Easygoing Eyebeast keira Posted February 25, 2012 Share Posted February 25, 2012 Link (~2.711 MiB). This installer includes the three original SW scenarios (VoDT, ASR, and ZKR) as well as Bandit Busywork. The installer will create three shortcuts to the programs on the Desktop as well as a Start Menu entry with the three shortcuts as well as a link to the scenarios folder and an uninstaller link. This installer was built using NSIS and built using a Windows XP box. The actual binaries were cross-compiled to Win32 using the MinGW32-nightly makefiles (available in the svn). Although this is marked as an alpha, I have been using binaries compiled from trunk for several months now and I haven't had any issues whatsoever. Caution should still be exercised, however. Back up your stuff before use! Please report any issues or suggestions with this installer or these binaries to this thread. Happy playing! Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Prince of Kitties Posted February 26, 2012 Share Posted February 26, 2012 w00t! Especially on the cross-compiling thing. I'll have to try that. Edit: For those of you who don't want to run the installer, FWIW, any archiver that can handle the 7zip format should open it. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted February 26, 2012 Author Share Posted February 26, 2012 Originally Posted By: Miramor Edit: For those of you who don't want to run the installer, FWIW, any archiver that can handle the 7zip format should open it. Yup, that (2 Mib -> 10. LZMA compression is awesome). I'll also be making nightly builds available on my website shortly. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted February 26, 2012 Author Share Posted February 26, 2012 (doublepost) Originally Posted By: Sick Muse I'll also be making nightly builds available on my website shortly. I have made nightly builds available on my website. That's for windows builds, I don't know what the deal with mac is so if anyone does could they message me or something? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted March 10, 2012 Author Share Posted March 10, 2012 (triple-post) Nightly-built installers are now available. See link above. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted July 1, 2013 Author Share Posted July 1, 2013 I've moved the nightly-build system over to Jenkins, and you can get builds here now. I'll bring installers back once I get a more elegant system in place (the old code i used to call makensis and to build the dir was...icky). Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Prince of Kitties Posted July 1, 2013 Share Posted July 1, 2013 And in other news, CBoE is now on git. YES. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted July 2, 2013 Author Share Posted July 2, 2013 Yep. There was some discussion several months ago about transferring it over, but nothing really came of it, I guess. I decided to transfer it because Google Code has deprecated the downloads feature, which is rather silly IMO. But anyway, I figured it was as good a time as any to move it over, because gcode (let's be honest) has a rather crappy interface, and github is pretty (plus has a lot of nifty stats features, as well as running a modern versioning system, of course). I'm in the process of making a quick file-uploading system that ties in with the Github API for authentication. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted July 2, 2013 Author Share Posted July 2, 2013 Quick file-uploading system is done, it's ugly as balls but it works (I can make it look prettier later). It's at http://blades.calref.net/ and any users in the calref organization on github can upload files (there's a wee little log in link at the bottom that'll take you to github for OAuth and whatnot) Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted May 30, 2014 Author Share Posted May 30, 2014 Attention: The Jenkins server is going to be down for a bit while I transfer it over to a new system. Apologies for any inconveniences. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted June 18, 2014 Author Share Posted June 18, 2014 The Jenkins server is back online at the following URL: http://te.calref.net:8080/job/cboe/ It now includes proper multi-config setup and a build system that actually works more than once in a row. It also has nifty features like xmpp MUC notification (yay, spamming chatrooms!) and I'll try and get IRC (as well as other misc. features) up at some point. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted June 20, 2014 Share Posted June 20, 2014 What about IRC? You mean something like posting commits or builds or something to the chatroom I created? I can't access that link, by the way. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted June 20, 2014 Author Share Posted June 20, 2014 Yeah, something like the following (although I'm reconfiguring it to make it less...spammy: [15:02:15] <Ligrev> Project CBoE » scenedit,x86_64 build #3: STILL FAILING in 3.7 sec: http://te.calref.net:8080/job/cboe/module=scenedit,target=x86_64/3/Sylae Corell: Fixed 64-bit compiliation, edited configure script to allow [15:02:17] <Ligrev> Project CBoE » charedit,i686 build #3: STILL FAILING in 6 sec: http://te.calref.net:8080/job/cboe/module=charedit,target=i686/3/ Sylae Corell: Fixed 64-bit compiliation, edited configure script to allow [15:02:19] <Ligrev> Project CBoE » boesounds,x86_64 build #3: SUCCESS in 8 sec: http://te.calref.net:8080/job/cboe/module=boesounds,target=x86_64/3/ Sylae Corell: Fixed 64-bit compiliation, edited configure script to allow [15:02:21] <Ligrev> Project CBoE » boesounds,i686 build #3: SUCCESS in 10 sec: http://te.calref.net:8080/job/cboe/module=boesounds,target=i686/3/ Sylae Corell: Fixed 64-bit compiliation, edited configure script to allow [15:02:24] <Ligrev> Project CBoE » scenedit,i686 build #3: STILL FAILING in 12 sec: http://te.calref.net:8080/job/cboe/module=scenedit,target=i686/3/ Sylae Corell: Fixed 64-bit compiliation, edited configure script to allow [15:02:33] <Ligrev> Project CBoE » game,i686 build #3: SUCCESS in 21 sec: http://te.calref.net:8080/job/cboe/module=game,target=i686/3/ Sylae Corell: Fixed 64-bit compiliation, edited configure script to allow [15:02:35] <Ligrev> Project CBoE » charedit,x86_64 build #3: STILL FAILING in 24 sec: http://te.calref.net:8080/job/cboe/module=charedit,target=x86_64/3/ Sylae Corell: Fixed 64-bit compiliation, edited configure script to allow [15:02:43] <Ligrev> Yippee, build fixed! Project CBoE » game,x86_64 build #3: FIXED in 31 sec: http://te.calref.net:8080/job/cboe/module=game,target=x86_64/3/ Sylae Corell: Fixed 64-bit compiliation, edited configure script to allow Also, url should be working again, my dns updater went down but it's back up now. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted June 22, 2014 Share Posted June 22, 2014 If you're going to pipe builds to the channel, it might be nice to pipe commits as well from github; I'd do it, but I think only the repository owner can set it up. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted June 22, 2014 Author Share Posted June 22, 2014 (edited) Yeah, it automatically polls the git repo for updates every minute. It should also get a webhook initiated from github on every push, but i couldn't get that to work earlier (although it probably was due to the DNS issue, I'll try another test and see what happens) Edit: Yep, it'll start building now as soon as you push your commits: Started on Jun 22, 2014 4:45:37 PM Using strategy: Default [poll] Last Built Revision: Revision 69ffd4cee360fc29a14d2494499e282377fe5883 (origin/master) > git ls-remote -h https://github.com/calref/cboe.git master Done. Took 1 sec No changes Edited June 22, 2014 by sylae it werks Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted August 1, 2014 Share Posted August 1, 2014 I've been running the software in Crossover, I don't get anything but a black screen - I have the Mac version too, but as I said before, the animations/SFX don't work properly. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted August 2, 2014 Share Posted August 2, 2014 Yeah, uh, I need to fix that eventually... >_> Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted November 24, 2014 Author Share Posted November 24, 2014 The Jenkins server will be down until 1 Dec due to an infrastructure move. Sorry for anyone who was planning on using it over the holiday. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted November 27, 2014 Author Share Posted November 27, 2014 Due to the unique way in which Comcast is incompetent (which actually works out in our favor...for once), they haven't realized the modem powering Tellurium has moved twenty miles. So it's up but will go down at some point, whenever the new ISP sends their stuff out. Quote Link to comment Share on other sites More sharing options...
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