curi Posted June 15, 2011 Share Posted June 15, 2011 Hi, Just got Avadon today and started playing a sorceress on torment. I have experience with previous spidweb games (Exile 1-3 are my favorite). Beat the wretches by luring one at a time. Beat Hansi with the lightning scroll (saved first if I need to go back). I haven't used any other consumables yet (I realize you can use a healing item and still attack). Getting stuck on Quiria now. She has a lot of hp and I don't do much damage. I managed to lure her away from the other monsters and have a few turns fighting her alone, but she summoned a giant spider right away (bad luck) plus they started catching up. Going to keep trying. I think it should be possible if I get lucky with no spider summon. Anyone have advice for Quiria? And is it going to get better or worse on the second or third dungeon? Is torment singleton possible with a sorceress? Any class? Would appreciate a heads up about what I'm in for. Also shadow charm seems pretty useless. Am I missing something? A shield that only lasts two turns isn't worth giving up my attack when soloing. And I haven't had much luck with anyone stopping attacking me. Also is there any good way to see what your range is? Do I just have to count squares? Appreciate any tips. Thanks. Quote Link to comment Share on other sites More sharing options...
Lilith Posted June 15, 2011 Share Posted June 15, 2011 The sorceress can be a tricky class to play, especially at the very start where you have no real defences, few sources of healing, and a limited choice of allies. The shadowwalker is probably the most well-rounded class for a singleton playthrough, and it is possible to finish the game as a lone Shadowwalker on Torment. The first couple of dungeons are generally the easiest part of the game, although as you've discovered some of the minibosses can still be tricky. Later, the fights start to get harder -- but at least you'll have a wider range of tactical options to deal with them. Shadow Charm gets better later in the game as its duration increases. Spending a turn to block 30% of all damage for the next 12 turns doesn't seem like such a bad deal. On range: annoyingly, there's nothing to tell you if you're in range for a spell. However, the range for missile weapons is 12 squares and the range for spells is 10 squares, and you can see if you're in range for a missile weapon by whether there's an X over the missile targeting cursor, so that can be helpful. You'll find that you become decent at eyeballing ranges eventually anyway. Quote Link to comment Share on other sites More sharing options...
curi Posted June 15, 2011 Author Share Posted June 15, 2011 Thanks. After the first dungeon do you get the chance to level up a while before being forced to make progress in the game? Or is it more linear? Has anyone had much luck with a sorceress solo? I beat quiria with a lucky crit causing her to start running away instead of attacking. But it cost 3 food 2 bandages and the big heal pot... Maybe I'm doomed for the next fight now. Quote Link to comment Share on other sites More sharing options...
Lilith Posted June 15, 2011 Share Posted June 15, 2011 The basic structure of the game stays pretty linear all the way: there are lots of optional sidequests that can help you level up a little and acquire better gear, and you can almost always go back and do those sidequests later if you skip them the first time you visit an area, but there isn't really any time at which you can just run around aimlessly killing stuff for experience. Don't be afraid of using up food and bandages, there's loads of them in the game and they stop being useful after the first few quests. Quote Link to comment Share on other sites More sharing options...
Randomizer Posted June 15, 2011 Share Posted June 15, 2011 Daze is helpful here just to keep from having to deal with all the minor monsters while you deal with the boss. The worst of the early fights is the boss for the Wretch Warrens since you can easily die in a single round if most of them hit you. The worst part about a sorceress singleton is having to invest so much into dexterity to avoid getting hit and having it reduce your damage potential. I did it and killed everything but Zephyrine, Redbeard, and I needed the troops to deal with the titans in Titan Keep. I skipped Angevine just because I wanted the loot early and not to wait until I could do decent physical damage. Blademaster and shadowwalker are much easier since you can just put points into dexterity and endurance to avoid getting hit. These two classes can wander through the Titan's Keep almost unscathed with dexterity in the upper 30s. Using abilities is the key to avoid damage and increase what you can do. I spent a lot of time counting tiles to figure range. This is especially nice when your range attack is greater than the distance a monster can move. For a sorceress you get to hit with spells at 10 tiles, but missile weapons are 12. This means attack, then retreat and attack to have a few free turns to weaken/kill a monster before it finally melee attacks. Quote Link to comment Share on other sites More sharing options...
