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Best use of rune stones and stat points.


SapientCrow
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There are a limited number of runestones and you want to use the best ones for your armor and main weapons:

 

Deep Runestone = +5% harder to hit / +3% to chance for critical hit

Glowing Runestone = +1 to endurance

Purity Runestone = +1 to dexterity

Icy Runestone = +1 to strength

Pulsing Runestone = +1 to intelligence

Golden Runestone = +4% resistance to all hostile magic / +4% to all damage

 

Deep runestones for avoiding getting hit on armor works against all attack types. Endurance works against cold, acid, and poison, while Dexterity works against physical, fire, and energy.

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There's no cap on benefits for attributes or skills. For attributes, the dominant strategy is to put pretty much everything in Dexterity. Add a little bit of Endurance if you need it, and ignore everything else. You can also play through happily and successfully using Intelligence and Strength, but splitting your attributes evenly is probably not a good idea.

 

As far as skills go, the middle, passive column tends to be most powerful, there's good stuff on the left, and you can often ignore the right column. You need one character to max out lockpicking, but no more.

 

—Alorael, who will point out that you can always retrain your characters from scratch, either with the console code or, about midway through the game, entirely legitimately. Feel free to experiment and see what builds you like.

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Then holding off with runestones until midway through is a good strategy.

Dex even for blademaster? So no real usage of heavy armor and a full reliance on avoidance for not being it?

 

 

And it would seem that the passive column is best since vitality can only be fully restored by a pylon and there is a limited amount of points. Excluding heals it doesnt seem logical to bother with any of the non passive skills. Kind of strange since it more or less rewards a non usage of magic and skills rather than a fully utilization of them.

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Oh, you want heavy armor too. You just want to avoid getting hit as often as possible. But the real trick is with which attribute all the abilities key off of. Any shadowwalker or blademaster ability that can hit more than one target uses Dex, even when that seems counterintuitive, and for blademaster and shadowwalker scarabs also rely on Dex. You can happily rely on ranged attacks, special attacks, and taking fewer hits.

 

Vitality isn't really a very limited resource. For most enemies, regular melee and ranged attacks will do fine, maybe with one or two specials thrown in. You'll have enough vitality that you'll only need to break out potions for exceptionally hard slogs. The real benefit of the passive skills is that the help so broadly, every turn. The active skills only help when you're using them, and when they're not on cooldown, but when you do use them many are great ways to hit hard.

 

—Alorael, who will point out that there's plenty of equipment that you won't be using permanently. There are also many runestones you don't want in your end-game equipment. It's fine to stick whatever extra stones you have in whatever mid-game gear would benefit from it.

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  • 1 month later...

Hi I just started playing Avadon for Android some weeks ago. At the moment I am on lvl 7 and raided the wretches.

 

I put every stat point in the main attributes of the character but now I read you recommend rising dex only.

I can't find a hint that you are talking about a particular class so I guess it is a general advice.

But I can't see the point where Sevilin or something Mage should need dex over all other stats.

He could not even wear his equipment without enhanced strength.

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Welcome to Spiderweb Software. Please leave your sanity at the door. It helps resolve conflicting advice.

 

Avadon had some flaws that make dexterity very useful in avoiding getting hit from physical, fire, and magical damage. Endurance helps avoid cold, poison, and acid damage attacks. At higher than normal difficulty avoiding getting hit make a bigger difference than armor or attacking. Eventually you gain enough strength (every 4 levels) to wear heavy armor.

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