecreature 123; cr_name = "Submission Turret"; cr_base_level = 18; cr_graphic_coloradj = 17; cr_resistances 1 = 40; cr_resistances 5 = 50; cr_start_item 0 = 113; cr_start_item_chance 0 = 10; cr_start_item 1 = 113; cr_start_item_chance 1 = 25; cr_abil_num 0 = 56; begindefinecreature 124; cr_name = "Reaper Turret"; cr_base_level = 26; cr_graphic_coloradj = 0; cr_graphic_appearadj = 4; cr_start_item 0 = 114; cr_start_item_chance 0 = 10; cr_start_item 1 = 114; cr_start_item_chance 1 = 10; cr_resistances 1 = 0; cr_resistances 5 = 0; cr_abil_num 0 = 58; cr_abil_level 0 = 0; cr_abil_casting_sound 0 = 129; begindefinecreature 125; // exploding plants import = 120; cr_name = "Flaming Shrub"; cr_graphic_coloradj = 2; cr_base_level = 22; cr_max_health = 120; cr_graphic_template = 90; cr_multiple_facings = 0; cr_stain_when_slain = 6; cr_resistances 2 = 100; cr_abil_num 0 = -1; cr_abil_num 1 = 164; cr_abil_level 1 = 6; begindefinecreature 126; cr_name = "Spraying Shrub"; cr_graphic_coloradj = 4; cr_max_health = 120; cr_graphic_template = 90; cr_multiple_facings = 0; cr_resistances 2 = 0; cr_resistances 6 = 100; cr_abil_num 1 = 162; begindefinecreature 127; cr_name = "Swamp Shrub"; cr_base_level = 10; cr_max_health = 40; cr_abil_num 1 = 161; cr_abil_level 1 = 1; begindefinecreature 129; import = 9; cr_name = "Scout"; cr_graphic_template = 78; cr_max_health = 20; cr_regen_rate = 4; cr_base_level = 7; cr_creature_type = 2; cr_default_attitude = 2; cr_default_courage = 75; cr_statistic 6 = 2; cr_statistic 7 = 2; cr_resistances 0 = 40; cr_resistances 1 = 25; cr_resistances 2 = 25; cr_resistances 6 = 25; cr_start_item 0 = 2; cr_start_item_chance 0 = 75; cr_start_item 1 = 65; cr_start_item_chance 1 = 20; cr_start_item 2 = 127; cr_start_item_chance 2 = 20; cr_start_item 3 = 110; cr_start_item_chance 3 = 20; cr_start_item 4 = 346; cr_start_item_chance 4 = 20; cr_start_item 5 = 220; cr_start_item_chance 5 = 20; cr_abil_num 0 = 2; cr_abil_level 0 = 5; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; begindefinecreature 130; cr_name = "Fighter"; cr_base_level = 14; cr_graphic_coloradj = 4; begindefinecreature 131;// warrior (has thorns) cr_name = "Warrior"; cr_base_level = 22; cr_regen_rate = 6; //cr_natural_armor = 15; cr_max_health = 50; cr_graphic_coloradj = 1; cr_default_strategy = 0; cr_statistic 6 = 5; cr_statistic 7 = 3; cr_abil_level 0 = 6; cr_abil_num 1 = 50; // thorns cr_abil_level 1 = 4; cr_abil_step_of_launch 1 = 8; cr_abil_anim_in_reverse 1 = 1; cr_start_item 0 = 3; cr_start_item_chance 0 = 75; cr_start_item 1 = 66; cr_start_item 2 = 128; cr_start_item 3 = 111; cr_start_item 4 = 347; cr_start_item 5 = 224; begindefinecreature 132; cr_name = "Elite Warrior"; cr_max_health = 100; cr_base_level = 28; cr_graphic_template = 146; cr_graphic_coloradj = 528; cr_abil_num 1 = -1; cr_abil_level 0 = 8; cr_start_item 3 = 112; cr_start_item 5 = 226; begindefinecreature 133; cr_name = "Blademaster"; cr_max_health = 200; cr_base_level = 32; cr_default_strategy = 0; cr_graphic_template = 146; cr_graphic_coloradj = 272; cr_abil_num 1 = -1; begindefinecreature 134; cr_name = "Guard"; cr_base_level = 25; cr_default_script = "mobguard"; cr_default_strategy = 1; cr_graphic_template = 78; cr_graphic_coloradj = 258; cr_abil_num 0 = 2; // sword attack //cr_abil_level 0 = 1; cr_abil_num 1 = 54; // baton cr_abil_level 1 = 4; cr_abil_step_of_launch 1 = 7; cr_abil_anim_in_reverse 1 = 1; cr_abil_time_per_step 1 = 1; begindefinecreature 135; import = 131; cr_name = "Scout"; cr_graphic_template = 137; cr_graphic_coloradj = 34; cr_base_level = 8; cr_default_strategy = 2; cr_abil_num 1 = 50; // thorns cr_abil_level 1 = 1; begindefinecreature 136; cr_name = "Thornflinger"; cr_base_level = 20; cr_graphic_template = 147; cr_graphic_coloradj = 2; cr_abil_num 1 = 52; // thorns cr_abil_level 1 = 4; begindefinecreature 137; cr_name = "Bennhold"; cr_base_level = 32; cr_graphic_template = 142; cr_graphic_coloradj = 16; cr_bonus_aps = 5; cr_regen_rate = 30; cr_abil_num 1 = 54; // thorns cr_abil_level 1 = 10; begindefinecreature 139;// Specter import = 9; cr_name = "Shade"; cr_graphic_template = 76; cr_max_health = 0; cr_regen_rate = 8; cr_base_level = 8; cr_creature_type = 4; cr_default_attitude = 4; cr_default_courage = 100; cr_graphic_appearadj = 1; cr_nimbleness = 10; cr_sound_when_slain = 168; cr_stain_when_slain = 3; cr_vert_adjust = -6; cr_statistic 2 = 4; cr_resistances 0 = 30; cr_resistances 4 = 100; cr_resistances 5 = 100; cr_resistances 6 = 100; cr_resistances 7 = 80; cr_start_item 0 = 181; cr_start_item_chance 0 = 2; cr_start_item 1 = 182; cr_start_item_chance 1 = 2; cr_start_item 2 = 360; cr_start_item_chance 2 = 2; cr_start_item 3 = 361; cr_start_item_chance 3 = 2; cr_abil_num 0 = 0; cr_abil_level 0 = 1; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; begindefinecreature 140;// Specter cr_name = "Specter"; cr_base_level = 12; cr_abil_num 0 = 82; cr_abil_level 0 = 4; begindefinecreature 141;// Specter cr_name = "Specter Sage"; cr_graphic_coloradj = 16; cr_nimbleness = 25; cr_default_strategy = 3; cr_base_level = 16; cr_abil_num 1 = 64; // slow ray cr_abil_level 1 = 1; cr_abil_step_of_launch 1 = 8; cr_abil_anim_in_reverse 1 = 1; cr_abil_num 2 = 62; // charm attack cr_abil_level 2 = 1; cr_abil_step_of_launch 2 = 8; cr_abil_anim_in_reverse 2 = 1; begindefinecreature 142; import = 9; cr_name = "Warrior Specter"; cr_graphic_template = 101; cr_base_level = 20; cr_nimbleness = 10; cr_default_strategy = 0; cr_graphic_coloradj = 256; cr_graphic_appearadj = 1; cr_default_attitude = 4; cr_sound_when_slain = 168; cr_stain_when_slain = 3; cr_abil_num 0 = 2; cr_abil_level 0 = 0; begindefinecreature 143; cr_name = "Icy Specter"; cr_graphic_template = 76; cr_base_level = 25; cr_graphic_coloradj = 1024; cr_abil_num 0 = 84; cr_abil_num 1 = 17; // ice begindefinecreature 144; cr_name = "Infernal Specter"; cr_graphic_template = 112; cr_regen_rate = 30; cr_graphic_coloradj = 272; cr_abil_num 0 = 85; cr_abil_num 1 = 7; begindefinecreature 145; import = 141; cr_name = "Ghost"; cr_base_level = 20; cr_graphic_template = 81; cr_abil_num 2 = 13; begindefinecreature 146; cr_graphic_template = 82; cr_abil_num 2 = 15; begindefinecreature 147; cr_graphic_template = 83; cr_abil_num 1 = 64; cr_abil_num 2 = -1; begindefinecreature 148; cr_graphic_template = 84; cr_abil_num 1 = 160; cr_abil_num 2 = -1; begindefinecreature 149; cr_name = "Shaper Shade"; cr_graphic_template = 112; cr_abil_num 1 = 82; cr_abil_num 2 = 196; begindefinecreature 150; // Battle Alpha // base for all Battle Alpha imports import = 9; cr_name = "Battle Alpha"; cr_graphic_template = 73; cr_max_health = 100; cr_regen_rate = 5; cr_base_level = 20; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 80; cr_sound_when_slain = 183; cr_statistic 0 = 2; cr_resistances 0 = 40; cr_resistances 2 = 20; cr_resistances 6 = 20; cr_abil_num 0 = 0; // punch attack cr_abil_level 0 = 7; cr_abil_step_of_launch 0 = 3; cr_abil_anim_in_reverse 0 = 1; begindefinecreature 151; // friendly cr_default_attitude = 2; begindefinecreature 152; // hostile cr_name = "Battle Alpha"; cr_base_level = 17; cr_default_attitude = 4; cr_max_health = 80; cr_graphic_coloradj = 256; cr_start_item 0 = 3; cr_start_item_chance 0 = 20; cr_start_item 1 = 220; cr_start_item_chance 1 = 7; cr_start_item 2 = 8; cr_start_item_chance 2 = 10; cr_start_item 3 = 8; cr_start_item_chance 3 = 10; cr_abil_level 0 = 5; begindefinecreature 153; cr_name = "Servant Golem"; cr_graphic_coloradj = 128; begindefinecreature 157; // hostile import = 150; cr_name = "Battle Beta"; cr_graphic_coloradj = 1; cr_base_level = 26; cr_regen_rate = 8; begindefinecreature 158; // hostile cr_name = "Battle Beta"; cr_default_attitude = 4; cr_graphic_coloradj = 17; cr_start_item 0 = 3; cr_start_item_chance 0 = 20; cr_start_item 1 = 65; cr_start_item_chance 1 = 7; cr_start_item 2 = 9; cr_start_item_chance 2 = 10; cr_start_item 3 = 9; cr_start_item_chance 3 = 10; begindefinecreature 159; // hostile cr_name = "Battle Gamma"; cr_base_level = 32; cr_graphic_appearadj = 4; cr_bonus_aps = 4; //cr_natural_armor = 40; cr_abil_level 0 = 9; begindefinecreature 160; // Glaahk // base for all Glaahk imports import = 9; cr_name = "Glaahk"; cr_graphic_template = 75; cr_max_health = 40; cr_regen_rate = 6; cr_base_level = 20; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 85; cr_sound_when_slain = 185; cr_statistic 2 = 5; cr_resistances 0 = 30; cr_resistances 1 = 80; cr_abil_num 0 = 84; // stun attack cr_abil_level 0 = 10; cr_abil_step_of_launch 0 = 6; cr_abil_anim_in_reverse 0 = 1; begindefinecreature 161; // friendly Glaahk cr_default_attitude = 2; begindefinecreature 162; cr_name = "Glaahk"; cr_graphic_coloradj = 16; cr_default_attitude = 4; cr_start_item 0 = 424; cr_start_item_chance 0 = 1; cr_start_item 1 = 138; cr_start_item_chance 1 = 1; cr_start_item 2 = 9; cr_start_item_chance 2 = 10; begindefinecreature 165; // Ur-Glaahk import = 160; cr_name = "Ur-Glaahk"; cr_base_level = 30; cr_graphic_coloradj = 1; begindefinecreature 166; cr_name = "Ur-Glaahk"; cr_graphic_coloradj = 17; cr_default_attitude = 4; cr_start_item 0 = 424; cr_start_item_chance 0 = 1; cr_start_item 1 = 138; cr_start_item_chance 1 = 1; cr_start_item 2 = 9; cr_start_item_chance 2 = 10; begindefinecreature 169;// outsider mage import = 9; cr_name = "Apprentice Mage"; cr_graphic_template = 77; cr_max_health = 20; cr_regen_rate = 5; cr_energy_regen_rate = 10; cr_base_level = 4; cr_creature_type = 2; cr_default_attitude = 4; cr_default_courage = 90; cr_default_strategy = 2; cr_start_item 0 = 4; cr_start_item_chance 0 = 25; cr_start_item 1 = 7; cr_start_item_chance 1 = 25; cr_start_item 2 = 95; cr_start_item_chance 2 = 2; cr_start_item 3 = 120; cr_start_item_chance 3 = 10; cr_start_item 4 = 223; cr_start_item_chance 4 = 10; cr_start_item 5 = 290; cr_start_item_chance 5 = 5; cr_resistances 1 = 40; cr_resistances 2 = 25; cr_resistances 5 = 20; cr_resistances 6 = 25; cr_abil_num 0 = 0; cr_abil_level 0 = 1; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_num 1 = 3; cr_abil_level 1 = 1; cr_abil_step_of_launch 1 = 8; cr_abil_anim_in_reverse 1 = 1; begindefinecreature 170;// outsider mage cr_name = "Mage"; cr_max_health = 50; cr_base_level = 24; cr_graphic_template = 142; cr_graphic_coloradj = 2; cr_sound_when_slain = 127; cr_resistances 1 = 80; cr_resistances 2 = 50; cr_resistances 5 = 40; cr_resistances 6 = 50; cr_abil_num 0 = 83; cr_abil_level 0 = 10; cr_abil_num 1 = 5; cr_abil_level 1 = 5; begindefinecreature 171;// outsider mage friendly cr_default_attitude = 1; cr_graphic_template = 140; cr_graphic_coloradj = 0; begindefinecreature 172; import = 170; cr_name = "Wizard"; cr_base_level = 36; cr_graphic_coloradj = 256; cr_graphic_template = 77; cr_graphic_coloradj = 2; cr_abil_num 1 = 196; cr_abil_num 2 = 34; cr_abil_level 2 = 1; cr_abil_step_of_launch 2 = 8; cr_abil_anim_in_reverse 2 = 1; cr_start_item 3 = 121; cr_start_item 5 = 291; begindefinecreature 173; cr_name = "Researcher"; cr_base_level = 30; cr_default_strategy = 3; cr_graphic_coloradj = 1; cr_abil_num 1 = 7; cr_abil_num 2 = -1; begindefinecreature 174; cr_name = "Incantatrix"; cr_default_strategy = 2; cr_graphic_coloradj = 1; cr_graphic_template = 155; cr_sound_when_slain = 106; cr_abil_num 1 = 30; cr_abil_num 2 = 38; begindefinecreature 175; // patchwork import = 9; cr_name = "Assault Patchwork"; cr_graphic_template = 99; cr_max_health = 200; cr_max_energy = 250; cr_regen_rate = 15; cr_base_level = 25; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 90; cr_sound_when_slain = 245; cr_bonus_aps = 4; cr_resistances 7 = 50; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 2; cr_abil_casting_sound 0 = 102; begindefinecreature 176; cr_name = "Control Patchwork"; cr_bonus_aps = 0; cr_graphic_coloradj = 1024; cr_abil_num 1 = 64; // cr_abil_level 1 = 2; cr_abil_num 2 = 62; // cr_abil_level 2 = 2; begindefinecreature 177; cr_name = "Shock Patchwork"; cr_graphic_coloradj = 256; cr_abil_num 2 = -1; // begindefinecreature 178; cr_name = "Support Patchwork"; cr_graphic_coloradj = 512; cr_abil_num 1 = 37; // begindefinecreature 179; // patchwork import = 175; cr_name = "Patchwork Crusher"; cr_base_level = 30; cr_graphic_coloradj = 1; begindefinecreature 180;// Pylon // base for all pylon imports import = 9; cr_name = "Pylon"; cr_graphic_template = 74; cr_max_health = 30; cr_max_energy = 0; cr_max_essence = 0; cr_regen_rate = 8; cr_energy_regen_rate = 5; cr_walk_speed = 0; cr_base_level = 20; cr_creature_type = 3; cr_default_attitude = 4; cr_default_script = "mobpylon"; cr_default_courage = 100; cr_graphic_appearadj = 2; cr_effect_when_slain = 63; cr_stain_when_slain = 2; cr_sound_when_slain = 135; cr_multiple_facings = 0; cr_bonus_aps = 4; cr_start_item 0 = 7; cr_start_item_chance 0 = 75; cr_start_item 1 = 7; cr_start_item_chance 1 = 75; cr_start_item 2 = 7; cr_start_item_chance 2 = 75; cr_resistances 0 = 60; cr_resistances 1 = 30; cr_resistances 2 = 70; cr_resistances 5 = 20; cr_resistances 6 = 90; cr_resistances 7 = 90; cr_abil_num 0 = 85; cr_abil_level 0 = 5; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_num 1 = 5; // orbs attack cr_abil_level 1 = 10; cr_abil_step_of_launch 1 = 3; cr_abil_anim_in_reverse 1 = 1; begindefinecreature 181;// Pylon cr_base_level = 30; cr_graphic_coloradj = 1; cr_max_health = 400; cr_abil_level 1 = 16; begindefinecreature 182;// Pylon cr_name = "Energy Spire"; cr_base_level = 10; cr_graphic_coloradj = 2; cr_bonus_aps = 0; cr_abil_level 0 = 3; cr_abil_level 1 = 3; // spinecore begindefinecreature 184; // base for all Turret imports import = 9; cr_name = "Spinecore Bud"; cr_graphic_template = 90; cr_multiple_facings = 0; cr_walk_speed = 0; cr_base_level = 1; cr_max_health = 30; cr_creature_type = 3; cr_default_attitude = 4; cr_default_script = "mobnull"; cr_sound_when_slain = 148; cr_stain_when_slain = 6; begindefinecreature 183; cr_max_health = 80; begindefinecreature 185; import = 120; cr_name = "Spinecore"; cr_default_script = "mobspinecore"; cr_base_level = 10; cr_bonus_aps = 2; cr_graphic_template = 89; cr_multiple_facings = 0; cr_max_health = 80; cr_stain_when_slain = 6; cr_resistances 0 = 30; begindefinecreature 186; import = 121; cr_name = "Venomous Spinecore"; cr_default_script = "mobspinecore"; cr_base_level = 14; cr_bonus_aps = 2; cr_graphic_template = 89; cr_multiple_facings = 0; cr_resistances 4 = 100; begindefinecreature 187; import = 122; cr_name = "Burning Spinecore"; cr_default_script = "mobspinecore"; cr_base_level = 18; cr_bonus_aps = 2; cr_graphic_template = 89; cr_multiple_facings = 0; cr_resistances 5 = 100; begindefinecreature 188; import = 123; cr_name = "Stunning Spinecore"; cr_default_script = "mobspinecore"; cr_base_level = 22; cr_bonus_aps = 2; cr_graphic_template = 89; cr_multiple_facings = 0; cr_resistances 1 = 100; cr_resistances 4 = 0; cr_resistances 5 = 0; begindefinecreature 189; import = 124; cr_name = "Reaper Spinecore"; cr_default_script = "mobspinecore"; cr_base_level = 26; cr_bonus_aps = 2; cr_graphic_template = 89; cr_multiple_facings = 0; cr_resistances 1 = 0; begindefinecreature 190; // Drayk // base for all Drayk imports import = 9; cr_name = "Drayk"; cr_graphic_template = 79; cr_max_health = 60; cr_regen_rate = 8; cr_base_level = 24; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 90; cr_default_strategy = 0; cr_missile_firing_height = -7; cr_sound_when_slain = 150; cr_resistances 0 = 40; cr_resistances 2 = 80; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 8; cr_abil_step_of_launch 0 = 3; cr_abil_anim_in_reverse 0 = 1; cr_abil_casting_sound 0 = 102; cr_abil_num 1 = 23; // fire attack cr_abil_level 1 = 2; cr_abil_step_of_launch 1 = 3; cr_abil_anim_in_reverse 1 = 1; cr_abil_casting_sound 1 = 115; begindefinecreature 191; // friendly cr_default_attitude = 2; cr_max_health = 120; begindefinecreature 192; // hostile cr_name = "Drayk"; cr_default_attitude = 4; cr_graphic_coloradj = 256; cr_abil_level 0 = 12; cr_abil_level 1 = 10; cr_start_item 0 = 4; cr_start_item_chance 0 = 75; cr_start_item 1 = 2; cr_start_item_chance 1 = 75; cr_start_item 2 = 3; cr_start_item_chance 2 = 50; cr_start_item 3 = 421; cr_start_item_chance 3 = 1; cr_start_item 4 = 9; cr_start_item_chance 4 = 50; begindefinecreature 195; // cryodrayk import = 190; cr_name = "Cryodrayk"; cr_base_level = 28; cr_default_strategy = 1; cr_regen_rate = 10; cr_graphic_coloradj = 2; cr_stain_when_slain = 5; cr_abil_num 1 = 17; // ice attack cr_abil_level 1 = 8; cr_resistances 2 = 20; cr_resistances 6 = 80; begindefinecreature 196; // cryodrayk cr_name = "Cryodrayk"; cr_default_attitude = 4; cr_graphic_coloradj = 18; cr_bonus_aps = 4; cr_start_item 0 = 4; cr_start_item_chance 0 = 75; cr_start_item 1 = 2; cr_start_item_chance 1 = 75; cr_start_item 2 = 3; cr_start_item_chance 2 = 50; cr_start_item 3 = 421; cr_start_item_chance 3 = 1; cr_start_item 4 = 9; cr_start_item_chance 4 = 50; begindefinecreature 200; import = 9; cr_name = "Rat"; cr_graphic_template = 80; cr_max_health = 5; cr_regen_rate = 2; cr_base_level = 1; cr_creature_type = 0; cr_default_attitude = 4; cr_default_courage = 70; cr_sound_when_slain = 186; cr_start_item 0 = 8; cr_start_item_chance 0 = 10; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 1; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_casting_sound 0 = 12; begindefinecreature 201; cr_name = "Giant Rat"; cr_base_level = 3; begindefinecreature 202; cr_name = "Fierce Rat"; cr_base_level = 9; cr_graphic_coloradj = 16; begindefinecreature 203; cr_name = "Experimental Rat"; cr_base_level = 20; cr_graphic_coloradj = 18; begindefinecreature 204; cr_name = "Rabid Rat"; cr_base_level = 14; cr_graphic_coloradj = 17; cr_abil_num 0 = 81; // poison bite attack cr_start_item 0 = 9; cr_start_item_chance 0 = 10; begindefinecreature 205; cr_name = "Brain Rat"; cr_base_level = 18; cr_default_strategy = 2; cr_graphic_coloradj = 20; cr_abil_num 1 = 172; cr_abil_level 1 = 30; cr_abil_step_of_launch 1 = 8; cr_abil_anim_in_reverse 1 = 1; begindefinecreature 206; import = 200; cr_name = "Swamp Rat"; cr_base_level = 15; cr_default_strategy = 0; cr_graphic_coloradj = 512; cr_abil_num 0 = 81; // poison bite attack begindefinecreature 207; import = 203; cr_name = "Pulsating Rat"; cr_base_level = 20; cr_graphic_coloradj = 18; cr_effect_when_slain = 84; cr_abil_level 0 = 12; begindefinecreature 208; import = 9; cr_name = "Townsman"; cr_graphic_template = 68; cr_max_health = 25; cr_base_level = 1; cr_default_attitude = 2; cr_default_courage = 40; cr_sound_when_slain = 127; cr_abil_num 0 = 0; // punch attack cr_abil_level 0 = 4; cr_abil_step_of_launch 0 = 3; //cr_abil_anim_in_reverse 0 = 0; begindefinecreature 209; cr_name = "Townswoman"; cr_graphic_template = 69; cr_sound_when_slain = 106; begindefinecreature 210; cr_name = "Townsman"; cr_graphic_template = 81; cr_sound_when_slain = 127; begindefinecreature 211; cr_graphic_template = 83; begindefinecreature 212; cr_name = "Townswoman"; cr_graphic_template = 82; cr_sound_when_slain = 106; begindefinecreature 213; cr_graphic_template = 84; begindefinecreature 215; import = 9; cr_name = "Golem"; cr_base_level = 24; cr_graphic_template = 87; //cr_natural_armor = 20; cr_max_health = 100; cr_stain_when_slain = 2; //cr_natural_armor = 30; cr_sound_when_slain = 187; cr_default_courage = 100; cr_bonus_aps = 0; cr_creature_type = 3; cr_resistances 0 = 50; cr_resistances 1 = 40; cr_resistances 2 = 70; cr_resistances 4 = 100; cr_resistances 6 = 90; cr_resistances 7 = 100; cr_start_item 0 = 5; cr_start_item_chance 0 = 25; cr_start_item 1 = 6; cr_start_item_chance 1 = 25; cr_start_item 2 = 7; cr_start_item_chance 2 = 25; cr_start_item 3 = 5; cr_start_item_chance 3 = 25; cr_start_item 4 = 6; cr_start_item_chance 4 = 25; cr_start_item 5 = 7; cr_start_item_chance 5 = 25; cr_abil_num 0 = 0; // punch attack cr_abil_level 0 = 10; cr_abil_step_of_launch 0 = 6; cr_abil_anim_in_reverse 0 = 1; begindefinecreature 216; cr_name = "Servant Golem"; cr_max_health = 200; cr_graphic_coloradj = 1024; begindefinecreature 217; cr_name = "Bound Golem"; cr_base_level = 25; cr_max_health = 50; cr_graphic_coloradj = 272; cr_graphic_appearadj = 2; cr_bonus_aps = 0; cr_statistic 6 = 1; cr_statistic 7 = 1; begindefinecreature 219; import = 1; cr_base_level = 24; cr_name = "Shaper Monarch"; cr_graphic_coloradj = 272; cr_max_health = 1200; cr_abil_num 0 = 82; cr_abil_level 0 = 12; cr_abil_num 1 = 7; begindefinecreature 220; // Drakon // base for all Drakon imports import = 9; cr_name = "Drakon"; cr_graphic_template = 85; cr_max_health = 300; cr_max_energy = 500; cr_regen_rate = 25; cr_base_level = 32; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 92; cr_default_strategy = 1; cr_sound_when_slain = 143; //cr_statistic 6 = 8; //cr_statistic 7 = 3; cr_resistances 0 = 40; cr_resistances 2 = 70; cr_resistances 7 = 75; cr_abil_num 0 = 1; cr_abil_step_of_launch 0 = 3; cr_abil_anim_in_reverse 0 = 1; cr_abil_level 0 = 13; cr_abil_casting_sound 0 = 18; cr_abil_num 1 = 23; cr_abil_level 1 = 13; cr_abil_step_of_launch 1 = 3; cr_abil_anim_in_reverse 1 = 1; cr_abil_casting_sound 1 = 157; begindefinecreature 221; // friendly cr_default_attitude = 2; begindefinecreature 222; // hostile cr_name = "Drakon"; cr_graphic_coloradj = 256; cr_default_attitude = 4; cr_bonus_aps = 4; cr_start_item 0 = 4; cr_start_item_chance 0 = 75; cr_start_item 1 = 2; cr_start_item_chance 1 = 75; cr_start_item 2 = 3; cr_start_item_chance 2 = 50; cr_start_item 3 = 422; cr_start_item_chance 3 = 1; cr_start_item 4 = 9; cr_start_item_chance 4 = 50; cr_abil_level 1 = 4; begindefinecreature 223; import = 220; cr_name = "Ur-Drakon"; cr_default_attitude = 1; cr_base_level = 35; cr_graphic_coloradj = 4; cr_default_courage = 100; cr_sound_when_slain = 142; cr_statistic 0 = 7; cr_resistances 1 = 70; cr_abil_num 1 = 24; begindefinecreature 224; cr_name = "Ur-Drakon"; cr_default_attitude = 4; cr_graphic_coloradj = 260; cr_bonus_aps = 4; cr_start_item 0 = 4; cr_start_item_chance 0 = 75; cr_start_item 1 = 2; cr_start_item_chance 1 = 75; cr_start_item 2 = 3; cr_start_item_chance 2 = 50; cr_start_item 3 = 422; cr_start_item_chance 3 = 1; cr_start_item 4 = 9; cr_start_item_chance 4 = 50; cr_abil_level 1 = 4; begindefinecreature 225; //import = 220; cr_name = "Unbound One"; cr_default_attitude = 4; cr_base_level = 40; cr_graphic_coloradj = 64; cr_default_courage = 100; cr_max_health = 900; cr_bonus_aps = 4; cr_sound_when_slain = 142; cr_statistic 0 = 7; cr_abil_num 1 = 197; cr_abil_level 1 = 8; cr_abil_num 2 = 198; cr_abil_level 2 = 8; cr_abil_step_of_launch 2 = 3; cr_abil_anim_in_reverse 2 = 1; cr_abil_casting_sound 2 = 157; begindefinecreature 226; // Gazer // base for all Gazer imports import = 9; cr_name = "Gazer"; cr_graphic_template = 86; cr_max_health = 180; cr_max_energy = 500; cr_regen_rate = 15; cr_base_level = 32; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 90; cr_default_strategy = 2; cr_sound_when_slain = 130; cr_stain_when_slain = 1; cr_statistic 2 = 10; cr_statistic 7 = 3; cr_statistic 22 = 10; cr_resistances 1 = 80; cr_resistances 2 = 50; cr_resistances 6 = 50; cr_resistances 7 = 75; cr_abil_num 0 = 85; cr_abil_step_of_launch 0 = 3; cr_abil_anim_in_reverse 0 = 1; cr_abil_level 0 = 16; cr_abil_num 1 = 164; cr_abil_step_of_launch 1 = 3; cr_abil_anim_in_reverse 1 = 1; cr_abil_level 1 = 10; cr_abil_num 2 = 170; cr_abil_step_of_launch 2 = 3; cr_abil_anim_in_reverse 2 = 1; cr_abil_level 2 = 25; begindefinecreature 227; // friendly cr_default_attitude = 2; begindefinecreature 228; // hostile cr_name = "Gazer"; cr_graphic_coloradj = 16; cr_default_attitude = 4; cr_start_item 0 = 425; cr_start_item_chance 0 = 1; begindefinecreature 229; import = 226; cr_name = "Eyebeast"; cr_default_attitude = 1; cr_base_level = 38; cr_max_health = 300; cr_graphic_coloradj = 4; cr_abil_num 1 = 164; cr_abil_level 1 = 1; cr_abil_num 2 = 191; cr_abil_level 2 = 40; begindefinecreature 230; cr_name = "Eyebeast"; cr_graphic_coloradj = 256; cr_default_attitude = 4; cr_start_item 0 = 425; cr_start_item_chance 0 = 1; begindefinecreature 232; // Rotghroth // base for all Rotghroth imports import = 9; cr_name = "Rotghroth"; cr_graphic_template = 88; cr_max_health = 250; cr_regen_rate = 12; cr_base_level = 28; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 95; cr_sound_when_slain = 185; cr_stain_when_slain = 4; cr_statistic 0 = 5; cr_statistic 1 = 5; cr_statistic 6 = 6; cr_statistic 7 = 3; cr_resistances 0 = 50; cr_resistances 4 = 80; cr_resistances 5 = 100; cr_resistances 7 = 25; cr_abil_num 0 = 83; cr_abil_step_of_launch 0 = 3; cr_abil_anim_in_reverse 0 = 1; cr_abil_level 0 = 14; begindefinecreature 233; // friendly cr_default_attitude = 2; begindefinecreature 234; // hostile cr_name = "Rotghroth"; cr_default_attitude = 4; cr_graphic_coloradj = 256; cr_base_level = 25; cr_start_item 0 = 427; cr_start_item_chance 0 = 1; begindefinecreature 235; import = 232; cr_name = "Corrupted Rotghroth"; cr_base_level = 37; cr_graphic_coloradj = 2; cr_max_health = 100; cr_effect_when_slain = 92; cr_abil_level 0 = 18; begindefinecreature 236; import = 234; cr_name = "Rotdhizon"; cr_base_level = 34; cr_max_health = 400; cr_graphic_coloradj = 4; cr_default_attitude = 4; cr_effect_when_slain = 91; cr_bonus_aps = 4; cr_abil_level 0 = 20; cr_start_item 0 = 427; cr_start_item_chance 0 = 1; begindefinecreature 237; // special for zone 48 import = 234; cr_base_level = 32; cr_regen_rate = 0; begindefinecreature 238; // Kyshakk // base for all Kyshakk imports import = 9; cr_name = "Kyshakk"; cr_graphic_template = 96; cr_max_health = 400; cr_max_energy = 500; cr_regen_rate = 12; cr_base_level = 25; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 90; cr_sound_when_slain = 143; cr_default_strategy = 1; cr_resistances 0 = 30; cr_resistances 1 = 50; cr_resistances 7 = 25; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 2; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_num 1 = 196; // essence lances cr_abil_level 1 = 1; cr_abil_step_of_launch 1 = 7; cr_abil_anim_in_reverse 1 = 1; cr_abil_time_per_step 1 = 1; cr_abil_casting_sound 1 = 144; begindefinecreature 239; // friendly cr_default_attitude = 2; begindefinecreature 240; // hostile cr_name = "Kyshakk"; cr_default_attitude = 4; cr_graphic_coloradj = 256; cr_effect_when_slain = 62; begindefinecreature 241; // creation import = 238; cr_name = "Burning Kyshakk"; cr_max_health = 100; cr_graphic_coloradj = 4; cr_effect_when_slain = 63; cr_base_level = 28; cr_abil_level 1 = 10; begindefinecreature 242; // cr_name = "Exploding Kyshakk"; cr_max_health = 0; cr_effect_when_slain = 64; cr_graphic_coloradj = 2; cr_default_strategy = 0; cr_abil_level 1 = 2; begindefinecreature 244; // War Trall // base for all War Trall imports import = 9; cr_name = "War Trall"; cr_graphic_template = 95; cr_max_health = 400; cr_regen_rate = 20; cr_base_level = 32; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 100; cr_sound_when_slain = 142; cr_stain_when_slain = 0; cr_default_strategy = 1; cr_resistances 0 = 30; cr_resistances 1 = 40; cr_resistances 2 = 40; cr_resistances 6 = 40; cr_resistances 7 = 40; cr_abil_num 0 = 0; // punch attack cr_abil_level 0 = 10; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_num 1 = 21; // rock cr_abil_level 1 = 15; cr_abil_step_of_launch 1 = 7; cr_abil_anim_in_reverse 1 = 1; cr_abil_time_per_step 1 = 1; begindefinecreature 245; // friendly cr_default_attitude = 2; begindefinecreature 246; // hostile cr_name = "War Trall"; cr_default_attitude = 4; cr_graphic_coloradj = 256; cr_base_level = 30; cr_max_health = 300; cr_effect_when_slain = 62; cr_resistances 1 = 0; cr_abil_level 1 = 2; begindefinecreature 247; // creation import = 244; cr_name = "Shock Trall"; cr_base_level = 33; cr_bonus_aps = 4; cr_max_health = 50; cr_graphic_coloradj = 2; cr_abil_num 1 = 22; // stun rock begindefinecreature 249; // hostile cr_name = "Shock Trall"; cr_default_attitude = 4; cr_graphic_coloradj = 18; cr_effect_when_slain = 62; begindefinecreature 250; // hostile import = 246; cr_name = "Rock Trall Sentinel"; cr_graphic_coloradj = 128; cr_base_level = 30; begindefinecreature 251; // Wingbolt // base for all Wingbolt imports import = 9; cr_name = "Wingbolt"; cr_graphic_template = 97; cr_max_health = 75; cr_max_energy = 600; cr_regen_rate = 20; cr_base_level = 24; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 100; cr_sound_when_slain = 144; cr_stain_when_slain = 6; cr_default_strategy = 2; cr_graphic_coloradj = 4; cr_resistances 0 = 40; cr_resistances 1 = 80; cr_resistances 7 = 25; cr_abil_num 0 = 81; // bite attack cr_abil_level 0 = 2; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_num 1 = 164; // shock ray cr_abil_level 1 = 2; cr_abil_step_of_launch 1 = 7; cr_abil_anim_in_reverse 1 = 1; cr_abil_time_per_step 1 = 1; cr_abil_casting_sound 1 = 202; begindefinecreature 252; // friendly cr_default_attitude = 2; cr_base_level = 28; cr_abil_level 1 = 2; begindefinecreature 253; // hostile cr_name = "Wingbolt"; cr_default_attitude = 4; cr_graphic_coloradj = 256; cr_effect_when_slain = 61; cr_graphic_coloradj = 20; begindefinecreature 254; // creation import = 251; cr_name = "Unstable Firebolt"; //cr_effect_when_slain = 53; cr_bonus_aps = 4; cr_graphic_coloradj = 0; cr_abil_num 1 = 196; // fire poof cr_abil_level 1 = 2; cr_abil_step_of_launch 1 = 3; cr_abil_anim_in_reverse 1 = 1; cr_abil_casting_sound 1 = 157; // ITEM TYPES begindefineitem 0; // basic import item, clears values it_graphic_template = 50; // money begindefineitem 1; it_name = "Coins"; it_graphic_template = 50; it_graphic_sheet = 0; it_which_icon_ground = 0; it_which_icon_inven = 0; it_variety = 14; it_charges = 5; it_value = 1; it_weight = 1; begindefineitem 2; it_charges = 20; it_which_icon_ground = 1; it_which_icon_inven = 1; begindefineitem 3; it_graphic_template = 51; it_graphic_sheet = 1; it_which_icon_ground = 15; it_which_icon_inven = 15; it_charges = 50; begindefineitem 4; it_name = "Gemstone"; it_variety = 11; it_graphic_template = 50; it_graphic_sheet = 2; it_which_icon_ground = 7; it_which_icon_inven = 8; it_charges = 1; it_value = 200; it_extra_description = 8; begindefineitem 5; import = 0; it_name = "Flawed Crystal"; it_graphic_sheet = 3; it_which_icon_ground = 14; it_which_icon_inven = 15; it_variety = 11; it_weight = 20; it_charges = 1; it_value = 20; begindefineitem 6; it_name = "Lovely Crystal"; it_value = 40; it_graphic_coloradj = 2; begindefineitem 7; it_name = "Beautiful Crystal"; it_value = 80; it_graphic_coloradj = 4; begindefineitem 8; it_name = "Animal Skin"; it_graphic_template = 51; it_graphic_sheet = 2; it_which_icon_ground = 5; it_which_icon_inven = 6; it_weight = 25; it_value = 40; it_graphic_coloradj = 0; begindefineitem 9; it_name = "Fine Skin"; it_value = 160; it_graphic_coloradj = 16; // robes begindefineitem 10; // Imported for all cloaks import = 0; it_name = "Cloak"; it_graphic_template = 51; it_graphic_sheet = 3; it_which_icon_ground = 0; it_which_icon_inven = 1; it_variety = 1; //it_protection = 100; it_protection = 2; //it_stats_to_affect 0 = 0; //it_stats_addition 0 = 10; //it_stats_to_affect 1 = 1; //it_stats_addition 1 = 10; //it_stats_to_affect 2 = 2; //it_stats_addition 2 = 10; //it_stats_to_affect 3 = 3; //it_stats_addition 3 = 10; it_value = 5; it_weight = 20; it_can_augment = 1; begindefineitem 11; it_name = "Fine Cloak"; it_which_icon_ground = 2; it_which_icon_inven = 3; it_protection = 3; it_value = 20; it_graphic_coloradj = 256; begindefineitem 12; it_name = "Coated Cloak"; it_graphic_coloradj = 512; it_protection = 4; it_stats_to_affect 0 = 205; it_stats_addition 0 = 5; it_value = 200; begindefineitem 13; it_name = "Polar Fur Cloak"; it_graphic_coloradj = 1024; it_stats_to_affect 0 = 212; it_stats_addition 0 = 5; begindefineitem 14; import = 10; it_name = "Fyoraskin Cloak"; it_which_icon_ground = 4; it_which_icon_inven = 5; it_graphic_coloradj = 256; it_protection = 5; it_value = 400; it_stats_to_affect 0 = 206; it_stats_addition 0 = 5; begindefineitem 15; import = 10; it_name = "Infiltrator Cloak"; it_graphic_coloradj = 128; it_value = 500; it_stats_to_affect 0 = 20; it_stats_addition 0 = 1; it_stats_to_affect 1 = 21; it_stats_addition 1 = 1; it_stats_to_affect 2 = 215; it_stats_addition 2 = 1; begindefineitem 16; import = 11; it_name = "Ratskin Shawl"; it_graphic_coloradj = 512; it_protection = 5; it_stats_to_affect 0 = 207; it_stats_addition 0 = 10; it_value = 700; begindefineitem 17; it_name = "Shaped Fiber Cloak"; it_graphic_coloradj = 17; it_value = 800; it_protection = 6; it_stats_to_affect 0 = 3; it_stats_addition 0 = 30; it_pet_stats_to_affect 1 = 3; it_pet_stats_addition 1 = 15; it_stats_to_affect 2 = 211; it_stats_addition 2 = 50; begindefineitem 18; import = 10; it_name = "Deadeye Cloak"; it_which_icon_ground = 4; it_which_icon_inven = 5; it_value = 800; it_protection = 3; it_stats_to_affect 0 = 5; it_stats_addition 0 = 2; begindefineitem 19; it_name = "Flamecaster's Shawl"; it_graphic_coloradj = 16; it_value = 1000; it_protection = 3; it_stats_to_affect 0 = 9; it_stats_addition 0 = 2; begindefineitem 20; it_name = "Essence-Infused Cape"; it_value = 1500; it_protection = 8; it_stats_to_affect 0 = 9; it_stats_addition 0 = 2; it_graphic_coloradj = 1; begindefineitem 21; import = 10; it_name = "Agent Cloak"; it_graphic_coloradj = 4; it_protection = 4; it_value = 2000; it_stats_to_affect 0 = 9; it_stats_addition 0 = 1; it_stats_to_affect 1 = 10; it_stats_addition 1 = 1; it_stats_to_affect 2 = 11; it_stats_addition 2 = 1; it_stats_to_affect 3 = 12; it_stats_addition 3 = 1; it_extra_description = -1; begindefineitem 22; import = 10; it_name = "Guardian Cloak"; it_which_icon_ground = 2; it_which_icon_inven = 3; it_graphic_coloradj = 2; it_protection = 8; it_value = 2000; it_stats_to_affect 0 = 4; it_stats_addition 0 = 1; it_stats_to_affect 1 = 5; it_stats_addition 1 = 1; it_stats_to_affect 2 = 6; it_stats_addition 2 = 1; it_stats_to_affect 3 = 7; it_stats_addition 3 = 1; it_extra_description = -1; begindefineitem 23; import = 10; it_name = "Symbiotic Cloak"; it_graphic_coloradj = 4; it_protection = 8; it_value = 2000; it_stats_to_affect 0 = 3; it_stats_addition 0 = 2; it_pet_stats_to_affect 0 = 3; it_pet_stats_addition 0 = 1; begindefineitem 24; it_name = "Drakonskin Cloak"; it_which_icon_ground = 4; it_which_icon_inven = 5; it_graphic_coloradj = 1; it_value = 5000; it_protection = 12; it_stats_to_affect 0 = 211; it_stats_addition 0 = 8; // tunic/chest armor begindefineitem 25; // Imported for all robes import = 0; it_name = "Robe"; it_graphic_sheet = 0; it_which_icon_ground = 6; it_which_icon_inven = 7; it_variety = 2; //it_protection = 100; it_protection = 6; //it_stats_to_affect 0 = 0; //it_stats_addition 0 = 10; //it_stats_to_affect 1 = 1; //it_stats_addition 1 = 10; //it_stats_to_affect 2 = 2; //it_stats_addition 2 = 10; //it_stats_to_affect 3 = 3; //it_stats_addition 3 = 10; it_value = 10; it_weight = 50; it_can_augment = 1; it_extra_description = 9; begindefineitem 26; it_name = "Grounded Robe"; it_graphic_coloradj = 1; it_value = 200; it_stats_to_affect 0 = 205; it_stats_addition 0 = 5; begindefineitem 27; it_name = "Spidersilk Robe"; it_graphic_coloradj = 2; it_protection = 14; it_value = 400; begindefineitem 28; it_name = "Preservation Suit"; it_which_icon_ground = 18; it_which_icon_inven = 19; it_protection = 10; it_value = 1000; it_stats_to_affect 0 = 214; it_stats_addition 0 = 5; it_stats_to_affect 1 = 210; it_stats_addition 1 = 6; begindefineitem 29; import = 25; it_name = "Shaper Robe"; it_protection = 12; it_value = 2000; it_stats_to_affect 0 = 15; it_stats_addition 0 = 1; it_stats_to_affect 1 = 16; it_stats_addition 1 = 1; it_stats_to_affect 2 = 17; it_stats_addition 2 = 1; it_stats_to_affect 3 = 18; it_stats_addition 3 = 1; it_extra_description = -1; it_graphic_coloradj = 256; begindefineitem 30; it_name = "Specter Robe"; it_value = 2000; it_protection = 15; it_stats_to_affect 0 = 205; it_stats_addition 0 = 8; it_stats_to_affect 1 = 211; it_stats_addition 1 = 15; it_stats_to_affect 3 = 206; it_stats_addition 3 = -10; it_pet_stats_to_affect 0 = 210; it_pet_stats_addition 0 = 10; it_extra_description = -1; it_graphic_coloradj = 1024; begindefineitem 31; import = 28; it_name = "Stability Suit"; it_protection = 16; it_value = 2500; it_stats_to_affect 0 = 201; it_stats_addition 0 = 1; it_stats_to_affect 1 = 211; it_stats_addition 1 = 25; it_extra_description = -1; it_graphic_coloradj = 128; begindefineitem 32; it_name = "Transference Suit"; it_graphic_coloradj = 2; it_value = 3000; it_stats_to_affect 0 = 0; it_stats_addition 0 = -1; it_stats_to_affect 1 = 1; it_stats_addition 1 = -1; it_pet_stats_to_affect 0 = 0; it_pet_stats_addition 0 = 2; it_pet_stats_to_affect 1 = 1; it_pet_stats_addition 1 = 2; it_pet_stats_to_affect 2 = 3; it_pet_stats_addition 2 = 2; it_pet_stats_to_affect 3 = 200; it_pet_stats_addition 3 = 8; begindefineitem 34; // Imported for all armor import = 0; it_name = "Tunic"; it_graphic_sheet = 0; it_which_icon_ground = 4; it_which_icon_inven = 5; it_variety = 2; it_protection = 4; it_value = 5; it_weight = 20; it_can_augment = 1; begindefineitem 35; it_which_icon_ground = 16; it_which_icon_inven = 17; begindefineitem 36; it_name = "Chitin Armor"; it_graphic_sheet = 0; it_which_icon_ground = 8; it_which_icon_inven = 9; it_protection = 10; it_value = 20; it_weight = 100; it_stats_to_affect 0 = 211; it_stats_addition 0 = 10; begindefineitem 37; it_name = "Chainmail Vest"; it_graphic_sheet = 1; it_which_icon_ground = 12; it_which_icon_inven = 13; it_protection = 15; it_value = 200; it_weight = 125; it_stats_to_affect 0 = 211; it_stats_addition 0 = 15; it_stats_to_affect 1 = 202; it_stats_addition 1 = -1; begindefineitem 38; it_name = "Heavy Chitin Armor"; it_graphic_sheet = 0; it_which_icon_ground = 8; it_which_icon_inven = 9; it_graphic_coloradj = 16; it_protection = 19; it_value = 300; it_stats_to_affect 0 = 211; it_stats_addition 0 = 20; begindefineitem 39; it_name = "Iron Breastplate"; it_graphic_sheet = 0; it_which_icon_ground = 14; it_which_icon_inven = 15; it_protection = 23; it_value = 500; it_weight = 150; it_stats_to_affect 0 = 211; it_stats_addition 0 = 25; it_stats_to_affect 1 = 202; it_stats_addition 1 = -2; begindefineitem 40; it_name = "Steel Breastplate"; it_graphic_template = 51; it_graphic_sheet = 1; it_which_icon_ground = 11; it_which_icon_inven = 12; it_protection = 28; it_value = 750; it_weight = 180; it_stats_to_affect 0 = 211; it_stats_addition 0 = 30; it_stats_to_affect 1 = 202; it_stats_addition 1 = -3; begindefineitem 41; it_name = " Shaped Breastplate"; it_graphic_coloradj = 17; it_graphic_template = 50; it_graphic_sheet = 1; it_which_icon_ground = 18; it_which_icon_inven = 19; it_protection = 34; it_weight = 200; it_value = 1500; it_stats_to_affect 0 = 2; it_stats_addition 0 = 3; it_stats_to_affect 1 = 0; it_stats_addition 1 = 3; it_stats_to_affect 2 = 3; it_stats_addition 2 = 30; begindefineitem 42; it_name = "Puresteel Plate"; it_graphic_coloradj = 4; it_protection = 44; it_value = 4000; it_weight = 140; it_stats_to_affect 0 = 211; it_stats_addition 0 = 40; it_stats_to_affect 1 = 202; it_stats_addition 1 = -2; begindefineitem 43; import = 36; it_name = "Vat Chitin"; it_graphic_coloradj = 512; it_protection = 12; it_value = 200; it_stats_to_affect 1 = 207; it_stats_addition 1 = 12; it_stats_to_affect 2 = 208; it_stats_addition 2 = 12; begindefineitem 44; it_name = "Coated Chitin"; it_protection = 12; it_value = 250; it_stats_to_affect 1 = 206; it_stats_addition 1 = 13; it_stats_to_affect 2 = 212; it_stats_addition 2 = -3; it_graphic_coloradj = 256; begindefineitem 45; it_name = "Emberrune Chitin"; it_graphic_coloradj = 1024; it_protection = 13; it_value = 300; it_stats_to_affect 1 = 212; it_stats_to_affect 2 = 206; begindefineitem 46; import = 34; it_name = "Thahdskin Tunic"; it_graphic_coloradj = 4; it_protection = 10; it_value = 400; it_stats_to_affect 0 = 0; it_stats_addition 0 = 2; it_stats_to_affect 1 = 1; it_stats_addition 1 = 1; begindefineitem 47; import = 37; it_name = "Venom Chainmail"; it_value = 500; it_protection = 16; it_stats_to_affect 2 = 213; it_stats_addition 2 = 10; it_graphic_coloradj = 512; begindefineitem 48; import = 34; it_name = "Infiltrator Tunic"; it_graphic_coloradj = 1; it_value = 600; it_protection = 8; it_stats_to_affect 0 = 20; it_stats_addition 0 = 1; it_stats_to_affect 1 = 21; it_stats_addition 1 = 1; it_stats_to_affect 2 = 215; it_stats_addition 2 = 1; begindefineitem 49; import = 37; it_name = "Crystal-Woven Chain"; it_value = 700; it_protection = 16; it_stats_to_affect 2 = 12; it_stats_addition 2 = 1; it_graphic_coloradj = 1; begindefineitem 50; import = 36; it_name = "Quicksilver Chitin"; it_graphic_coloradj = 128; it_value = 800; it_stats_to_affect 2 = 201; it_stats_addition 2 = 1; begindefineitem 51; import = 39; it_name = "Fibrous Breastplate"; it_graphic_coloradj = 1; it_value = 1000; it_protection = 24; it_stats_to_affect 2 = 205; it_stats_addition 2 = 12; it_stats_to_affect 3 = 212; it_stats_addition 3 = 10; begindefineitem 52; it_name = "Farsight Breastplate"; it_graphic_coloradj = 2; it_value = 1200; it_stats_to_affect 2 = 5; it_stats_addition 2 = 3; it_stats_to_affect 3 = 205; it_stats_addition 3 = 5; begindefineitem 53; import = 37; it_name = "Quicksilver Chain"; it_graphic_coloradj = 1024; it_value = 1600; it_stats_to_affect 2 = 201; it_stats_addition 2 = 1; it_stats_to_affect 3 = 12; it_stats_addition 3 = -2; begindefineitem 54; import = 39; it_name = "Vampiric Breastplate"; it_graphic_coloradj = 4; it_value = 2000; it_stats_to_affect 2 = 217; it_stats_addition 2 = 10; begindefineitem 55; import = 41; it_name = "Quicksilver Plate"; it_value = 3000; it_stats_to_affect 2 = 201; it_stats_addition 2 = 1; it_stats_to_affect 3 = 1; it_stats_addition 3 = 1; it_graphic_coloradj = 1024; begindefineitem 56; import = 38; it_name = "Essence Chitin"; it_value = 3000; it_protection = 22; it_stats_to_affect 0 = 15; it_stats_addition 0 = 1; it_stats_to_affect 1 = 16; it_stats_addition 1 = 1; it_stats_to_affect 2 = 17; it_stats_addition 2 = 1; it_stats_to_affect 3 = 214; it_stats_addition 3 = 5; it_graphic_coloradj = 4; begindefineitem 57; import = 41; it_name = "Grounding Plate"; it_value = 3000; it_stats_to_affect 2 = 205; it_stats_addition 2 = 20; it_pet_stats_to_affect 0 = 205; it_pet_stats_addition 0 = 20; it_pet_stats_to_affect 1 = 211; it_pet_stats_addition 1 = 20; it_graphic_coloradj = 1024; begindefineitem 58; import = 42; it_name = "Drakonian Plate"; it_graphic_coloradj = 64; it_value = 5000; it_protection = 34; it_stats_to_affect 2 = 217; it_stats_addition 2 = 5; it_stats_to_affect 3 = 212; it_stats_addition 3 = 15; begindefineitem 59; import = 34; it_name = "Shaper Trueweave"; it_graphic_coloradj = 64; it_value = 6000; it_protection = 20; it_pet_stats_to_affect 0 = 0; it_pet_stats_addition 0 = 2; it_pet_stats_to_affect 1 = 1; it_pet_stats_addition 1 = 2; it_pet_stats_to_affect 2 = 204; it_pet_stats_addition 2 = 10; // melee weapons begindefineitem 60; import = 0; it_name = "Stick"; it_graphic_sheet = 0; it_which_icon_ground = 2; it_which_icon_inven = 3; it_variety = 3; it_ability = 0; it_level = 1; it_value = 0; it_weight = 20; begindefineitem 61; // imported for blades it_name = "Dagger"; it_graphic_template = 51; it_graphic_sheet = 4; it_which_icon_ground = 0; it_which_icon_inven = 1; it_ability = 2; it_level = 2; it_value = 20; it_weight = 40; it_can_augment = 1; begindefineitem 62; it_name = "Steel Dagger"; it_graphic_sheet = 3; it_which_icon_ground = 15; it_which_icon_inven = 14; it_level = 4; it_value = 40; begindefineitem 63; it_name = "Bronze Shortsword"; it_graphic_sheet = 4; it_which_icon_ground = 5; it_which_icon_inven = 4; it_level = 6; it_value = 75; it_weight = 60; begindefineitem 64; it_name = "Iron Shortsword"; it_which_icon_ground = 2; it_which_icon_inven = 3; it_level = 8; it_value = 120; begindefineitem 65; it_name = "Iron Broadsword"; it_which_icon_ground = 5; it_which_icon_inven = 6; it_ability = 90; it_level = 8; it_value = 200; it_weight = 60; begindefineitem 66; it_name = "Steel Broadsword"; it_graphic_sheet = 3; it_which_icon_ground = 12; it_which_icon_inven = 13; it_level = 11; it_value = 500; begindefineitem 67; it_name = "Shaped Blade"; it_graphic_sheet = 4; it_ability = 240; it_graphic_coloradj = 17; it_which_icon_ground = 13; it_which_icon_inven = 12; it_weight = 60; it_level = 50; it_value = 10000; it_stats_to_affect 0 = 0; it_stats_addition 0 = 5; it_pet_stats_to_affect 1 = 0; it_pet_stats_addition 1 = 5; begindefineitem 68; it_name = "Puresteel Blade"; it_graphic_template = 50; it_graphic_sheet = 7; it_which_icon_ground = 9; it_which_icon_inven = 8; it_weight = 25; it_level = 25; it_value = 2500; begindefineitem 69; import = 63; it_name = "Stunning Blade"; it_graphic_coloradj = 256; it_value = 250; it_ability = 91; begindefineitem 70; import = 62; it_name = "Shielding Knife"; it_graphic_coloradj = 256; it_value = 300; it_protection = 6; begindefineitem 71; it_name = "Living Knife"; it_graphic_coloradj = 512; it_protection = 