Rotghroth Rhapsody Vent Posted December 22, 2011 Share Posted December 22, 2011 Just checked the stats and saw that awful stat, knowing is my party is just level 11 and this stat doesn't count when I don't care go to end of fight and reload. Don't tell me to lower the difficulty I tried a bit Normal right when it was the Underground fort where multiple time you get the warning to put care and scout and avoid confront because they are very strong... but fighting some it was almost easy, breaking quite a lot the mood. I don't complain I'm just surprised of how high is the stat. Well I also don't progress much since one day, multiplying failed attempts (mainly slith and mind spiders). Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Spidweb Posted December 22, 2011 Share Posted December 22, 2011 I am going to rebalance some of the boss fights for v1.0.1 to make them easier. If there was a boss or encounter that you found particularly frustrating or that you had to leave return to many times, please let me know. Be sure to be specific about the name of the boss and what dungeon they were in. Remember, it's a huge game. "The leader of the bandits" won't tell me enough. Any extra details about what specific thing you can remember making the fight hard (a particular spell or ability) would help. Thank you! - Jeff Vogel Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Vent Posted December 22, 2011 Author Share Posted December 22, 2011 I have no particular problem with the bosses, I suppose many of my posts let feel I'm whining the game is too hard. But it's not difficult for me to understand that it's impossible to make a game that will be a good challenge for everybody. How it's supposed to work is that the player isn't dumb enough to not lowdown the difficulty setting when the game is becoming too hard. I don't do it because of two reasons that are quite special. The few time I tried Normal I felt it too easy. But the game is that open that it's clear I could find fights challenging anyway plus just many too easy. Also, and it's the main cause, I played Avernum some years ago, and I like this remake but I'm a player that don't replay much. So I don't have the curiosity that a player discovering the game would have. And that curiosity would be enough to play it even if a bit too easy overall. In fact it's probably how I played Avernum. But replay is something else. EDIT: Well some posts are perhaps sort of whining but it's more irritation I can't master the game at Hard, I suppose I smoke too much along my life and now a large part of my brain is destroyed. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish eXtremeJeep Posted December 22, 2011 Share Posted December 22, 2011 Heh my game has almost 300 fallen characters and 8 lost parties. But we have two people playing on it. And I personally did some dungeons way before I should. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast VCH Posted December 23, 2011 Share Posted December 23, 2011 What does characters fallen mean? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 23, 2011 Share Posted December 23, 2011 Originally Posted By: VCH What does characters fallen mean? A character goes unconscious in combat as opposed to the entire party getting wiped out and having to reload. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Vent Posted December 23, 2011 Author Share Posted December 23, 2011 Originally Posted By: Randomizer A character goes unconscious in combat as opposed to the entire party getting wiped out and having to reload. In fact when the full party get wiped the game still adds the fallen members in the fallen stat. Quote Link to comment Share on other sites More sharing options...
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