Ineffable Wingbolt Superba Posted December 22, 2011 Share Posted December 22, 2011 For instance, the Lemonwood bow costs more than the Cavewood Longbow but hits less points and doesn't have the +5% hit chance. It weights less, ok, but I fear this difference is in the useless advantage (!) to buy an item made with rare material. The same happens with fine steel gauntlets which protect you less than others and cost (much) more. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Vent Posted December 22, 2011 Share Posted December 22, 2011 The Lemonwood is lighter, and it's probably more a prestige weapon build with very rare wood from above. An item description should have highlight this. Plenty RPG have few items like that. For the steel gauntlet I have no similar explanation because there's many other steel armor elements. In fact it's the whole gauntlet series which is a bit weird and pointless. It's like if to not be the same like bracer series the gauntlet series got low down and end be a series of crap items. Some sell prices are also incoherent but I suppose it's harder to complain the price you sell iron shortsword (or steel I don't remember). If there's something to fix about items it's probably a better balance between Armor level and To Hit penalty. Only few items has something roughly fair and this break in part this nice change that new system is adding. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Superba Posted December 22, 2011 Author Share Posted December 22, 2011 I try to use only armors providing protection with no handicap -5% hit chances. It's hard to resist when you can wear a 22% armor instead of a 12% one, but considering it takes away 10% hit chances I prefer not to loose a hit during a hard fight. I believe I'm doing right. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Vent Posted December 22, 2011 Share Posted December 22, 2011 If you are doing right then the game is badly designed on that point. There's many items with armor penalties and you mean they are all pointless. For the example you quote I'd say it depends if your character hit easily, not using the better armor seems a wrong idea, if it has pain to hit it seems a wrong idea to use it. But what I wanted quote in previous post isn't how play the game but that there's many (not all) items with armor penalty that won't worth anything in almost all cases, in my opinion a problem in items design. Quote Link to comment Share on other sites More sharing options...
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