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G4 Servile run: Oppression, Deliverance, and Fear


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Good afternoon, fellow Geneforgers. I've decided to do a written Let's Play. I'm playing G4 as a servile for the first time. I'll be outlining my character's background and describing his fight for servile self-determination and the abolition of the Shaping art.

 

Background: Kirke was born in captivity, the only son of a member of the Rebellion. His first memories were of his mother's torture at the hands of his Shaper master, and of being forced to watch as he absorbed her essence at a cruelly slow rate. At the age of six he was kidnapped by a pair of rebel serviles and taken to a base on an island off the Nodye Coast, where he was identified for possible Lifecrafter training. He witnessed the early days of Geneforge use as prospectives volunteered to be rewritten. Several of his best friends were either consumed by the Geneforge or made into unfeeling automatons and sent out to battle the Shapers in Northeast Terrestia. Finally, he was sent out with a fellow servile, Magda, and a human, Tyrol, to travel to Southforge Citadel with Greta. Thus the story begins.

 

I will be roleplaying Kirke as a reluctant rebel and ultimately a Trakovite. His early experiences with Shapers and Rebels have alienated him to both sides and he refuses to make creations himself. He is also very suspicious of the canisters and only uses them when he knows he can't survive without the abilities he gains from them. He is not a canister purist, but will avoid every canister that improves Shaping and nearly every spell. (The result of this is that I will be a melee-heavy singleton with support from blessing magic and copious usage of Daze. Cheap? Yes. Effective? Very yes.)

 

And so the adventure begins. I start out at Southforge, helping the rebels as much as possible—the character is not aware of the alternatives yet. Because Kirke chose to avoid as much of the conversation with General Crowley as possible (he is still terrified of the Shapers) he is not given the option of saving Shaila's life. He reluctantly ends her pitiful existence and manages to see the caravan through to Illya completely intact. (I went forward first and cleared the path, then blessed and shielded everyone before taking off. Captain Zakary—Related to that Zakary? Probably not— was a bit of an idiot during the fight with the exploding roamers, and I had to keep healing him while he stabbed most of them to death. Maybe he should have packed his baton.)

 

Reaching Illya, he is confused by the stupidity of the Shaper standing guard and by Miranda's treatment of him; why should the Shapers ever want to help one of his kind? He feels dazed, as if he's just seen DNA, and proceeds to Uchitelle's grove, which further shakes his original image of the Shapers: not only are the Shapers cruel, they are also fallible. He accepts the quests and accesses the forge after a tough battle with the Parasitic Shade. (This was the hardest fight so far. Daze, my normal staple in this run, doesn't work too well on the undead, so I was forced to spam Heal and kill the minor Shades before the Parasitic. It took me a reload or two, but I won.) He proceeds west to the forest and meets Blackrabbit after slaughtering some roamers that strangely don't feel like using their acid. The fight through the woods is tough, and Kirke even gets lost once, but eventually they push through to the rebel safehouse. He stops for some welcome supplies and meets Ozysss, his first drayk. Kirke is terrified, and intrigued. Ozysss tells him to kill his crazy brother. Later Pirik orders him to kill a Shaper, and he departs, still with mixed emotions. On the way to Circle of the Drayk, Kirke meets one of the Servile escapees that idiot Shaper told him about. He lets her go, confused at what she has done to herself, then resolves to find and destroy the warped drayk.

 

Circle of the Drayk proves a worthy challenge, but Kirke makes it through without a reload. He goes for the beast right away and chops it up with help from some healing pods. He then fights his way to Reiner, the other escaped servile. He is disturbed by the servile's desire to return to his Shaper master, but respects Reiner's right to self-determination and escorts him out through waves of crazy cultists. The cultists prove deliciously vulnerable to Daze. (I would have killed them all first and then freed Reiner, but I thought having a dramatic escape through hordes of crazies would be more fun. It was.)

 

This concludes the first section of this playthrough, where I stopped yesterday. I'll continue to update this as Kirke continues to explore the land and himself—and Kirk continues to shout obscenities at the enemies Daze misses.

 

Current stats:

Str 6

Dex 5

Int 2

End 5

Melee 7

Missile 7

QA 7

Parry 7

BM 4

MM 3

BM 3

SC 2

FS 1

BS 0

MS 0

HC 4

Lshp 6

Mech 10

Luck 0

 

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I've heard of LP's before, but this is the first one I'm reading (have there been LPs for Avadon & Aeftp? ).

 

Is it meant to be like a FAQ or walkthrough for those who would like to play the game the way the author is playing it, or is it solely for the story itself ?

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  • 1 month later...
Originally Posted By: Kirk0007
Background: Kirke was born in captivity, the only son of a member of the Rebellion. His first memories were of his mother's torture at the hands of his Shaper master, and of being forced to watch as he absorbed her essence at a cruelly slow rate.


Shapers aren't monsters,
they want to be free,stupid serviles,they are made to serve,serve the shapers,they think the drokons will help them,stupid creatures,the drakons want to be the new shapers.
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