Chittering Clawbug mrb Posted May 9, 2011 Share Posted May 9, 2011 Has anyone posted lists of all the Abilities, Items and a reference for Avadon Scripting? For Abilities, i.e. #216 = Magical Damage etc. I don't find these in the Strategy Central topic or in a general search - as they exist for the Avernum and Geneforge Series. There are a number of Avadon-specific script entries that could use references/descriptions, like: ab_node_probability 1 = 0; ab_node_prob_per_train_level 1 = 5; ab_node_type 2 = 0; ab_node_effect_type 2 = 2; ab_node_base_amount 2 = 5; ab_node_amount_per_level 2 = 5; I may have missed these in my search, if so, a pointer would be appreciated. Cheers! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 9, 2011 Share Posted May 9, 2011 It hasn't been done yet. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug mrb Posted May 10, 2011 Author Share Posted May 10, 2011 @Randomizer Thanks for your response. Here's what I've culled so far: Character Stats 0 | Strength 1 | Dexterity 2 | Intelligence 3 | Endurance Character Abilities: Resistances, Defensive and Offensive bonuses. 200 | Melee Damage Protection 201 | Action Points 202 | To Hit Chance 204 | Hostile Effects RES 205 | Energy RES 206 | Fire RES 207 | Poison RES 208 | Acid RES 209 | Curses RES 210 | Mind Effects RES 211 | Cold RES 212 | Chance to Evade (all) Effects? 214 | Less Time to Recharge Abilities 215 | Melee Damage 216 | Magical Damage 217 | Bonus to Blessings/Curses 219 | Healing 220 | Missile Damage 221 | Critical Hit Chance 222 | Chance to Parry 223 | Chance to Riposte Runestone Abilities: W = Weapon, A = Armor 230 W: To Hit Chance A: Melee Damage PROT - Blessed Runestone 231 W: Melee Damage A: Melee Damage PROT - Emerald Runestone 232 W: 4% Magical Damage A: 4% Magical Damage PROT - Battle Runestone 233 W: More effective Curses A: PROT from Curses, Acid and Poison - Incantor's Runestone 234 W: Critical Hit Chance A: Evade Damage - Deep Runestone 235 WA: STR+1 - Icy Runestone 236 WA: DEX+1 - Runestone of Purity 237 WA: INT+1 - Pulsing Runestone 238 WA: END+1 - Glowing Runestone 239 W: Add Damage A: Magical RES - Golden Runestone Abilities - from avobjsmisc.txt file: 5 Heal Self 6 Heal Ally 7 Healing Touch 8 Haste 15 Eat Food 16 Use Bandage 20 Dagger 21 Sword 22 Spear 23 Halberd 24 Punch 25 Melee Attack 26 Shadowwalker Melee Attack 30 Bite 31 Poison Bite 32 Claw 33 Ghoul Claw 34 Cleaving Blade 36 Stunning Claw 37 Crushing Bite 38 Redbeard's Blade 40 Bow 41 Blademaster Bow 42 Javelin 43 Razordisk 44 Shadowwalker Razordisk 45 Thrown Rock 46 Doubleshot Bow 47 Blinding Arrow 48 Fire Breath 49 Netted Javelin 60 Firebolt 61 Spirit Claw 62 Icy Lance 63 Berserk Leap 64 Searing Pot 65 Lightning Pot 66 Call the Winds 67 Charm Foe 68 Searing Spark 69 Dark Bolt 70 Gaze of Terror 71 Savage Pounce 75 Savage Blow 76 Disarming Blow 77 Stunning Bash 78 Shattering Blow 79 Hamstring 85 Razor Spray 86 Call the Storm 87 Lightning Wind 88 Steel Wind 89 Searing Spray 90 Cone of Fire 91 Cone of Ice 92 Cone of Lightning 93 Cone of Webs 94 Stinking Gas 95 Cone of Acid 96 Dragonfire 97 Dragon's Ice 98 Basilisk Gaze 99 Breath of Shadows 100 Sharpshooter Spray 101 Spirit Charge 102 Poison Mist 103 Acid Mist 104 Ice Storm 105 Firestorm 106 Daze 107 Corrupting Cloud 115 Challenge 116 War Cry 117 Terrifying Howl 118 Blade Sweep 119 Berserker Slash 120 Blade Whirlwind 121 Steel Tornado 122 Flash Powder 123 Stunning Powder 124 Earthquake 125 Earthshatter 126 Arcane Curse 127 Slow 128 Cloud of Confusion 129 Biting Frenzy 130 Curse Howl 131 Mass Attraction 132 Explosion of Goo 133 Draining Wave 134 Demonic Pull 135 Second Wind 136 Healing Focus 137 Recovery 138 Warrior's Focus 139 Battle Frenzy 140 Shadowwalker's Focus 141 Bladeshield 142 Reflection 143 Shadow Charm 144 Revive Servant 145 Light Source 146 Recovery 147 Thorn Shield 148 Haste 150 Triumphant Roar 151 Call of the Frenzy 152 Group Heal 153 Group Cure 154 Group Mental Cure 160 Blessing of Thorns 161 Arcane Blessing 162 Assault Blessing 164 Speed Burst 165 Power Surge 166 Haste 167 Resurrection 168 Battle Blessing 170 Shadowstep 171 Cunning Decoy 172 Imp Teleport 173 Teleport 180 Call Wolf 181 Call Hellhound 182 Call Salamander 183 Call Drake 185 Call Spider 186 Call Big Rat 187 Call Widow 188 Call Rat 189 Call the Dead 190 Call Frenzied Imp 191 Call Warped Wolf 200 Cure 201 Battle Frenzy 202 Restore Vitality 203 Power Surge 204 Battle Brew 205 Burnout Brew 206 Radiate Fire 207 Radiate Ice 208 Radiate Lightning 209 Radiate Acid 210 Radiate Corruption 211 Rain of Corruption 212 Firelash 213 Nullity Field 215 Gremlin Wine 216 Many Guises 217 Shooting Stars 220 Big Club 221 Titan Club 222 Corrupting Bite 223 Icy Claws 224 Ghost Claws 225 Brutal Blow 226 Envenomed Blade 227 Titan Bash 228 Dizzying Swoop 235 Mighty Wind 248 Call Minor Aid 249 idem 250 Call Aid 251 idem 252 Call Major Aid 253 idem Special Items: 0 | Letter of Introduction 1 | Yellow Symbol - Topaz 2 | Blue Symbol - Sapphire 3 | White Symbol - Pearl 4 | Runed Athame 5 | The Krysanth 10 | Beast Sample 11 | Moritz'Kri's Papers 12 | Titan's Papers 13 | Wretch's Message 14 | Blue Ore 15 | Titan's Club 16 | Dragon Tooth 17 | Ahmed's Libram 18 | Wayfarer Message 19 | Ryozo Papers 20 | Stolen Papers 21 | Corroded Circlet 22 | Wooden Totem 23 | Book of Recipes 24 | Basilisk Eggs 25 | Drake Egg 26 | Magic Green Goo 40 | Unni's Blessing 41 | Unni's Boon 42 | Hunter's Eye 43 | Hunter's Blade 44 | Ward of the Holklandan 45 | Cunning of the Kellem 50 | Avadon Cells Key 51 | Avadon Gate Key 52 | Copper Wretch Key 53 | Iron Wretch Key 54 | Mine Key 55 | Oghrym'Tor Key 56 | Spectral Key 57 | Rusted Bandit Key 58 | Translucent Key Special Items: full text 0 Letter of Introduction You are supposed to present this letter when you arrive at Avadon, as proof that you are actually supposed to be there. 