curi Posted June 15, 2011 Author Share Posted June 15, 2011 Glad to hear it's possible. Any advice on where to spend level up points? How much dex do I need how fast? Any skills I definitely shouldn't spend on? Quote Link to comment Share on other sites More sharing options...
Randomizer Posted June 15, 2011 Share Posted June 15, 2011 I went with dexterity until I got it to 10 and then endurance. So I skipped a few of the spider encounters until later. Enchanting equipment with dexterity, endurance, and evasion runestones is essential. I mostly concentrated on the primary attacks and the center column. For shadowwalkers and blademasters getting the range attack to 8 is essential since I tried to avoid melee. A sorceress needs to get a range of damage types to avoid getting caught with immune to damage monsters like fire lizards and firebolt. Edit - I forgot to get unlock charm/locksmith to 4 as soon as possible to get the easy experience looting Avadon and getting loot. You can get to level 3 before going into the Kva. Quote Link to comment Share on other sites More sharing options...
Superba Posted June 15, 2011 Share Posted June 15, 2011 I found mother salamander in Shavon quest has an higly impredictable behaviour (on Torment with a level 8 party); it occurred to my party to be killed more than once with a significative difference in the power of her bites and frequency. I mean sometimes she stuns then bites, sometimes she bites two times without stunning, in a single fight she even bites two times a character and a third time another one. It's a mess in terms of planning a strategy. Her "sons and daughters" bite hard too but they are not the real difficulty, using Jenell's Spirit Claw (8+1) in the beginning of the fight, and also they behave always the same way. Quote Link to comment Share on other sites More sharing options...
Jerakeen Posted June 15, 2011 Share Posted June 15, 2011 On my current Torment play-through, I've been forced to revise my opinion of Daze. It's actually fairly awesome, at least for the early game. I used it extensively through the Wretch Warrens, to good effect even though I'd only trained it to level 3. A bonus is that dazed enemies don't stop you from moving (unlike stunned ones!). Quote Link to comment Share on other sites More sharing options...
curi Posted June 15, 2011 Author Share Posted June 15, 2011 Update: Just got level 6. The first dungeon was definitely the hardest part so far. I've run out of food and bandages. They get used up fast. But I still have 10 healing potions so it's ok. I also used up 2 fire wands but saved most of my other stuff. Current unfinished stuff to do next: lizards at zethron, leaping lizards at south of wretch area, and the underground passage into the wretch fort. Cleared the rest unless I missed something. Got over 2k gold now and almost out of vitality. Going to go buy a scarab at Avadon soon. Anything else I should buy early? So far I just bought Mage's Staff, food, and all lockpicks. I have 3 blessed and 1 emerald runestone. How common are these? Should I use them now or wait for better gear to avoid wasting them? Eteched leather cape and maybe soft leather cloak look like I might keep them a while. Weapons I assume I'll get new ones fairly soon but I don't know. Quote Link to comment Share on other sites More sharing options...
Gerry Quinn Posted June 15, 2011 Share Posted June 15, 2011 Those early runestones are disposable, especially for a singleton character. I would say use them freely. Quote Link to comment Share on other sites More sharing options...
mauvebutterfly Posted June 16, 2011 Share Posted June 16, 2011 There is an unlimited amount of food in this game. If you want more, just tell the steward who works outside your bedchamber that you are hungry, and he'll give you bread. You can get unlimited candles and some useless objects as well. Quote Link to comment Share on other sites More sharing options...
