Tenderfoot Thahd Daipraetor Posted November 8, 2011 Share Posted November 8, 2011 I've been wondering lately, as a shaping enthusiast, whether which is better? Having a few creations and pumping their stats up or simply having a higher number of creations and never bothering at all with using essence to improve them other than the standard 2 int. Sometimes it seems the the differences are that high for being essence efficient. I am curious to gather the forums diverse "opinions" and thoughts on this matter. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Learned Noremac Posted November 8, 2011 Share Posted November 8, 2011 Well you don't get as much experience if you have a lot of creations because it diffuses the experience between all of them. I just played through 5 and found it easier to just use the obscene amount of essence you get in this game to make 3 super buff creations. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Lord_Shaper Posted November 8, 2011 Share Posted November 8, 2011 Personally, I am in favour of the "hit and run" style (ie/ make a few charged/unstable creations, waste most of the zone, then flee, recharge, and try again). This strategy allows you to tailor you creations, for instance if you are fighting someone magial who uses rain/shower spells, you pawn them with a super charged firebolt, but if you are fighting an "endless host" - eg/ a spawner - then you want the numbers that allow you to kill 3-4 enemies a turn, and can shape accordingly. However, if you prefer the rather mor sensible strategy of leveling up a few choice creations, the I would say it depends on your character.If you are a lifecrafter/shaper or a sorceress who has access to lots of group buffs/aura's, then logically, the more creations you have, the greater the effect - better 3 fyora's all with +5 strenth buffs and a shield each, than one cryora with the same. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted November 8, 2011 Share Posted November 8, 2011 The difference in experience gain between playing solo and with a full pack of creations in quite small, amounting to just a couple of levels over the course of the game. You won't really notice the difference. Spending essence on creation stats is overpriced. You might do it if you have a full roster and essence to burn, but you're almost always better off with more creations or higher-tier creations. —Alorael, who plays through most of the game with all his slots filled. Often that means a few of the most powerful creatures he can conjure up and some lower-tier filler. It might be worth leaving room for some unstable creations, but you don't need to. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Learned Noremac Posted November 8, 2011 Share Posted November 8, 2011 It really doesn't make a big difference if you have a full roster? I don't usually play solo but I just beat the game as a Shaper and just stuck with 3 supercharged high tier creations. But snap, I'd love to run around with a little army if the experience penalty isn't significant. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Daipraetor Posted November 8, 2011 Author Share Posted November 8, 2011 A little off topic but anyone notice that the cryodrayk is somewhat weaker than a reg drayk? I was under the impression that it was meant to be an upgrade towards the drayk(npc cyrodrayks are tho) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted November 8, 2011 Share Posted November 8, 2011 From the stats I can find (for G2, on GameFAQs), it looks like cryodrayks aren't actually stronger than drayks except for being higher level. I'm not sure if that's still true in later games. —Alorael, who would check the resistances of the enemies you're fighting. If you're up against anyone with high ice resistance the drayks will do better. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Daipraetor Posted November 8, 2011 Author Share Posted November 8, 2011 most none fire/cold resistant enemies show that the drayk even tho lower lvl'd and less str than the cyrodrayk does roughly 50 more dmg for example the cryo drayke tends to do around 130 dmg and my drayk can easily get over 160 Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted November 9, 2011 Share Posted November 9, 2011 Yeah, the cryodrayk's cold attack has the disadvantage of a low multiplier, which means it scales poorly with stats compared to other high-tier creations' attacks. Its advantage is that many creations with high resistance to other attack types don't resist cold at all. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Daipraetor Posted November 9, 2011 Author Share Posted November 9, 2011 True, but from what I've seen most enemies that resist fire are rather weak anyways except gazers or magic creations which seem to resist both fire and cold dmg rather equally. Still, I'll try to do a run thru of g5 as a Guardian with fire types only since they seem to be rather well diverse. Any suggestion to what I should limit pts in?(ex. Int, end,melee skills) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted November 9, 2011 Share Posted November 9, 2011 The cryodrayk is basically an artifact of the older games. In G1 it had a high multiplier and by far the best attack type with a chance of an ice stun; this was true in G2 as well, but eventually drayks received better fire attacks, and more creatures with ice resistance were introduced. There is a set of enemies they really shine against, but there are also a few sets they are useless against, and those are some of the most annoying enemy types, such as shades and pylons. