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Does "luck" in Jeff's games make a difference?


Indignus
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It makes a huge difference in the Exile series and the original Avernum trilogy, in which Luck gives characters a decent chance to survive any hit that would normally kill them. In later games each point of Luck is just a 1% or 2% bonus to all resistances, which isn't so great. (It also affects some other minor things, like evasion and initiative order, but none of them make a big difference.)

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Originally Posted By: Captain TrEnToN.
I thought being Immortal was only available with luck with the exile series?


I don't have anything other than my wonky memory to go with, but I'm sure I've had characters luck out of death in at least A1-3. I don't recall seeing it in Blades, though.
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I never did a complete analysis of this, but my impression was that you can in fact become unkillable (or possibly only killable 1 time out of 100 that you should die) in the Exile series, but there was some upper limit in the Avernum series such that even a Luck of 20 wouldn't get you anywhere near 99% save from death. It would be a high save from death, just not 99%.

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In theory it's 1/100 chance of dying. In practice, the RNG seems to be a bit lopsided; I'd say it's more like 1/20. Even so, Luck is extremely powerful based on that alone (never mind that it also affects hit, dodge, and disarm chances).

 

However, I will note that Luck has no effect on resistance to slowing or cursing - nothing does, actually. So high-Luck characters can still be cursed and slowed until powerless, and eventually killed off.

 

tl;dr: Luck is good, but it alone won't get you through a difficult scenario - especially if the designer puts special nodes to good use.

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Originally Posted By: Miramor
In theory it's 1/100 chance of dying. In practice, the RNG seems to be a bit lopsided; I'd say it's more like 1/20. Even so, Luck is extremely powerful based on that alone (never mind that it also affects hit, dodge, and disarm chances).
It's almost as if the games take cues from d20 tabletop systems. tongue

But more seriously, I can attest that the death-evasion bonus maxes out (either at 80% or 95%, memory's a bit foggy on which) in A3/BoA.
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Originally Posted By: Nioca
Originally Posted By: Miramor
In theory it's 1/100 chance of dying. In practice, the RNG seems to be a bit lopsided; I'd say it's more like 1/20. Even so, Luck is extremely powerful based on that alone (never mind that it also affects hit, dodge, and disarm chances).
It's almost as if the games take cues from d20 tabletop systems. tongue

But more seriously, I can attest that the death-evasion bonus maxes out (either at 80% or 95%, memory's a bit foggy on which) in A3/BoA.

I thought it was 40%. I'm not sure where I picked that information up, though.
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