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Just a quick question,

 

So in the second triology if i am correct once you clean out all the dungeons you were pretty much through with the game, however, in the first triology you were able to use the much more powerful character editor to respawn the dungeons so there was literally an unlimited supply of creatures to kill. With Avernum Escape from the pit is there anyway to respawn the dungeons, or do the dungeons respawn over time?

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I remember seeing some monsters reappearing so i assumed they did respawn. In the first three games it was possible to respawn everything so i could literally kill Garzhad in AV2 ten times if i wanted to and didn't have to make a new party just to slay everything over again haha

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That's good. The dungeons can respawn and the outdoors is back. It may just be me but the return of the outdoors gave the game a sense of scale of the vastness of the world which was not present in the last triology. Plus wandering encounters never end so again, a limitless supply of things to fight.

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I agree with the whole world map traveling thing, rather than having everything connected. For this type of game the latter is a huge turnoff for me. I think it was A6 that I tried and it had everything connected, only made it a couple of levels before deleting it.

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AND IF THE MERCHANTS WOULD QUIT TAKING ALL THE INNS UP IN AVERNUM! haha. Course that would defeat the purpose of the healing upon entering a town thing. Personally i think its' more practical to pay for an inn. I heal and become rested when i sleep, but not when i immediately drive to town to go to the store.

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Originally Posted By: Morpheus
AND IF THE MERCHANTS WOULD QUIT TAKING ALL THE INNS UP IN AVERNUM! haha. Course that would defeat the purpose of the healing upon entering a town thing. Personally i think its' more practical to pay for an inn. I heal and become rested when i sleep, but not when i immediately drive to town to go to the store.


What actually happens there is that the town guards always kill anybody that approaches the town, and just revive the good guys after checking their passports. They also magically remove your memories of the killing, to stop you from complaining. It is really a rather efficient way of watching the gates, and the guards get a lot of target practice out of it.
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Originally Posted By: ShieTar
What actually happens there is that the town guards always kill anybody that approaches the town, and just revive the good guys after checking their passports. They also magically remove your memories of the killing, to stop you from complaining. It is really a rather efficient way of watching the gates, and the guards get a lot of target practice out of it.


"Hmm, is this blood stain on my shirt new? I swear it wasn't there 10 minutes ago..."
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Originally Posted By: MrClick
"Hmm, is this blood stain on my shirt new? I swear it wasn't there 10 minutes ago..."


Of course, if you WERE to say that in-game, they'd kill you again, do your laundry, re-revive you, and erase your memories of the stain. wink
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Originally Posted By: Bonam
I don't think the dungeons fully respawn do they? Just a few basic enemies will respawn, and none of the special/named/boss ones that I've seen.

I've never seen a boss respawn. Just some of the generic creatures.
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