Randomizer Posted June 16, 2011 Share Posted June 16, 2011 Originally Posted By: curi Update: Just got level 6. The first dungeon was definitely the hardest part so far. I've run out of food and bandages. They get used up fast. But I still have 10 healing potions so it's ok. I also used up 2 fire wands but saved most of my other stuff. This is easier entering the lower level at level 7 and getting to level 8 for the final fight. This way you can use 2 scarabs: self healing and increased stats. Use runestones to increase dexterity, endurance, and evasion and items that also raise them. It really makes a difference to avoid damage so you have time to do damage to others. Bread is one of the best foods since it heals the most. Quote Link to comment Share on other sites More sharing options...
Punctuation rains from the heavens Posted June 16, 2011 Share Posted June 16, 2011 Yeah, the unlimited food is KEY for Torment singleton play. Quote Link to comment Share on other sites More sharing options...
Lilith Posted June 16, 2011 Share Posted June 16, 2011 Originally Posted By: curi I have 3 blessed and 1 emerald runestone. How common are these? Should I use them now or wait for better gear to avoid wasting them? Eteched leather cape and maybe soft leather cloak look like I might keep them a while. Weapons I assume I'll get new ones fairly soon but I don't know. There are better alternatives to the soft leather cloak, but the etched leather cap is good enough to be used all the way to the endgame for evasion-based builds. Fortunately, there's more than one of them in the game, so if you give it the wrong enchantment (anything other than +5% evasion) you haven't ruined your one chance. Quote Link to comment Share on other sites More sharing options...
curi Posted June 16, 2011 Author Share Posted June 16, 2011 102 xp short of level 7 now. I want to level before going into the wretch area with the falling rocks. Can't find anything else to kill besides the salamanders which are too strong for me to kill one with my bow (well, I haven't yet tried using this Wand of Calling to fight them). Any places/xp I probably missed someone could point me to? Current quest list: aiding zhethron, find quennel, blue ore, ahmed's libram, the wayfarer, lost soldiers, the wretch lair. Going to go look for quennel next I guess. Just got that quest. Maybe he spawned now that I have it. Also how do I get the self heal scarab? I'm at brasula's room like the item list said. Don't see it. Good tip about the unlimited bread, thanks. Edit: 12 xp short. Hadn't opened valna's door and codex before. Edit: leveled from quennel quest. just need to find that scarab now! Edit: Oh it's from a quest. Got it. Off to the wretches! Quote Link to comment Share on other sites More sharing options...
curi Posted June 16, 2011 Author Share Posted June 16, 2011 Update: got level 8 and finished wretch fort. Yevner can be a pain to keep alive and when he kills stuff you don't get xp... ugh. Also I didn't really mean to bring him along but i just kept going a bit before realizing i'd be stuck with him a long time, and didn't want to lose progress. then the area kept going even longer than i thought before i could ditch him. with yevner, 2 wand of calling charges (wolf pit and onghror), the flame circle scroll (onghror), a group heal scroll to save yevnor, 45 food, some heal pots and 2 blessing crystal, some fire wand charges (mostly to get 2 attacks in a row to last hit so yevnor doesn't steal xp), and some lightning scrolls ... and that seal healing scarab which is awesome ... it wasn't all that hard. used 25 out of 31 vitality. there was that alchemy room near the start. used about 29 total. i won the onghror fight on my first try. was kind of wasteful of items that i could have saved if i knew what to expect. but it's alright. so far it feels like the game would be rather easy with even 2 characters on torment. stuff dies fast and even a sorceress in general has good survivability. and in my understanding all the party members get full xp, so you'd have just as much levels. hoping it gets harder (though kind of my fault for getting yevnor). Quote Link to comment Share on other sites More sharing options...
Lilith Posted June 16, 2011 Share Posted June 16, 2011 Yeah, you're still in the easy parts of the game right now. Quote Link to comment Share on other sites More sharing options...
curi Posted June 17, 2011 Author Share Posted June 17, 2011 Snapfang keeps killing me with corruption. It does damage when he casts it, then again at the start of my turn. So it double hits before I can do anything. Damage from 2 hits is more than my max hp. Anything I can do about this besides hope he doesn't cast it? Or have more endurance which it's too late to change. Quote Link to comment Share on other sites More sharing options...
