Unflappable Drayk Death Knight Posted August 26, 2011 Share Posted August 26, 2011 I was thinking about jeff expanding the series races that you get. I noticed that vahnatai are very prevalent in the games of the series. Can anyone confirm if jeff will ever add them to playable races. It would be cool as a4 had kravvit bok, who imo was pretty cool bad guy. Does anyone else think this is possible? Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Radix Malorum Est Cupiditas Posted August 26, 2011 Share Posted August 26, 2011 No. And for the record, you're pretty late to the omg I wants to play a vannhitttay!!!!!11!1one!1 party. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Death Knight Posted August 26, 2011 Author Share Posted August 26, 2011 Well that still doesnt mean its a bad idea, its probably too late anyway. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Radix Malorum Est Cupiditas Posted August 26, 2011 Share Posted August 26, 2011 It is a bad idea. They are, by definition, stupidly overpowered. And if Jeff decided in some insanely dumb move to underpower them and include them in A5/6 (it wouldn't make sense plotwise in any of the earlier ones) as playable races, a) he'd have consistency issues with the previous A5/6 titles and he'd have consistency issues with A2, where their strength was displayed by them being able to drive out the vastly superior (at least by normal Avernite standards) empire forces. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody madrigan Posted August 26, 2011 Share Posted August 26, 2011 Two words: Gully Dwarf Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Enraged Slith Posted August 26, 2011 Share Posted August 26, 2011 The party is already insanely overpowered, so there's no real reason to keep Vahnatai out other than for consistency purposes. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted August 26, 2011 Share Posted August 26, 2011 This is Avernum 1, we're back to playing only humans. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 26, 2011 Share Posted August 26, 2011 we played as humans most of orig. trilogy. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted August 26, 2011 Share Posted August 26, 2011 Originally Posted By: Earth Empires we played as humans most of orig. trilogy. Nah. In Avernum 2 or 3 (so "most" of the first trilogy), you could have a party made up entirely of non-humans. It was only the first Avernum that forced a human-only party. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted August 26, 2011 Share Posted August 26, 2011 Unless...Damn, hes right, the humans were at war with both other races back then, so it wouldent be likely. Besides, you start at fort avernum, and it says that nephelim dont go down in the same teleporter, and that sliths were never on the surface. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 26, 2011 Share Posted August 26, 2011 based on walkthroughs Nephil and Slith was available on A2 and A3 so memory error. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted August 26, 2011 Share Posted August 26, 2011 It happens to all Empires, and any who, I rarely used sliths or nephiles in avernum...Ok I had a slith tank, but thats besides the point Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted August 26, 2011 Share Posted August 26, 2011 Jeff's stated reason for leaving Vahnatai unplayable has less to do with their power and more to do with the fact that he wants them to seem alien and incomprehensible, and having one wandering around with a group of humans doing human things would kind of weaken that effect. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Necris Omega Posted August 27, 2011 Share Posted August 27, 2011 Originally Posted By: madrigan Two words: Gully Dwarf ARGH! No! No stupid pseudohuman races! Dwarves, hobbits, kender, gnomes, halflings... I HATE ALL OF YOU!!! Ahem... One of the strengths of the Avernum/Exile series is that the racial diversity is greater than "standard human with a) pointy ears, b)wacky hair, c)some degree of dwarfism, and/or d) easily recognized foreign accent". No, I can't claim that the Nephilim and Slithzerkai are terrifically innovative, but at least they're not abused, tired clichés. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody madrigan Posted August 27, 2011 Share Posted August 27, 2011 Originally Posted By: Necris Omega Originally Posted By: madrigan Two words: Gully Dwarf ARGH! No! No stupid pseudohuman races! Dwarves, hobbits, kender, gnomes, halflings... I HATE ALL OF YOU!!! Ahem... One of the strengths of the Avernum/Exile series is that the racial diversity is greater than "standard human with a) pointy ears, b)wacky hair, c)some degree of dwarfism, and/or d) easily recognized foreign accent". No, I can't claim that the Nephilim and Slithzerkai are terrifically innovative, but at least they're not abused, tired clichés. To be fair, more recent versions of D&D made a greater effort to present distinctive cultures and worldviews for the non-human races. Pathfinder also. But mainly I was trying to think of the worst possible PC race for Avernum. I suppose Dralasite would be cool, though. Plausible, even. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Jukai Posted August 27, 2011 Share Posted August 27, 2011 The Vahnatai didn't really drive the Empire forces out, it took the combined might of the Vahnatai and Humans/Sliths/Nephilim. There's two reasons why the Vahnatai wont be playable. One is the reason Lilith mentioned, that there is such a gap between the playable races and the Vahnatai that the latter would never group up with the former. The other reason has more to do with storyline: this is a remake of a remake, and Jeff wants to make this as true to the story as possible (unfortunately, more for time and simplicity's sake than anything). Having a group of Vahnatai, or even one, would drastically effect the storyline of Avernum to the point where half or most of the games would have to be completely rewritten. The only game where a Vahnatai could even be remotely playable would be Avernum 6, and even then, all the angry implications that the Vanhatai want the humans/niphilim out (and actually engineered the plague) would have to be adjusted to fit the extra character... and there are no plans to remake A6 anytime soon, anyway. edit: although, if I said I wouldn't want a totally new race to be added to the game, I'd be lying... Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted August 27, 2011 Share Posted August 27, 2011 The point is that there is only 4 races of humanoids back then. You can play three of them, thats 3/4, so be happy. Any who, it is never going to happen, and I think that this thread has been put up about 50 times maybe? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 27, 2011 Share Posted August 27, 2011 few times per Avernum game, 1st time when announced, then when beta-testing starts and then when game is available for public and again when new player comes to boards. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk AethirWeb Posted August 27, 2011 Share Posted August 27, 2011 Okay then how about this, Jeff can rewrite the first trilogy and update the second so the story matches like change dialogue and stuff. And for Ruined World ONLY, you can play "A child Vahnatai, who is going to his manhood trial. So he decides to tag along with the Avernum adventurers" There can only be one Vahantai per party, because the Vahantai is still a child his potential is low, so at the beginning he will have slightly higher stats but later on the rest of the party will be about 0.5 to 1.0 times stronger. Vahantai can only use certain equipment, classes and one trait. They are also either very negative or positive to dialogue. For example a party without a Vahnatau will be treated as normal adventurers, but when a Vahnatai joins they will be looked with staring eyes and will give you disadvantages. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Skwish-E Posted August 27, 2011 Share Posted August 27, 2011 We have Cat People and Lizard People. How about Turtle People? They would have awesome natural armor, and could tank like nobody's business, but they would be really, really slow. Like max dexterity of 2 kind of slow. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted August 27, 2011 Share Posted August 27, 2011 Er, no. Don't forget, the Nephilim and Slith were present before they were a playable race. There's no (good) reason for there to be a new playable race that's never even been seen in the game before; at that point, it'd be adding races just for the heck of it. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted August 27, 2011 Share Posted August 27, 2011 Nioca, whats wrong with you? we can dream happily cant we? and then you come and ruin the fun! Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 27, 2011 Share Posted August 27, 2011 how about drake/dragon or demon/other infernal? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted August 27, 2011 Share Posted August 27, 2011 You can still dream happily. Your dreams just happen to be ridiculous, and now you know it. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Jukai Posted August 27, 2011 Share Posted August 27, 2011 It's more than just "adding races for the heck of it." At this point, I'm paying $25+ for a game I've played twice before. It'll still be fun and all nostolgic, but you hope for as creative of changes as possible. Everyone's pretty happy about a new TOWN, so of course a new race, playable or not, would be pretty exciting if it can be intertwined with the story properly and wont seem, as you put it, "adding races for the heck of it." I mean, it's a gigantic cave filled with two humanoid, intelligent creatures from deeper caves... a third is not a stretch. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted August 27, 2011 Share Posted August 27, 2011 Originally Posted By: FAQ for A:EftP We are planning to sell Avernum ourselves for Mac and Windows for $20. Anyone who has purchased Exile: Escape From the Pit or Avernum from us in any form (including on compilation CDs) can get the game from us for half off. Moving onto a different point, in theory, Jukai, I agree with you completely. If a new (and interesting in more ways than just mechanical) playable race could be properly integrated in A:EftP, that'd be awesome.In practice, doing so properly would require modifying the existing canon to account for their presence, a process which is not nearly as simple as it sounds. Inserting a new race into the mix introduces six games worth of plot holes and questions that would have to be addressed, and on top of that, you'd have to work out the new race's culture, customs, technology, and relation to the others, not to mention how they influence the games. The other alternative is to just throw them in and handwave their presence away... but then we're right back to adding races for the heck of it. As I said, there would be better odds of an already-existing race being added to the playable list, as it dodges most of the above issues. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted August 27, 2011 Share Posted August 27, 2011 Originally Posted By: Jukai It's more than just "adding races for the heck of it." At this point, I'm paying $25+ for a game I've played twice before. It'll still be fun and all nostolgic, but you hope for as creative of changes as possible. Everyone's pretty happy about a new TOWN, so of course a new race, playable or not, would be pretty exciting if it can be intertwined with the story properly and wont seem, as you put it, "adding races for the heck of it." I mean, it's a gigantic cave filled with two humanoid, intelligent creatures from deeper caves... a third is not a stretch. A:EftP will cost $20, and, if you have purchased the previous games, you can get it for $10. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Skwish-E Posted August 27, 2011 Share Posted August 27, 2011 Bat People! We want Bat People! Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted August 27, 2011 Share Posted August 27, 2011 Quote: It's more than just "adding races for the heck of it." At this point, I'm paying $25+ for a game I've played twice before. It'll still be fun and all nostolgic, but you hope for as creative of changes as possible. Jeff always uses the analogy of Monopoly. While there are many variants, fundamentally, the game has not changed all that much and still sells. Agree or disagree with that model, it seems to work well enough in that it attracts a new generations of fans, and is less work than writing a game from scratch. That said, there needs to be enough new content to make it worthwhile for longtime fans to stick with the franchise. Personally, I would like to see a bit more than simply a new settlement, and more in line with a more dynamic plot to make the key points more epic. