Curious Artila reality paroxysm Posted May 17, 2011 Share Posted May 17, 2011 I've been instructed not to let the tyrant or his pet wizard know why I'm in their town. Which makes sense, even if it's fairly obvious and half the NPC's seem to guess, anyway. Everyone clamours to tell me that the wizard seems to know everything that's said about him, though whether this is because of scrying or just good paranoia is left ambiguous. Even the shaman lady also seems reluctant to discuss him, but she also implies that her lodge is protected and that we can talk about my mission. So my question is- does it make a difference to the quest line who I tell about my mission? A couple of the NPC's seem like they'd be safer to confide in then others. Is this the case? Will the bad guys work it out out anyway, or are things more difficult if I go blabbing to every Tom, Dick and Harry about why I'm here? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Marak Posted May 17, 2011 Share Posted May 17, 2011 In a word, no. In fact, in order to open up the area where the Beast was last seen, the game forces you to tell the wizard why you're there. I found this completely infuriating. I was all prepared to get into Private Detective mode and be all sneaky "oh don't mind me, I'm just a Hand of Avadon, I'm here because Avadon says so and you lowly Farlanders don't need to know anything," but alas, the game doesn't let you. You have no choice but to ignore your orders and "confide" in the somewhat-helpful-seeming wizard. As for the other townsfolk, it doesn't seem to matter if you tell them or not, although I'm pretty sure you'll miss out on some quests if you don't. Again, you're rewarded for disregarding orders. It's quite silly. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Superba Posted May 17, 2011 Share Posted May 17, 2011 Never had to tell the wizard what I am up to, quickest strategy is going straight to him, being not welcomed to enter the fortress, then go to runner Faiga and complain you were not allowed inside. Then you can talk to other citizens that are entitled to talk to you and you get quests and (mostly useless) information. Can't remember when exactly the Beast woods appear on the map, but it does not depend on telling or not the wizard about your mission. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ĐªгŦĦ Єяŋϊε Posted May 17, 2011 Share Posted May 17, 2011 i told everyone but the wizard and i found out where the beast was from runner faiga after you do her mission to the bat pit she tells you where to go giving you access Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Marak Posted May 17, 2011 Share Posted May 17, 2011 Well, that's good to know. Didn't realize that the correct "path" was Get denied entry to fort -> go crying to Runner Faiga. I'll have to try that next playthrough. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted May 17, 2011 Share Posted May 17, 2011 You can talk to Runner Kellen and get the Dhorla Woods open from him too, but only after you are denied entry to the fort and if Hunter Salom isn't hanging out nearby. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted May 17, 2011 Share Posted May 17, 2011 This is something that confused me deeply in Avadon (as compared to, say, Geneforge). What does matter? As far as I can tell, the world doesn't respond at all, despite the incredibly large number of decisions that you make, except for a little bit at the end. Quote Link to comment Share on other sites More sharing options...
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