outis Posted April 9, 2012 Share Posted April 9, 2012 I've just began playing Avadon recently. I usually like to mod the game I play to suit my liking, and Avadon is no exception. There are 3 things in particular that I want to mod, but haven't found out how. Would appreciate any pointers: 1. How can I make items stackable? Yes I know that the junk bag already simplifies item management a lot, nevertheless I want to make all items stackable. I know this has something to do with the it_variety attribute, which is possibly hardcoded. 2. How can I make the game run in background window? This is only for running Avadon on Windows. When Avadon is de-focused, it pauses everything, even loading. I'd like to have it running continuously even in background. 3. Changing the font. Being such a text-heavy game, Avadon's font is atrociously hard to read (and yes I'm playing on a big screen with font set to "large"). I know the font is read from the file Graphics Core/G290.png, but I wonder if there's someone who has already made a font mod? 4. Party auto-combat. I'd like to have my party members be controlled by the AI, much like some non-party allies that appear in the game. Is this possible? TIA Quote Link to comment Share on other sites More sharing options...
A less presumptuous name. Posted April 9, 2012 Share Posted April 9, 2012 1. If you look through the item scripts, there should be a line of code in the definition of each stackable item that isn't present on other items. Copying this code should make other items stackable. I don't have the scripts on this computer, or I would look them up for you. Naturally, back up all scripts before you alter them. I believe 2-4 are all coded into the engine and cannot be changed. Quote Link to comment Share on other sites More sharing options...
outis Posted April 10, 2012 Author Share Posted April 10, 2012 Thanks for the answer. I've looked into the scripts/avitemschars.txt file, and tried various changes but nothing worked. I've even tried replacing all of the attributes of a non-stackable item (bowls) with a stackable item (papers, rocks), but it still remain unstackable. Since the only thing that remained unchanged was the item id#, I wonder if stackability isn't also hard-coded or defined elsewhere. More help welcomed! Quote Link to comment Share on other sites More sharing options...
BMA Posted April 10, 2012 Share Posted April 10, 2012 3 : I looked at the file you mentioned, and it does contain all of Avadon's fonts. I think increasing the font size will be tricky, but you can change the colour. And G128.png contains the background image of the dialog box (shown when you are talking to people). Its at the top-left corner of the image file. I haven't tried this out, but if you modify both of these images (say make it a black font on a white background), it should enhance your reading. Quote Link to comment Share on other sites More sharing options...
Jerakeen Posted April 11, 2012 Share Posted April 11, 2012 Re stacking, try adding this line to the item description: Code: it_charges = 1; If you add it to one description, all subsequent items will have the same attribute, until one of them specifies a different number of charges, or one of them starts with the command "import = " I think this should work. Quote Link to comment Share on other sites More sharing options...
outis Posted April 11, 2012 Author Share Posted April 11, 2012 Re: font: It's not so much the font size, I just want to use a less ornate, more readable font. Re: stacking: I've tried it_charges = 1; But when you put it on originally non-stackable items, they simply show a charge/stack of "X" and still cannot actually be stacked. Quote Link to comment Share on other sites More sharing options...
Jerakeen Posted April 11, 2012 Share Posted April 11, 2012 In that case, you're probably right that it's hard-coded. Good thing you have a junk bag. Quote Link to comment Share on other sites More sharing options...
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