1 Yellow Symbol This is a faintly glowing yellow crystal on a copper chain. When wearing it, certain gates in Avadon will open for you. 2 Blue Symbol This is a faintly glowing blue crystal on a silver chain. When wearing it, many gates in Avadon will open for you. 3 White Symbol This is a faintly glowing pearl on a gold chain. When wearing it, almost all gates in Avadon will open for you. 8 Runed Athame This is a tiny knife, razor-sharp and inscribed with runes. It has been enchanted with the ability to cut through magical wards. 9 The Krysanth This is a book of magical rituals and spells, written in an obscure runic language and bound in black leather. Holding the book makes your hair stand on end and your skin numb. 10 Beast Sample This gruesome trophy is a sample of flesh from the beast that was stalking townsfolk in Khemeria. The mages of Avadon wanted to examine it. 11 Moritz'Kri's Papers You obtained these records in the tower of Moritz'Kri. Hopefully, Avadon can use them to figure out who, if anyone, was supplying and commanding that rogue wizard. 12 Titan's Papers You found these ratty scrolls in the lair of the titans. Maybe they can help Avadon to determine who has been causing these creatures to invade The Kva. 13 Wretch's Message This is a parchment envelope, wrinkled and stained with bits of food. A wretch named Svarl gave it to you to deliver to Redbeard. 14 Blue Ore These fragments of rock look like iron ore, but with an odd, bluish tinge. You are collecting them in a burlap sack to take back to Goldcrag. 15 Titan's Club This is a titan's ceremonial club. The handle is polished oak and the head is wrought iron. The iron has a strange texture. The craftsmanship is very unusual. The thing is five feet long and very heavy. You wear it strapped to your back. 16 Dragon Tooth This is a fresh tooth of the dragon Zephyrine. A valuable and rare magical ingredient, in the right hands. 17 Ahmed's Libram This is the magical journal of a wizard named Ahmed. You try to understand the cramped writing within, but you don't understand it. It's not a sort of magic you have ever studied. 18 Wayfarer Message This is a message for the Wayfarer, describing why Ryozo was trying to hire the dragon Zhethron. You are supposed to place it under a barrel outside the entrance to the dragon's lair. 19 Ryozo Papers You found these papers inside Commander Ryozo's quarters. They are letters to the Tawon Empire, offering to try to turn the dragon against the Pact. If genuine, they are evidence of, at the very least, light treason. 20 Stolen Papers This is a set of records in a thick leather binding. The pages detail the boons requested from the dragon Zhethron over the last several months. The wretches have left the thing very grimy. 21 Corroded Circlet This is a very old and tarnished metal circlet. You found it in the lair of the titans. 22 Wooden Totem This is an old, polished wooden totem, covered with intricate carvings and set with semi-precious stones. When you touch it with your bare hands, you feel cold and full of fear. 23 Book of Recipes This is a book of potions recipes, taken from the tower of the wizard Moritz'Kri. You flipped through it, but you don't know enough about alchemy to make use of it. If you tried to use it, you'd probably end up poisoned and exploded at the same time. 24 Basilisk Eggs This is a clutch of four basilisk eggs. Small, tough, leathery things, that carry a singularly dangerous payload. 25 Drake Egg This is the egg of a drake, an extremely rare and valuable item among particularly ambitious or amoral wizards and animal trainers. 26 Magic Green Goo This is a clay flask full of green goo. The stuff is mobile, highly enchanted, and ready to be either studied or used in reckless magical experiments. 40 Unni's Blessing Unni, a shaman in Dhorl Stead, blessed you. Her ward provides a small amount of protection from magical attacks (fire, cold, energy). (1% higher resistance) 41 Unni's Boon Unni, a shaman in Dhorl Stead, blessed you. Her ward provides protection from magical attacks (fire, cold, energy). (2% higher resistance) 42 Hunter's Eye You received special training from a hunter in the deep woods near Dhorl Stead. Your missile attacks will do more damage (2 levels higher). 43 Hunter's Blade You received special training from a hunter in the deep woods near Dhorl Stead. Your melee attacks will do more damage (2 levels higher). 44 Ward of the Holklandan You received special training while in Holklanda. Melee attacks will now do slightly less damage to you. (2% higher melee damage resistance) 45 Cunning of the Kellem You received special training from a Kellem in Holklanda. You have a better chance of resisting enemy mental attacks. (8% higher chance of resisting mental attacks) 50 Avadon Cells Key This heavy iron key will get you into the inner cells and lower tunnels of the Avadon dungeons. 51 Avadon Gate Key You found this key on the body of Quiria, an escaped prisoner. It will open several gates in the Avadon dungeons. 52 Copper Wretch Key You found this copper key, green with tarnish, in the caves of wretches south of Zhethron's Aerie. 