Indignus Posted September 10, 2012 Share Posted September 10, 2012 Just asking. What kind of effect does luck do? Does it unknowingly distribute a small amounts of invisible points to mechanics stats, lockpicking etc. ------- -A Quote Link to comment Share on other sites More sharing options...
Lilith Posted September 10, 2012 Share Posted September 10, 2012 It makes a huge difference in the Exile series and the original Avernum trilogy, in which Luck gives characters a decent chance to survive any hit that would normally kill them. In later games each point of Luck is just a 1% or 2% bonus to all resistances, which isn't so great. (It also affects some other minor things, like evasion and initiative order, but none of them make a big difference.) Quote Link to comment Share on other sites More sharing options...
Enraged Slith Posted September 10, 2012 Share Posted September 10, 2012 It's probably the best defensive skill in Avernum 1-Blades, and the most consistent across difficulty levels. Quote Link to comment Share on other sites More sharing options...
Trenton. Posted September 10, 2012 Share Posted September 10, 2012 I thought being Immortal was only available with luck with the exile series? Quote Link to comment Share on other sites More sharing options...
Lauren CW Posted September 10, 2012 Share Posted September 10, 2012 A maxed out luck in Exile would indeed cause you to be nigh unsinkable. Quote Link to comment Share on other sites More sharing options...
nikki. Posted September 10, 2012 Share Posted September 10, 2012 Originally Posted By: Captain TrEnToN. I thought being Immortal was only available with luck with the exile series? I don't have anything other than my wonky memory to go with, but I'm sure I've had characters luck out of death in at least A1-3. I don't recall seeing it in Blades, though. Quote Link to comment Share on other sites More sharing options...
Kelandon Posted September 11, 2012 Share Posted September 11, 2012 I never did a complete analysis of this, but my impression was that you can in fact become unkillable (or possibly only killable 1 time out of 100 that you should die) in the Exile series, but there was some upper limit in the Avernum series such that even a Luck of 20 wouldn't get you anywhere near 99% save from death. It would be a high save from death, just not 99%. Quote Link to comment Share on other sites More sharing options...
Prince of Kitties Posted September 11, 2012 Share Posted September 11, 2012 In theory it's 1/100 chance of dying. In practice, the RNG seems to be a bit lopsided; I'd say it's more like 1/20. Even so, Luck is extremely powerful based on that alone (never mind that it also affects hit, dodge, and disarm chances). However, I will note that Luck has no effect on resistance to slowing or cursing - nothing does, actually. So high-Luck characters can still be cursed and slowed until powerless, and eventually killed off. tl;dr: Luck is good, but it alone won't get you through a difficult scenario - especially if the designer puts special nodes to good use. Quote Link to comment Share on other sites More sharing options...
Nioca Posted September 11, 2012 Share Posted September 11, 2012 Originally Posted By: Miramor In theory it's 1/100 chance of dying. In practice, the RNG seems to be a bit lopsided; I'd say it's more like 1/20. Even so, Luck is extremely powerful based on that alone (never mind that it also affects hit, dodge, and disarm chances). It's almost as if the games take cues from d20 tabletop systems. But more seriously, I can attest that the death-evasion bonus maxes out (either at 80% or 95%, memory's a bit foggy on which) in A3/BoA. Quote Link to comment Share on other sites More sharing options...
Enraged Slith Posted September 11, 2012 Share Posted September 11, 2012 Originally Posted By: Nioca Originally Posted By: Miramor In theory it's 1/100 chance of dying. In practice, the RNG seems to be a bit lopsided; I'd say it's more like 1/20. Even so, Luck is extremely powerful based on that alone (never mind that it also affects hit, dodge, and disarm chances). It's almost as if the games take cues from d20 tabletop systems. But more seriously, I can attest that the death-evasion bonus maxes out (either at 80% or 95%, memory's a bit foggy on which) in A3/BoA. I thought it was 40%. I'm not sure where I picked that information up, though. Quote Link to comment Share on other sites More sharing options...
Wisdom Posted September 12, 2012 Share Posted September 12, 2012 Conclusion: Luck does nothing in Geneforge. Quote Link to comment Share on other sites More sharing options...
Randomizer Posted September 12, 2012 Share Posted September 12, 2012 Luck does a little to increase to hit and damage resistance in Geneforge, but it doesn't do as much as in Exile. Quote Link to comment Share on other sites More sharing options...
Trenton. Posted September 12, 2012 Share Posted September 12, 2012 How much does luck affect hit and Damage resistance? Would a twenty make you a god of some ability, like in Exile? :c Quote Link to comment Share on other sites More sharing options...
The Reverend Posted September 12, 2012 Share Posted September 12, 2012 Geneforge 1 has a place where you can buy points of luck, if I recall correctly. That allows you to get it pretty high, which certainly helps - but I don't think it makes you "god-like". I just checked the G1 Walkthrough - it's sold by Dig @ The Patrol Bridge, for 500 coins a point. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.