Kyshakk Koan Karoka Posted July 17, 2011 Posted July 17, 2011 I tried loading my (demo) Exile 3 game, and I ended up in a land that made absolutely no sense. Outdoors, I started on top of lava, next to an open door and cave wall. Out of curiosity, I wandered around an encountered a group of 20 Ogre Mages, 5 Cave Rats, and 1 Gazer. I fled and entered a town called |||||||, where I saw nothing but bridges. I reloaded, and now it was back to normal, sort of. I was in what I'm assuming Exile land controlled by the Empire. I encountered a group of Empire soldiers, who didn't fight me because I had the red flag (or whatever it's called) in my Special Items. Again, I reloaded. Now, I'm at the Tower of Magi! Now I'm thinking to myself, "WOOAAAHH! Tower of Magi! I'm gonna go inside and try to kill everybody!!" I tried to enter, but it said I have no business there . So anyways, I go west and encounter ogres near the cave wall. Also, I found a lava pit south, where friendly spiders talked to me. Continuing west, I saw Silva. That's when I looked at the map of Exile and realized that I wasn't supposed to be there!! So now I'm thinking, "WOOAAAHH! I'm playing random parts of the registered mode with absolutely no idea what's going on!! COOOL!" This happened two years ago and I'm posting it now because I finally remembered. I don't remember that much else, though I do know more happened. EDIT: I meant Exile 2.
Hatchling Cockatrice Alorael at Large Posted July 17, 2011 Posted July 17, 2011 I diagnose you with dreaming about Exile. This all goes beyond what glitches could provide, and parts of the game you experienced (Silvar, Empire-controlled Exile) don't exist in E3. —Alorael, who also supposes mistaken memories of oddities experienced two years ago are possible. "It was all a dream" is much more satisfying, though, in this situation and this situation only.
Well-Actually War Trall Micawber Posted July 17, 2011 Posted July 17, 2011 Yeah, sounds more like E2 really.
Hatchling Cockatrice Quiconque Posted July 17, 2011 Posted July 17, 2011 There is a town called Silvar in the surface world in E3, but yeah, this does sound more like E2. In particular, the demo area of E2 does have a fight with 1 Ogre Mage and lots of Ogres. The "Empire soldiers who didn't fight" were probably an Exile patrol who didn't fight once they saw that you were also soldiers. The "Tower of Magi" could have been Solberg's Tower, which you can reach, but not get into, in the E2 demo. And the friendly spiders do make their cave in a map quadrant that is mostly cut off by the Barriers, just not the part where the spiders live.
Well-Actually War Trall Micawber Posted July 17, 2011 Posted July 17, 2011 I wondered if the "red flag" might have been a red pass.
Kyshakk Koan Karoka Posted July 17, 2011 Author Posted July 17, 2011 I'm sorry, it was actually Exile 2. I hate typos. Originally Posted By: CRISIS on INFINITE SLARTIES The "Tower of Magi" could have been Solberg's Tower, which you can reach, but not get into, in the E2 demo. But is was all the way to the southeast(knew this because I checked the Map of Exile), and that's waaay past the barriers that I'm not supposed to get past. Originally Posted By: Micawber I wondered if the "red flag" might have been a red pass. It probably was.
Understated Ur-Drakon Celtic Minstrel Posted July 19, 2011 Posted July 19, 2011 Originally Posted By: CRISIS on INFINITE SLARTIES The "Tower of Magi" could have been Solberg's Tower, which you can reach, but not get into, in the E2 demo. Depending on your definition of "get into", one could argue you actually can get into Solberg's tower. As I recall, you can enter the town and fight some demons, but then you come up against the requirement of higher clearance.
Hatchling Cockatrice Quiconque Posted July 19, 2011 Posted July 19, 2011 Okay, you can get into the zone called Solberg's Tower. You cannot get into Solberg's Tower. Happy?
Curious Artila -Jeran Korak- Posted July 20, 2011 Posted July 20, 2011 I actually had this happen once. Basically I did something convoluted that I seriously don't know how I did any longer and ended up back at the starting town, without cheating, after getting the barriers removed. This was in the demo. Anyway, barriers were in fact gone. But when I tried to move past them, the game completely threw a fit and began leaping about and screaming. Towns randomly glitched, very weird monster spawns occured, and several times the shareware demon popped up and told me I must register when I was nowhere near his trigger points.
Understated Ur-Drakon Celtic Minstrel Posted July 22, 2011 Posted July 22, 2011 Actually, I think I remember getting back to the starting town in the demo after the barriers were removed (a crystal of returning or something), but I don't recall any glitching or anything.