4; it_value = 500; it_pet_stats_to_affect 0 = 0; it_pet_stats_addition 0 = 1; it_pet_stats_to_affect 1 = 1; it_pet_stats_addition 1 = 1; begindefineitem 72; it_name = "Captain's Shiv"; it_graphic_coloradj = 1024; it_value = 700; it_stats_to_affect 0 = 11; it_stats_addition 0 = 2; it_pet_stats_to_affect 0 = 200; it_pet_stats_addition 0 = 8; begindefineitem 73; import = 63; it_name = "Empathy Blade"; it_graphic_sheet = 4; it_which_icon_ground = 9; it_which_icon_inven = 8; it_level = 7; it_value = 500; it_stats_to_affect 0 = 1; it_stats_addition 0 = -1; it_pet_stats_to_affect 0 = 0; it_pet_stats_addition 0 = 2; it_pet_stats_to_affect 1 = 1; it_pet_stats_addition 1 = 1; begindefineitem 74; it_name = "Thirsting Knife"; it_graphic_coloradj = 512; it_value = 600; it_stats_to_affect 0 = 217; it_stats_addition 0 = 8; it_stats_to_affect 1 = 206; it_stats_addition 1 = 5; begindefineitem 75; import = 64; it_name = "Singing Rapier"; it_graphic_coloradj = 256; it_value = 1000; it_stats_to_affect 0 = 6; it_stats_addition 0 = 2; it_stats_to_affect 1 = 7; it_stats_addition 1 = 1; begindefineitem 76; import = 65; it_name = "Flaming Sword"; it_which_icon_ground = 15; it_which_icon_inven = 14; it_level = 12; it_value = 1500; it_stats_to_affect 0 = 206; it_stats_addition 0 = 10; it_stats_to_affect 1 = 202; it_stats_addition 1 = 2; it_stats_to_affect 2 = 216; it_stats_addition 2 = 10; begindefineitem 77; it_name = "Oozing Sword"; it_graphic_coloradj = 4; it_ability = 93; it_value = 1600; it_stats_to_affect 0 = 208; it_stats_addition 0 = 10; it_stats_to_affect 1 = 202; it_stats_addition 1 = 1; it_stats_to_affect 2 = -1; begindefineitem 78; it_name = "Frozen Blade"; it_graphic_coloradj = 1; it_ability = 94; it_value = 1700; it_level = 13; it_stats_to_affect 0 = 212; it_stats_addition 0 = 10; it_stats_to_affect 1 = 202; it_stats_addition 1 = 3; begindefineitem 79; import = 66; it_name = "Guardian Claymore"; it_graphic_coloradj = 256; it_value = 2000; it_stats_to_affect 0 = 0; it_stats_addition 0 = 2; it_stats_to_affect 1 = 6; it_stats_addition 1 = 2; it_pet_stats_to_affect 0 = 0; it_pet_stats_addition 0 = 2; begindefineitem 80; it_name = "Charmed Falchion"; it_graphic_coloradj = 512; it_value = 2000; it_pet_stats_to_affect 0 = 2; it_pet_stats_addition 0 = 2; it_stats_to_affect 0 = 22; it_stats_addition 0 = 5; it_stats_to_affect 1 = 204; it_stats_addition 1 = 8; begindefineitem 81; import = 67; it_name = "Viper's Touch"; it_graphic_coloradj = 512; it_value = 2200; it_ability = 92; it_stats_to_affect 0 = 207; it_stats_addition 0 = 10; begindefineitem 82; import = 63; it_name = "Spectral Rapier"; it_graphic_coloradj = 1024; it_level = 11; it_value = 2500; it_stats_to_affect 0 = 7; it_stats_addition 0 = 2; it_stats_to_affect 1 = 214; it_stats_addition 1 = 3; it_stats_to_affect 2 = 10; it_stats_addition 2 = 2; begindefineitem 83; import = 68; it_name = "Puresteel Soulblade"; it_graphic_coloradj = 64; it_level = 15; it_value = 5000; it_stats_to_affect 0 = 7; it_stats_addition 0 = 2; it_stats_to_affect 1 = 6; it_stats_addition 1 = 1; begindefineitem 84; import = 61; it_name = "Tek's Spectral Dirk"; it_graphic_coloradj = 64; it_level = 8; it_value = 3000; it_stats_to_affect 0 = 200; it_stats_addition 0 = 10; it_stats_to_affect 1 = 204; it_stats_addition 1 = 6; it_stats_to_affect 2 = 211; it_stats_addition 2 = 15; begindefineitem 87; import = 0; it_name = "Blue Spore Baton"; it_graphic_sheet = 5; it_which_icon_ground = 13; it_which_icon_inven = 14; it_variety = 15; it_charges = 12; it_value = 2; it_weight = 10; it_stats_to_affect 0 = 100; it_stats_addition 0 = 1; it_extra_description = 10; begindefineitem 88; it_name = "Green Spore Baton"; it_stats_addition 0 = 2; it_graphic_coloradj = 2; begindefineitem 89; it_name = "Red Spore Baton"; it_stats_addition 0 = 3; it_graphic_coloradj = 1; // missile weapons // the value for reloadable weapons should be twice the cost of one clip of ammo begindefineitem 90; import = 0; it_name = "Thorn Baton"; it_graphic_sheet = 3; it_which_icon_ground = 4; it_which_icon_inven = 5; it_variety = 3; it_ability = 50; it_level = 2; it_value = 24; it_weight = 25; it_charges = 6; it_extra_description = 11; begindefineitem 91; it_name = "Venom Baton"; it_ability = 52; it_value = 60; it_level = 6; it_graphic_coloradj = 512; begindefineitem 92; it_name = "Acid Baton"; it_ability = 54; it_value = 120; it_level = 6; it_graphic_sheet = 7; it_which_icon_ground = 12; it_which_icon_inven = 13; begindefineitem 93; it_name = "Submission Baton"; it_ability = 56; it_value = 180; it_level = 6; it_graphic_sheet = 3; it_which_icon_ground = 4; it_which_icon_inven = 5; it_graphic_coloradj = 256; begindefineitem 94; it_name = "Reaper Baton"; it_ability = 58; it_value = 360; it_level = 7; it_graphic_sheet = 7; it_which_icon_ground = 12; it_which_icon_inven = 13; // wands begindefineitem 95; // Imported for all wands it_name = "Wand of Weakness"; it_graphic_sheet = 8; it_which_icon_ground = 12; it_which_icon_inven = 13; it_weight = 30; it_ability = 36; it_value = 50; it_level = 8; it_charges = 6; it_extra_description = 12; begindefineitem 96; it_name = "Discipline Wand"; it_level = 8; it_value = 70; it_ability = 25; it_graphic_sheet = 3; it_which_icon_ground = 10; it_which_icon_inven = 11; begindefineitem 97; it_name = "Wand of Curses"; it_level = 12; it_value = 50; it_ability = 35; it_graphic_template = 51; it_graphic_sheet = 2; it_which_icon_ground = 13; it_which_icon_inven = 14; begindefineitem 98; it_name = "Wand of Slow Time"; it_level = 8; it_value = 100; it_ability = 37; it_which_icon_ground = 12; it_which_icon_inven = 11; begindefineitem 99; import = 95; it_name = "Wand of Terror"; it_level = 12; it_value = 200; it_ability = 38; it_graphic_sheet = 8; it_which_icon_ground = 12; it_which_icon_inven = 13; it_graphic_coloradj = 256; begindefineitem 100; it_name = "Wand of the Inferno"; it_value = 200; it_ability = 30; it_level = 15; it_graphic_coloradj = 4; begindefineitem 101; it_name = "Corrupting Baton"; it_graphic_sheet = 8; it_which_icon_ground = 14; it_which_icon_inven = 15; it_ability = 39; it_level = 14; it_graphic_template = 51; it_graphic_sheet = 2; it_which_icon_ground = 13; it_which_icon_inven = 14; it_graphic_coloradj = 16; begindefineitem 102; it_name = "Wand of Death"; it_ability = 166; it_which_icon_ground = 12; it_which_icon_inven = 11; // 110 ammo begindefineitem 110; import = 0; it_name = "Thorns"; it_graphic_sheet = 3; it_which_icon_ground = 6; it_which_icon_inven = 7; it_variety = 10; it_ability = 50; it_value = 10; it_weight = 1; it_charges = 1; it_extra_description = 13; begindefineitem 111; it_name = "Venom Thorns"; it_ability = 52; it_value = 40; it_graphic_coloradj = 512; begindefineitem 112; it_name = "Acid Thorns"; it_ability = 54; it_value = 80; it_graphic_sheet = 7; it_which_icon_ground = 14; it_which_icon_inven = 15; it_graphic_coloradj = 512; begindefineitem 113; it_name = "Submission Thorns"; it_ability = 56; it_value = 120; it_graphic_sheet = 3; it_which_icon_ground = 6; it_which_icon_inven = 7; it_graphic_coloradj = 256; begindefineitem 114; it_name = "Reapers"; it_ability = 58; it_value = 400; it_graphic_sheet = 7; it_which_icon_ground = 14; it_which_icon_inven = 15; // 117- flung items begindefineitem 118; import = 0; it_name = "Javelin"; it_graphic_sheet = 2; it_which_icon_ground = 9; it_which_icon_inven = 10; it_variety = 12; it_ability = 20; it_level = 4; it_value = 2; it_weight = 2; it_charges = 6; it_extra_description = 14; begindefineitem 125; it_name = "Steel Javelin"; it_level = 6; it_value = 10; it_graphic_coloradj = 16; begindefineitem 117; it_name = "Shaped Lance"; it_level = 10; it_value = 50; it_graphic_coloradj = 1024; begindefineitem 119; it_name = "Ice-Infused Crystal"; it_variety = 9; it_graphic_template = 51; it_graphic_sheet = 5; it_which_icon_ground = 2; it_which_icon_inven = 3; it_ability = 32; it_charges = 1; it_weight = 2; it_value = 25; it_extra_description = 15; it_level = 12; it_graphic_coloradj = 1; begindefineitem 120; it_name = "Bile-Infused Crystal"; it_ability = 33; it_value = 50; it_which_icon_ground = 0; it_which_icon_inven = 1; it_graphic_coloradj = 0; begindefineitem 121; it_name = "Ensnaring Fibers"; it_ability = 37; it_value = 80; it_graphic_sheet = 9; it_which_icon_ground = 18; it_which_icon_inven = 19; begindefineitem 122; it_name = "Radiant Crystal"; it_ability = 31; it_value = 120; it_level = 16; it_graphic_sheet = 8; it_which_icon_ground = 18; it_which_icon_inven = 19; begindefineitem 123; it_name = "Lightning Crystal"; it_ability = 34; it_value = 200; it_graphic_sheet = 7; it_which_icon_ground = 18; it_which_icon_inven = 19; begindefineitem 124; it_name = "Fire-Infused Crystal"; it_ability = 30; it_level = 20; it_value = 250; it_graphic_coloradj = 4; // 126 shields/right hand begindefineitem 126; // imported for all shields import = 0; it_name = "Wooden Shield"; it_graphic_template = 51; it_graphic_sheet = 6; it_which_icon_ground = 0; it_which_icon_inven = 1; it_variety = 4; it_protection = 6; it_weight = 80; it_value = 10; begindefineitem 127; it_name = "Chitin Shield"; it_graphic_template = 50; it_graphic_sheet = 2; it_which_icon_ground = 18; it_which_icon_inven = 19; it_protection = 8; it_weight = 100; it_value = 40; it_stats_to_affect 0 = 202; it_stats_addition 0 = -1; begindefineitem 128; it_name = "Iron Shield"; it_graphic_template = 51; it_graphic_sheet = 6; it_which_icon_ground = 2; it_which_icon_inven = 3; it_protection = 10; it_weight = 120; it_value = 120; begindefineitem 129; it_name = "Steel Shield"; it_which_icon_ground = 4; it_which_icon_inven = 5; it_protection = 12; it_weight = 140; it_value = 250; it_stats_to_affect 0 = 202; it_stats_addition 0 = -2; begindefineitem 130; it_name = "Shaped Shield"; it_which_icon_ground = 8; it_which_icon_inven = 9; it_graphic_coloradj = 17; it_protection = 14; it_weight = 160; it_value = 600; it_stats_to_affect 0 = 3; it_stats_addition 0 = 30; it_pet_stats_to_affect 1 = 3; it_pet_stats_addition 1 = 15; it_stats_to_affect 2 = 211; it_stats_addition 2 = 50; begindefineitem 131; it_name = "Puresteel Shield"; it_which_icon_ground = 6; it_which_icon_inven = 7; it_protection = 20; it_weight = 60; it_value = 3000; it_stats_addition 0 = -1; begindefineitem 132; import = 126; it_name = "Ironwood Shield"; it_graphic_coloradj = 4; it_value = 200; it_stats_to_affect 0 = 211; it_stats_addition 0 = 8; it_stats_to_affect 1 = 206; it_stats_addition 1 = 8; begindefineitem 133; it_name = "Reflecting Shield"; it_graphic_coloradj = 1024; it_value = 250; it_stats_to_affect 0 = 204; it_stats_addition 0 = 3; it_stats_to_affect 1 = -1; it_pet_stats_to_affect 0 = 210; it_pet_stats_addition 0 = 3; begindefineitem 134; import = 127; it_name = "Clawbug Carapace"; it_graphic_coloradj = 256; it_value = 300; it_stats_to_affect 1 = 207; it_stats_addition 1 = 10; it_stats_to_affect 2 = 6; it_stats_addition 2 = 1; begindefineitem 135; it_name = "Thorny Chitin"; it_graphic_coloradj = 512; it_value = 400; it_stats_to_affect 1 = 213; it_stats_addition 1 = 10; it_stats_to_affect 2 = 208; it_stats_addition 2 = 5; begindefineitem 136; import = 128; it_name = "Polished Shield"; it_graphic_coloradj = 128; it_value = 500; it_stats_to_affect 1 = 216; it_stats_addition 1 = 10; it_stats_to_affect 2 = 214; it_stats_addition 2 = 2; it_pet_stats_to_affect 0 = 210; it_pet_stats_addition 0 = 10; begindefineitem 137; it_name = "Fyorascale Shield"; it_graphic_coloradj = 4; it_value = 600; it_stats_to_affect 1 = 206; it_stats_addition 1 = 15; begindefineitem 138; import = 129; it_name = "Glaahk Shield"; it_graphic_coloradj = 516; it_value = 700; it_stats_to_affect 1 = 211; it_stats_addition 1 = 40; begindefineitem 139; it_name = "Polychromous Shield"; it_graphic_coloradj = 256; it_value = 750; it_stats_to_affect 1 = 205; it_stats_addition 1 = 15; it_stats_to_affect 2 = 206; it_stats_addition 2 = 15; it_stats_to_affect 3 = 212; it_stats_addition 3 = 15; begindefineitem 140; import = 127; it_name = "Infiltrator Shield"; it_graphic_coloradj = 1; it_value = 1000; it_stats_to_affect 0 = 21; it_stats_addition 0 = 1; it_stats_to_affect 1 = 215; it_stats_addition 1 = 1; it_stats_to_affect 2 = 20; it_stats_addition 2 = 1; begindefineitem 141; import = 130; it_name = "Agent's Shelter"; it_graphic_coloradj = 512; it_value = 1500; it_stats_to_affect 1 = 211; it_stats_addition 1 = 15; it_stats_to_affect 2 = 12; it_stats_addition 2 = 1; it_stats_to_affect 3 = 1; it_stats_addition 3 = 1; begindefineitem 142; import = 130; it_name = "Quicksilver Bulwark"; it_graphic_coloradj = 1024; it_value = 2500; it_stats_to_affect 1 = 201; it_stats_addition 1 = 1; begindefineitem 143; import = 131; it_name = "Stasis Shield"; it_graphic_coloradj = 64; it_value = 5000; it_protection = 15; it_stats_to_affect 1 = 211; it_stats_addition 1 = 40; it_pet_stats_to_affect 0 = 211; it_pet_stats_addition 0 = 40; it_pet_stats_to_affect 1 = 210; it_pet_stats_addition 1 = 20; // 140 boots begindefineitem 145; // imported for all feet items import = 0; it_name = "Sandals"; it_graphic_sheet = 1; it_which_icon_ground = 4; it_which_icon_inven = 5; it_variety = 6; it_protection = 2; it_weight = 10; it_value = 8; it_can_augment = 1; //it_protection = 100; it_protection = 2; //it_stats_to_affect 0 = 0; //it_stats_addition 0 = 10; //it_stats_to_affect 1 = 1; //it_stats_addition 1 = 10; //it_stats_to_affect 2 = 2; //it_stats_addition 2 = 10; //it_stats_to_affect 3 = 3; //it_stats_addition 3 = 10; begindefineitem 146; it_name = "Fine Shoes"; it_graphic_sheet = 1; it_which_icon_ground = 14; it_which_icon_inven = 15; it_protection = 3; it_weight = 16; it_value = 25; begindefineitem 147; it_name = "Boots"; it_graphic_sheet = 1; it_which_icon_ground = 6; it_which_icon_inven = 7; it_protection = 4; it_weight = 30; it_value = 20; begindefineitem 148; it_name = "Shaped Boots"; it_which_icon_ground = 16; it_which_icon_inven = 17; it_protection = 7; it_graphic_coloradj = 17; it_weight = 60; it_value = 300; it_stats_to_affect 0 = 3; it_stats_addition 0 = 30; it_pet_stats_to_affect 1 = 3; it_pet_stats_addition 1 = 15; it_stats_to_affect 2 = 211; it_stats_addition 2 = 50; begindefineitem 149; it_name = "Puresteel Boots"; it_which_icon_ground = 11; it_which_icon_inven = 10; it_protection = 12; it_weight = 30; it_value = 1000; begindefineitem 150; import = 146; it_name = "Grounded Shoes"; it_graphic_coloradj = 1; it_value = 100; it_stats_to_affect 0 = 205; it_stats_addition 0 = 10; begindefineitem 151; it_name = "Vat Shoes"; it_graphic_coloradj = 4; it_stats_to_affect 0 = 207; it_stats_addition 0 = 10; it_stats_to_affect 1 = 208; it_stats_addition 1 = 10; begindefineitem 152; import = 145; it_name = "Nimble Sandals"; it_graphic_coloradj = 2; it_value = 200; it_stats_to_affect 0 = 1; it_stats_addition 0 = 2; begindefineitem 153; import = 147; it_name = "Clover Boots"; it_graphic_coloradj = 4; it_stats_to_affect 0 = 22; it_stats_addition 0 = 3; it_stats_to_affect 1 = 215; it_stats_addition 1 = 1; it_value = 400; begindefineitem 