Easygoing Eyebeast Jerakeen Posted April 6, 2012 Share Posted April 6, 2012 Is there a version of the character editor that will function with Mac OSX? The carbon version of the game didn't come with one, and the Spiderweb version of the editor doesn't work for me. I'm aware that there are several party-editing utilities, but those won't help me if I'm stuck in a scenario. Any help would be appreciated. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted April 6, 2012 Share Posted April 6, 2012 this is the carbon version you're referring to, right? If so, then maybe one of the Mac developers can compile everything and upload it...I'm not sure how much work has been done on the Mac side of things, but I'd imagine we could go with a new OSX download since that's over three years old...>.> Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan tridash Posted April 6, 2012 Share Posted April 6, 2012 Niemand compiled one a while back, you can get it from his site. I guess it still works? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted April 6, 2012 Share Posted April 6, 2012 I had totally forgotten about that. It still seems to work on my 10.6.8 system, but I can't test on 10.7 or 10.8. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan tridash Posted April 6, 2012 Share Posted April 6, 2012 Like the Carbon version of BoE it seems to be PPC only => not working on 10.7+ Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted April 6, 2012 Author Share Posted April 6, 2012 Thank you all for the replies. PPC is what I've got, version 10.4.11, which according to Niemand's site should be fine, but it keeps force closing. After I've loaded a party, pretty much every time I try to use or open any of the features.* This is the problem report if that's helpful. Click to reveal.. Date/Time: 2012-04-06 19:39:02.356 -0400 OS Version: 10.4.11 (Build 8S165) Report Version: 4 Command: Blades of Exile Character Editor Path: /Applications/BoE-Carbon-latest/Blades of Exile Character Editor.app/Contents/MacOS/Blades of Exile Character Editor Parent: WindowServer [66] Version: ??? (1.0) PID: 649 Thread: 0 Exception: EXC_BAD_ACCESS (0x0001) Codes: KERN_INVALID_ADDRESS (0x0001) at 0x764bfd49 Thread 0 Crashed: 0 com.apple.HIToolbox 0x933d78ec GetDialogPort + 36 1 ...webSoftware.Blades of Exile 0x0000223c cd_kill_dialog + 268 2 ...webSoftware.Blades of Exile 0x00007760 display_pc + 296 3 ...webSoftware.Blades of Exile 0x000081d0 handle_action + 432 4 ...webSoftware.Blades of Exile 0x00006ce8 Mouse_Pressed + 264 5 ...webSoftware.Blades of Exile 0x00006e74 Handle_One_Event + 352 6 ...webSoftware.Blades of Exile 0x000070a4 main + 468 7 ...webSoftware.Blades of Exile 0x00001c4c _start + 760 8 ...webSoftware.Blades of Exile 0x00001950 start + 48 Thread 1: 0 libSystem.B.dylib 0x9000af48 mach_msg_trap + 8 1 libSystem.B.dylib 0x9000ae9c mach_msg + 60 2 com.apple.CoreFoundation 0x907de9ac __CFRunLoopRun + 832 3 com.apple.CoreFoundation 0x907de2b0 CFRunLoopRunSpecific + 268 4 com.apple.audio.CoreAudio 0x91459524 HALRunLoop::OwnThread(void*) + 264 5 com.apple.audio.CoreAudio 0x914592c4 CAPThread::Entry(CAPThread*) + 96 6 libSystem.B.dylib 0x9002b908 _pthread_body + 96 Thread 2: 0 libSystem.B.dylib 0x9002ec8c kevent + 12 1 com.apple.DesktopServices 0x92afae50 TFSNotificationTask::FSNotificationTaskProc(void*) + 56 2 ...ple.CoreServices.CarbonCore 0x90bc665c PrivateMPEntryPoint + 76 3 libSystem.B.dylib 0x9002b908 _pthread_body + 96 Thread 3: 0 libSystem.B.dylib 0x9002bfc8 semaphore_wait_signal_trap + 8 1 libSystem.B.dylib 0x90030aac pthread_cond_wait + 480 2 ...ple.CoreServices.CarbonCore 0x90bc684c MPWaitOnQueue + 224 3 com.apple.DesktopServices 0x92afb4cc TNodeSyncTask::SyncTaskProc(void*) + 116 4 ...ple.CoreServices.CarbonCore 0x90bc665c PrivateMPEntryPoint + 76 5 libSystem.B.dylib 0x9002b908 _pthread_body + 96 Thread 4: 0 libSystem.B.dylib 0x90053f88 semaphore_timedwait_signal_trap + 8 1 libSystem.B.dylib 0x900707e8 pthread_cond_timedwait_relative_np + 556 2 ...ple.CoreServices.CarbonCore 0x90bc684c MPWaitOnQueue + 224 3 com.apple.DesktopServices 0x92b25b48 