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Spddin Ignis Posted November 13, 2011 Share Posted November 13, 2011 Usually by the end of the game as a shaper I have at least 1k essence to burn through and I make lots of powerful creations. I do not like the fact that we can only have 5 different types though. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted November 13, 2011 Share Posted November 13, 2011 Better than 3. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Pyrrhus Posted November 13, 2011 Share Posted November 13, 2011 I personally like to have several boss creations and a pack of normal ones. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Spddin Ignis Posted November 13, 2011 Share Posted November 13, 2011 I remember when I played G3 I just sat back and sent creations to fight while I chilled at the start of the area. Super safe... the Shaper way Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted November 13, 2011 Share Posted November 13, 2011 It's slightly annoying to have to open chests later, and some doors won't open for creations. —Alorael, who usually just hung back a little bit. It's also not a bad idea to keep enough essence in reserve to make yourself help if you need to fight your way back out, especially in areas that spew constant enemies at you. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted November 14, 2011 Share Posted November 14, 2011 I always play a shaper (except for the guardian a few times) And I buff him up in fighting first. So not only can I shape and fire spells, but I can be with my creations killing the hell out of rouges! Whenever I cant pass an area with badies behind it, say like its cut off with mines. I usually get a couple of seriously buffed up battle alphas or glahhks and have them kill. This way I get much more experience. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Pyrrhus Posted November 14, 2011 Share Posted November 14, 2011 In G3 a pack of Vlish are awesome. They kick arse. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted November 14, 2011 Share Posted November 14, 2011 The Thahd shades weren't too shabby either. I think I liked those the best. Too bad they were replaced by corupted Thahds Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Pyrrhus Posted November 14, 2011 Share Posted November 14, 2011 I hated corrupted thahds Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Ceiling Durkheim Posted November 15, 2011 Share Posted November 15, 2011 Corrupted thahds have their uses. They're the strongest creations that you can get in the Whitespires by a substantial margin. If you want to take on the wingbolts in Rawal's chambers for the Shaper Robe early on (which is quite helpful if you want to kill an unbound before leaving the Mera-Tev...I may have played this game a few too many times), they're pretty much your only option. I also prefer them to late game unstable creations like burning kyshakks and firebolts because they don't consume huge amounts of essence. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Pyrrhus Posted November 15, 2011 Share Posted November 15, 2011 I didn't really know that there were burning kyshakks and firebolts. I never got to the endgame though. Are they like the corrupted thahds and dissolve over a period of time? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted November 15, 2011 Share Posted November 15, 2011 Yes. At least we got our rotdhizons back, instead of the corrupted rotghroths of G4. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted November 15, 2011 Share Posted November 15, 2011 Ive been thinking of that Dikiyoba, I heard from earlier conversations in the geneforge 5 thread that rotghroths can be bought. Where can they? I am in ghaldrings faction for the moment. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted November 15, 2011 Share Posted November 15, 2011 Create Rotghroth - West Passes (canister) to get third level Trainers: Town Stormhold - Shaper Marzan - Advanced Shaping (slightly expensive) after completing Alwan's Secret Laboratory quest - Create Rotghroth, Abandoned Farms -Sage Olipha - reputation question - attacks with summoned creations if pro-Shaper will teach techniques if you pick pro-Rebel response - (exhorbitant) - Create rotghroth Town Gazaki-Uss - Saakash (drakon) if member of Ghaldring's faction - Shaping (slightly expensive) - create rotghroth Town Zephyr Oasis - Guardian Kulish - trainer for pro-Shaper factions -Shaping (exhorbitant) - create rotghroth Dera South Shore - Ellek'Sss (drakon) - will sell training to rebel align for Astoria or Ghaldring, but Trakovite need leadership 8 - Shaping (utterly ridiculous) - create rotghroth Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted November 15, 2011 Share Posted November 15, 2011 Since I have decided I will stay with Ghaldring, how much must I do? Its already been a chore trying to get into the damn place in the southern mountain with the stone spires. The assault podlings keep killing me. Maybe I should stay back and send creation after creation Quote Link to comment Share on other sites More sharing options...
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