Understated Ur-Drakon Earth Posted July 30, 2011 Share Posted July 30, 2011 Magic spoon: gives 2 random food every 15 mins. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted July 30, 2011 Share Posted July 30, 2011 Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk DewdropsOTG Posted July 30, 2011 Share Posted July 30, 2011 Originally Posted By: Shelagh Yeah, no. It floored me because it was so dumb and stupid, not because I never knew which enemies used which weapons in this game, but thanks for the thought. Also, I'm pretty sure the Serendipity Knife was in E3 - on an island in the north of Krizsan province. Maybe it was just a diamond dagger though, I dunno... Nope it was a Diamond Dagger. Having been playing through E3 and having just beat it a couple days ago, I can say that with some fair certainty. And if you want me to double check, I can go run through the E3 Editor real quick to see if it has a Serendipity Knife, although I'm 90% certain it doesn't. It does, however, have DemonSlayer, which wasn't anywhere in E3 at all(but was placed in Rentar's Keep in A3, for whatever reason. Me I'd have stuck it somewhere a bit more potentially useful, like, say, in a secret area in the Tower of Magi only accessible during the attack.) It also has an Adamantine Axe, also seen nowhere in E3. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted July 30, 2011 Share Posted July 30, 2011 The A3 Serendipity Knife was in Upper Avernum just west of Erika's Tower past all those Sliths and Ogres. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Necris Omega Posted July 30, 2011 Share Posted July 30, 2011 I was half expecting to see a Fork of Horripilation reference rise out of that last page, but hey, everyone who counts loves the Tick. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk DewdropsOTG Posted July 30, 2011 Share Posted July 30, 2011 Originally Posted By: Necris Omega I was half expecting to see a Fork of Horripilation reference rise out of that last page, but hey, everyone loves the Tick. I don't. I wouldn't mind a Fork of Horripilation somewhere in Avernum though. Or being able to bake bread with the blood of someone's dead father and then feed it to them. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted July 30, 2011 Share Posted July 30, 2011 My favorite part of SI was literally every line Sheogorath said. Clouds taste of butter and tears, indeed. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ĐªгŦĦ Єяŋϊε Posted July 31, 2011 Share Posted July 31, 2011 i also found a kitchen knife somewhere that had some magic effect that i can't remember what it was. it sticks in my mind due to the fact that it was a non-weapon with weapon effects. i think i gave it to my priest for a bit. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted July 31, 2011 Share Posted July 31, 2011 I was playing BoA scenario A Small Rebellion and found lucky tongs, but there was no bonus mentioned in the item description or difference in value. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk DewdropsOTG Posted July 31, 2011 Share Posted July 31, 2011 Yeah I don't think the Avernum engine can handle that sort of thing, unless you use a tongs image while making the item technically a ring or an amulet and then equip it that way. I have not actually made any BoA scenarios though, so I will happily be proven wrong if I am in fact wrong on my guess. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted July 31, 2011 Share Posted July 31, 2011 Yeah, they were just lucky in that you could get a shield from the smith, in exchange for them. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted July 31, 2011 Share Posted July 31, 2011 Originally Posted By: Kyronea Originally Posted By: Shelagh Yeah, no. It floored me because it was so dumb and stupid, not because I never knew which enemies used which weapons in this game, but thanks for the thought. Also, I'm pretty sure the Serendipity Knife was in E3 - on an island in the north of Krizsan province. Maybe it was just a diamond dagger though, I dunno... Nope it was a Diamond Dagger. Having been playing through E3 and having just beat it a couple days ago, I can say that with some fair certainty. And if you want me to double check, I can go run through the E3 Editor real quick to see if it has a Serendipity Knife, although I'm 90% certain it doesn't. It does, however, have DemonSlayer, which wasn't anywhere in E3 at all(but was placed in Rentar's Keep in A3, for whatever reason. Me I'd have stuck it somewhere a bit more potentially useful, like, say, in a secret area in the Tower of Magi only accessible during the attack.) It also has an Adamantine Axe, also seen nowhere in E3. It has been too long since I played those. Tyranics and I are playing the Avernum/Exile trilogy in order before the re-release. I'm a third of the way through A1, and I plan on playing A2 and then E3, so I'll get around to playing it again eventually. It's kind of jarring to think that E3 was the first Spiderweb game I ever played, many moons before I joined these fora (and the act of joining took place many, many moons before that). Time has not been kind. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk DewdropsOTG Posted July 31, 2011 Share Posted July 31, 2011 I know what you mean. I first played E3 in 1998 myself. It's been a long time since then. T'is why I look forward to this remake, because so far nothing seems to be ready to disappoint me. Though I must admit I'm hoping for a bit of resizing capability with the party window. It seems a bit too big for what it's used for at the moment. I know I can technically minimize it but I like being able to keep an eye on those stats at all times. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Necris Omega Posted July 31, 2011 Share Posted July 31, 2011 Originally Posted By: Kyronea ...I'm hoping for a bit of resizing capability with the party window. It seems a bit too big for what it's used for at the moment. I know I can technically minimize it but I like being able to keep an eye on those stats at all times. Agreed. I did always and honestly think that Avernum 6's interface was a little more cluttered than I would have liked. A way to keep the party's basic livelihoods tracked while not taking up so much space would be greatly welcomed. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Rent-an-Ihrno Posted July 31, 2011 Share Posted July 31, 2011 Minor addition: I'd prefer the map to grey out unknown areas as it did in the older trilogies, like the Giant Lands. At least before you've explored it yourself. What I really loved about E1/A1 was the intense feeling of being lost in a strange place. And the humorously ironic way it was told in. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Harehunter Posted August 1, 2011 Share Posted August 1, 2011 Quote: I'd prefer the map to grey out unknown areas as it did in the older trilogies Remember the Gremlins Gold maze from Exile I? You could never map it. Or the Mertis Spiral which you could never get any light to illuminate it. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted August 2, 2011 Share Posted August 2, 2011 The Gremlin Gold maze hearkens back to the good old days of gaming when you had to map everything yourself and teleporters were thrown in to confuse you. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ĐªгŦĦ Єяŋϊε Posted August 2, 2011 Share Posted August 2, 2011 how about the pit of the wyrm? that was also always dark Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Kennedy Posted August 2, 2011 Share Posted August 2, 2011 Will there be a journal like there was in Avernum 3? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 2, 2011 Share Posted August 2, 2011 yes. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish blackwight Posted August 3, 2011 Share Posted August 3, 2011 I don't suppose the developer will see this, but... I revisited Avadon recently and I liked the story text and dialogs better than in the more recent works. It was less verbose, and had bits of surprises in it that kept my interest. I tend to just glance at the dialogs from recent years, scanning for something relevant. Sometimes I just don't read it. Shorter is better. Like that guy who asks you to read his 'chart'. I remember him. And the lesbian armor shop. A few lines of text only, but I never forgot them. Keep the old text, please! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted August 4, 2011 Share Posted August 4, 2011 I believe you mean Avernum, not Avadon. They do sound very similar! Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Necris Omega Posted August 4, 2011 Share Posted August 4, 2011 Like Blizzard Entertainment and their continual obsession with "Halls", I really do think there's something of a naming issue with Avadon vs. Avernum. Yeah, they both sound cool, but there's just too much room for confusion and overlap. :x That said, they're both very, VERY different in terms of style and writing. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted August 4, 2011 Share Posted August 4, 2011 Well, there's only so many different-sounding names that also have the advantage of coming at the top, or close to the top, in alphabetized lists! Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Necris Omega Posted August 4, 2011 Share Posted August 4, 2011 Originally Posted By: HOUSE of S Well, there's only so many different-sounding names that also have the advantage of coming at the top, or close to the top, in alphabetized lists! Aaaaaaaaaaaaavernum: Escape from the Pit? Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer PhysWiz Posted August 4, 2011 Share Posted August 4, 2011 I have a minor issue (not minor for me!) which will make or break the new game for me. I tried playing Avernum 2 and got less than half way through before quitting. The reason? I got a headache from "wall bumping" to find hidden passages. I REALLY find this a waste of time that interferes with the game playing experience. The "hidden" switch is better, and even better than that is the "u" command that shows all the operable options in the area. In Avadon, (but sadly not in the iOS version) you can rewrite the code to make switches more visible. I quit playing the iOS version solely for this reason. In short, please please do something like one of these, perhaps as an option or cheat or something, so I don't have to go blind looking for "hidden" switches or run into all the walls in all the rooms, etc. etc. etc. ouch..... Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 4, 2011 Share Posted August 4, 2011 there's been fanmade scripts for later games to make those switches more visible and knowing fans it will be done to this game too. dunno if those scripts were made to A1-3 since I came to here quite late to seek help. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted August 4, 2011 Share Posted August 4, 2011 Wall-bumping was only necessary until you got the "Far Sight" spell, which usually didn't take too long. Anyway, he never puts anything plot-critical behind a secret door without giving you large hints. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted August 5, 2011 Share Posted August 5, 2011 After a few hours you start to get a feel from looking at the map where the most obvious secret doors are hidden because there are blank areas. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk DewdropsOTG Posted August 5, 2011 Share Posted August 5, 2011 Another area where Exile was better with its spells: Magic Map. Sure it required a sapphire, but it was good stuff. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Rent-an-Ihrno Posted August 5, 2011 Share Posted August 5, 2011 I completely understand people new to the genre and to Spidweb who find wall-bumping and switch-finding tedious. It distracts from the dynamics of the story and the fighting action. It isn't really a distraction though, it's an addition. After all, you're not soldiers - you're adventurers. Special ops. You want to explore. You travel to the darkest corners of every strange pit and every secret fortress, and you want to uncover the truth of things as much as the innards of your enemies. If this was taken away, it would mean a tremendous blow to the very essential feeling of being thrown into a gigantic, mysterious world. It slows things down a little bit, but this needn't be a bad thing. As already has been pointed out, you get quite efficient in the exploration part of the games with some experience. Personally, if I want to run through open corridors and fields against waiting foes, I play Diablo. ..or maybe not. Sigh. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Necris Omega Posted August 5, 2011 Share Posted August 5, 2011 Originally Posted By: Kyronea Another area where Exile was better with its spells: Magic Map. Sure it required a sapphire, but it was good stuff. Maybe, but the early installments of Avernum had a Magic Map spell that not only didn't HAVE a requirement (though I do think it would make sense for Sapphires to return, if only because of how little sense it made for Amber to be one of the gems dejure in a CAVE) but could work outdoors if you were awesome enough to have it at that level. Between those two things, I think the spells are about even. I'd like it to make a comeback either way, though. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Ociporus Posted August 5, 2011 Share Posted August 5, 2011 A simple "aardvarknum" might work to get it to the front of the alphabet, too... Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted August 6, 2011 Share Posted August 6, 2011 Originally Posted By: Ociporus A simple "aardvarknum" might work to get it to the front of the alphabet, too... Just do what businesses sometimes do and write the name like a-AVERNUM to become first in alphabetized lists. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Kennedy Posted August 6, 2011 Share Posted August 6, 2011 Originally Posted By: Ociporus A simple "aardvarknum" might work to get it to the front of the alphabet, too... How about call the game "AAARRRvernum" and add a bunch of pirates to it? Though hitting September 19th, talk like a pirate day, for the release date would be quite difficult. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Rent-an-Ihrno Posted August 6, 2011 Share Posted August 6, 2011 There are a few references to pirates in various Spidweb games. This is already pretty awesome. Then came Avadon with the towels! Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 6, 2011 Share Posted August 6, 2011 there are bunch of pirates in Avernums but doubt any of those have ever been at sea. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Kennedy Posted August 7, 2011 Share Posted August 7, 2011 What about the medals like you got in Avadon? This would be a nice addition to the Avadon series. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted August 7, 2011 Share Posted August 7, 2011 Originally Posted By: Kennedy What about the medals like you got in Avadon? This would be a nice addition to the Avadon series. hey jeff we told you that starting Avernum and Avadon with the same two letters would have confusing results Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted August 7, 2011 Share Posted August 7, 2011 Frankly, I'm amazed it took this long to happen. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 7, 2011 Share Posted August 7, 2011 I agree medals would be great addition to Avadon-series but not on Avernum. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Necris Omega Posted August 7, 2011 Share Posted August 7, 2011 Achievements in Avernum... meh. I'm one of those who really, really, really doesn't care at all about achievements. Unless they net you something useful, they're all just meaningless Nerd*points to me. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ĐªгŦĦ Єяŋϊε Posted August 7, 2011 Share Posted August 7, 2011 why not? its not as if they are given for anything you wouldn't be doing anyways Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Necris Omega Posted August 7, 2011 Share Posted August 7, 2011 Eh, it takes time to put together an achievement system - I'd rather see that time used for other things myself. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted August 7, 2011 Share Posted August 7, 2011 Since the game distributor companies want achievement systems there will probably be medals added. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody madrigan Posted August 8, 2011 Share Posted August 8, 2011 Originally Posted By: Randomizer Since the game distributor companies want achievement systems there will probably be medals added. Distributors actually lean on creators to put in achievement systems? Why do they do that? Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ĐªгŦĦ Єяŋϊε Posted August 8, 2011 Share Posted August 8, 2011 for advertising Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody madrigan Posted August 8, 2011 Share Posted August 8, 2011 Originally Posted By: Darth Ernie for advertising How does a medal showing that I destroyed the Nephil bandits help with advertising? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted August 8, 2011 Share Posted August 8, 2011 because some people want medals Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted August 8, 2011 Share Posted August 8, 2011 medals/achievements make ppls play game longer and new content (DLC) with new m/as increases playtime, I don't much care about medals/achievements. Quote Link to comment Share on other sites More sharing options...
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