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Scenario Editor: Better Terrain Organization?


Karoka
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I noticed how default terrain #'s 5-21 are all cave walls. And when you put it into a town or outdoors, they automatically adapt to how they are supposed to look (excluding the four walk-through ones, of course). I also noticed that the two walkways (82 & 83) don't have separate terrains for their adaptation, even though they appear within-game.

 

Here's my idea. Instead of having all those separate cave wall graphics, you could just condense them all into just one. There could be a button in the 'Edit Terrain Type' box that allows you to change what the adaptations are, like this:

 

Click to reveal..
---F--B--G---

 

F--J--A--K--G

 

C--A--A--A--D

 

H--L--A--M--I

 

---H--E--I---

 

A= Center

B= North Wall

C= West Wall

D= East Wall

E= South Wall

F= Northwest Edge

G= Northeast Edge

H= Southwest Edge

I= Southeast Edge

J= Southeast Corner

K= Southwest Corner

L= Northeast Corner

M= Northwest Corner

By doing this, 60 or so spaces of the current 255 will be freed for other uses. Also, for other terrains like walls or bridges, there could be a box for you to input what other terrain it adapts to (i.e. Basalt Wall adapts to Cave Wall).

 

Thank you legacy compatibility grin

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