154; import = 147; it_name = "Spectral Boots"; it_graphic_coloradj = 1; it_protection = 5; it_value = 500; it_stats_to_affect 0 = 205; it_stats_addition 0 = 5; it_pet_stats_to_affect 0 = 205; it_pet_stats_addition 0 = 5; it_stats_to_affect 1 = 208; it_stats_addition 1 = 5; it_pet_stats_to_affect 1 = 208; it_pet_stats_addition 1 = 5; begindefineitem 155; import = 145; it_name = "Samaritan Sandals"; it_graphic_coloradj = 1; it_stats_to_affect 0 = 18; it_stats_addition 0 = 2; it_value = 600; begindefineitem 156; import = 147; it_name = "Swamp Boots"; it_graphic_coloradj = 2; it_stats_to_affect 0 = 207; it_stats_addition 0 = 10; it_stats_to_affect 1 = 215; it_stats_addition 1 = 1; it_value = 700; begindefineitem 157; import = 146; it_name = "Polychromous Shoes"; it_graphic_coloradj = 2; it_value = 1000; it_stats_to_affect 0 = 205; it_stats_addition 0 = 10; it_stats_to_affect 1 = 206; it_stats_addition 1 = 10; it_stats_to_affect 2 = 212; it_stats_addition 2 = 10; begindefineitem 158; import = 148; it_name = "Captain's Boots"; it_graphic_coloradj = 4; it_value = 1000; it_stats_to_affect 0 = 11; it_stats_addition 0 = 2; begindefineitem 159; import = 145; it_name = "Quicksilver Sandals"; it_graphic_coloradj = 128; it_value = 2500; it_stats_to_affect 0 = 201; it_stats_addition 0 = 1; it_stats_to_affect 1 = 215; it_stats_addition 1 = 1; begindefineitem 160; import = 148; it_name = "Stability Boots"; it_graphic_coloradj = 2; it_value = 2500; it_stats_to_affect 0 = 1; it_stats_addition 0 = 2; it_stats_to_affect 1 = 211; it_stats_addition 1 = 20; begindefineitem 161; import = 145; it_name = "Gazerskin Boots"; it_graphic_coloradj = 2; it_value = 3000; it_stats_to_affect 0 = 204; it_stats_addition 0 = 10; it_stats_to_affect 1 = 211; it_stats_addition 1 = 15; // 155 belts begindefineitem 164; // imported for all belts import = 0; it_name = "Belt"; it_graphic_sheet = 1; it_which_icon_ground = 8; it_which_icon_inven = 9; it_variety = 7; //it_protection = 100; it_protection = 2; //it_stats_to_affect 0 = 0; //it_stats_addition 0 = 10; //it_stats_to_affect 1 = 1; //it_stats_addition 1 = 10; //it_stats_to_affect 2 = 2; //it_stats_addition 2 = 10; //it_stats_to_affect 3 = 3; //it_stats_addition 3 = 10; it_weight = 30; it_value = 10; it_can_augment = 1; begindefineitem 165; it_name = "Studded Belt"; it_graphic_sheet = 3; it_which_icon_ground = 16; it_which_icon_inven = 17; it_graphic_coloradj = 16; it_protection = 4; it_weight = 60; it_value = 50; begindefineitem 166; it_name = "Shaped Belt"; it_graphic_sheet = 1; it_which_icon_ground = 2; it_which_icon_inven = 3; it_graphic_coloradj = 17; it_protection = 6; it_weight = 50; it_value = 200; it_stats_to_affect 0 = 3; it_stats_addition 0 = 30; it_pet_stats_to_affect 1 = 3; it_pet_stats_addition 1 = 15; it_stats_to_affect 2 = 211; it_stats_addition 2 = 50; begindefineitem 167; it_name = "Puresteel Belt"; it_graphic_coloradj = 1; it_weight = 20; it_protection = 12; it_value = 1000; begindefineitem 168; import = 164; it_name = "Student's Belt"; it_graphic_coloradj = 2; it_stats_to_affect 0 = 2; it_stats_addition 0 = 1; it_stats_to_affect 1 = 214; it_stats_addition 1 = 2; it_value = 100; begindefineitem 169; import = 165; it_name = "Girdle of Strength"; it_graphic_coloradj = 2; it_stats_to_affect 0 = 0; it_stats_addition 0 = 1; it_pet_stats_to_affect 0 = 0; it_pet_stats_addition 0 = 1; it_value = 400; begindefineitem 170; it_name = "Girdle of Nimbleness"; it_graphic_coloradj = 4; it_stats_to_affect 0 = 1; it_pet_stats_to_affect 0 = 1; begindefineitem 171; it_name = "Girdle of Insight"; it_graphic_coloradj = 1; it_stats_to_affect 0 = 2; it_pet_stats_to_affect 0 = 2; begindefineitem 172; it_name = "Girdle of Endurance"; it_graphic_coloradj = 128; it_stats_to_affect 0 = 3; it_pet_stats_to_affect 0 = 3; begindefineitem 173; import = 164; it_name = "Shapemaster Belt"; it_graphic_coloradj = 4; it_stats_to_affect 0 = 1; it_stats_addition 0 = -2; it_pet_stats_to_affect 0 = 0; it_pet_stats_addition 0 = 2; it_pet_stats_to_affect 1 = 1; it_pet_stats_addition 1 = 2; it_value = 800; begindefineitem 174; import = 166; it_name = "Girdle of Might"; it_graphic_coloradj = 2; it_stats_to_affect 0 = 0; it_stats_addition 0 = 2; it_pet_stats_to_affect 0 = 0; it_pet_stats_addition 0 = 2; it_value = 1000; begindefineitem 175; it_name = "Girdle of Avoidance"; it_graphic_coloradj = 4; it_stats_to_affect 0 = 1; it_pet_stats_to_affect 0 = 1; begindefineitem 176; it_name = "Girdle of Genius"; it_graphic_coloradj = 16; it_stats_to_affect 0 = 2; it_pet_stats_to_affect 0 = 2; begindefineitem 177; it_name = "Girdle of Life"; it_graphic_coloradj = 128; it_stats_to_affect 0 = 3; it_pet_stats_to_affect 0 = 3; begindefineitem 178; import = 164; it_name = "Projection Belt"; it_graphic_coloradj = 64; it_stats_to_affect 0 = 0; it_stats_addition 0 = -2; it_pet_stats_to_affect 0 = 0; it_pet_stats_addition 0 = 4; it_pet_stats_to_affect 1 = 1; it_pet_stats_addition 1 = 4; it_pet_stats_to_affect 2 = 210; it_pet_stats_addition 2 = 5; it_value = 1400; begindefineitem 179; import = 167; it_name = "Polychromous Girdle"; it_graphic_coloradj = 64; it_value = 2000; it_protection = 6; it_stats_to_affect 0 = 205; it_stats_addition 0 = 10; it_stats_to_affect 1 = 206; it_stats_addition 1 = 10; it_stats_to_affect 2 = 212; it_stats_addition 2 = 10; // 181 rings begindefineitem 181; // imported for all rings import = 0; it_name = "Gold Ring"; it_graphic_sheet = 2; it_which_icon_ground = 4; it_which_icon_inven = 6; //it_protection = 100; //it_stats_to_affect 0 = 207; //it_stats_addition 0 = 100; //it_stats_to_affect 1 = 12; //it_stats_addition 1 = 50; //it_stats_to_affect 2 = 9; //it_stats_addition 2 = 50; //it_stats_to_affect 3 = 201; //it_stats_addition 3 = 5; it_variety = 5; it_weight = 1; it_value = 100; it_can_augment = 1; begindefineitem 182; it_name = "Sapphire Ring"; it_which_icon_inven = 13; it_value = 200; begindefineitem 183; it_name = "Platinum Ring"; it_value = 400; it_which_icon_ground = 11; it_which_icon_inven = 5; begindefineitem 184; it_name = "Ruby Ring"; it_which_icon_inven = 12; it_value = 600; begindefineitem 185; import = 181; it_name = "Shielding Band"; it_graphic_coloradj = 2; it_protection = 4; it_stats_to_affect 0 = 211; it_stats_addition 0 = 5; it_value = 250; begindefineitem 186; import = 182; it_name = "Projection Band"; it_graphic_coloradj = 64; it_pet_stats_to_affect 0 = 200; it_pet_stats_addition 0 = 8; it_pet_stats_to_affect 1 = 204; it_pet_stats_addition 1 = 2; it_value = 400; begindefineitem 187; import = 183; it_name = "Chilling Band"; it_graphic_coloradj = 1024; it_value = 500; it_protection = 2; it_stats_to_affect 0 = 206; it_stats_addition 0 = 15; begindefineitem 188; it_name = "Static Band"; it_graphic_coloradj = 512; it_stats_to_affect 0 = 205; // 190 general objects begindefineitem 190; import = 0; it_name = "Rock"; it_graphic_sheet = 2; it_which_icon_ground = 2; it_which_icon_inven = 3; it_variety = 11; it_value = 0; it_weight = 10; it_charges = 1; it_extra_description = 22; begindefineitem 191; it_name = "Bag of Meal"; it_graphic_template = 51; it_graphic_sheet = 3; it_which_icon_ground = 18; it_which_icon_inven = 19; it_weight = 70; it_value = 10; it_extra_description = 23; begindefineitem 192; it_name = "Stone Blocks"; it_graphic_template = 50; it_graphic_sheet = 4; it_which_icon_ground = 8; it_which_icon_inven = 9; it_weight = 50; it_value = 0; it_extra_description = -1; begindefineitem 193; it_name = "Pitcher"; it_graphic_sheet = 5; it_which_icon_ground = 2; it_which_icon_inven = 1; it_weight = 10; it_value = 2; it_charges = 0; begindefineitem 194; it_name = "Bones"; it_which_icon_ground = 0; it_which_icon_inven = 0; it_extra_description = 17; it_value = 0; begindefineitem 195; it_name = "Skull"; it_graphic_template = 51; it_graphic_sheet = 2; it_which_icon_ground = 15; it_which_icon_inven = 15; begindefineitem 196; it_name = "Pot"; it_graphic_sheet = 8; it_which_icon_ground = 4; it_which_icon_inven = 5; it_extra_description = -1; it_value = 4; begindefineitem 197; it_name = "Mug"; it_graphic_template = 50; it_graphic_sheet = 5; it_which_icon_ground = 5; it_which_icon_inven = 6; it_extra_description = -1; it_value = 1; begindefineitem 198; it_name = "Trowel"; it_which_icon_ground = 7; it_which_icon_inven = 8; begindefineitem 199; it_name = "Hammer"; it_which_icon_ground = 9; it_which_icon_inven = 10; begindefineitem 200; it_name = "Limb"; it_which_icon_ground = 11; it_which_icon_inven = 12; it_extra_description = 18; it_value = 0; begindefineitem 201; it_name = "Beaker"; it_graphic_sheet = 4; it_which_icon_ground = 1; it_which_icon_inven = 0; it_extra_description = 19; it_value = 6; begindefineitem 202; it_name = "Metal Bowl"; it_which_icon_ground = 3; it_which_icon_inven = 2; it_value = 4; begindefineitem 203; it_name = "Shackles"; it_which_icon_ground = 5; it_which_icon_inven = 4; it_extra_description = 20; it_value = 2; begindefineitem 204; it_name = "Hatchet"; it_which_icon_ground = 6; it_which_icon_inven = 7; it_extra_description = 24; begindefineitem 205; it_name = "Bowl"; it_graphic_sheet = 6; it_which_icon_ground = 6; it_which_icon_inven = 7; it_charges = 0; it_extra_description = 25; begindefineitem 206; it_name = "Spoon"; it_which_icon_ground = 4; it_which_icon_inven = 5; it_value = 1; begindefineitem 207; it_name = "Whip"; it_which_icon_ground = 2; it_which_icon_inven = 3; it_extra_description = 20; it_value = 6; begindefineitem 208; it_name = "Trash"; it_which_icon_ground = 8; it_which_icon_inven = 8; it_extra_description = 21; it_value = 0; begindefineitem 209; it_which_icon_ground = 9; it_which_icon_inven = 9; begindefineitem 210; it_name = "Tools"; it_graphic_sheet = 4; it_which_icon_ground = 14; it_which_icon_inven = 15; it_extra_description = 26; it_value = 20; begindefineitem 211; it_name = "Basket"; it_which_icon_ground = 13; it_which_icon_inven = 12; it_extra_description = -1; it_value = 1; begindefineitem 212; it_name = "Research Notes"; it_which_icon_ground = 10; it_which_icon_inven = 11; it_charges = 1; it_value = 50; it_extra_description = 6; begindefineitem 213; it_name = "Broken Baton"; it_graphic_sheet = 1; it_which_icon_ground = 0; it_which_icon_inven = 1; it_charges = 0; it_value = 0; it_extra_description = 7; begindefineitem 214; it_name = "Melted Sand"; it_graphic_sheet = 3; it_which_icon_ground = 14; it_which_icon_inven = 15; it_charges = 1; it_value = 0; it_extra_description = -1; begindefineitem 215; it_name = "Shaper Equipment"; it_graphic_sheet = 7; it_which_icon_ground = 16; it_which_icon_inven = 16; it_charges = 1; it_value = 70; it_extra_description = 27; it_weight = 30; begindefineitem 216; it_value = 50; it_which_icon_ground = 17; it_which_icon_inven = 17; begindefineitem 217; it_name = "Lamp"; it_variety = 9; it_which_icon_ground = 1; it_which_icon_inven = 0; it_value = 3; it_extra_description = -1; begindefineitem 218; import = 190; it_name = "Swamp Herbs"; it_graphic_template = 51; it_graphic_sheet = 9; it_which_icon_ground = 7; it_which_icon_inven = 6; it_charges = 1; it_value = 40; it_weight = 5; it_extra_description = 32; begindefineitem 219; it_name = "Dried Herbs"; it_graphic_coloradj = 512; it_extra_description = -1; // 220 pods, spores begindefineitem 220; // imported for all pods import = 0; it_name = "Healing Pod"; it_graphic_template = 50; it_graphic_sheet = 3; it_which_icon_ground = 2; it_which_icon_inven = 3; it_variety = 9; it_charges = 1; it_weight = 1; it_ability = 201; it_value = 70; it_level = 10; it_extra_description = 2; begindefineitem 221; it_name = "Curing Pod"; it_ability = 211; it_level = 15; it_graphic_sheet = 8; it_which_icon_ground = 0; it_which_icon_inven = 1; begindefineitem 222; it_name = "Speed Pod"; it_ability = 216; it_value = 150; it_level = 20; it_which_icon_ground = 2; it_which_icon_inven = 3; begindefineitem 223; it_name = "Essence Pod"; it_ability = 220; it_level = 25; it_value = 100; it_which_icon_ground = 4; it_which_icon_inven = 5; begindefineitem 224; import = 220; it_name = "Major Healing Pod"; it_value = 170; it_level = 20; it_graphic_sheet = 3; it_which_icon_ground = 2; it_which_icon_inven = 3; it_graphic_coloradj = 16; begindefineitem 225; it_name = "Shielding Pod"; it_ability = 180; it_value = 100; it_level = 8; it_graphic_sheet = 8; it_which_icon_ground = 0; it_which_icon_inven = 1; it_graphic_coloradj = 16; begindefineitem 226; import = 220; it_name = "Restoration Potion"; it_value = 500; it_level = 30; it_graphic_template = 51; it_graphic_sheet = 7; it_which_icon_ground = 3; it_which_icon_inven = 2; begindefineitem 227; import = 220; it_name = "Berserker Pod"; it_value = 120; it_level = 15; it_ability = 187; it_graphic_sheet = 8; it_which_icon_ground = 4; it_which_icon_inven = 5; it_graphic_coloradj = 16; begindefineitem 230; // spores import = 220; it_name = "Healing Spores"; it_graphic_template = 50; it_graphic_sheet = 3; it_which_icon_ground = 8; it_which_icon_inven = 9; it_level = 10; it_ability = 202; it_value = 120; it_extra_description = 3; begindefineitem 231; it_name = "Curing Spores"; it_ability = 212; it_level = 12; it_graphic_sheet = 8; it_which_icon_ground = 6; it_which_icon_inven = 7; begindefineitem 232; it_name = "Speed Spores"; it_ability = 217; it_value = 250; it_level = 25; it_which_icon_ground = 8; it_which_icon_inven = 9; begindefineitem 233; it_name = "Major Healing Spores"; it_ability = 202; it_value = 200; it_level = 20; it_graphic_sheet = 8; it_which_icon_ground = 10; it_which_icon_inven = 11; it_graphic_coloradj = 0; begindefineitem 234; it_name = "Berserker Spores"; it_ability = 186; it_value = 150; it_level = 12; it_which_icon_ground = 16; it_which_icon_inven = 17; begindefineitem 235; it_name = "Restoration Spores"; it_ability = 202; it_value = 400; it_level = 30; it_graphic_sheet = 3; it_which_icon_ground = 8; it_which_icon_inven = 9; it_graphic_coloradj = 1024; begindefineitem 236; it_name = "Chaotic Spores"; it_ability = 176; it_value = 150; it_level = 10; it_graphic_coloradj = 512; begindefineitem 237; it_name = "Resistance Spores"; it_ability = 101; it_value = 200; it_level = 10; it_graphic_coloradj = 256; // AUGMENTING RODS 238 begindefineitem 238; import = 220; it_variety = 15; it_name = "Rod of Succor"; it_which_icon_ground = 12; it_which_icon_inven = 13; it_weight = 10; it_ability = 202; it_value = 100; it_charges = 6; it_level = 15; it_extra_description = 29; begindefineitem 239; it_name = "Rod of Alacrity"; it_ability = 217; it_level = 10; it_graphic_coloradj = 1; begindefineitem 240; it_name = "Rod of Defenses"; it_ability = 227; it_graphic_coloradj = 2; begindefineitem 241; it_name = "Rod of Battle"; it_ability = 232; it_graphic_coloradj = 256; // FOOD begindefineitem 244; // imported for food import = 220; it_name = "Fruit"; it_graphic_sheet = 6; it_which_icon_ground = 10; it_which_icon_inven = 11; it_weight = 5; it_ability = 204; it_level = 2; it_value = 2; it_extra_description = 1; begindefineitem 245; it_name = "Dried Meat"; it_which_icon_ground = 12; it_which_icon_inven = 