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Blades of Exile Installer (Win32)


keira

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Link (~2.711 MiB).

 

This installer includes the three original SW scenarios (VoDT, ASR, and ZKR) as well as Bandit Busywork.

 

The installer will create three shortcuts to the programs on the Desktop as well as a Start Menu entry with the three shortcuts as well as a link to the scenarios folder and an uninstaller link.

 

This installer was built using NSIS and built using a Windows XP box. The actual binaries were cross-compiled to Win32 using the MinGW32-nightly makefiles (available in the svn). Although this is marked as an alpha, I have been using binaries compiled from trunk for several months now and I haven't had any issues whatsoever. Caution should still be exercised, however. Back up your stuff before use!

 

Please report any issues or suggestions with this installer or these binaries to this thread. Happy playing!

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(doublepost)

 

Originally Posted By: Sick Muse
I'll also be making nightly builds available on my website shortly.

I have made nightly builds available on my website. That's for windows builds, I don't know what the deal with mac is so if anyone does could they message me or something?

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Yep.

 

There was some discussion several months ago about transferring it over, but nothing really came of it, I guess. I decided to transfer it because Google Code has deprecated the downloads feature, which is rather silly IMO. But anyway, I figured it was as good a time as any to move it over, because gcode (let's be honest) has a rather crappy interface, and github is pretty (plus has a lot of nifty stats features, as well as running a modern versioning system, of course).

 

I'm in the process of making a quick file-uploading system that ties in with the Github API for authentication.

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Quick file-uploading system is done, it's ugly as balls but it works (I can make it look prettier later).

 

It's at http://blades.calref.net/ and any users in the calref organization on github can upload files (there's a wee little log in link at the bottom that'll take you to github for OAuth and whatnot)

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The Jenkins server is back online at the following URL:

 

http://te.calref.net:8080/job/cboe/

 

It now includes proper multi-config setup and a build system that actually works more than once in a row. It also has nifty features like xmpp MUC notification (yay, spamming chatrooms!) and I'll try and get IRC (as well as other misc. features) up at some point.

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Yeah, something like the following (although I'm reconfiguring it to make it less...spammy:

 

[15:02:15] <Ligrev> Project CBoE » scenedit,x86_64 build #3: STILL FAILING in 3.7 sec: http://te.calref.net:8080/job/cboe/module=scenedit,target=x86_64/3/

Sylae Corell: Fixed 64-bit compiliation, edited configure script to allow

 

[15:02:17] <Ligrev> Project CBoE » charedit,i686 build #3: STILL FAILING in 6 sec: http://te.calref.net:8080/job/cboe/module=charedit,target=i686/3/

Sylae Corell: Fixed 64-bit compiliation, edited configure script to allow

 

[15:02:19] <Ligrev> Project CBoE » boesounds,x86_64 build #3: SUCCESS in 8 sec: http://te.calref.net:8080/job/cboe/module=boesounds,target=x86_64/3/

Sylae Corell: Fixed 64-bit compiliation, edited configure script to allow

 

[15:02:21] <Ligrev> Project CBoE » boesounds,i686 build #3: SUCCESS in 10 sec: http://te.calref.net:8080/job/cboe/module=boesounds,target=i686/3/

Sylae Corell: Fixed 64-bit compiliation, edited configure script to allow

 

[15:02:24] <Ligrev> Project CBoE » scenedit,i686 build #3: STILL FAILING in 12 sec: http://te.calref.net:8080/job/cboe/module=scenedit,target=i686/3/

Sylae Corell: Fixed 64-bit compiliation, edited configure script to allow

 

[15:02:33] <Ligrev> Project CBoE » game,i686 build #3: SUCCESS in 21 sec: http://te.calref.net:8080/job/cboe/module=game,target=i686/3/

Sylae Corell: Fixed 64-bit compiliation, edited configure script to allow

 

[15:02:35] <Ligrev> Project CBoE » charedit,x86_64 build #3: STILL FAILING in 24 sec: http://te.calref.net:8080/job/cboe/module=charedit,target=x86_64/3/

Sylae Corell: Fixed 64-bit compiliation, edited configure script to allow

 

[15:02:43] <Ligrev> Yippee, build fixed!

Project CBoE » game,x86_64 build #3: FIXED in 31 sec: http://te.calref.net:8080/job/cboe/module=game,target=x86_64/3/

Sylae Corell: Fixed 64-bit compiliation, edited configure script to allow

 

 

Also, url should be working again, my dns updater went down but it's back up now.

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Yeah, it automatically polls the git repo for updates every minute. It should also get a webhook initiated from github on every push, but i couldn't get that to work earlier (although it probably was due to the DNS issue, I'll try another test and see what happens)

 

Edit: Yep, it'll start building now as soon as you push your commits:

Started on Jun 22, 2014 4:45:37 PM
Using strategy: Default
[poll] Last Built Revision: Revision 69ffd4cee360fc29a14d2494499e282377fe5883 (origin/master)
> git ls-remote -h https://github.com/calref/cboe.git master
Done. Took 1 sec
No changes

Edited by sylae
it werks
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