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"Faster Boom Space Effects"


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  • 1 month later...

I believe it makes the explosion "animations" animate faster. That would be the logical answer, anyway. More likely it makes several undocumented and scenario-breaking changes to the game mechanics.

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It's in the change log. D'oh! And apparently it does make boom effects faster...

 

Though I'll clearly have to take the word of whoever added the option.

 

Code:
 LTEXT "*Faster Boom Space Effects",57,72,440,340,16 LTEXT "2_0", 58, 53, 462,17,18

 

I mean, how is anyone supposed to decypher that? There are no macros or constants there, just a string of numbers! I had no idea the sources were that bad.

 

(I was thinking of seeing if I could contribute any bugfixes, but this puts a definite damper on that. This codebase is far beyond my capabilities.)

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That's from the RC file, which describes the windows and dialogs. Some of those numbers are coordinates for placement, others are prolly some sort of flag to determine if it has been checked. Try searching for combinations of the numbers given, anywhere (probably in boe.party.cpp, I would guess) where they show up near each other is code that could be useful.

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I, too, have little C[++] experience, most of what I do is little better than find/replace. I'd recommend Google, or perhaps trying out a quick test on your working copy.

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