Kyshakk Koan Karoka Posted March 8, 2012 Posted March 8, 2012 I noticed how default terrain #'s 5-21 are all cave walls. And when you put it into a town or outdoors, they automatically adapt to how they are supposed to look (excluding the four walk-through ones, of course). I also noticed that the two walkways (82 & 83) don't have separate terrains for their adaptation, even though they appear within-game. Here's my idea. Instead of having all those separate cave wall graphics, you could just condense them all into just one. There could be a button in the 'Edit Terrain Type' box that allows you to change what the adaptations are, like this: Click to reveal.. ---F--B--G--- F--J--A--K--G C--A--A--A--D H--L--A--M--I ---H--E--I--- A= Center B= North Wall C= West Wall D= East Wall E= South Wall F= Northwest Edge G= Northeast Edge H= Southwest Edge I= Southeast Edge J= Southeast Corner K= Southwest Corner L= Northeast Corner M= Northwest Corner By doing this, 60 or so spaces of the current 255 will be freed for other uses. Also, for other terrains like walls or bridges, there could be a box for you to input what other terrain it adapts to (i.e. Basalt Wall adapts to Cave Wall). Thank you legacy compatibility Quote
Understated Ur-Drakon Celtic Minstrel Posted March 12, 2012 Posted March 12, 2012 Eh, we were planning on allowing an arbitrary number of custom terrains, so this is probably not that important. Quote
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