Randomizer Posted June 17, 2011 Share Posted June 17, 2011 The easiest thing to do is come back later when you have more endurance. This fight uses consumables as a singleton. If you really want to do it now, then summon a pet, buff especially a speed potion before closing, and use some wands to help to kill them quickly. Even then it took me a few tries. Quote Link to comment Share on other sites More sharing options...
curi Posted June 17, 2011 Author Share Posted June 17, 2011 Finally won. Around 12 tries. I got lucky and lived through a corruption then resisted the next one. I was using plenty of consumables: two rat summons, haste, battle potion, blessing crystal, and heals. This is the only place to go that I know of. I must have missed something. Edit: dead end with treasure past the gate. huh. must be another way into the fortress or something. Edit: inventory full. is it safe to leave stuff in my room in avadon? Edit: Oh i forgot to revisit the clanless people after going to the fortress. got a new zone now. Quote Link to comment Share on other sites More sharing options...
Randomizer Posted June 17, 2011 Share Posted June 17, 2011 Inventory can be put anywhere, but there should still be a 200 item limit and containers keep things neat. Just past Snapfang is a wheel to open the gate to the remaining underground area. There is a second entrance in the southeast, but more poisoning rats that make it hard. Quote Link to comment Share on other sites More sharing options...
curi Posted June 17, 2011 Author Share Posted June 17, 2011 Yeah I did the rats already. Pretty sure I was able to lure only 2 at a time after practicing a bit. Like with the bats, it's tricky to get good lures but possible to split them up. You can even lure a big group, kite, pick off a weak one, then run all the way to the ladder up. Maybe I should have done snapfang that way. The not-dead ones stay near the ladder if you go straight back down, but something resets them to their startingplaces (maybe using pillar to get vitality back, or just time). Quote Link to comment Share on other sites More sharing options...
curi Posted June 17, 2011 Author Share Posted June 17, 2011 update: got to the beast. got level 11 working on the stuff under zethron's lair. but a lot of that stuff is rather hard and uses a lot of consumables. going to try the last few things in the woods and then try to fight the beast (i saw his splitting but didn't get that much understanding of how hard it is). i like the skill system in this game. i think it's well made. i only just realized i have to level daze to get focus mastery stats are now 7 str, 13dex, 10 int, 10 end (1 str, 2 dex, 1 int, 1 end is from gear). getting some more endurance next. skills are: 4 unlock, 8 firebolt, 1 lightning wind, 1 ice storm, 1 ward mastery, 1 shadow charm, 2 daze, 2 focus mastery. and 1 specialization for middle column. daze/focus planned to get for the next 6 levels. i think i regret the lightning wind and ice storm. not finding them that useful now. and they aren't even good for killing salamanders without more int and points in them. if i was doing it again i think i'd either put those points in ward mastery or daze/focus, not sure which. i'm pretty sure shadow charm duration is based on level (and points in it), not int. +2 int does not add 1 turn (tested). it's been going up regularly and it can't be 1 per 3 int b/c it's up to 7 turns (5 above starting) so that'd take 15 int increase when i only have around 6. what do extra points in arcane blessing add? duration? it looks not that great for singleton i think, better to get passives. haste does sound a bit tempting but how is the duration on it? how is the duration and enemy resist chance for slow? Quote Link to comment Share on other sites More sharing options...
