Tenderfoot Thahd Morpheus Posted April 20, 2012 Share Posted April 20, 2012 Just a quick question, So in the second triology if i am correct once you clean out all the dungeons you were pretty much through with the game, however, in the first triology you were able to use the much more powerful character editor to respawn the dungeons so there was literally an unlimited supply of creatures to kill. With Avernum Escape from the pit is there anyway to respawn the dungeons, or do the dungeons respawn over time? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Kinsume Posted April 20, 2012 Share Posted April 20, 2012 Some monsters respawn over time, but not all. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Morpheus Posted April 20, 2012 Author Share Posted April 20, 2012 I remember seeing some monsters reappearing so i assumed they did respawn. In the first three games it was possible to respawn everything so i could literally kill Garzhad in AV2 ten times if i wanted to and didn't have to make a new party just to slay everything over again haha Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Kinsume Posted April 20, 2012 Share Posted April 20, 2012 Well I know with the Neph Fortress place there are a few monsters that kept respawning in there during my multiple trips in and out of it. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 20, 2012 Share Posted April 20, 2012 Dungeons respawn slowly over time. Welcome to Spiderweb Software. Please leave your sanity at the door. Or lose it slowly waiting for dungeons to repopulate. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Morpheus Posted April 20, 2012 Author Share Posted April 20, 2012 That's good. The dungeons can respawn and the outdoors is back. It may just be me but the return of the outdoors gave the game a sense of scale of the vastness of the world which was not present in the last triology. Plus wandering encounters never end so again, a limitless supply of things to fight. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Kinsume Posted April 20, 2012 Share Posted April 20, 2012 I agree with the whole world map traveling thing, rather than having everything connected. For this type of game the latter is a huge turnoff for me. I think it was A6 that I tried and it had everything connected, only made it a couple of levels before deleting it. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Morpheus Posted April 20, 2012 Author Share Posted April 20, 2012 AND IF THE MERCHANTS WOULD QUIT TAKING ALL THE INNS UP IN AVERNUM! haha. Course that would defeat the purpose of the healing upon entering a town thing. Personally i think its' more practical to pay for an inn. I heal and become rested when i sleep, but not when i immediately drive to town to go to the store. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk ShieTar Posted April 20, 2012 Share Posted April 20, 2012 Originally Posted By: Morpheus AND IF THE MERCHANTS WOULD QUIT TAKING ALL THE INNS UP IN AVERNUM! haha. Course that would defeat the purpose of the healing upon entering a town thing. Personally i think its' more practical to pay for an inn. I heal and become rested when i sleep, but not when i immediately drive to town to go to the store. What actually happens there is that the town guards always kill anybody that approaches the town, and just revive the good guys after checking their passports. They also magically remove your memories of the killing, to stop you from complaining. It is really a rather efficient way of watching the gates, and the guards get a lot of target practice out of it. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd MrClick Posted April 24, 2012 Share Posted April 24, 2012 Originally Posted By: ShieTar What actually happens there is that the town guards always kill anybody that approaches the town, and just revive the good guys after checking their passports. They also magically remove your memories of the killing, to stop you from complaining. It is really a rather efficient way of watching the gates, and the guards get a lot of target practice out of it. "Hmm, is this blood stain on my shirt new? I swear it wasn't there 10 minutes ago..." Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted April 24, 2012 Share Posted April 24, 2012 Originally Posted By: MrClick "Hmm, is this blood stain on my shirt new? I swear it wasn't there 10 minutes ago..." Of course, if you WERE to say that in-game, they'd kill you again, do your laundry, re-revive you, and erase your memories of the stain. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Bonam Posted April 25, 2012 Share Posted April 25, 2012 I don't think the dungeons fully respawn do they? Just a few basic enemies will respawn, and none of the special/named/boss ones that I've seen. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Kreador Posted April 25, 2012 Share Posted April 25, 2012 Originally Posted By: Bonam I don't think the dungeons fully respawn do they? Just a few basic enemies will respawn, and none of the special/named/boss ones that I've seen. I've never seen a boss respawn. Just some of the generic creatures. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted April 26, 2012 Share Posted April 26, 2012 on that Slith fortress/outpost south of Dranlon I saw once Slith Warrior had got regenerated. Quote Link to comment Share on other sites More sharing options...
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