Jeremiah Posted January 11, 2012 Share Posted January 11, 2012 In-game text and the forums here talk about big bonuses to skills if you improve them to Level 7 and Level 8. Do those big bonuses continue as you stack items and specializations (the +1's you get at levels 5, 15, 25), or are skills effectively capped at 8? In other words, if I take Natalie's Firebolt skill to level 8, and I've specialized in the left ("attack") column 3 times, and I get the robe that grants a +2 to Firebolt, is her effective Firebolt skill 13? Does she receive the "+4 levels of damage" bonus 7 times (once each for levels 7-13)? That seems too massive a bonus (+28 levels of damage?!), but to do otherwise means that players aren't warned that they're wasting skill points. Or maybe bonuses from specialization and items provide only +1 level, and only buying skill level 7 and 8 provides +4 levels, so the Natalie above calculates damage with a skill level of 19 (13 levels, +3 for level 7 bonus, +3 for level 8 bonus). I just want to be sure I'm not wasting precious skill points. Thanks! Quote Link to comment Share on other sites More sharing options...
Lilith Posted January 11, 2012 Share Posted January 11, 2012 You continue to get the increased +4 bonuses for raising skills above 8, yes. For most characters, it's still probably better to specialise in the middle column for increased survivability. Quote Link to comment Share on other sites More sharing options...
Punctuation rains from the heavens Posted January 11, 2012 Share Posted January 11, 2012 Also note that the "big bonuses" only apply to attack and healing skills, not to passive skills, summonings, etc. Quote Link to comment Share on other sites More sharing options...
Ayropix Posted January 22, 2012 Share Posted January 22, 2012 So is there absolutely no bonus to taking something like daze / charm to 8. No reduction in resists or longer duration? Wonder why we can even take the skill to 8 then...? Quote Link to comment Share on other sites More sharing options...
Randomizer Posted January 22, 2012 Share Posted January 22, 2012 It makes it uniform for all classes and you need lower abilities at high levels to raise the higher ones to that same level. Wekcome to Spiderweb Software. Please leave your sanity at the door. This will all make sense. Quote Link to comment Share on other sites More sharing options...
Laevistus Posted January 22, 2012 Share Posted January 22, 2012 Originally Posted By: Ayropix So is there absolutely no bonus to taking something like daze / charm to 8. No reduction in resists or longer duration? Wonder why we can even take the skill to 8 then...? My thoughts exactly on Charm... I actually didn't care for either of the spells. Daze was somewhat useful in certain spots but I gave up when it got resisted all the time and I would have just rather blasted someone with fire and killed one guy. I ended up respecing this skill and taking it only to level 6 while I gained more skill points to put in the middle column. Not sure exactly how i feel on the skill point trees. They really want to make you feel like you're customizing your character but really you only have a pick from cookie cutter choices and some of the choices aren't even ones you want to pick. Quote Link to comment Share on other sites More sharing options...
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