Randomizer Posted June 17, 2011 Share Posted June 17, 2011 Blessings and curses are duration rounds/levels where they last for a certain amount of time and when going against something that can cast the opposite how many levels before it's gone ending it sooner than normal. I never found that the right column was needed early in the game. I worked on building up the center for focus mastery since once you max it out you can avoid lots of spell damage and get back your abilities much sooner. Quote Link to comment Share on other sites More sharing options...
curi Posted June 17, 2011 Author Share Posted June 17, 2011 update: beat the beast. started ogres. 500 xp to 13. i killed some bats in the mines by luring them to the ladder up. then kill one, go up, heal, shadow charm, go down, kill one, go up, repeat... weird that you can use ladder all you want during combat. need to check about leaving zones to exit combat too. anyway posting cause I just ran into a bug (I think). it says Trapdoor on my map, just below the entrance to the fancy new fortress thing built in the jhereth deeps (haven't gone in yet, don't know what to call it). but there isn't a trapdoor. i stand right where it says on the map and it's just a little area with a campfire and some junk. hope it's unimportant, not a missing stairway down or something. i could screenshot if it's not a known bug. I also had an ogre patrol walk right past me without starting a fight for some reason. I saw them stopped at the patrol end, all standing in a clump. walked within a few squares and none attacked. They found and attacked me a little later though. speaking of minor issues, some of the default hotkeys don't make a lot of sense. why shift+/ for character screen instead of c? why none for quests? why use f keys instead of number keys? f-keys is bad because when i try to play in window mode some do stuff like open expose. and a lot of people can't even press f-keys without holding function, they do brightness/sound/etc... and i would like movement keys and something to display names of all enemies onscreen at once so i don't have to mouseover them. the movement could also be faster. and a way to speed up enemy turns and long walks (just animate it faster). and a pony. Quote Link to comment Share on other sites More sharing options...
Randomizer Posted June 17, 2011 Share Posted June 17, 2011 Originally Posted By: curi anyway posting cause I just ran into a bug (I think). it says Trapdoor on my map, just below the entrance to the fancy new fortress thing built in the jhereth deeps (haven't gone in yet, don't know what to call it). but there isn't a trapdoor. i stand right where it says on the map and it's just a little area with a campfire and some junk. hope it's unimportant, not a missing stairway down or something. i could screenshot if it's not a known bug. It's not a bug. You forgot to see Tartam in the Kva Lands for the Neray quest or haven't fought Neray in the Wretch Warrens south of the Warrens. Quote Link to comment Share on other sites More sharing options...
curi Posted June 17, 2011 Author Share Posted June 17, 2011 showing up on the map when i haven't done that seems like a bug to me ;p i'll go talk to him. Quote Link to comment Share on other sites More sharing options...
curi Posted June 17, 2011 Author Share Posted June 17, 2011 I'm a bit confused. Tartam is not giving me the Neray quest. Just tried all the dialog options again. From other threads it looks like I need the quest as the first step and it should have been available a long time ago. is there any trick to getting the quest or prerequisite? current quest list: ogre raiders, dire wolf pack, blue ore, ahmed's libram, the assassin spiridon, the jhereth deeps Quote Link to comment Share on other sites More sharing options...
Lilith Posted June 17, 2011 Share Posted June 17, 2011 Did you ever take the quest from Abi in the garden in Avadon to find Tartam? That's the first link in the quest chain that leads to hunting down Neray. Quote Link to comment Share on other sites More sharing options...
curi Posted June 17, 2011 Author Share Posted June 17, 2011 I missed Abi. Thanks. Quote Link to comment Share on other sites More sharing options...
curi Posted June 17, 2011 Author Share Posted June 17, 2011 Is there any way to tell in advance which greaves the sorceress can use? trying to plan. or can someone tell me? if smoky is usable i'll save neray for later instead of taking the bribe. which is the best one sorc can use? i'm reading the item thread: http://www.spiderwebforums.com/forum/ubbthreads.php?ubb=showflat&Number=223636#Post223636 thanks for all the help, btw. edit: killed neray with a ton of items just to see. can't use Quote Link to comment Share on other sites More sharing options...