Easygoing Eyebeast Trenton. Posted July 22, 2011 Posted July 22, 2011 If you use the editor, you can go back to the starting town easily, or was that avernum 2?
Hatchling Cockatrice Randomizer Posted July 22, 2011 Posted July 22, 2011 The editor places you outside the current town.
Magnificent Ornk Dikiyoba Posted July 25, 2011 Posted July 25, 2011 Originally Posted By: Trenton If you use the editor, you can go back to the starting town easily, or was that avernum 2? I know you can use the return to start feature in the editor to do that in A2, but I'm not sure whether it is also a feature in E2. Judging by some of the above posts, it probably is. From what Dikiyoba remembers, A2 will glitch a bit if you haven't registered and return to Fort Ganrick without going through the Tower of Magi, but if you do it after registering, the game works fine. The plot is a bit wonky, but presumably if you're using the editor you don't care about that.
Hatchling Cockatrice Quiconque Posted July 25, 2011 Posted July 25, 2011 I'm pretty sure that was one of the free features in the E2 editor. As a result of the Dark Waters sequence, it came with lots of warnings about how you could make your game unfinishable by using it.
Hatchling Cockatrice Randomizer Posted July 25, 2011 Posted July 25, 2011 That's why there was a return boats to start option in the editor.
Easygoing Eyebeast The Mystic Posted July 25, 2011 Posted July 25, 2011 Originally Posted By: Dikiyoba Originally Posted By: Trenton If you use the editor, you can go back to the starting town easily, or was that avernum 2? I know you can use the return to start feature in the editor to do that in A2, but I'm not sure whether it is also a feature in E2. Judging by some of the above posts, it probably is. I just checked; you can do this in both E2 and A2. However, in order to return to the start, you must first move your party outdoors.
Understated Ur-Drakon Celtic Minstrel Posted July 30, 2011 Posted July 30, 2011 Originally Posted By: Trenton Uchiha, rebel servile. If you use the editor, you can go back to the starting town easily, or was that avernum 2? Pretty sure you don't even need the editor; as I recall there's an item that'll do it.
Easygoing Eyebeast Trenton. Posted July 30, 2011 Posted July 30, 2011 Yes and there was a spell too. I dont know if word of recall was in exile two or not. level 7 spell in exile three for a priest
Understated Ur-Drakon Celtic Minstrel Posted July 31, 2011 Posted July 31, 2011 Really? I thought there was a return to start item in X2 as well. The spell doesn't count though since you can't get it in the demo portion.
Hatchling Cockatrice Alorael at Large Posted July 31, 2011 Posted July 31, 2011 And that's intentional. You're not supposed to be able to get to the vahnatai lands, teleport back, miss a big chunk of the plot, and strand yourself because you left your boat. —Alorael, who was full of certainty that there was no Amulet of Recall in E2, but he then remembered he's only actually finished A2. In that, at least, there's no such item.
Hatchling Cockatrice Quiconque Posted July 31, 2011 Posted July 31, 2011 With your half certainty and my half certainty combined, we can be full of certainty. I've only actually finished E2, and there is definitely no such item.
Hatchling Cockatrice Alorael at Large Posted July 31, 2011 Posted July 31, 2011 Actually, two half certainties only provide 75% certainty. —Alorael, who asserts that this is not only true, it is statistically significant.
Hatchling Cockatrice Quiconque Posted July 31, 2011 Posted July 31, 2011 In this case it is not true, and I am 100% certain of that.
Hatchling Cockatrice Randomizer Posted July 31, 2011 Posted July 31, 2011 E2 had word of recall spell that you could use to leave the Empire fort past Fort Remote that had a Crystal Soul once you left the building. I think in A2 you had the option with enough nature lore to walk back with maybe one fight. E3 had both the spell and amulet, but the amulet had a distance limit whereas the spell would work almost anywhere.
Hatchling Cockatrice Quiconque Posted July 31, 2011 Posted July 31, 2011 The fort was called Akhronath (oddly) in E2, and Angierach in A2, and you could use the spell anywhere.
Kyshakk Koan Skwish-E Posted August 1, 2011 Posted August 1, 2011 Originally Posted By: Fate of the Ocean Actually, two half certainties only provide 75% certainty. —Alorael, who asserts that this is not only true, it is statistically significant. Wouldn't that be 25% certainty? I'm half sure that I'm half right about that.
Easygoing Eyebeast Trenton. Posted August 1, 2011 Posted August 1, 2011 ...But two halfs make a whole, witch make all your posts obsolete.
Hatchling Cockatrice Quiconque Posted August 1, 2011 Posted August 1, 2011 This thread is now half-locked. Oh, wait...
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