Garrulous Glaahk MissSea Posted December 26, 2011 Share Posted December 26, 2011 Seems like a lame question, but one of the beautiful things about the previous games was closing doors so you could rummage through boxes to your heart's content. Now, I can't even click on the doors. Am I missing something here? Thanks, MissSea P.S. LOVE this game so far -- thank you for the remake, Jeff! Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Kreador Posted December 26, 2011 Share Posted December 26, 2011 Doors aren't closeable in this version. Something to do with compatibility with iPad (or just on the iPad it's too easy to accidentally click on a door and open/close it when you don't mean to). Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug ProperPseudonym Posted December 26, 2011 Share Posted December 26, 2011 Yes, you are unable to close doors in this version of Avernum. I think it is utter (insert cursewords here) that doors can't close. I'm more angry about it than I thought I'd be . . .but wtf jeff, chests have a opening and closing animations. Cater to us the gamers instead of the ipad. . . please? Or maybe make two versions. . . one for ipad where doors can't close and one for EVERYONE ELSE, where they can. Just a thought. Please don't get the impression that I'm not having fun with it, cause I am. . . but *sigh* doors. must. close. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug othersean Posted December 26, 2011 Share Posted December 26, 2011 Originally Posted By: ProperPseudonym Yes, you are unable to close doors in this version of Avernum. I think it is utter (insert cursewords here) that doors can't close. Ditto -- While the consequence-free theft of earlier Avernums is completely unrealistic, it was fun and -- more importantly -- easily predictable. You could close a door and know whether or not theft was OK; if you wanted to take a chance, you could steal something in an open area. Now you have to figure out the rules of whether or not someone saw you stealing, and they're not always clear. Quote Link to comment Share on other sites More sharing options...
Curious Artila Lightning Spammer Posted December 29, 2011 Share Posted December 29, 2011 Glad I saw the topic on this, because I was thinking of making one. Doors/containers have always been closable, so it confused the crap out of me when I couldn't figure out how to do it in this game. If the iPad is the issue, this could've been addressed with a simple "look/interact" button you need to press to open/close/look at objects in the game world. Such a button used to exist in Jeff's games, didn't it? Such a change is probably more substantial than what we would see in a revision, though. Quote Link to comment Share on other sites More sharing options...
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