53 Iron Wretch Key You found this iron key, slightly bent and tinged with rust, in the caves of wretches south of Zhethron's Aerie. 54 Mine Key This is a heavy steel key. You obtained it in the mines in the Jhereth deeps. Three deep scratches have been placed halfway up its length, though it's not immediately apparent what they signify. 55 Oghrym'Tor Key You found this polished steel key in the fortress of Oghrym'Tor. 56 Spectral Key This strange key is made of metal, but translucent. It seems to exist halfway between this world and another. You found it in Moritz'Kri's tower. 57 Rusted Bandit Key This key was given to you by a shadowwalker named Harua. You met him in a bandit lair in the Beraza Woods. 58 Translucent Key You found this key on the body of the leader of a group of bandits in the Beraza Woods. It is made of crystal and is almost invisible. It must bear some sort of enchantment. Character Stats and Skills: 0 Strength 1 Dexterity 2 Intelligence 3 Endurance 10 Melee Training 11 Archery Training 12 Hamstring 13 Path of the Shield 14 Path of the Blade 15 Path of the Berserker 16 Second Wind 17 War Cry 18 Warrior's Focus 19 Blade Sweep 20 Triumphant Roar 21 Challenge 22 Savage Blow 25 Blade Training 26 Razordisk Training 27 Searing Pot 28 Steel Discipline 29 Earth Discipline 30 Lightning Discipline 31 Healing Focus 32 Shadowstep 33 Shadowwalker's Focus 34 Shattering Blow 35 Flash Powder 36 Locksmith 37 Disarming Blow 40 Spirit Claw 41 Poison Mist 42 Call the Winds 43 Hardiness 44 Beast Focus 45 Nature Mastery 46 Call Wolf 47 Healing Touch 48 Blessing of Thorns 49 Earthquake 50 Call Salamander 51 Revive Servant 52 Healing Chant 55 Firebolt 56 Lightning Wind 57 Ice Storm 58 Ward Mastery 59 Focus Mastery 60 Magical Mastery 61 Daze 62 Arcane Blessing 63 Arcane Curse 64 Searing Spray 65 Cloud of Confusion 66 Unlock Charm 67 Shadow Charm Stats & Skills - full text version: 0 Strength -- Makes your melee attacks hit more often and do more damage. -- Helps you to wear heavier equipment without becoming encumbered. 1 Dexterity -- Causes enemy physical, fire, and magic attacks to miss more often and to do less damage. -- Makes your missile attacks hit more often and do more damage. -- Helps you to act sooner in combat. 2 Intelligence -- Makes your magical attacks hit more often and do more damage. -- Also causes enemy mental attacks to miss more often. 3 Endurance -- Increases your health. -- Each level gives you five more points of health and extra vitality. -- Also causes enemy cold, poison and acid attacks to miss more often and to do less damage. 10 Melee Training --- Makes your melee attacks more likely to hit and do more damage. --- At Level 3: --- Adds 5%/level chance for attacks to also hit a nearby enemy. --- At Level 6: gain Stunning Bash: --- Delivers a vicious blow with your blade, doing more damage and stunning the target. 11 Archery Training --- Makes your bow attacks more likely to hit and do more damage. --- At Level 3: --- Each level gives 5% higher chance of a critical hit. --- At Level 6: gain Sharpshooter Spray: --- Fires a rapid spray of arrows, striking everyone in an area. 12 Hamstring --- Delivers a nasty blow with your blade, damaging and ensnaring the target. --- At Level 3: --- Also slows the target. --- At Level 6: gain Berserk Leap: --- Leaps to a foe, doing damage and dazing and knocking it back. 13 Path of the Shield --- Increases resistance to magical damage by 3%/level. --- At Level 3: --- Adds 4%/level chance to parry melee and missile attacks. --- At Level 7: --- Adds 6%/level chance to riposte melee and missile attacks. 14 Path of the Blade --- Adds 5%/level damage to melee and missile attacks. --- At Level 3: --- Adds 5%/level effectiveness to battle blessings and curses. --- At Level 7: --- Adds 5%/level chance of critical damage. 15 Path of the Berserker --- Increases health by 5% per level. --- At Level 3: --- Adds 3%/level chance of starting to regenerate when struck in melee. --- At Level 7: --- Adds 10%/level of attacker in battle receiving a random curse. 16 Second Wind --- Heals damage the blademaster has suffered. --- At Level 3: --- Also causes the blademaster to regenerate for a brief time. --- At Level 6: gain Recovery: --- Instantly recover from several curses or afflictions. 17 War Cry --- A terrifying howl inflicts War Curse on all nearby foes. --- At Level 3: --- The howl also inflicts Weakness Curse. --- At Level 6: gain Terrifying Howl: --- The blademaster's scream terrifies all nearby enemies. 18 Warrior's Focus --- Gives the blademaster a Mindshield, providing resistance to all mental attacks. --- At Level 3: --- Also causes the blademaster to partially reflect attack spells. --- At Level 6: gain Battle Frenzy: --- The blademaster goes into a frenzy, gaining extra attacks for several rounds. 19 Blade Sweep --- A mighty swing of the blademaster's weapon damages all nearby foes. --- At Level 3: --- Also inflicts Weakness Curse on nearby foes. --- At Level 6: gain Berserker Slash: --- A mighty swing of the blademaster's weapon damages all nearby foes, stuns them, and knocks them back. 20 Triumphant Roar --- A rallying cry gives all nearby allies Haste and War Chant. --- At Level 3: --- Also cures nearby allies of mental statuses (like Charm). --- At Level 6: gain Call of the Frenzy: --- A rallying cry drives nearby allies into a frenzy, giving them extra attacks. 21 Challenge --- Let out a challenging roar, making all nearby enemies more likely to attack the blademaster. You will also start to regenerate briefly. 