curi Posted June 17, 2011 Author Share Posted June 17, 2011 the water chasing you part is awesome pretty near level 14. don't get hit all that much and frequently kill ogres in 2 hits. not even using much food. just shadow charm, attack stuff, occasionally heal scarab. don't kite. Quote Link to comment Share on other sites More sharing options...
curi Posted June 17, 2011 Author Share Posted June 17, 2011 wow you can lure ogres away from Chief Gnak'Snap just by casting a Ice Storm that he resists but which damages them, then running back. (some guys failed morale checks and were behind him). Quote Link to comment Share on other sites More sharing options...
curi Posted June 18, 2011 Author Share Posted June 18, 2011 update: level 16. got to the bezara pits at 14 (skipping all the sidequests in the zone) then went back to clear sidequests and skipped stuff from previous zones. did the library quest and got all the khemeria stuff done including jenell's sidequest. finishing the stuff under zethron next, then neray and the jereth wretch tribe. then i'll be caught up. after the pits i'll get an ivy rod and can use a shield with it. yay. using staff currently. there hasn't been a new rod since very early game. i haven't found a secret door for a long time. i wonder if i'm just missing them all. i retrained at level 14 to 4 unlock and 8 in firebolt/daze/focus mastery. now i also got 1 each in ward and magical masteries, and have that column specialized twice. the elemental absorb helps a lot. i want to max ward mastery and then i think i'll get haste which isn't that great but i don't have a better idea. level 8 daze is actually pretty good sometimes. it still says it lasts 2 turns but it can be more like 5. the elemental resist spell and haste was the same way: they keep saying they last 4 turns but at higher level you actually get more (7 and 5 respectively at level 8, if i recall correctly). the summon wand has gotten a lot worse since early game. i should have used it more. i overestimated how long it would stay powerful. i finished my first one but there is a second one to buy at the castle veb-something. i also conserved wands a bit too much. not that it matters a lot but i'm now trying to use them just to use extra AP. they make a difference sometimes. the main reason i didn't use them a lot before is i thought of them as being for AoE. but i'm finding AoE not very effective in general. but you can just shoot the wand at a single guy, no big deal. been using a lot of battle brew and getting low on those. already bought all the ones i saw in shops i think. didn't start buying the stronger battle elixirs yet though. still have over 20 heal pots and only bought out like 2 shops. battle brews brew healing saves a lot of heal pots. i find speed potion a bit awkward because you go from item+attack to 2 attacks and then i don't want to waste it healing. you can also do item+item+attack with it. but if you're using haste, a few food won't be enough. and if you're using heal potions, you don't need 2 at once. so it'd be getting you an extra food or wand use. at least the heal scarab is efficient with speed boost. with haste + speed, is it possible to get haste twice in one round? i've tried for it a bunch of times but never got it. if it's not then if you haste your first attack all it gets you is a bonus item use. haste is a bit awkward in that you don't know if it'll happen so you have to give up an item use in order to have a chance (like a 33% ballpark) for another attack. so attacking has to be worth more than 3 item uses for haste to actually do much, or if you don't have any items you really want to use. in a full party you'd have a lot fewer consumables per character to use and haste would have more value. it's still OK but not amazing. i remember exile haste and bless. those were way too strong. i like how spidweb games have good support spells and weaker dps spells. in D&D the bless and curse spells tend to be extremely bad, and damage/heal spells way better (unless they changed it in the new version). it's reasonably common in games that support spells aren't worth using. they're usually more interesting than dps spells though and require more planning or decision making. like with shadow charm you want to precast it before fights, and then when it expires you have to decide if it's worth recasting. i'm wondering if there's any use for fleet sandals. 2 extra AP would be amazing to attack twice. but i'm not sure what good 1 extra is. can sorceress use shock troop shield. if not, anything good to do with 1 extra AP? Quote Link to comment Share on other sites More sharing options...