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Necris Omega Posted August 27, 2011 Share Posted August 27, 2011 Originally Posted By: *i That said, there needs to be enough new content to make it worthwhile for longtime fans to stick with the franchise. Personally, I would like to see a bit more than simply a new settlement, and more in line with a more dynamic plot to make the key points more epic. Well said. More depth and more explanation of the things we know and love is always welcome. While I've no doubt the new settlement will be an interesting and worthy addition, I think I'll appreciate it more when I see how the third rendition of the fall of Fort Remote is handled, or how Sss-thsss is dealt with this time around. If Jeff goes to make certain characters play a more active part in the story, more well fleshed out, and better developed, if he expounds upon the origins of cities, weapons, and creatures more, if he ups the drama from what it was, I think that will be the deciding point on the newest take on Exile, rather than one single new town. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk DewdropsOTG Posted August 27, 2011 Share Posted August 27, 2011 How about playable Goblins? Just a thought. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted August 27, 2011 Share Posted August 27, 2011 Next you'll want a GIFT to tag along and tell you that you're cute. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Necris Omega Posted August 27, 2011 Share Posted August 27, 2011 ... I'd go with the bat people option before I'd play a goblin. >>; Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk DewdropsOTG Posted August 27, 2011 Share Posted August 27, 2011 Originally Posted By: Randomizer Next you'll want a GIFT to tag along and tell you that you're cute. I could actually see Jeff doing that as some sort of unlockable/hidden joke option. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Ceiling Durkheim Posted August 27, 2011 Share Posted August 27, 2011 I was just about to suggest that. It could also tell my enemies that they were cute. With its fangs. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Kennedy Posted August 27, 2011 Share Posted August 27, 2011 Originally Posted By: Kyronea How about playable Goblins? Just a thought. That would be interesting. Though I'm thinking if you want to have new races just get Blades of Avernum and make your own non human NPCs to tag along with the party. (Would be great if Blades got remade to but I recall Jeff saying that would be highly unlikely ) As for the first remake, maybe make it so so can pick up a Slith or Nephil somewhere in the game and have them join your party, (Possibly replacing another member and leaving them at the INN for later if the size is still capped at 4) Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Khoth Posted August 27, 2011 Share Posted August 27, 2011 I want playable Doomguards. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted August 27, 2011 Share Posted August 27, 2011 Originally Posted By: Khoth I want playable Doomguards. You think you want that, but just wait until it takes you half an hour to finish a round of combat. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Necris Omega Posted August 27, 2011 Share Posted August 27, 2011 Playable Doomguards... Then you'd want friendly AoE damage put back in, or at least Cloud of Blades... then the question remains, what happens to the clones after the fact? Would it count towards your summon limit? Would-- wow, I'm putting way too much thought into this silliness. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Jukai Posted August 28, 2011 Share Posted August 28, 2011 Playable Rakhashi, anyone? Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Radix Malorum Est Cupiditas Posted August 28, 2011 Share Posted August 28, 2011 How's this for a party, grah-hoth, gharzad, rentar-ihrno and erika. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Ceiling Durkheim Posted August 28, 2011 Share Posted August 28, 2011 You forgot Limoncelli and Ss-Thsss. We want to return to the classic 6-character party, after all. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted August 28, 2011 Share Posted August 28, 2011 My vote is for Anaximander from E3. Rumor has it he has an interesting disrobe ability. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted August 28, 2011 Share Posted August 28, 2011 Why not just go with the Five-and-a-half and have a party of Erika, Patrick, Rone, Solberg, Aimee, and Linda? Although I guess that would proceed somewhat like the old AD&D example of a party with one member of each possible alignment. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Jukai Posted August 28, 2011 Share Posted August 28, 2011 Originally Posted By: HOUSE of S Why not just go with the Five-and-a-half and have a party of Erika, Patrick, Rone, Solberg, Aimee, and Linda? Although I guess that would proceed somewhat like the old AD&D example of a party with one member of each possible alignment. ... no X in that party? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted August 28, 2011 Share Posted August 28, 2011 Originally Posted By: *i My vote is for Anaximander from E3. Rumor has it he has an interesting disrobe ability. I heard it's most powerful in the Abyss. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Ceiling Durkheim Posted August 28, 2011 Share Posted August 28, 2011 One member of each alignment, and 6 (5.5) of the same class. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 28, 2011 Share Posted August 28, 2011 1 insane in party and 1 sane and 1 odd and rest are more or less lunatics. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Necris Omega Posted August 28, 2011 Share Posted August 28, 2011 Eh, name 'em what ever, but change the graphics to all flying monkeys. Or am I the only one who ever did that back in Exile? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted August 28, 2011 Share Posted August 28, 2011 Wait, flying monkey pic? There were only sliths, humans, and nephelim pics. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.