Jump to content

Scenario Editor: Better Terrain Organization?


Karoka

Recommended Posts

I noticed how default terrain #'s 5-21 are all cave walls. And when you put it into a town or outdoors, they automatically adapt to how they are supposed to look (excluding the four walk-through ones, of course). I also noticed that the two walkways (82 & 83) don't have separate terrains for their adaptation, even though they appear within-game.

 

Here's my idea. Instead of having all those separate cave wall graphics, you could just condense them all into just one. There could be a button in the 'Edit Terrain Type' box that allows you to change what the adaptations are, like this:

 

Click to reveal..
---F--B--G---

 

F--J--A--K--G

 

C--A--A--A--D

 

H--L--A--M--I

 

---H--E--I---

 

A= Center

B= North Wall

C= West Wall

D= East Wall

E= South Wall

F= Northwest Edge

G= Northeast Edge

H= Southwest Edge

I= Southeast Edge

J= Southeast Corner

K= Southwest Corner

L= Northeast Corner

M= Northwest Corner

By doing this, 60 or so spaces of the current 255 will be freed for other uses. Also, for other terrains like walls or bridges, there could be a box for you to input what other terrain it adapts to (i.e. Basalt Wall adapts to Cave Wall).

 

Thank you legacy compatibility grin

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...