13; begindefineitem 246; it_name = "Vegetable"; it_which_icon_ground = 14; it_which_icon_inven = 15; begindefineitem 247; it_name = "Bread"; it_graphic_sheet = 5; it_which_icon_ground = 15; it_which_icon_inven = 15; begindefineitem 248; it_name = "Mushrooms"; it_graphic_template = 51; it_graphic_sheet = 6; it_which_icon_ground = 10; it_which_icon_inven = 10; begindefineitem 249; it_name = "Fish"; it_graphic_template = 51; it_graphic_sheet = 0; it_which_icon_ground = 16; it_which_icon_inven = 16; begindefineitem 250; it_name = "Mushroom"; it_which_icon_ground = 17; it_which_icon_inven = 17; begindefineitem 251; it_name = "Meat"; it_which_icon_ground = 19; it_which_icon_inven = 19; begindefineitem 252; it_name = "Roll"; it_graphic_sheet = 1; it_which_icon_ground = 16; it_which_icon_inven = 16; begindefineitem 253; it_name = "Cake"; it_graphic_template = 51; it_graphic_sheet = 1; it_which_icon_ground = 7; it_which_icon_inven = 7; begindefineitem 254; it_name = "Kabob"; it_which_icon_ground = 10; it_which_icon_inven = 10; begindefineitem 255; import = 0; it_name = "Living Tool"; it_graphic_sheet = 3; it_which_icon_ground = 18; it_which_icon_inven = 19; it_variety = 13; it_charges = 1; it_value = 100; it_weight = 10; it_extra_description = 4; // More incidental items begindefineitem 260; // imported for other crap items that stack in inven import = 0; it_name = "Pitcher"; it_graphic_sheet = 9; it_which_icon_ground = 0; it_which_icon_inven = 1; it_variety = 11; it_value = 2; it_weight = 10; it_charges = 0; begindefineitem 261; it_name = "Bolt of Cloth"; it_which_icon_ground = 2; it_which_icon_inven = 3; it_value = 40; it_charges = 1; begindefineitem 262; it_name = "Bar of Iron"; it_which_icon_ground = 4; it_which_icon_inven = 5; it_value = 30; it_charges = 1; it_weight = 80; begindefineitem 263; // imported for other crap items that don't stack in inven import = 260; it_name = "Bucket"; it_charges = 0; it_which_icon_ground = 6; it_which_icon_inven = 7; begindefineitem 264; it_name = "Amphora"; it_which_icon_ground = 8; it_which_icon_inven = 9; begindefineitem 265; it_name = "Golden Goblet"; it_which_icon_ground = 10; it_which_icon_inven = 11; it_value = 200; it_weight = 30; begindefineitem 266; import = 260; it_name = "Plate"; it_which_icon_ground = 12; it_which_icon_inven = 13; begindefineitem 267; it_name = "Sheet of Paper"; it_which_icon_ground = 14; it_which_icon_inven = 15; it_value = 12; it_weight = 2; it_charges = 1; begindefineitem 268; it_name = "Dice"; it_graphic_template = 51; it_graphic_sheet = 0; it_which_icon_ground = 0; it_which_icon_inven = 0; it_charges = 0; begindefineitem 269; it_name = "Scalpel"; it_which_icon_ground = 1; it_which_icon_inven = 1; begindefineitem 270; it_name = "Thread"; it_which_icon_ground = 2; it_which_icon_inven = 3; it_value = 5; it_charges = 1; begindefineitem 271; it_name = "Trowel"; it_which_icon_ground = 4; it_which_icon_inven = 4; it_value = 1; it_charges = 0; begindefineitem 272; it_name = "Pen and Ink"; it_which_icon_ground = 5; it_which_icon_inven = 5; begindefineitem 273; it_name = "Candle"; it_variety = 9; it_which_icon_ground = 6; it_which_icon_inven = 6; it_value = 2; it_weight = 5; it_ability = 190; it_level = 2; it_charges = 1; begindefineitem 274; it_name = "Lamp"; it_which_icon_ground = 7; it_which_icon_inven = 7; it_value = 8; it_weight = 10; begindefineitem 275; it_name = "Potted Plant"; it_variety = 11; it_which_icon_ground = 12; it_which_icon_inven = 12; it_value = 8; it_weight = 50; it_ability = -1; it_charges = 0; begindefineitem 276; it_name = "Clay Jug"; it_graphic_sheet = 1; it_which_icon_ground = 0; it_which_icon_inven = 0; it_value = 2; it_weight = 20; begindefineitem 277; it_name = "Clay Pot"; it_which_icon_ground = 1; it_which_icon_inven = 1; begindefineitem 278; it_name = "Teapot"; it_which_icon_ground = 2; it_which_icon_inven = 2; it_value = 5; it_weight = 10; begindefineitem 279; it_name = "Mug"; it_which_icon_ground = 3; it_which_icon_inven = 3; it_value = 3; begindefineitem 280; it_name = "Teacup"; it_which_icon_ground = 4; it_which_icon_inven = 4; begindefineitem 281; it_name = "Board Game"; it_which_icon_ground = 5; it_which_icon_inven = 5; it_value = 12; it_weight = 30; begindefineitem 282; it_name = "Saw"; it_which_icon_ground = 8; it_which_icon_inven = 8; it_value = 7; it_weight = 20; begindefineitem 283; it_name = "Board"; it_which_icon_ground = 9; it_which_icon_inven = 9; it_value = 1; it_weight = 100; // space begindefineitem 286; import = 260; it_name = "Cauldron"; it_graphic_template = 51; it_graphic_sheet = 0; it_which_icon_ground = 10; it_which_icon_inven = 10; it_weight = 200; begindefineitem 287; it_name = "Puresteel Ring"; it_graphic_sheet = 2; it_which_icon_ground = 3; it_which_icon_inven = 2; begindefineitem 288; import = 260; it_name = "Mandrake Tincture"; it_graphic_sheet = 5; it_which_icon_ground = 2; it_which_icon_inven = 1; it_value = 500; it_charges = 1; it_graphic_coloradj = 1; begindefineitem 289; it_name = "Demon's Bile"; it_graphic_coloradj = 4; it_value = 750; begindefineitem 290; import = 260; it_name = "Saltweed"; it_graphic_template = 51; it_graphic_sheet = 0; it_which_icon_ground = 14; it_which_icon_inven = 15; it_value = 250; it_weight = 2; it_charges = 1; begindefineitem 291; it_name = "Wiry Moss"; it_which_icon_ground = 11; it_which_icon_inven = 13; // Special item quest items begindefineitem 292; import = 263; it_name = "Crystalline Fibers"; it_graphic_template = 51; it_graphic_sheet = 9; it_which_icon_ground = 7; it_which_icon_inven = 6; it_graphic_coloradj = 1024; it_value = 0; it_weight = 5; begindefineitem 293; it_name = "Pure Quicksilver"; it_graphic_template = 51; it_graphic_sheet = 2; it_which_icon_ground = 9; it_which_icon_inven = 10; it_value = 0; it_graphic_coloradj = 128; begindefineitem 294; it_name = "Solidified Flame"; it_graphic_coloradj = 0; begindefineitem 295; it_name = "Unmelting Ice"; it_graphic_coloradj = 1; begindefineitem 296; it_name = "Ur-Drakon Skin"; it_graphic_sheet = 2; it_which_icon_ground = 5; it_which_icon_inven = 6; it_graphic_coloradj = 64; begindefineitem 297; it_name = "Essence-Infused Iron"; it_graphic_sheet = 0; it_which_icon_ground = 18; it_which_icon_inven = 18; it_graphic_coloradj = 64; // 298-303 ARE AT END begindefineitem 304; import = 148; it_name = "Crystal Boots"; it_value = 0; it_protection = 9; it_graphic_coloradj = 256; it_stats_to_affect 0 = 211; it_stats_addition 0 = 3; it_stats_to_affect 1 = 4; it_stats_addition 1 = 3; it_stats_to_affect 2 = 5; it_stats_addition 2 = 2; begindefineitem 305; it_name = "Gladiator's Boots"; it_graphic_coloradj = 272; it_stats_to_affect 3 = 201; it_stats_addition 3 = 1; begindefineitem 306; it_name = "Dreadnought Boots"; it_protection = 13; it_stats_to_affect 1 = 4; it_stats_addition 1 = 5; it_stats_to_affect 2 = 5; it_stats_addition 2 = 3; begindefineitem 307; import = 148; it_name = "Mercuric Boots"; it_value = 0; it_protection = 8; it_graphic_coloradj = 256; it_stats_to_affect 0 = 211; it_stats_addition 0 = 2; it_stats_to_affect 1 = 201; it_stats_addition 1 = 1; it_stats_to_affect 2 = 215; it_stats_addition 2 = 2; begindefineitem 308; it_name = "Black Shadow Boots"; it_graphic_coloradj = 272; it_stats_to_affect 3 = 4; it_stats_addition 3 = 4; begindefineitem 309; it_name = "Assassin's Boots"; it_protection = 11; it_stats_to_affect 1 = 201; it_stats_addition 1 = 2; it_stats_to_affect 2 = 215; it_stats_addition 2 = 3; begindefineitem 310; import = 166; it_name = "Girdle of Command"; it_value = 0; it_protection = 9; it_graphic_coloradj = 512; it_stats_to_affect 0 = 15; it_stats_addition 0 = 2; it_stats_to_affect 1 = 16; it_stats_addition 1 = 2; it_stats_to_affect 2 = 17; it_stats_addition 2 = 2; begindefineitem 311; it_name = "Soulcharged Girdle"; it_graphic_coloradj = 528; it_stats_to_affect 0 = 18; it_stats_addition 0 = 3; it_stats_to_affect 1 = 15; it_stats_addition 1 = 3; it_stats_to_affect 2 = 16; it_stats_addition 2 = 3; it_stats_to_affect 3 = 17; it_stats_addition 3 = 3; begindefineitem 312; it_name = "Girdle of Victory"; it_protection = 12; it_stats_to_affect 0 = 211; it_stats_addition 0 = 3; it_stats_to_affect 1 = 15; it_stats_addition 1 = 4; it_stats_to_affect 2 = 16; it_stats_addition 2 = 4; it_stats_to_affect 3 = 17; it_stats_addition 3 = 4; begindefineitem 313; import = 166; it_name = "Lifetender Girdle"; it_value = 0; it_protection = 9; it_graphic_coloradj = 1024; it_stats_to_affect 0 = 18; it_stats_addition 0 = 4; begindefineitem 314; it_name = "Lifebringer Girdle"; it_graphic_coloradj = 1040; it_stats_to_affect 0 = 18; it_stats_addition 0 = 5; it_stats_to_affect 1 = 15; it_stats_addition 1 = 2; it_stats_to_affect 2 = 16; it_stats_addition 2 = 2; it_stats_to_affect 3 = 17; it_stats_addition 3 = 2; begindefineitem 315; it_name = "Medic's Sustainer"; it_protection = 12; it_stats_to_affect 0 = 211; it_stats_addition 0 = 4; it_stats_to_affect 1 = 18; it_stats_addition 1 = 6; begindefineitem 316; import = 263; it_name = "Purifying Elixir"; it_graphic_template = 51; it_graphic_sheet = 7; it_which_icon_ground = 3; it_which_icon_inven = 2; it_graphic_coloradj = 64; it_value = 0; it_weight = 5; begindefineitem 321; // imported for charms import = 0; it_name = "Lucky Charm"; it_graphic_template = 51; it_graphic_sheet = 0; it_which_icon_ground = 0; it_which_icon_inven = 0; it_variety = 11; it_value = 600; it_weight = 10; it_abil_work_in_pack = 1; it_stats_to_affect 0 = 22; it_stats_addition 0 = 1; begindefineitem 322; it_name = "Physician's Charm"; it_which_icon_ground = 1; it_which_icon_inven = 1; it_value = 1000; it_stats_to_affect 0 = 18; it_stats_addition 0 = 1; it_graphic_coloradj = 1; begindefineitem 323; it_name = "Skein of Wisdom"; it_which_icon_ground = 2; it_which_icon_inven = 3; it_stats_to_affect 0 = 2; it_graphic_coloradj = 1; begindefineitem 324; it_name = "Clawbug Charm"; it_which_icon_ground = 9; it_which_icon_inven = 8; it_stats_to_affect 0 = 207; it_stats_addition 0 = 8; it_graphic_coloradj = 0; begindefineitem 325; it_name = "Fyora Fang Charm"; it_stats_to_affect 0 = 206; it_stats_addition 0 = 3; it_graphic_coloradj = 1024; begindefineitem 326; it_name = "Mental Focus Charm"; it_graphic_sheet = 1; it_which_icon_ground = 6; it_which_icon_inven = 6; it_value = 2500; it_stats_to_affect 0 = 12; it_stats_addition 0 = 1; it_stats_to_affect 1 = 210; it_stats_addition 1 = 8; it_pet_stats_to_affect 0 = 210; it_pet_stats_addition 0 = 8; begindefineitem 327; it_name = "Infiltrator's Charm"; it_stats_to_affect 0 = 20; it_stats_to_affect 1 = 21; it_stats_addition 1 = 1; it_pet_stats_to_affect 0 = -1; it_graphic_coloradj = 2; begindefineitem 328; it_name = "Blademaster Charm"; it_graphic_sheet = 2; it_which_icon_ground = 0; it_which_icon_inven = 1; it_stats_to_affect 0 = 6; it_stats_to_affect 1 = 202; it_stats_addition 1 = 1; it_graphic_coloradj = 4; begindefineitem 329; it_name = "Puresteel Charm"; it_graphic_sheet = 9; it_which_icon_ground = 16; it_which_icon_inven = 17; it_stats_to_affect 0 = 0; it_stats_to_affect 1 = 203; it_graphic_coloradj = 1; begindefineitem 330; it_name = "Essence Charm"; it_stats_to_affect 0 = 2; it_stats_to_affect 1 = 204; it_stats_addition 1 = 3; it_graphic_coloradj = 0; begindefineitem 331; import = 321; it_name = "Gruesome Charm"; it_graphic_template = 51; it_graphic_sheet = 2; it_which_icon_ground = 7; it_which_icon_inven = 8; it_value = 1500; it_stats_to_affect 0 = 3; it_stats_addition 0 = -2; it_stats_to_affect 1 = 2; it_stats_addition 1 = 2; it_stats_to_affect 2 = 1; it_stats_addition 2 = 2; begindefineitem 332; import = 326; it_name = "Omnicharm"; it_value = 7500; it_stats_to_affect 0 = 0; it_stats_addition 0 = 1; it_stats_to_affect 1 = 1; it_stats_addition 1 = 1; it_stats_to_affect 2 = 2; it_stats_addition 2 = 1; it_stats_to_affect 3 = 3; it_stats_addition 3 = 1; it_pet_stats_to_affect 0 = -1; it_graphic_coloradj = 2; begindefineitem 333; import = 325; it_name = "Cryoa Claw Charm"; it_stats_to_affect 0 = 212; it_stats_addition 0 = 3; it_graphic_coloradj = 1; begindefineitem 334; import = 321; it_name = "Shielding Trinket"; it_graphic_sheet = 7; it_which_icon_ground = 16; it_which_icon_inven = 17; it_graphic_coloradj = 1; it_stats_to_affect 0 = 204; it_stats_addition 0 = 1; // MORE RINGS begindefineitem 335; import = 181; it_name = "Warmth Ring"; it_graphic_coloradj = 256; it_protection = 4; it_value = 700; it_stats_to_affect 0 = 206; it_stats_addition 0 = 25; begindefineitem 336; it_name = "Jade Band"; it_graphic_coloradj = 4; it_stats_to_affect 0 = 207; it_stats_addition 0 = 25; it_stats_to_affect 1 = 208; it_stats_addition 1 = 25; begindefineitem 337; import = 184; it_name = "Dhonal's Band"; it_graphic_coloradj = 16; it_stats_to_affect 0 = 4; it_stats_addition 0 = 2; it_stats_to_affect 1 = 0; it_stats_addition 1 = 1; it_stats_to_affect 2 = 20; it_stats_addition 2 = 1; it_value = 800; begindefineitem 338; import = 182; it_name = "Armor Band"; it_graphic_coloradj = 2; it_protection = 7; it_which_icon_inven = 6; it_stats_to_affect 0 = 211; it_stats_addition 0 = 10; it_value = 1000; begindefineitem 339; import = 183; it_name = "Ethereal Seal"; it_graphic_coloradj = 64; it_value = 1200; it_protection = 6; it_stats_to_affect 0 = 216; it_stats_addition 0 = 25; it_stats_to_affect 1 = 11; it_stats_addition 1 = 1; begindefineitem 340; import = 184; it_name = "Mindwarp Seal"; it_graphic_coloradj = 1; it_stats_to_affect 0 = 10; it_stats_addition 0 = 2; it_pet_stats_to_affect 0 = 210; it_pet_stats_addition 0 = 10; it_value = 1400; begindefineitem 341; import = 181; it_name = "Impervious Band"; it_graphic_coloradj = 64; it_protection = 10; it_stats_to_affect 0 = 211; it_stats_addition 0 = 15; it_value = 2000; begindefineitem 342; import = 184; it_name = "Forbidden Band"; it_graphic_coloradj = 64; it_stats_to_affect 0 = 0; it_stats_addition 0 = 1; it_stats_to_affect 1 = 1; it_stats_addition 1 = 1; it_stats_to_affect 2 = 2; it_stats_addition 2 = 1; it_stats_to_affect 3 = 3; it_stats_addition 3 = 1; it_value = 2500; begindefineitem 343; import = 182; it_name = "Ring of Eye's Purity"; it_graphic_coloradj = 2; it_protection = 6; it_stats_to_affect 0 = 9; it_stats_addition 0 = 3; it_stats_to_affect 1 = 214; it_stats_addition 1 = 3; it_value = 3000; begindefineitem 344; import = 181; it_name = "Shaper's Boon"; it_graphic_coloradj = 4; it_pet_stats_to_affect 0 = 0; it_pet_stats_addition 0 = 1; it_pet_stats_to_affect 1 = 1; it_pet_stats_addition 1 = 1; it_pet_stats_to_affect 2 = 2; it_pet_stats_addition 2 = 1; it_pet_stats_to_affect 3 = 3; it_pet_stats_addition 3 = 1; it_value = 4000; it_protection = 8; // 350 legs begindefineitem 345; // imported for all legs items import = 0; it_name = "Pants"; it_graphic_template = 51; it_graphic_sheet = 5; it_which_icon_ground = 10; it_which_icon_inven = 11; it_variety = 17; it_protection = 2; it_weight = 10; it_value = 8; it_can_augment = 1; //it_protection = 100; it_protection = 2; //it_stats_to_affect 0 = 0; //it_stats_addition 0 = 10; //it_stats_to_affect 1 = 