22 Savage Blow --- Delivers a vicious blow with your blade, doing more damage than normal. 25 Blade Training --- Makes your melee attacks more likely to hit and do more damage. --- At Level 3: --- Gives a chance of your melee attacks poisoning the target. --- At Level 6: gain Blade Whirlwind: --- You whirl around and deliver a series of vicious blows, striking all nearby enemies. 26 Razordisk Training --- Makes your razordisk attacks more likely to hit and do more damage. --- At Level 3: --- Gives each razordisk you throw a 5% chance/level of also damaging a second foe. --- At Level 6: gain Razor Spray: --- Fling a handful of razordisks, damaging all foes in a cone shaped area. 27 Searing Pot --- Fling a small orb full of acid, burning the target. --- At Level 3: --- Also causes acid damage to the foe over the next several rounds. --- At Level 6: gain Lightning Pot: --- Fling a small orb full of a foul, caustic substance, burning the target and causing lasting corruption damage. 28 Steel Discipline --- Gives a 5%/level backstab bonus to melee attacks against a foe with another of your allies next to it. --- At Level 3: --- Adds a 5%/level chance to riposte melee attacks. --- At Level 7: --- Add an 8%/level chance of entering a battle frenzy when struck in melee. 29 Earth Discipline --- Gives 4%/level resistance to magical and elemental attacks. --- At Level 3: --- Adds 5%/level resistance to physical damage. --- At Level 7: --- Add 10%/level resistance to mental, poison and acid attacks. 30 Lightning Discipline --- Gives 5%/level additional damage to all weapon attacks. --- At Level 3: --- Adds 5%/level to chance of getting critical hits. --- At Level 7: --- Adds +5%/level chance to hit with all melee attacks. 31 Healing Focus --- Heals damage the shadowwalker has suffered. --- At Level 3: --- Also cures one curse or hostile status. --- At Level 6: gain Recovery: --- Instantly recover from several curses or afflictions. 32 Shadowstep --- Create a cloud of harsh smoke, stunning all nearby enemies. Then leap to a new location. --- At Level 3: --- Also ensnares all nearby enemies. --- At Level 6: gain Cunning Decoy: --- Creates a decoy of the shadowwalker, absorbing enemy attacks. Then leap to a new location. 33 Shadowwalker's Focus --- Speeds up the shadowwalker and causes all melee attackers to suffer physical damage. --- At Level 3: --- Also grants regeneration. --- At Level 6: gain Bladeshield: --- For a short time, all damage is dramatically reduced and most melee attacks are riposted. 34 Shattering Blow --- Delivers a vicious blow, stunning and knocking back the target. --- At Level 3: --- Also gives a chance of striking another nearby foe. --- At Level 6: gain Steel Tornado: --- Become a lethal whirlwind of destruction. Attack speed is doubled, and all nearby foes are struck by your blade. 35 Flash Powder --- Throw a cloud of choking dust into the air. The actions of all nearby foes are slowed. --- At Level 3: --- Nearby foes are also ensnared. --- At Level 6: gain Stunning Powder: --- Throw a cloud of burning dust into the air. All nearby foes are stunned. 36 Locksmith --- Reduces the number of lockpicks that are required whenever your group attempts to pick a lock or disarm a trap. 37 Disarming Blo --- Delivers a nasty blow to one foe and causes its attacks to be weaker for a short time. 40 Spirit Claw --- Slashes a nearby foe with the claws of a spirit wolf. Can even harm enemies at a distance. --- At Level 3: --- Adds a chance of also slashing a foe near your target. --- At Level 6: gain Spirit Charge: --- Fills an area with a wave of force, slashing your enemies and making them vulnerable to magical attacks. 41 Poison Mist --- Creates a rain of poison mist, damaging everyone in an area. --- At Level 3: --- Also does poison damage to the targets over the next several rounds. --- At Level 6: gain Acid Shower: --- Creates a rain of acid in an area, damaging the victims both immediately and over the next several rounds. 42 Call the Winds --- Buffets a single target with icy winds, damaging the target, knocking it back, and immobilizing it. --- At Level 3: --- Also curses the target. --- At Level 6: gain Call the Storm: --- Sends out a cone of icy wind, damaging your foes, knocking them back, and ensnaring them. 43 Hardiness --- Increases your health by 4%/level. --- At Level 3: --- Adds 6%/level resistance to acid, poison, and cold. --- At Level 7: --- Adds 12%/level resistance to magic and fire. 44 Beast Focus --- Every level of this skill adds level to all summoned creatures. --- At Level 3: --- Summoned pets appear with War Chant. --- At Level 7: --- Summoned pets appear with Haste. 45 Nature Mastery --- Increases all magical damage by +4%/level. --- At Level 3: --- Also increases effectiveness of healing by 8%/level. --- At Level 7: --- Also increases effectiveness of all blessings and curses by 10%/level. 46 Call Wolf --- Summons a wolf from the wilds to fight beside you. --- At Level 3: --- The wolf appears with the Curse Howl ability. --- At Level 6: gain Call Hellhound: --- Summons a fiery hellhound from the wilds to fight beside you. 47 Healing Touch --- Summons the power of nature to heal one ally. --- At Level 3: --- Also removes one curse or hostile effect. --- At Level 6: gain Group Heal: --- Summons the power of nature to heal all nearby allies. 48 Blessing of Thorns --- Surrounds all nearby allies with a shield of thorns, damaging attackers. --- At Level 3: --- Also cures one hostile status effect for each nearby ally. --- At Level 6: gain Reflection: --- Raise a powerful protective ward, reflecting magical damage back at the enemy caster. 