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Disabling auto move to attack


Nellodee
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Personally, what I'd like for Avadon 2 would be some way to indicate maximum range when a character has a ranged weapon out. A red border on the squares, something like that. In cases where it matters, I just count the number of squares, which is doable but tedious.

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Originally Posted By: Dikiyoba
Avernum 6 had some problems with auto-movement.

Dikiyoba hasn't run into any problems with Avadon yet, so whatever it was in A6 must not have carried over.


I never saw it in Avernum 6 (go figure, I never played that game (don't lecture me, I know it's awesome)), but I have seen it in Avadon on rare occasion. It's not often enough that I can justify serious complaining, I just thought that I would add it to an existing topic.


Overall, the pathfinding algorithm works beautifully, particularly with the "stopped by enemy" feature, which reminds me of Wesnoth (another game I've yet to finish).
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