1; //it_stats_addition 1 = 10; //it_stats_to_affect 2 = 2; //it_stats_addition 2 = 10; //it_stats_to_affect 3 = 3; //it_stats_addition 3 = 10; //it_extra_description = 16; begindefineitem 346; it_name = "Leather Greaves"; it_which_icon_ground = 15; it_which_icon_inven = 14; it_protection = 4; it_value = 100; it_weight = 70; it_stats_to_affect 0 = 211; it_stats_addition 0 = 4; it_stats_to_affect 1 = 202; it_stats_addition 1 = -1; it_graphic_coloradj = 0; begindefineitem 347; it_name = "Plate Greaves"; it_which_icon_ground = 13; it_which_icon_inven = 12; it_protection = 6; it_weight = 100; it_value = 300; it_stats_addition 0 = 5; it_stats_addition 1 = -1; begindefineitem 348; it_name = "Shaped Greaves"; it_which_icon_ground = 17; it_which_icon_inven = 16; it_graphic_coloradj = 17; it_protection = 9; it_value = 800; it_weight = 130; it_stats_to_affect 0 = 3; it_stats_to_affect 0 = 3; it_stats_addition 0 = 30; it_pet_stats_to_affect 1 = 3; it_pet_stats_addition 1 = 15; it_stats_to_affect 2 = 211; it_stats_addition 2 = 50; begindefineitem 349; it_name = "Puresteel Greaves"; it_graphic_coloradj = 1; it_protection = 15; it_weight = 60; it_value = 2500; it_stats_addition 0 = 8; it_stats_addition 1 = -1; begindefineitem 350; import = 345; it_name = "Swamp Pants"; it_graphic_coloradj = 4; it_value = 100; it_stats_to_affect 0 = 207; it_stats_addition 0 = 5; begindefineitem 351; it_name = "Fine Silk Pantaloons"; it_graphic_coloradj = 1; it_value = 400; it_stats_to_affect 0 = 204; it_stats_addition 0 = 4; begindefineitem 352; import = 346; it_name = "Pustulant Greaves"; it_graphic_coloradj = 4; it_value = 500; it_stats_to_affect 2 = 208; it_stats_addition 2 = 18; begindefineitem 353; it_name = "Cryoaskin Greaves"; it_graphic_coloradj = 1; it_value = 500; it_stats_to_affect 2 = 212; it_stats_addition 2 = 15; begindefineitem 354; import = 345; it_name = "Sod's Dancing Pants"; it_graphic_coloradj = 64; it_value = 1000; it_stats_to_affect 0 = 6; it_stats_addition 0 = 2; it_stats_to_affect 1 = 7; it_stats_addition 1 = 2; begindefineitem 355; import = 347; it_name = "Lodestone Greaves"; it_graphic_coloradj = 64; it_value = 1500; it_stats_to_affect 2 = 1; it_stats_addition 2 = -1; it_stats_to_affect 3 = 203; it_stats_addition 3 = 4; begindefineitem 356; import = 348; it_name = "Blasted Greaves"; it_graphic_coloradj = 256; it_value = 2000; it_stats_to_affect 2 = 0; it_stats_addition 2 = 1; it_stats_to_affect 3 = 3; it_stats_addition 3 = 2; begindefineitem 357; import = 349; it_name = "Brutish Greaves"; it_graphic_coloradj = 16; it_value = 4000; it_protection = 10; it_stats_to_affect 2 = 9; it_stats_addition 2 = 2; it_stats_to_affect 3 = 4; it_stats_addition 3 = 2; it_pet_stats_to_affect 0 = 211; it_pet_stats_addition 0 = 10; it_pet_stats_to_affect 1 = 210; it_pet_stats_addition 1 = 10; begindefineitem 358; import = 347; it_name = "Sapphire Legplates"; it_graphic_coloradj = 1024; it_value = 750; it_stats_to_affect 2 = 9; it_stats_addition 2 = 1; it_stats_to_affect 3 = 10; it_stats_addition 3 = 1; // 365 necks begindefineitem 360; // imported for some neck items import = 0; it_name = "Silver Necklace"; it_graphic_template = 51; it_graphic_sheet = 7; it_which_icon_ground = 14; it_which_icon_inven = 11; // alts: 8,9 it_variety = 16; it_weight = 4; it_value = 80; it_extra_description = -1; begindefineitem 361; // imported for some neck items it_name = "Gold Necklace"; it_which_icon_ground = 15; it_which_icon_inven = 13; // alts: 10,12 it_value = 200; //it_protection = 100; //it_stats_to_affect 0 = 20; //it_stats_addition 0 = 50; //it_stats_to_affect 1 = 201; //it_stats_addition 1 = 5; begindefineitem 362; import = 360; it_name = "Blessed Bauble"; it_which_icon_inven = 8; it_protection = 2; it_value = 200; begindefineitem 363; it_name = "Stability Bauble"; it_which_icon_inven = 9; it_value = 300; it_stats_to_affect 0 = 211; it_stats_addition 0 = 10; begindefineitem 364; it_name = "Tinker's Bauble"; it_which_icon_inven = 11; it_graphic_coloradj = 512; it_value = 400; it_stats_to_affect 0 = 21; it_stats_addition 0 = 1; begindefineitem 365; it_name = "Guardian Stone"; it_which_icon_inven = 9; it_graphic_coloradj = 256; it_protection = 4; it_value = 500; it_stats_to_affect 0 = 7; it_stats_addition 0 = 1; begindefineitem 366; it_name = "Tribal Fetish"; it_which_icon_inven = 8; it_graphic_coloradj = 1024; it_value = 600; it_stats_to_affect 0 = 11; it_stats_addition 0 = 1; begindefineitem 367; it_name = "Tiny Orb of the Sun"; it_which_icon_inven = 11; it_graphic_coloradj = 64; it_value = 800; it_stats_to_affect 0 = 212; it_stats_addition 0 = 10; it_stats_to_affect 1 = 216; it_stats_addition 1 = 10; begindefineitem 368; it_name = "Black Pearl Talisman"; it_which_icon_inven = 9; it_graphic_coloradj = 128; it_value = 1000; it_protection = 4; it_stats_to_affect 0 = 16; it_stats_addition 0 = 1; it_stats_to_affect 1 = 17; it_stats_addition 1 = 1; begindefineitem 369; import = 361; it_name = "Volcanic Fetish"; it_graphic_coloradj = 2; it_value = 1000; it_protection = 3; it_stats_to_affect 0 = 9; it_stats_addition 0 = 1; it_stats_to_affect 1 = 15; it_stats_addition 1 = 1; begindefineitem 370; import = 361; it_name = "Blessed Necklace"; it_which_icon_inven = 12; it_value = 1200; it_protection = 2; it_stats_to_affect 0 = 206; it_stats_addition 0 = 10; it_stats_to_affect 1 = 212; it_stats_addition 1 = 10; it_pet_stats_to_affect 0 = 206; it_pet_stats_addition 0 = 10; it_pet_stats_to_affect 1 = 212; it_pet_stats_addition 1 = 10; begindefineitem 371; it_name = "Ruby Necklace"; it_which_icon_inven = 12; it_protection = 4; it_value = 1400; it_stats_to_affect 0 = 206; it_stats_addition 0 = 5; it_stats_to_affect 1 = 205; it_stats_addition 1 = 10; it_stats_to_affect 2 = 9; it_stats_addition 2 = 1; it_pet_stats_to_affect 0 = 206; it_pet_stats_addition 0 = 5; it_pet_stats_to_affect 1 = 205; it_pet_stats_addition 1 = 10; it_graphic_coloradj = 0; begindefineitem 372; it_name = "Runed Jade Necklace"; it_value = 1600; it_graphic_coloradj = 4; it_stats_to_affect 0 = 207; it_stats_addition 0 = 10; it_stats_to_affect 1 = 208; it_stats_addition 1 = 10; it_stats_to_affect 2 = 12; it_stats_addition 2 = 1; it_pet_stats_to_affect 0 = 207; it_pet_stats_addition 0 = 10; it_pet_stats_to_affect 1 = 208; it_pet_stats_addition 1 = 10; begindefineitem 373; import = 361; it_name = "Puresteel Necklace"; it_which_icon_inven = 10; it_graphic_coloradj = 1; it_value = 2500; it_protection = 6; it_stats_to_affect 0 = 4; it_stats_addition 0 = 1; it_stats_to_affect 1 = 9; it_stats_addition 1 = 1; it_stats_to_affect 2 = 214; it_stats_addition 2 = 5; begindefineitem 374; import = 360; it_name = "Demon Fang Talisman"; it_which_icon_inven = 8; it_graphic_coloradj = 2; it_value = 3000; it_protection = 8; it_stats_to_affect 0 = 204; it_stats_addition 0 = 6; it_pet_stats_to_affect 0 = 204; it_pet_stats_addition 0 = 10; begindefineitem 375; import = 365; it_name = "Talisman of Might"; it_which_icon_inven = 9; it_graphic_coloradj = 64; it_value = 4000; it_stats_to_affect 0 = 0; it_stats_addition 0 = 4; it_stats_to_affect 1 = 217; it_stats_addition 1 = 5; begindefineitem 376; import = 362; it_name = "Passage Stone"; it_value = 0; it_graphic_coloradj = 16; it_stats_to_affect 0 = 22; it_stats_addition 0 = 1; // 385 augmentations begindefineitem 385; import = 4; it_name = "Blessing Crystal"; it_graphic_template = 51; it_graphic_sheet = 9; it_which_icon_ground = 9; it_which_icon_inven = 8; it_charges = 0; it_value = 100; it_stats_to_affect 0 = 220; it_stats_addition 0 = 1; begindefineitem 386; it_name = "Runed Ruby"; it_stats_to_affect 0 = 221; it_value = 200; it_which_icon_ground = 11; it_which_icon_inven = 10; it_graphic_coloradj = 1; begindefineitem 387; it_name = "Charging Stone"; it_stats_to_affect 0 = 222; it_graphic_sheet = 2; it_which_icon_ground = 0; it_which_icon_inven = 1; it_graphic_coloradj = 0; it_value = 200; begindefineitem 388; it_name = "Runed Amethyst"; it_stats_to_affect 0 = 223; it_graphic_sheet = 9; it_which_icon_ground = 11; it_which_icon_inven = 10; it_value = 200; begindefineitem 389; it_name = "Ivory Skull"; it_graphic_sheet = 2; it_which_icon_ground = 15; it_which_icon_inven = 15; it_stats_to_affect 0 = 224; it_value = 300; it_graphic_coloradj = 128; begindefineitem 390; it_name = "Runed Onyx"; it_graphic_sheet = 9; it_which_icon_ground = 14; it_which_icon_inven = 15; it_stats_to_affect 0 = 225; it_value = 400; it_graphic_coloradj = 64; begindefineitem 391; it_name = "Tiny Orb of Mist"; it_graphic_sheet = 9; it_which_icon_ground = 13; it_which_icon_inven = 12; it_stats_to_affect 0 = 226; it_value = 500; it_graphic_coloradj = 0; begindefineitem 392; it_name = "Steel Spine"; it_graphic_sheet = 0; it_which_icon_ground = 9; it_which_icon_inven = 8; it_stats_to_affect 0 = 227; it_value = 500; it_graphic_coloradj = 128; begindefineitem 393; it_name = "Ethereal Bindings"; it_graphic_sheet = 9; it_which_icon_ground = 18; it_which_icon_inven = 19; it_stats_to_affect 0 = 228; it_value = 750; it_graphic_coloradj = 4; begindefineitem 394; it_name = "Golden Crystal"; it_graphic_sheet = 9; it_which_icon_ground = 14; it_which_icon_inven = 15; it_stats_to_affect 0 = 229; it_value = 800; it_graphic_coloradj = 0; // more crap items begindefineitem 400; import = 263; it_name = "Scissors"; it_graphic_template = 51; it_graphic_sheet = 8; it_which_icon_ground = 0; it_which_icon_inven = 1; it_value = 4; begindefineitem 401; it_name = "Pillow"; it_which_icon_ground = 2; it_which_icon_inven = 2; it_value = 2; it_weight = 10; begindefineitem 402; it_name = "Towel"; it_which_icon_ground = 3; it_which_icon_inven = 3; begindefineitem 403; it_name = "Pot"; it_which_icon_ground = 4; it_which_icon_inven = 5; it_value = 3; begindefineitem 404; it_name = "Goblet"; it_which_icon_ground = 6; it_which_icon_inven = 7; begindefineitem 405; it_name = "Rolling Pin"; it_which_icon_ground = 8; it_which_icon_inven = 9; it_value = 3; begindefineitem 406; it_name = "Ale"; it_which_icon_ground = 10; it_which_icon_inven = 10; it_value = 8; begindefineitem 407; it_name = "Wine"; it_which_icon_ground = 11; it_which_icon_inven = 11; begindefineitem 408; it_name = "Broken Sword"; it_which_icon_ground = 13; it_which_icon_inven = 12; it_value = 0; it_weight = 50; begindefineitem 409; it_name = "Broom"; it_which_icon_ground = 15; it_which_icon_inven = 14; it_value = 3; begindefineitem 410; it_name = "Mop"; it_graphic_sheet = 9; it_which_icon_ground = 3; it_which_icon_inven = 0; begindefineitem 411; it_name = "Shovel"; it_which_icon_ground = 4; it_which_icon_inven = 1; it_value = 8; begindefineitem 412; it_name = "Pick"; it_which_icon_ground = 5; it_which_icon_inven = 2; begindefineitem 413; it_name = "Rope"; it_graphic_template = 51; it_graphic_sheet = 6; it_which_icon_ground = 18; it_which_icon_inven = 15; begindefineitem 414; it_name = "Gold Bar"; it_value = 300; it_weight = 80; it_graphic_template = 51; it_graphic_sheet = 0; it_which_icon_ground = 18; it_which_icon_inven = 18; it_charges = 1; begindefineitem 415; import = 263; it_name = "Pipe"; it_graphic_template = 51; it_graphic_sheet = 1; it_which_icon_ground = 17; it_which_icon_inven = 17; it_value = 20; it_weight = 6; begindefineitem 416; it_name = "Broken Clay"; it_which_icon_ground = 18; it_which_icon_inven = 18; it_value = 1; it_weight = 30; begindefineitem 417; it_which_icon_ground = 19; it_which_icon_inven = 19; begindefineitem 418; it_name = "Pincers"; it_graphic_sheet = 3; it_which_icon_ground = 10; it_which_icon_inven = 10; it_value = 5; it_weight = 20; begindefineitem 419; it_name = "Tongs"; it_which_icon_ground = 11; it_which_icon_inven = 11; begindefineitem 420; import = 260; it_name = "Perfect Fyora Scale"; it_graphic_template = 51; it_graphic_sheet = 6; it_which_icon_ground = 14; it_which_icon_inven = 13; it_value = 100; it_charges = 1; it_graphic_coloradj = 8; begindefineitem 421; it_name = "Perfect Drayk Scale"; it_graphic_coloradj = 16; it_value = 400; begindefineitem 422; it_name = "Perfect Drakon Scale"; it_graphic_coloradj = 256; it_value = 1000; begindefineitem 423; it_name = "Artila Eye"; it_graphic_sheet = 5; it_which_icon_ground = 9; it_which_icon_inven = 8; it_graphic_coloradj = 0; it_value = 200; begindefineitem 424; it_name = "Glaahk Eye"; it_graphic_coloradj = 4; it_value = 400; begindefineitem 425; it_name = "Eyebeast Eye"; it_graphic_coloradj = 2; it_value = 1200; begindefineitem 426; it_name = "Roamer Fang"; it_graphic_sheet = 5; it_which_icon_ground = 5; it_which_icon_inven = 4; it_graphic_coloradj = 0; it_value = 100; begindefineitem 427; it_name = "Rotghroth Fang"; it_graphic_coloradj = 4; it_value = 1000; begindefineitem 428; it_name = "Vlish Tentacle"; it_graphic_sheet = 5; it_which_icon_ground = 7; it_which_icon_inven = 6; it_graphic_coloradj = 0; it_value = 200; begindefineitem 434; import = 17; it_name = "Perfected Cloak"; it_value = 0; it_protection = 8; it_stats_to_affect 1 = 205; it_stats_addition 1 = 12; begindefineitem 435; import = 348; it_name = "Perfected Greaves"; it_value = 0; it_protection = 12; it_stats_to_affect 2 = 206; it_stats_addition 2 = 8; begindefineitem 436; // defined later it_name = "Perfected Gauntlets"; begindefineitem 437; import = 148; it_name = "Perfected Boots"; it_value = 0; it_protection = 9; it_stats_to_affect 0 = 212; it_stats_addition 0 = 8; begindefineitem 438; import = 166; it_name = "Perfected Belt"; it_value = 0; it_protection = 8; it_stats_to_affect 0 = 207; it_stats_addition 0 = 8; begindefineitem 446; import = 263; it_name = "Fishing Pole"; it_graphic_template = 50; it_graphic_sheet = 4; it_which_icon_ground = 16; it_which_icon_inven = 16; it_value = 5; it_weight = 20; begindefineitem 447; it_name = "Scales"; it_which_icon_ground = 17; it_which_icon_inven = 17; it_value = 15; it_weight = 30; begindefineitem 448; it_name = "Blanket"; it_which_icon_ground = 18; it_which_icon_inven = 18; it_value = 3; it_weight = 30; begindefineitem 449; // imported for bandages import = 220; it_name = "Cloth Bandage"; it_graphic_sheet = 4; it_graphic_template = 50; it_graphic_sheet = 4; it_which_icon_ground = 19; it_which_icon_inven = 19; it_weight = 5; it_ability = 205; it_level = 4; it_value = 10; it_extra_description = -1; begindefineitem 450; import = 263; it_name = "Clay Pot"; it_graphic_template = 51; it_graphic_sheet = 2; it_which_icon_ground = 16; it_which_icon_inven = 16; it_value = 5; it_weight = 40; begindefineitem 451; it_name = "Lantern"; it_variety = 9; it_which_icon_ground = 17; it_which_icon_inven = 17; it_value = 10; it_weight = 20; it_ability = 190; it_level = 2; it_charges = 1; begindefineitem 452; it_name = "Broken Pot"; it_variety = 11; it_which_icon_ground = 18; it_which_icon_inven = 18; it_value = 1; it_weight = 30; it_ability = -1; it_charges = 0; begindefineitem 453; it_name = "Bone"; it_which_icon_ground = 19; it_which_icon_inven = 19; it_value = 1; it_weight = 10; begindefineitem 454; it_name = "Clay Bowl"; it_graphic_sheet = 3; it_which_icon_ground = 16; it_which_icon_inven = 16; it_value = 3; it_weight = 15; begindefineitem 455; it_name = "Clay Brick"; it_which_icon_ground = 17; it_which_icon_inven = 17; it_value = 1; it_weight = 40; begindefineitem 456; it_name = "Bag of Meal"; it_which_icon_ground = 18; it_which_icon_inven = 19; it_weight = 70; it_value = 10; it_extra_description = 23; it_charges = 1; begindefineitem 457; it_name = "Calipers"; it_graphic_sheet = 4; it_which_icon_ground = 18; it_which_icon_inven = 19; it_value = 12; it_weight = 10; it_charges = 0; it_extra_description = -1; begindefineitem 458; it_name = "Vase"; it_which_icon_ground = 16; it_which_icon_inven = 16; it_value = 20; it_weight = 20; begindefineitem 459; import = 263; it_name = "Spoon"; it_graphic_template = 50; it_graphic_sheet = 6; it_which_icon_ground = 16; it_which_icon_inven = 16; it_value = 3; it_weight = 3; begindefineitem 460; it_name = "Fork"; it_which_icon_ground = 17; it_which_icon_inven = 17; begindefineitem 461; it_name = "Kitchen Knife"; it_which_icon_ground = 18; it_which_icon_inven = 18; begindefineitem 462; import = 4; it_name = "Access Crystal"; it_charges = 1; it_value = 0; it_extra_description = -1; it_graphic_coloradj = 64; // 180 GLOVES begindefineitem 465; // imported for all glove items import = 0; it_name = "Gloves"; it_graphic_sheet = 2; it_which_icon_ground = 0; it_which_icon_inven = 1; it_variety = 8; it_protection = 2; it_weight = 10; it_value = 8; //it_stats_to_affect 0 = 81; //it_stats_addition 0 = 6; //it_stats_to_affect 1 = 43; //it_stats_addition 1 = 50; //it_stats_to_affect 2 = 15; //it_stats_addition 2 = 10; //it_stats_to_affect 3 = 44; //it_stats_addition 3 = 50; it_extra_description = 16; it_can_augment = 1; begindefineitem 466; it_name = "Gauntlets"; it_graphic_sheet = 2; it_which_icon_ground = 14; it_which_icon_inven = 15; it_protection = 4; it_weight = 30; it_value = 50; it_which_icon_ground = 14; it_which_icon_inven = 15; begindefineitem 467; it_name = "Shaped Gauntlets"; it_which_icon_ground = 16; it_which_icon_inven = 17; it_graphic_coloradj = 17; it_stats_to_affect 0 = 3; it_stats_addition 0 = 30; it_pet_stats_to_affect 1 = 3; it_pet_stats_addition 1 = 15; it_stats_to_affect 2 = 211; it_stats_addition 2 = 50; it_protection = 6; it_weight = 60; it_value = 250; begindefineitem 468; it_name = "Puresteel Gauntlets"; it_graphic_coloradj = 128; it_weight = 30; it_protection = 12; it_value = 1000; begindefineitem 469; import = 465; it_name = "Carnelian Gloves"; it_graphic_coloradj = 2; it_value = 100; it_stats_to_affect 0 = 9; it_stats_addition 0 = 1; begindefineitem 470; it_name = "Thirsting Gloves"; it_graphic_coloradj = 4; it_value = 400; it_stats_to_affect 0 = 217; it_stats_addition 0 = 5; begindefineitem 471; it_name = "Tinker's Gloves"; it_graphic_coloradj = 1; it_value = 600; it_stats_to_affect 0 = 21; it_stats_addition 0 = 2; begindefineitem 472; import = 466; it_name = "Piercing Gauntlets"; it_graphic_coloradj = 512; it_value = 800; it_stats_to_affect 0 = 6; it_stats_addition 0 = 2; it_stats_to_affect 1 = 203; it_stats_addition 1 = 2; begindefineitem 473; import = 466; it_name = "Firecaster Gauntlets"; it_graphic_coloradj = 256; it_value = 1000; it_stats_to_affect 0 = 9; it_stats_addition 0 = 1; it_stats_to_affect 1 = 11; it_stats_addition 1 = 1; begindefineitem 474; it_name = "Gauntlets of Succor"; it_graphic_coloradj = 1024; it_stats_to_affect 0 = 10; it_stats_addition 0 = 1; it_stats_to_affect 1 = 18; it_stats_addition 1 = 1; begindefineitem 475; import = 467; it_name = "Gloves of the Rock"; it_graphic_coloradj = 1; it_value = 2000; it_stats_to_affect 0 = 3; it_stats_addition 0 = 4; begindefineitem 476; it_name = "Gloves of the Hammer"; it_graphic_coloradj = 2; it_value = 2500; it_stats_to_affect 0 = 0; it_stats_addition 0 = 2; it_stats_to_affect 1 = 6; it_stats_addition 1 = 1; it_stats_to_affect 2 = 7; it_stats_addition 2 = 1; begindefineitem 477; it_name = "Ornkskin Gauntlets"; it_graphic_coloradj = 4; it_value = 3000; it_stats_to_affect 0 = 0; it_stats_addition 0 = 2; it_stats_to_affect 1 = 3; it_stats_addition 1 = 2; it_stats_to_affect 2 = 200; it_stats_addition 2 = 4; begindefineitem 478; import = 468; it_name = "Lodestone Gauntlets"; it_graphic_coloradj = 64; it_value = 4000; it_protection = 9; it_stats_to_affect 0 = 0; it_stats_addition 0 = -1; it_stats_to_affect 1 = 1; it_stats_addition 1 = -1; it_stats_to_affect 2 = 204; it_stats_addition 2 = 10; it_stats_to_affect 3 = 12; it_stats_addition 3 = 4; // LATE DEFINITIONS begindefineitem 298; import = 348; it_value = 0; it_name = "Sunfire Greaves"; it_graphic_coloradj = 1024; it_protection = 11; it_stats_to_affect 0 = 211; it_stats_addition 0 = 3; it_stats_to_affect 1 = 12; it_stats_addition 1 = 3; begindefineitem 299; it_name = "Starfire Greaves"; it_graphic_coloradj = 1040; it_protection = 15; it_stats_to_affect 2 = 6; it_stats_addition 2 = 3; it_stats_to_affect 3 = 7; it_stats_addition 3 = 2; begindefineitem 300; it_name = "Firesteel Greaves"; it_protection = 16; it_stats_to_affect 1 = 12; it_stats_addition 1 = 5; it_stats_to_affect 2 = -1; it_stats_to_affect 3 = -1; begindefineitem 301; import = 348; it_value = 0; it_name = "Black Skin Greaves"; it_graphic_coloradj = 256; it_protection = 13; it_stats_to_affect 0 = 211; it_stats_addition 0 = 5; it_stats_to_affect 1 = 6; it_stats_addition 1 = 3; it_stats_to_affect 2 = 7; it_stats_addition 2 = 3; begindefineitem 302; it_name = "Charred Skin Greaves"; it_graphic_coloradj = 272; it_stats_to_affect 3 = 12; it_stats_addition 3 = 3; begindefineitem 303; it_name = "Black Iron Greaves"; it_protection = 18; it_stats_to_affect 1 = 6; it_stats_addition 1 = 5; it_stats_to_affect 2 = 7; it_stats_addition 2 = 5; begindefineitem 436; import = 467; it_name = "Perfected Gauntlets"; it_value = 0; it_protection = 8; it_stats_to_affect 0 = 208; it_stats_addition 0 = 8; begindefineitem 480; import = 467; it_value = 0; it_name = "Lifeforce Gauntlets"; it_protection = 9; it_graphic_coloradj = 512; it_pet_stats_to_affect 0 = 0; it_pet_stats_addition 0 = 2; it_pet_stats_to_affect 1 = 1; it_pet_stats_addition 1 = 2; it_pet_stats_to_affect 2 = 2; it_pet_stats_addition 2 = 3; it_pet_stats_to_affect 3 = 3; it_pet_stats_addition 3 = 2; begindefineitem 481; it_name = "Gauntlets of Mastery"; it_graphic_coloradj = 528; it_stats_to_affect 0 = 9; it_stats_addition 0 = 2; it_stats_to_affect 1 = 10; it_stats_addition 1 = 2; it_stats_to_affect 2 = 11; it_stats_addition 2 = 2; begindefineitem 482; it_name = "Lifecraft Gauntlets"; it_protection = 12; it_pet_stats_to_affect 0 = 0; it_pet_stats_addition 0 = 4; it_pet_stats_to_affect 1 = 1; it_pet_stats_addition 1 = 4; it_pet_stats_to_affect 2 = 2; it_pet_stats_addition 2 = 5; it_pet_stats_to_affect 3 = 3; it_pet_stats_addition 3 = 4; begindefineitem 483; import = 467; it_value = 0; it_name = "Smoking Gauntlets"; it_protection = 9; it_graphic_coloradj = 1024; it_stats_to_affect 0 = 9; it_stats_addition 0 = 3; it_stats_to_affect 1 = 10; it_stats_addition 1 = 3; it_stats_to_affect 2 = 11; it_stats_addition 2 = 3; begindefineitem 484; it_name = "Blazing Gauntlets"; it_graphic_coloradj = 1040; it_pet_stats_to_affect 0 = 0; it_pet_stats_addition 0 = 2; it_pet_stats_to_affect 1 = 1; it_pet_stats_addition 1 = 2; it_pet_stats_to_affect 2 = 3; it_pet_stats_addition 2 = 2; begindefineitem 485; it_name = "Firesteel Gauntlets"; it_protection = 12; it_stats_to_affect 0 = 9; it_stats_addition 0 = 5; it_stats_to_affect 1 = 10; it_stats_addition 1 = 5; it_stats_to_affect 2 = 11; it_stats_addition 2 = 5; This includes some modded armour (shaped) that gives you a huge HP boost, mainly for fun The modded shaped sword uses the bolt attack, no idea why is says 'bless group' Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted January 5, 2014 Share Posted January 5, 2014 Jeff gave permission for the creation of a Blades of Geneforge, see the topic "Blades of Geneforge - How it could be done" in the Blades of Avernum forum. The actual structure of the G5 zones is mostly known, see: http://bgwiki.calref.net/Main_Page Here and now it is possible to make a spreadsheet that enables creation of BoA translations/mock-ups of any G5 zone. A 'scenario editor' spreadsheet could be done easily enough. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Adrian11 Posted May 23, 2018 Share Posted May 23, 2018 Could you make a mod to replace G5 the drakon/ur-drakon with the model and abilities of the G2/G3 drakon and ur-drakon? Because IDK what Jeff was smoking when he nerfed them and replaced the model with what looks like a McDonalds toy that survived a factory fire. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 23, 2018 Share Posted May 23, 2018 Jeff always nerfs abilities when there is an advantage he missed in a game. Slarty has done some analysis for weapons and spells from the earlier Geneforge games looking at decreased damage. I didn't see the topic in the Strategy Central lists. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall alhoon Posted May 23, 2018 Share Posted May 23, 2018 39 minutes ago, Adrian11 said: Could you make a mod to replace G5 the drakon/ur-drakon with the model and abilities of the G2/G3 drakon and ur-drakon? Because IDK what Jeff was smoking when he nerfed them and replaced the model with what looks like a McDonalds toy that survived a factory fire. The short answer is yes. The long answer is yes, but they won't be as big. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Adrian11 Posted May 23, 2018 Share Posted May 23, 2018 21 minutes ago, alhoon said: The short answer is yes. The long answer is yes, but they won't be as big. Honestly, I would be okay with that. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk TheKian Posted May 23, 2018 Share Posted May 23, 2018 4 hours ago, Adrian11 said: Could you make a mod to replace G5 the drakon/ur-drakon with the model and abilities of the G2/G3 drakon and ur-drakon? Because IDK what Jeff was smoking when he nerfed them and replaced the model with what looks like a McDonalds toy that survived a factory fire. If you would like to do it yourself, it'd be fairly simple. Find the graphics from G2/3/4 for the Drakon in the appropriate data folder, and copy the images for the Drakon in the G5 folder. You may need to save the image file in 256 colors for it to work correctly, although G5 is new enough that it may not be necessary. Also, I do not quite recall, but the Drakon may be a different size in G5, in which case you'd need to mess with the images you're copying a little. To give them the same abilities, just look the character and spell definitions files, find the associated data (it looks like a mess, sure, but it's actually pretty simple) and alter the G5 version to correspond to the G2/3/4 versions. The spells will never look the same, though, because Jeff went back to proper projectiles instead of the expanding-spray thingy of G2/3. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall alhoon Posted May 23, 2018 Share Posted May 23, 2018 Use the drakon from the GF4 one, since there are different number of sprites between GF2 and GF5. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Adrian11 Posted May 23, 2018 Share Posted May 23, 2018 So I'm looking through the art assets, and the resting animation for the drakon (G1850 in graphics A) is 6 frames long in G5, but only 4 frames long in G4. Short of copying and pasting the first and last frames to make the G4 asset 6 frames long does anyone have any idea how to make it compatible with G5? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk TheKian Posted May 23, 2018 Share Posted May 23, 2018 1 hour ago, Adrian11 said: copying and pasting the first and last frames to make the G4 asset 6 frames long This is the only way you can do it. Unless you think you can edit the G4 sprite frame to correspond to the frames you need to fill. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall alhoon Posted May 23, 2018 Share Posted May 23, 2018 Yeap. Copy-paste. And remember the size should be the same! Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Adrian11 Posted May 24, 2018 Share Posted May 24, 2018 (edited) I've been able to make it mostly work. the resting graphic looks just a little weird because it shifts just slightly, but its close enough that I'm satisfied. The other thing I wasn't really able to fix was that when I resized all the graphics paint created a little bit of a distortion around the edges of the sprite and I don't really have the patience to clean it up, so they look like they're surrounded with a 1 pixel white aura. Can someone point me to the directory of the spell/character definitions or are they encrypted? If so is there an editor anyone would suggest? Edited May 24, 2018 by Adrian11 Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk TheKian Posted May 24, 2018 Share Posted May 24, 2018 (edited) Well, if you're willing to wait for about *ten years, the Geneforge Modding Suite will probably have script editing. But in seriousness, scripts are fairly easy to edit. You need to go to the ...Geneforge 5\Geneforge 5 Files\Scripts folder. gf5objsmisc.txt holds the scripts for spells. gf5itemschars.txt holds the script information for creatures. At begindefineability 23 and begindefineability 24 are the spells for Drakon (and also Drayk, keep in mind) and Ur-Drakon fire. The Drakon creature is at begindefinecreature 220 while the Ur-Drakon is at begindefinecreature 223 or begindefinecreature 224 (probably should change both to be safe). The G2/3/4 scripts have similar names (except gf2/3/4 instead of gf5), and you can search in the file for the appropriate weapon/creature information. All scripts can easily be edited in notepad. Edited July 27, 2019 by TheKian Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Adrian11 Posted May 24, 2018 Share Posted May 24, 2018 Wait, so there's no way to alter the drakon attack without also altering the drayk attack? Is it possible to give the drayk a scaled up fyora attack? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall alhoon Posted May 24, 2018 Share Posted May 24, 2018 The Ur Drakon has a different attack IIRC. For Drakon, just give them more levels in the attack. Use the GF4 files to see how they were. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Sailordocpain262 Posted March 8, 2019 Share Posted March 8, 2019 How do I mod? I am a super newb when it comes to that stuff. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Sailordocpain262 Posted March 8, 2019 Share Posted March 8, 2019 Never mind lol I figured out how to open up the script menu. But how do I mod the cost of creating a creation? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall alhoon Posted March 10, 2019 Share Posted March 10, 2019 (edited) Unfortunately, those can't be edited easily. I think the costs are "locked". You can make a cheaper creation better though. PS. Generally, it is advised to not post in very old threads. Edited March 10, 2019 by alhoon Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.