Hatchling Cockatrice Randomizer Posted June 12, 2007 Share Posted June 12, 2007 A quick guide to changes in the levels of various resistances and other derived abilities on the right side of the training page based upon abilities on the left side. To get an increase of 1 level you need: Resistance Poison (5% poison/acid) Endurance - 2 levels Hardiness - 2 levels Herbcraft - 2 levels Luck - 2 levels Resistance Magic (5% magic) Druidism -2 levels Endurance - 2 levels Luck - 2 levels Elemental Resistance (5% fire, 3% cold) Hardiness - 2 levels Roman Training - 2 levels Luck - 2 levels Will Power (5% mental) Intelligence - 2 levels Roman Training - 2 levels Luck - 1 level for the first and 2 levels afterwards Beserker - 1 level for the first and 2 levels afterwards Faerie Lore - 1 level for the first and 2 levels afterwards Rune Reading Intelligence - 1 level Druidism - 1 level Faerie Lore - 1 level Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted June 13, 2007 Share Posted June 13, 2007 The feeder abilities seem to be more or less interchangeable. Or at least, I have often noticed that I can raise a score by adding either 2 Luck, 2 Roman Training, or 1 of each, when it won't raise for 1 Luck or 1 RT. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Radix Malorum Est Cupiditas Posted June 13, 2007 Share Posted June 13, 2007 Well, yea, don't they add .5 levels each? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted June 13, 2007 Author Share Posted June 13, 2007 You don't get to see half levels and I didn't test for using only one level in each possible feeder ability. Quote Link to comment Share on other sites More sharing options...
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