TPropertyTask::PropertyTaskProc(void*) + 72 4 ...ple.CoreServices.CarbonCore 0x90bc665c PrivateMPEntryPoint + 76 5 libSystem.B.dylib 0x9002b908 _pthread_body + 96 Thread 0 crashed with PPC Thread State 64: srr0: 0x00000000933d78ec srr1: 0x000000000000d030 vrsave: 0x0000000000000000 cr: 0x48002484 xer: 0x0000000000000004 lr: 0x00000000933d78e4 ctr: 0x00000000933d78c8 r0: 0x00000000933d78e4 r1: 0x00000000bffff7d0 r2: 0x0000000000011080 r3: 0x00000000764bfd45 r4: 0x0000000000000000 r5: 0x0000000001800000 r6: 0x00000000ffffffff r7: 0x0000000001895600 r8: 0x0000000000000001 r9: 0x0000000000000000 r10: 0x0000000000000000 r11: 0x0000000000010af8 r12: 0x00000000933d78c8 r13: 0x0000000000000000 r14: 0x0000000000000000 r15: 0x0000000000000000 r16: 0x0000000000000000 r17: 0x0000000000000000 r18: 0x0000000000000000 r19: 0x0000000000000000 r20: 0x0000000000000000 r21: 0x0000000000000000 r22: 0x0000000000000000 r23: 0x0000000000000000 r24: 0x0000000000000000 r25: 0x0000000000010000 r26: 0x0000000000010000 r27: 0x0000000000000000 r28: 0x0000000000000000 r29: 0x0000000000000000 r30: 0x000000000040ecd0 r31: 0x0000000000000000 Binary Images Description: 0x1000 - 0xffff com.SpiderwebSoftware.Blades of Exile ??? 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0x94b3bfff com.apple.QuickTime 7.6.4 (1327.73) /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime 0x94c23000 - 0x94c94fff libstdc++.6.dylib /usr/lib/libstdc++.6.dylib 0x9c64c000 - 0x9c66cfff libmx.A.dylib /usr/lib/libmx.A.dylib 0x9ffb8000 - 0x9fff7fff com.apple.QuickTimeFireWireDV.component 7.6.4 (1327.73) /System/Library/QuickTime/QuickTimeFireWireDV.component/Contents/MacOS/QuickTimeFireWireDV Model: PowerMac10,1, BootROM 4.8.9f1, 1 processors, PowerPC G4 (1.2), 1.42 GHz, 1 GB Graphics: ATI Radeon 9200, ATY,RV280, AGP, 32 MB Memory Module: DIMM0/J11, 1 GB, DDR SDRAM, PC3200U-30440 AirPort: AirPort Extreme, 405.1 (3.90.34.0.p18) Modem: Jump, V.92, Version 1.0 Bluetooth: Version 1.9.5f4, 2 service, 0 devices, 1 incoming serial ports Network Service: AirPort, AirPort, en1 Parallel ATA Device: ST9808210A, 74.53 GB Parallel ATA Device: MATSHITACD-RW CW-8124, 7.54 GB USB Device: Hub, Up to 480 Mb/sec, 500 mA USB Device: USB Optical Mouse, Up to 1.5 Mb/sec, 500 mA USB Device: Hub in Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 500 mA USB Device: Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 250 mA USB Device: Bluetooth USB Host Controller, Apple, Inc., Up to 12 Mb/sec, 500 mA USB Device: iP2200, Canon, Up to 12 Mb/sec, 500 mA It's not a huge deal, but there were times in Algiers when I would have liked to have access to an editor, and it's likely to come up again. 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Well-Actually War Trall Niemand Posted April 9, 2012 Share Posted April 9, 2012 Jerakeen: I haven't been able to reproduce that bug yet, but I am working on it. Technical details for anyone who cares: The existing version of the program refuses to let me open any of the savefiles I have around for testing (I think that their file type codes may be missing). I've fixed the file loading filter to be more liberal, and while I was at it I've made the program a universal binary to get it working on OS 10.7 and up. Unfortunately, that has exposed the fact that when running as an Intel binary the program needs to do a lot of byte swapping. . . that it currently doesn't do. So there's going to be a bit of real work involved before I can even figure out what the original bug is. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted April 9, 2012 Share Posted April 9, 2012 While you're making universal binaries, is there any chance you can do that with the game itself? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted April 9, 2012 Share Posted April 9, 2012 Just making a universal binary is easy. Making it actually operate correctly may be more difficult than I had thought. I'm hoping that at least effort can be shared between the character editor and the game proper. Quote Link to comment Share on other sites More sharing options...
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