Lilith Posted June 18, 2011 Share Posted June 18, 2011 Originally Posted By: curi with haste + speed, is it possible to get haste twice in one round? i've tried for it a bunch of times but never got it. I'm almost certain this can't happen. I've never seen it do so in any Spiderweb game since the new haste mechanic came in. I think all shields are usable by all classes. Unfortunately, the Shock Troop Shield has a Strength requirement of 15, so using it will require some compromises in your stat allocation. It can also only be acquired during Nathalie's loyalty quest, so getting it will require bending the definition of "singleton" a little. Other than that, sounds like you're making sensible character build and tactical decisions. Good luck! Quote Link to comment Share on other sites More sharing options...
curi Posted June 18, 2011 Author Share Posted June 18, 2011 I found another way to take advantage of the AI. if you charm something then back up, when its charm ends monsters can revert to out of combat if you're far enough away (or they don't have vision, not sure which). at least with salamanders. i wonder if it also works with summoned units dying, summoned units expiring, or party members dying. if it works with party members then having a party of 2 would be really powerful: just make sure no enemies get next to one character, and after you kill a few guys just run him away and then let the tank die. maybe i'll retrain low str after equipping shock troop shield... 10 AP every turn sounds really tempting. i don't mind doing NPC quests. i don't expect a second play through and don't want to skip stuff. i did jenell. i didn't spend any stat points and left her with her starting gear. then i kind of alternated between running her away from fights, letting her die, or actually using her (one time she did over 30 damage. her rate of actually hitting is pretty abysmal). whatever. i also did a lure with jenell. just ran her up to die and ran my main character back and then two enemies came for me. not entirely sure how the AI works for that. i was out of sight and further away than with the salamanders who lost track of me due to charm. maybe has to do with monster level. edit: just split up cave widows at bezara woods with daze and run for it. got around 30 squares away from the dazed ones and they didn't come. about to get level 17 now. edit again: daze+run works really well. just split up 2 basilisks. and got level 17. stats currently with gear: 6 str, 15 dex, 13 int, 15 end. 200 max hp. edit: btw daze has unlimited range so that's nice when kiting. i don't think it affects stuff you can't see though. edit: lol you can lure stuff and get calantha killed, then steal all her stuff. she doesn't respawn if you leave the zone and come back though, so not gonna do it cause it looks like she has quests later. i could leave an enemy alive on the map to kill her with later i guess. edit: daze can hit stuff you don't have vision of! Quote Link to comment Share on other sites More sharing options...
curi Posted June 18, 2011 Author Share Posted June 18, 2011 i realized what 9 AP is good for: kiting. most stuff has 8 AP like you. with 9 AP you could run 8 times and shoot once... Quote Link to comment Share on other sites More sharing options...
Superba Posted June 19, 2011 Share Posted June 19, 2011 How did you manage to get Calantha killed? (She's the greedy merchant outside Castel Vebeaux, isn't it?) Quote Link to comment Share on other sites More sharing options...
Randomizer Posted June 19, 2011 Share Posted June 19, 2011 Originally Posted By: Superba How did you manage to get Calantha killed? (She's the greedy merchant outside Castel Vebeaux, isn't it?) Just keep retreating when you fight monsters nearby and you can lure them over to almost anyone. Calantha does move from that spot later in the game if you do her second quest. It's easier if you don't have a consience. Quote Link to comment Share on other sites More sharing options...
Superba Posted June 19, 2011 Share Posted June 19, 2011 Thanks, good to know. There's a couple of characters I simply can't stand and she's in pole position. Quote Link to comment Share on other sites More sharing options...
curi Posted June 19, 2011 Author Share Posted June 19, 2011 You just get something to chase you then run all the way to her. She went into Terrified mode when an enemy got near her, ran *towards* him, and died in one hit. lol. That's what happens when you try kiting until daze is ready to cast again... It worked really well too, got them all split up and won easily, but had to reload to save her. Next time I didn't kite that far and fought a larger group together. Quote Link to comment Share on other sites More sharing options...
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