49 Earthquake --- Causes the earth nearby to shake powerfully, damaging all nearby foes. --- At Level 3: --- Increases the range of the earthquake. --- At Level 6: gain Earthshatter: --- Causes the earth nearby to buck uncontrollably, damaging foes, knocking them back, and stunning them. 50 Call Salamander --- Summons a fiery lizard to fight at your side. --- At Level 3: --- Lizard has the ability to summon a cloud of fire. --- At Level 6: gain Call Drake: --- Summons a powerful drake to fight by your side. 51 Revive Servant --- Summons the power of nature to heal damage suffered by your pet. 52 Healing Chan --- Summons the power of nature to heal one ally. 55 Firebolt --- Flings a bolt of fire at a single foe. --- At Level 3: --- Adds a chance that the flames will cause a critical hit. --- At Level 6: gain Icy Lance: --- Flings a powerful bolt of ice at a single foe. 56 Lightning Wind --- Shoots out a cone of lightning, shocking your enemies. --- At Level 3: --- Adds a chance that the lightning will also temporarily weaken the targets. --- At Level 6: gain Steel Wind: --- Flings out a cone of razor sharp shards, doing high physical damage to your foes. 57 Ice Storm --- Causes a rain of ice, damaging all foes in an area. --- At Level 3: --- Adds a chance that the snow will also slow the enemies. --- At Level 6: gain Firestorm: --- Creates a rain of fire in an area, inflicting high fire damage on your foes. 58 Ward Mastery --- Gives 3%/level resistance to physical damage. --- At Level 3: --- Adds 8%/level resistance to mental attacks. --- At Level 7: --- Adds 10%/level resistance to magic and elemental attacks. 59 Focus Mastery --- Adds 5%/level to chance of inflicting critical damage. --- At Level 3: --- Adds 3%/level chance of damaging and stunning anyone who strikes you in melee. --- At Level 7: --- You will absorb 10%/level magical or elemental damage and use the power to regain your abilities. 60 Magical Mastery --- Increases chance for all spells to hit by +5%/level. --- At Level 7: --- Adds 10%/level chance of reducing the time to recharge your abilities. 61 Daze --- Dazes all enemies in an area, leaving them unable to act for a time (unless you damage them). --- At Level 3: --- Increase the area of effect of the Daze spell. --- At Level 6: gain Charm Foe: --- Take control of the mind of a foe, causing it to fight for you for a short time. 62 Arcane Blessing --- Grants resistance to magical, elemental, poison, and acid attacks for a short time. --- At Level 3: --- The resistance granted by Arcane Blessing helps your entire party. --- At Level 6: gain Haste: --- All nearby allies are Hasted. For a short time, when they attack, they have a chance of being able to attack a second time. 63 Arcane Curse --- Places a War Curse on all nearby foes, making their attacks less effective. --- At Level 3: --- Also inflicts Weakness Curse on your nearby foes. --- At Level 6: gain Slow: --- Slows all nearby foes, gives them a chance of missing their turns in combat. 64 Searing Spray --- Fires out a cone of acid spray, damaging your foes. --- At Level 3: --- Also leaves its victims taking acid damage over the next several rounds. --- At Level 6: gain Corrupting Cloud: --- Rains down a cloud of corruption, doing a lot of acid damage to foes in an area. 65 Cloud of Confusion --- Confuses all nearby foes, causing them to act randomly in battle. --- At Level 3: --- Increases the radius of Cloud of Confusion. --- At Level 6: gain Assault Blessing: --- Hastes all nearby allies and causes them to reflect magical damage back at enemy casters. 66 Unlock Charm --- Reduces the number of lockpicks that are required whenever your group attempts to pick a lock or disarm a trap. 67 Shadow Charm --- Causes enemies to forget that you are there. If they were attacking you, they might stop. Also gives a powerful shield for a short time. Items... continued in following post! Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug mrb Posted May 18, 2011 Author Share Posted May 18, 2011 I've posted what I was able to obtain. In fact, I did it the hard way - only just discovering the text lists that already exist in the Scripts directory. Ah well, it may still be useful to someone. :-) Cheers, Razid Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Death Knight Posted May 19, 2011 Share Posted May 19, 2011 I have a question about the specializations for abilities. When you specialize in say, passives, do you get 2 points in each skill of that tree (including ones you dont have) ? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall A less presumptuous name. Posted May 19, 2011 Share Posted May 19, 2011 The specializations that you can put in only apply to the skills that you have trained in previously. If I put in a specialization in the middle before completing the middle tree, each skill that has been trained receives the bonus, and the others will receive it as soon as they have their first level. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug mrb Posted May 30, 2011 Author Share Posted May 30, 2011 I'm hopeful someone has some insight into the meaning of the new Avadon script elements: These are from the avobjsmisc.txt file, where Abilities are defined. I've made a guess at the following one - if I'm on the right track I'll keep going: ab_node_type 0 = 6;//Missile Attack Anyone know? Thanks, Razid Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug mrb Posted June 6, 2011 Author Share Posted June 6, 2011 Avadon Script Reference This is the first script reference I'm submitting, and it's not in any particular order, so this one, and others to come, will have to be organized into appropriate categories later. Source: avitemschars.txt it_variety = [num] This indicates an item's type - which determines the character slot where an item can be equipped, or whether an item is consumable, usable, or can hold an ability. 1 | Body: Cloak, Mantle, Wrap, Shroud 2 | Armor: Robes, Tunics, Chainmail etc 3 | 1-Handed Weapons: Dagger, Rod, Sword etc 4 | Shields 5 | Fingers: Rings, Bands 6 | Feet: Boots, Shoes, Sandals 7 | Waist: Belts, Sashes, Girdles 8 | Hand/Forearm: Gloves, Bracelet, Bracers, Gauntlets 9 | Usable items: Potions, Scrolls, Food 11 | Charms, Runestones, Gems and Junk items 13 | Tools: Lockpicks, Lamp, Candle 14 | Coins 15 | Wands 16 | Neck: Necklace, Circlet etc 17 | Legs: Pants, Pantaloons, Greaves 18 | 2-Handed Weapons: Staff, Spear, Halberd 19 | Missile Weapons: Javelins, Bows, Razordisks 20 | Head: Cap, Crest, Helm etc 21 | Scarabs The Avadon Script Reference will be a work in progress. There are new skill node-related items that are still opaque, to me at least. More time and experimentation will be needed to write accurate references for those. A lot of the Avernum Script is still used or is usable, and that should probably by summarized and described for the sake of completeness. Help is always appreciated! Cheers! Razid Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug mrb Posted June 6, 2011 Author Share Posted June 6, 2011 Does anyone know if it's possible to insert non-breaking spaces using bbcode? I'd like to provide better formatting for the lists I'm adding. I don't have any luck with tabs, sometimes they work, but mostly not. Thanks! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice EA-N A S I R Posted June 6, 2011 Share Posted June 6, 2011 I recommend using the "code" and "/code" command, with brackets instead of quotes of course. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug mrb Posted June 7, 2011 Author Share Posted June 7, 2011 @Slartie... Thanks, I'll give it a try... Code: Description | Units | Unit Cost | Totaldescr | unit | ucost | tot It's like a monotype font, with evenly sized spaces regardless of letter, so in this case it suits. Now I'll try some other formatting within the code box. Bold does have an effect - it shows up as both bold and italicized text. Huh? Code: Description | Units | Unit Cost | Totaldescr | unit | ucost | tot This is Red and Bold (with Italic as a bonus, I guess). Code: Description | Units | Unit Cost | Totaldescript | unit | uni cost | totally I'll experiment some more - in the meantime, thanks again for the tip! Cheers, Razid Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice EA-N A S I R Posted June 7, 2011 Share Posted June 7, 2011 None of that (except for "Italic") shows up in italics on my computer. Is your Courier confused? Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug mrb Posted June 8, 2011 Author Share Posted June 8, 2011 @Infinite Clarity... I'll check that out - unlikelier things have been known to occur. It would be good if it's something so simple... Yep, missing New Courier Bold font - after replacing it's all ok again! Good call, Slarty! Cheers! mrb Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug mrb Posted June 8, 2011 Author Share Posted June 8, 2011 Items 1 | Coins 2 | Coins 3 | Coins 4 | Sapphire 5 | Ruby 6 | Emerald 7 | Lovely Crystal 8 | Animal Skin 9 | Drake Skin 14 | Lockpick 15 | Candle 16 | Lamp 17 | Lamp 20 | Heavy Cloak 21 | Fine Cloak 22 | Soft Leather Cloak 23 | Drakescale Mantle 24 | Bladesman's Mantle 25 | Focusing Wrap 26 | Shadow Shroud 27 | Spidersilk Cloak 28 | Sharpshooter's Mantle 29 | Shroud of the Depths 30 | Enveloping Wrap 31 | Cloak of Enchantments 32 | Trueshield Wrap 35 | Tunic 36 | Fine Tunic 37 | Chirurgeon's Tunic 38 | Spidersilk Tunic 39 | Robe 40 | Student's Robe 41 | Angevine's Robe 42 | Robe of the Sorceress 45 | Leather Jerkin 46 | Studded Leather Armor 47 | Drakeskin Leather Armor 48 | Quicksilver Vest 49 | Jerkin of the Wilds 50 | Beastmaster's Jerkin 51 | Vest of the Shaman//mrb 52 | Belda's Jerkin 55 | Chainmail 56 | Fine Chainmail 57 | Titansteel Chainmail 58 | Deadeye Chainmail 59 | Skystar Chainmail 60 | Hammering Mail 61 | Resilient Mesh 62 | Runed Steel Mesh 63 | Shadowwalker's Mesh 67 | Iron Breastplate 68 | Steel Breastplate 69 | Titansteel Breastplate 70 | Enduring Breastplate 71 | Breastplate of the Tower 73 | Resilient Guard 74 | Breastplate of the Anvil 75 | Dreadnought Breastplate 76 | Blademaster's Bulwark 80 | Dagger 81 | Steel Dagger 82 | Assassin's Dirk 84 | Iron Shortsword 85 | Steel Shortsword 86 | Titansteel Shortsword 87 | Raider's Cutlass 88 | Lightning Shortsword 89 | Flametooth Blade 90 | Shadowwalker's Blade 95 | Iron Broadsword 96 | Steel Broadsword 97 | Titansteel Broadsword 98 | Emerald Saber 99 | Truestroke Broadsword 100 | Scimitar of Subtlety 101 | Corrupted Broadsword 102 | Broadsword of the Tower 103 | Blademaster's Steel 110 | Apprentice Rod 111 | Sage's Rod 112 | Mage's Staff 113 | Wizard's Staff 114 | Staff of Recovery 115 | Sleetcaller's Staff 116 | Summoner's Stave 117 | Black Birch Staff 118 | Rod of the Deep Woods 119 | Rod of the Elder Oak 120 | Ivy-Entwined Rod 121 | The Sun's Rod 122 | Shaman's Stave 123 | Staff of the