Garrulous Glaahk MrRoivas Posted April 12, 2012 Share Posted April 12, 2012 Was doing yet another run through and had made a beeline to the tombs. Thus my Guardian was low enough level to have a hard time hitting the thade shades present, leading to my discovery. I started the section with a bronze sword (3 damage die) and a chainmail suit (-5% accuracy). In the tombs is a corpse with both an iron sword (5 die) and an iron chestguard (-10%). Before putting on the iron chestguard, I had a 46% hit rate against the shades. I naturally expected to go down to 41%, given the heavier armor. But instead my hit went to 51%. What gives? In a flash, I decide to do a test. I throw down my iron sword to see how accurate my fists are. My experiment is a success, with fists having a measly 16% hit rate, 35% less. Given that there is a difference of 2 damage die between the iron and bronze sword along with a 10% accuracy difference, it suggests that swords give a 10% flat accuracy bonus plus another 5% for each damage die added. I always wondered how character hit rates are able to keep up with increasingly dodgy enemies. Now we know. I wonder if armor has a similar hidden bonus to dodge rates. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Upon Mars. Posted April 12, 2012 Share Posted April 12, 2012 Look up your luck and agility, they'll provide some answers. PS: By iron chestguard did you mean iron breastplate? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk MrRoivas Posted April 12, 2012 Author Share Posted April 12, 2012 Yes, breastplate. And neither my dexterity nor my luck changed, only my armor and weapons. Quote Link to comment Share on other sites More sharing options...
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