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Resistances


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A quick guide to changes in the levels of various resistances and other derived abilities on the right side of the training page based upon abilities on the left side. To get an increase of 1 level you need:

 

Resistance Poison (5% poison/acid)

Endurance - 2 levels

Hardiness - 2 levels

Herbcraft - 2 levels

Luck - 2 levels

 

Resistance Magic (5% magic)

Druidism -2 levels

Endurance - 2 levels

Luck - 2 levels

 

Elemental Resistance (5% fire, 3% cold)

Hardiness - 2 levels

Roman Training - 2 levels

Luck - 2 levels

 

Will Power (5% mental)

Intelligence - 2 levels

Roman Training - 2 levels

Luck - 1 level for the first and 2 levels afterwards

Beserker - 1 level for the first and 2 levels afterwards

Faerie Lore - 1 level for the first and 2 levels afterwards

 

Rune Reading

Intelligence - 1 level

Druidism - 1 level

Faerie Lore - 1 level

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The feeder abilities seem to be more or less interchangeable. Or at least, I have often noticed that I can raise a score by adding either 2 Luck, 2 Roman Training, or 1 of each, when it won't raise for 1 Luck or 1 RT.

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