Sorceress 130 | Iron Spear 131 | Steel Spear 132 | Titansteel Spear 133 | Barbed Trident 134 | Seeking Lance 135 | Veneth's Spear 136 | Shadowwalker's Lance 140 | Iron Glaive 141 | Steel Halberd 142 | Titansteel Halberd 143 | Rune-Etched Glaive 144 | Corrupted Glaive 145 | Jade Halberd 146 | Hero's Halberd 150 | Iron Javelin 151 | Steel Javelin 152 | Titansteel Javelin 153 | Lightning Javelin 157 | Iron Razordisk 158 | Steel Razordisk 159 | Titansteel Razordisk 160 | Searing Razordisk 165 | Shortbow 166 | Longbow 167 | Composite Bow 168 | Black Oak Bow 169 | Bow 170 | Sage's Bow 171 | Bow of the Tower 172 | Titan's Longbow 173 | Wizard's Bow 180 | Wooden Shield 181 | Iron Shield 182 | Steel Shield 183 | Titansteel Shield 184 | Buckler of Agility 185 | Tainted Buckler 186 | Sheltering Buckler 187 | Rune-Etched Buckler 188 | War Chant Shield 189 | Shield of Recovery 190 | Battle-Worn Shelter 191 | Bonecleaver Shield 192 | Shock Troop Shield 193 | Warrior's Shelter 197 | Pants 198 | Wool Pants 199 | Spider Silk Pants 200 | Titansteel-Weave Pants 201 | Enchanted Pantaloons 203 | Leather Greaves 204 | Drakescale Greaves 205 | Greaves of the Vale 206 | Belda's Greaves 207 | Chain Greaves 208 | Smoky Greaves 209 | Avenger's Greaves 211 | Iron Greaves 212 | Steel Greaves 213 | Scorched Greaves 214 | Corrupted Greaves 215 | Greaves of the Ramparts 220 | Leather Cap 221 | Etched Leather Cap 222 | Wishing Crest 223 | Sage's Tiara 224 | Shadow Crest 225 | Cap of the Deep Woods 230 | Bronze Helm 231 | Steel Helm 232 | Trueblade Crest 233 | Helm of the Wind 234 | Nightblade Helm 235 | Dreadnought Helm 238 | Leather Shoes 239 | Blessed Sandals 240 | Runesoled Shoes 241 | Incantor's Shoes 243 | Boots 244 | Fleetfoot Boots 245 | Brushstrider Boots 247 | Chainmail Boots 248 | Lodestone Chain Boots 249 | Dragonscale-Lined Boots 250 | Shadowwalker's Boots 252 | Plate Boots 253 | Stomping Boots 254 | Titansteel Boots 258 | Leather Belt 259 | Onyx Studded Belt 260 | Sash of the Breeze 261 | Silk-Woven Cord 262 | Spellweaver Sash 265 | Bronze Girdle 266 | Scorched Girdle 267 | Belt of Battle 268 | Deadeye Belt 269 | Titansteel Girdle 273 | Leather Gloves 274 | Impskin Gloves 275 | Runeweave Gloves 276 | Archer's Gloves 277 | Iron Gauntlets 278 | Ogrish Gauntlets 279 | Titan's Gauntlets 280 | Steel Bracers 281 | Bracers of the Hawk 282 | Crude Skin Bracelet 283 | Bracelet of Truth 284 | Truefoot Bracelet 285 | Enchanter's Bracelet 286 | Bracelet of Opportunity 288 | Silver Necklace 289 | Gold Necklace 290 | Tribal Fetish 291 | Charm of Power 292 | Charm of Nimbleness 293 | Charm of Insight 294 | Charm of Endurance 295 | Fetish of the Claw Clan 296 | Pendant of Power 297 | Pendant of Nimbleness 298 | Pendant of Insight 299 | Pendant of Endurance 300 | Radiant Choker 301 | Bronze Circlet 304 | Gold Ring 305 | Platinum Ring 306 | Ruby Ring 307 | Mica Ring 308 | Opal Ring 309 | Sapphire Ring 310 | Shadowstone Ring 311 | Crusher's Band 312 | Farsight Band 313 | Greenspirit Band 314 | Ring of the Lovelorn 315 | Corrupted Circle 316 | Wizard's Loop 320 | Truesight Scarab 321 | Life Symbol Scarab 322 | Scarab of the Void 323 | Spiny Scarab 324 | Scarab of Warfare 325 | Opaline Scarab 326 | Translucent Scarab 327 | Searing Scarab 328 | Scarab of Subtlety 329 | Amethyst Scarab 330 | Malachite Scarab 331 | Corrupted Scarab 332 | Scarab of Evasion 333 | Scarab of Pure Clarity 334 | Fleetfoot Scarab 335 | Frost-Rimed Scarab 336 | Scarab of Tenacity 337 | Polished Bone Scarab 338 | Timewalk Scarab 339 | Pulsating Scarab 344 | Ivory Skull 345 | Lucky Horseshoe 346 | Tinker's Satchel 347 | Sentient Eyestalk 348 | Dragon's Fang 351 | Potion of Health 352 | Potion of Recovery 353 | Potion of Vitality 354 | Potion of Speed 355 | Potion of Battle 356 | Elixir of Health 357 | Elixir of Recovery 358 | Elixir of Vitality 359 | Elixir of Speed 360 | Elixir of Battle 361 | Curing Brew 367 | Wand of Fire 368 | Wand of Venom 369 | Wand of Ice 370 | Wand of Calling 371 | Wand of Lightning 372 | Wand of Corruption 377 | Blessing Crystal 378 | Recuperation Crystal 379 | Assault Crystal 380 | Shard of the Phoenix 385 | Scroll: Lightning 386 | Scroll: Charm Foe 387 | Scroll: Circle of Fire 388 | Scroll: Group Heal 389 | Scroll: Speed Burst 390 | Scroll: Resurrection 400 | Alchemical Equipment 401 | Alchemical Equipment 402 | Ale 403 | Amphora 404 | Bag of Meal 405 | Bandages 406 | Bar of Iron 407 | Basket 408 | Blanket 409 | Board 410 | Board Game 411 | Bolt of Cloth 412 | Bones 413 | Bowl 414 | Broken Clay 415 | Broken Clay 416 | Broken Pot 417 | Broken Sword 418 | Broom 419 | Bucket 420 | Bucket of Water 421 | Cauldron 422 | Ceramic Pot 423 | Clay Bowl 424 | Clay Brick 425 | Clay Jug 426 | Clay Pot 427 | Dice 428 | Dry Bone 429 | Eggshell 430 | Fishing Pole 431 | Fork 432 | Goblet 433 | Gold Bar 434 | Golden Goblet 435 | Hammer 436 | Hatchet 437 | Horn 438 | Horseshoe 439 | Incense 440 | Knife 441 | Lamp 442 | Limb 443 | Mallet 444 | Metal Bowl 445 | Mop 446 | Mortar and Pestle 447 | Mug 448 | Pen and Ink 449 | Pick 450 | Pillow 451 | Pincers 452 | Pipe 453 | Pitcher 454 | Pot 455 | Metal Pitcher 456 | Plate 457 | Pot 458 | Potted Plant 459 | Research Notes 460 | Rock 461 | Rolling Pin 462 | Rope 463 | Saw 464 | Scales 465 | Scalpel 466 | Scissors 467 | Shackles 468 | Sheet of Paper 469 | Shovel 470 | Skull 471 | Spoon 472 | Spoon 473 | Stein 474 | Stick 475 | Stone Block 476 | Stone Blocks 477 | Teacup 478 | Teapot 479 | Thread 480 | Tongs 481 | Tools 482 | Towel 483 | Trash 