Kyshakk Koan Mistb0rn Posted April 30, 2012 Posted April 30, 2012 I'm helping Dia with her first real scenario, but we've run into a slight problem. At one point in the scenario, you are moved to another town for a cutscene, then returned. At this point, we want to replace one version of a guard npc with another (standing in a different spot and with a different personality). So far we've tried: Delete monster + one-shot place town encounter Setting each creature's life/death flags Major event has occurred In each instance, the second version either fails to appear or is there all along. EDIT: We did finally get it to appear properly, using the first method, but then he disappears as soon as you leave the town and I can't figure out how to get him back. Even giving the one-shot no sdf it still won't call again after the first time. Anyone have any ideas on how to do this right? We'd really appreciate it. :-) Quote
Easygoing Eyebeast The Mystic Posted May 7, 2012 Posted May 7, 2012 Try this: Set aside an SDF for both NPC's appearances/disappearances. Make sure it's just a general SDF, and not linked to anything via the editor. When you create the town, have both NPCs showing. Check the flag when you enter the town (the "INIT_STATE" state). If the SDF is a certain value(s), show NPC #1 and delete NPC #2; otherwise, delete NPC #1 and show NPC #2. EDIT: I just noticed this is the BoE forum, not BoA. However, my workaround should work for either game. Quote
Kyshakk Koan Mistb0rn Posted May 8, 2012 Author Posted May 8, 2012 Aha, yes! That should work, thanks! Quote
Easygoing Eyebeast The Mystic Posted May 14, 2012 Posted May 14, 2012 I guess it helps to have a bit of a programming background. Anyway, glad to have been of service. Let me know how it works; I figured this out pretty much on-the-fly. Quote
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