Chittering Clawbug kensuguro Posted August 21, 2012 Share Posted August 21, 2012 I'm getting to the release grah-hoth, find the passwords part of the game and can't help but to feel like all the quests are strongly gravitating towards finding things spread out across the map. Finding brooches, passwords, keys.. I mean, the progression was great 'till this point, but it definitely feels like this part is artificially made longer with travel time and lots of searching, which is okay, but not the best gameplay in the world.. eh, but oh well, it's kind of classic rpg anyway, just felt like a sudden change since the parts leading up to it had a good balance of new locations, new people, new enemies, story line, etc.. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted August 21, 2012 Share Posted August 21, 2012 You should have played the original versions without pylons to help move you around. Now that was really tedious to go from one side of the map to the other to pick up that last brooch before returning for the next quest. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted August 21, 2012 Share Posted August 21, 2012 A:EftP is a remake of Jeff Vogel's very first RPG from way back in the 90s, and that fact does show in parts. The game mechanics have been streamlined, but the shape of the world map and the basic structure of the quests remain largely the same. Having said that, if you've been exploring dungeons and other areas thoroughly as you've travelled through the game, you're likely to have found a number of the special items you need already. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug kensuguro Posted August 21, 2012 Author Share Posted August 21, 2012 wow, no portals in the original. must have been insane. Yes, the "go get parts" scenario is very 90's, though it's still used as filler material. I'm not so irritated about the amount of work, just was a bit let down because everything else was awesome 'till this point. It was like reading a book.. then all of a sudden it turned into a formula game. anyway, not to take away from the writing and the game design of other parts of the game. I also played Avadon and it was great. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody The Reverend Posted August 21, 2012 Share Posted August 21, 2012 Those parts of it take me back to when I discovered the original Exile over winter break of my freshman year of college. Back before kids, and jobs, and other "responsibilities". Quote Link to comment Share on other sites More sharing options...
Articulate Vlish blackwight Posted August 23, 2012 Share Posted August 23, 2012 The maps were much bigger too. Twice they've been simplified now. You had to type everything, like 'job' or 'name' when you were talking to people. It was a good game. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 23, 2012 Share Posted August 23, 2012 and random monsters were tougher but that was compensated with bigger party and other quirks. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Rowen Posted August 23, 2012 Share Posted August 23, 2012 One thing I am glad that did change from the original Exile was the text dialogues with NPCs. The current text trees may be seem more restrictive at times, but it sure beats having to writing down everything someone says because you just might have to retype it into a NPC conversation to find out the secret password. I wouldn't say it was hard, just tedious. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 27, 2012 Share Posted August 27, 2012 I totally agree, that's why I didn't talk to that many ppls in Exile. Quote Link to comment Share on other sites More sharing options...
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