484 | Trash 485 | Trash 486 | Trowel 487 | Vase 488 | Vise 489 | Whip 490 | Wine 497 | Arcane Scroll 510 | Bread 511 | Cake 512 | Dried Meat 513 | Egg 514 | Fish 515 | Fruit 516 | Meat 517 | Mushroom 518 | Mushrooms 519 | Roll 525 | Blessed Runestone 526 | Emerald Runestone 527 | Battle Runestone 528 | Incantor's Runestone 529 | Deep Runestone 530 | Icy Runestone 531 | Runestone of Purity 532 | Pulsing Runestone 533 | Glowing Runestone 534 | Golden Runestone 540 | Rod of Attraction 541 | Blinking Pants 542 | Gremlin Wine 543 | Zombie Bones 544 | Bundle of Rat Tails 545 | Wand of Many Guises 546 | Scroll - Shooting Stars 547 | Burnout Brew 548 | Reproducing Bulwark 550 | Runed Ore of Anger 551 | Runed Ore of Vitality 552 | Runed Ore of Aim 553 | Runed Ore of Evasion Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug mrb Posted June 12, 2011 Author Share Posted June 12, 2011 Avadon Script Class Restrictions for Weapons or Armor: it_shaman[or BM or SW or SR] = 0;//class can use it_shaman = 1;//class cannot use it_shaman = 2;//restricted to this class Basic Attack is hard-coded, based on Class/Equipment Slot: If you edit the avitemschars.txt file and remove the class restriction, then equip one of those other classes with that weapon - the Basic Attack changes to match the class using the weapon. This is hard-coded, so it is probably the equipment slot, by class, that determines the Basic Attack Type. An example: begindefineitem 165; import = 0; it_name = "Shortbow"; it_variety = 19;//Missile Weapon it_ability = 41;//Blademaster Bow it_shaman = 1;//Shaman cannot use it_shadowwalker = 1;//Shadowwalker cannot use Basic Attack: Bow. Damage Type - Effect: Missile - Physical. If you comment out the last two lines: //it_shaman = 1; //it_shadowwalker = 1; Equip Shaman Jenell with this weapon: Basic Attack: Javelin. Damage Type - Effect is the same. Equip SW Shima with this weapon: Basic Attack: Razordisk. Damage Typ - Effects is the same. The Basic Attacks are all Missile weapons, but it's not just the name that is changing - the abilities and damage - effect types of the class also change, and the sound effect when the weapon is used. Another example, where Damage Effects change: Apprentice Rod begindefineitem 110; it_name = "Apprentice Rod"; it_variety = 3;//1-handed weapon it_ability = 60;//Firebolt it_blademaster = 1;//cannot use it_shadowwalker = 1;//cannot use When equipped by Sorceress: Basic Attack: Firebolt Damage Type: Magical Missile - Fire When equipped by Shaman: Basic Attack: Spirit Claw Damage Type: Magical Missile - Energy In this case, both Basic Attack and Damage Effect are changed. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice EA-N A S I R Posted June 12, 2011 Share Posted June 12, 2011 The basic attack is not actually hard-coded, but you are right that it doesn't pay any attention to the item. The basic attack is an ability scripted just like all other usable abilities, it's just accessed differently in-game. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug mrb Posted June 12, 2011 Author Share Posted June 12, 2011 @Critical Infinity (your alias lends itself to numerous anagrams and interpretations) If the Basic Attack is not hard-coded, what is the criteria to apply these, other than the class of the character equipping it? For Basic Attack and Damage type, it seems to be that way. For Damage Effects, it seems to be related to the skill-tree of the character's class. I've been experimenting with the skills and abilities, trying to nail down some definitions/descriptions. Some abilities are linked to specific class skills, i.e. 7 | Healing Touch ab_skill_ability_linked_to = 47;//Healing Touch 9 Healing Chant ab_skill_ability_linked_to = 52;//Healing Chant These are linked to ability types but I'm still guessing at what some of the ab_abil_type(s) do. 5 Heal Self ab_abil_type = 21;//Self Heals/Blesses? 6 Heal Ally ab_abil_type = 10;//Ally-Group Heals/Blesses? Ah well, I don't have a lot of time available for this right now, but I'll pursue it some more in a few days. I'd like to accurately describe all the new Avadon script elements, as a reference for anyone wanting to delve deeper. Usually I don't have a problem working out what these scripts mean - but there are a number of similar and seeming related elements that are still opaque to me. I might compile the obvious ones first, including those that are present in both Avadon and AvernumScript. My current problem set: Opaque: ab_abil_type [null-3] = num;//Listed, but not all clear. ab_node_type [0-4] = [num];//as above. ab_when_use = [0-16];//as above. ab_node_percent_per_level = [num: ?]; ab_node_prob_per_train_level = [num: ?]; ab_node_probability = [num: ?]; ab_when_use = [num: ?]; Obvious - but not clear how they are applied by game engine: ab_node_base_amount = [num]; ab_node_amount_per_level = [num]; ab_node_effect_range = [num]; ab_node_sound = [num: sound]; ab_node_hold_abil = [num: 1 = yes]; ab_node_min_training = [num: level to advance]; ab_skill_ability_linked_to = [num: class skill]; ab_name = [text]; ab_uses_weapon = [num: 1 = yes]; ab_ability_sound = [num: sound]; ab_base_cooldown = [num: turns to wait]; ab_fatigue_cost = [num: reduction to vitality]; ab_range = [num: radius of effect]; Known: it_variety = [1-21];//Posted above. it_ability = [5-253];//Posted above. Any insight would be appreciated! Cheers! mrb Quote Link to comment Share on other sites More sharing options...
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