Curious Artila Propaganda Posted April 20, 2012 Share Posted April 20, 2012 What does luck really do? Chance to evade a killing blow? Chance for crits? etc... Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted April 20, 2012 Share Posted April 20, 2012 Each point of Luck gives the following: -- +1% armor -- +1% resistance to all hostile magic, damage and curses Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Marak Posted April 20, 2012 Share Posted April 20, 2012 Read: enough to seem useful, not enough to really warrant putting points into. The game makes it sound like having Luck will help you during encounters (like Cave Lore can), but this is, sadly, not the case. It really does just give you a tiny little smattering of survivability (which other skills do better). Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Kinsume Posted April 20, 2012 Share Posted April 20, 2012 On a tank, endgame tossing 5 points into luck can help a bit when most other defensive skills have been maxed. Other than that it is pretty useless. If it added 1% crit chance and 1% dodge per level as well it'd be worth investing in for others. Quote Link to comment Share on other sites More sharing options...
Curious Artila Propaganda Posted April 20, 2012 Author Share Posted April 20, 2012 *sad face* Luck always sounds so awesome. Long ago in Exile III there was a blessed necklace found near a bunch of magic immune bugs and I remember every once in a while when combat began a message would come in the log to the effect of "You feel lucky" (or blessed, can't remember as it was 10 years a go) That really made the game memorable. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer yarrmateys Posted April 20, 2012 Share Posted April 20, 2012 in older games luck was much more useful too. at high enough levels it made you practically immortal, since almost every death blow gave you a "but you lucked out" type message. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Parakeet Posted April 20, 2012 Share Posted April 20, 2012 In other words it doesn't affect the amount of loot you find either? I think it was supposed to do that in the Avernum 1 item. If not, the next fix on the game should alter the in game statement that luck makes everything go better for you if you have a lot of it. ::grumps quietly into the distance:: Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 20, 2012 Share Posted April 20, 2012 Jeff correct outdated incorrect information. *stops to laugh hysterically for a long time* Wait until the next Avernum remake and see if it still says that Sliths get bonus intelligence. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Parakeet Posted April 21, 2012 Share Posted April 21, 2012 ::settles back on it's perch like the stubborn little shell parakeet it is:: Why not? He Ought to. If he can remove some of the wittiest dialog from the Avernum days, He Can Fix This. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd MrClick Posted April 21, 2012 Share Posted April 21, 2012 Heh, I remember figuring that out back in the Exile days. I'd raise luck as high as I could early on and breeze through the game. Sure, things might take longer to kill but who cares? I could walk across an entire lava lake with 0 health and still survive. Plus, it made for a funny roleplaying scenario in my head: a group that's completely weak and incompetent bumbling through epic adventures, faring way better than they deserve. *trips over stick that somehow flies up and lodges itself into Grah-Hoth's windpipe, killing him* Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted April 22, 2012 Share Posted April 22, 2012 Yeah, luck was insanely overpowered in the Exile games. Once you maxed out luck, you could easily mow down every major boss with a blade of grass. And, as you say, walk across a lava lake at 0 health and live to tell the tale. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Kestral Posted June 15, 2012 Share Posted June 15, 2012 This is totally lame!! 1.) Luck should effect the chance/amount of loot dropped by creatures on death, something like 5% per point. So with 4 members maxing it at 10 points, you'd get 300% random drops and get rich quicker in mid-game selling slith spears. THE PICTURE IS OF A GUY PICKING UP A COIN! FALSE ADVERTISING! 2.) It should have some small offensive boost as well. Not enough to make it nearly as good per point as the attack-related skills, maybe only +1% critical chance per 2-3 points. But it says "everything goes a little better," so that should mean not just "you take a bit less damage" but a *VARIETY* of small miscellaneous boosts. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted June 16, 2012 Share Posted June 16, 2012 It is POSSIBLE that luck provides a +1% crit chance -- my testing on that was inconclusive. I don't think anyone cares enough to do the amount of trials we'd need to see the difference. It is also possible the luck improves accuracy and evasion -- in all SW games for a very long time, it improved both at 2% / pt for all types of attacks. However, this may be different, I'm really not sure. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Death Knight Posted June 16, 2012 Share Posted June 16, 2012 I dont know about critical hit chance, but i edited and put 1, 3, and then 5 points into luck, with my previous points in it as 0. Nothing happened regarding evasion with changes, so i doubt that it provides accuracy as well. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted June 16, 2012 Share Posted June 16, 2012 Does the PC version display accuracy and evasion numbers? That would make this easier to test. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Death Knight Posted June 17, 2012 Share Posted June 17, 2012 The pc version showed-63% chance to hit aldous, a lvl 1 fighter with 0 luck defending a nephil. That 63% chance was on 1, 3, and 5 luck as well. Unless luck takes affect with a higher number from traits/items, i doubt it. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted June 17, 2012 Share Posted June 17, 2012 my party members have 2 points in luck (except 1 has 3) and against Giants etc at Final Gauntlet especially casters tend to miss occasionally with arespells and with Simite too. Quote Link to comment Share on other sites More sharing options...
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