Freakshowboy Posted July 20, 2012 Share Posted July 20, 2012 I trained some skills like Blademaster and Hardiness before i got them to level 10 and am thinking this was a bad mistake Am i right in thinking i should have waited to skill lvl10 before training? as this seems to be the only way to get these skills beyond 10 Quote Link to comment Share on other sites More sharing options...
nikki. Posted July 20, 2012 Share Posted July 20, 2012 Those skills are actually capped at 10 regardless of when you train them, so don't worry too much; you'll have wanted to start training those straight away anyway, since you can only put one skill point per level into Melee Weapons. Quote Link to comment Share on other sites More sharing options...
Randomizer Posted July 20, 2012 Share Posted July 20, 2012 If you wait until level 10 you can train them to 12. If they are primary skills for your character than you might want to wait. Also on harder than normal difficulties. You may also find that some trainers get cheaper later in the game like Freehold of Kyass if you do almost all the quests there. Welcome to Spiderweb Software. Please leave your sanity at the door. Posters here will then seem more normal. Quote Link to comment Share on other sites More sharing options...
Punctuation rains from the heavens Posted July 20, 2012 Share Posted July 20, 2012 Randomizer is correct. Sorry Niks. Quote Link to comment Share on other sites More sharing options...
Freakshowboy Posted July 20, 2012 Author Share Posted July 20, 2012 OK thanks for the information, am kind of tempted to start again now, though am level 28 and a fair way through the game Quote Link to comment Share on other sites More sharing options...
Kestral Posted July 20, 2012 Share Posted July 20, 2012 No, no, no! It does not matter when you train them. There is a cap of 2 on the number of times you can train a skill. There is an entirely separate and unrelated cap of 10 on the number of skill points you can put into a skill when leveling up. So the total max of most skills is 12. Am I wrong about this? If so, it's kinda a serious bug IMO. It would be like a return to the kind of bull**** there was in A4 where the order mattered and I think you had to wait until after you'd paid to train the skill before you put points into them otherwise you'd loose the option to pay a trainer and had wasted those points permanently. I was so glad they'd fixed this is A:EftP; I'll be super disappointed if it's actually not true and the order still matters. I mean...it'd basically make training irrelevant/a trap (except for cave-lore, I guess?) for most of the game. Quote Link to comment Share on other sites More sharing options...
Punctuation rains from the heavens Posted July 20, 2012 Share Posted July 20, 2012 Kestral, unfortunately, you are wrong. You can ALWAYS train the skill, even if it's already at 10; but you can't add regular skill points to it if it's already at 10, even if 2 of those 10 points came from trainers. (Unless this changed in later versions of the game, but the original Mac version definitely works that way.) Quote Link to comment Share on other sites More sharing options...
Kestral Posted July 20, 2012 Share Posted July 20, 2012 Boo!! Well, good to know I guess. There's always the character editor. But really the only thing that could make me feel better and restore my faith in humanity at this point is if the A:EftP Remix 1.2 were released. =P Quote Link to comment Share on other sites More sharing options...
Freakshowboy Posted July 20, 2012 Author Share Posted July 20, 2012 Originally Posted By: HOUSE of S You can ALWAYS train the skill, even if it's already at 10; but you can't add regular skill points to it if it's already at 10, even if 2 of those 10 points came from trainers. This is the way I think it works sadly. It seems only way to get most skills beyond 10 is to pay for the 2 extra points once you reach 10. If you do what I did and pay for the extra skill points before you reach 10, you will never be able to exceed 10. Kind of annoying tbh Editor didn't help me either, couldn't put these skills above 10 with the editor. I wonder if there is a ctrl-d command to reset the indicator that says I have already paid to train these skill twice Quote Link to comment Share on other sites More sharing options...
nikki. Posted July 20, 2012 Share Posted July 20, 2012 Huh. Sorry for misinforming you then, OP. I was under the impression it didn't matter. Guess I'll wait next time I play, then. Quote Link to comment Share on other sites More sharing options...
Lilith Posted July 21, 2012 Share Posted July 21, 2012 Don't worry too much about it: even for optimisers, the difference between 10 and 12 in a skill is not such a big deal that it's worth waiting half the game to train them if you want the extra benefits now. It's not like some of the early Geneforge games where you could actually lock yourself out of being able to make some creations by training in the wrong order. Hardiness, Parry, Blademaster, Spellcraft and Resistance are the only skills that might be worth taking above 10 in the first place (well, okay, maybe Gymnastics if you're making an archer). Quote Link to comment Share on other sites More sharing options...
Punctuation rains from the heavens Posted July 21, 2012 Share Posted July 21, 2012 Definitely Sharpshooter for archers. But yeah, what Lilith said. Hardiness and Parry are the most relevant, because for those you get a slightly higher effective bonus moving from 10 to 12 than you do moving from 0 to 2. Quote Link to comment Share on other sites More sharing options...
Freakshowboy Posted July 21, 2012 Author Share Posted July 21, 2012 It is indeed specifically Blademaster, Hardiness, Resistance and Spellcraft I am sad not to be able to get to lvl 12, you are right it probably doesn't matter, still am tempted to start again just because of this. Quote Link to comment Share on other sites More sharing options...
Earth Posted July 22, 2012 Share Posted July 22, 2012 my fighters have 2 resistance and casters have 9 resistance and only damaging spells are fireblast and lightning, other spells miss, very effective is charm too but to that can't do much. it would be nice to get same immunity for spells and melee damage as those Deathcurse's giants have but that's not possible w/o using char. editor. Quote Link to comment Share on other sites More sharing options...
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