Aydin Posted August 4, 2012 Share Posted August 4, 2012 I just finished Avernum and it was a wild ride from start to finish. Watching the world develop by talking to all the NPCs was exciting, and so was each new area I explored. I spent the past hour or two alone wandering the main area of the game before using the teleporter and I feel bored. All the rooms are unnecessarily large, even in the first town I teleport to the interiors of the buildings are extremely large. The better portion of my game so far has been waiting for my party members to walk from one room to the next, with no apparent way to get them to hurry it up. Why is every room so massive and yet at the same time with so few interesting things to fill it? Why is getting around taking forever? Quote Link to comment Share on other sites More sharing options...
Kelandon Posted August 5, 2012 Share Posted August 5, 2012 It's strange that it's taking you a long time to walk from one place to another. That might be indicative of a technical problem. It should take maybe 5-10 seconds at most to walk across an entire town, and there's something in almost every room, so when you're initially exploring, that shouldn't be an issue. You should check your settings and stuff to make sure that you don't have something set that slows the game down dramatically. Sorry that I can't be more specific, but I have no idea what that would be. Quote Link to comment Share on other sites More sharing options...
Gabriel Posted August 15, 2012 Share Posted August 15, 2012 Avadon 1 has an open movement system. It is basically a carry over from the Geneforge engine: you click somewhere, in any direction, and your character moves there in a straight line to the destination at any angle. I don't know, but perhaps the larger size helps the program deal with the problems of navigating an open movement system. The Geneforge system, Which is a zoom in on your character, allows for open locations that make areas more mysterious and memorable -- you never know what's around the next curve on your path a treasure, or an ambush, or a super monster. In Avadon each terrain tile is actually made from 2 map grid tiles -- you can see this in combat if you have the combat grid enabled in the settings. In the new Avernum Escape from the pit game, the maps are basically pulled from the old Avernum 1 game. It uses the square grid movement system, which also allows the instant movement jumps from one tile to the next, and each square of terrain is only 1 grid tile in size: 1-to-1. This gives you a better, farther out, overview of where you are and what is around you. The new graphics were shrunk down from the Avadon system to fit into the existing, smaller Avernum 1 maps. Quote Link to comment Share on other sites More sharing options...
Malevolence Posted August 18, 2012 Share Posted August 18, 2012 Maybe your computer is old or small Quote Link to comment Share on other sites More sharing options...
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