Seasoned Roamer Fatman Posted March 18, 2011 Share Posted March 18, 2011 Does anyone know what the melee damage cap is for Avernum 3? I have my strength skill up to level 12 for my fighter and she does an average of 195 damage per a hit with a blessed greatsword (5-40dmg + 1-8/level). I have noticed once you reach level 10 your maximum carrying weight doesn't increase anymore and stays at 350 lbs. Should I even bother increasing the strength anymore or just increase my dexterity/endurance skills instead? Quote Link to comment Share on other sites More sharing options...
Curious Artila Sag Posted March 18, 2011 Share Posted March 18, 2011 damage cap through any mean of damage is 198. So you can invest your skill points on something else according to your wish. Investing point on endurance is not needed unless you don't want to have a satisfaction of owning a very healthy party Invest point in luck, getting mage spell upto haste for everyone is also good as it work wonders when everyone know it at level 3, or get priest spells as you can travel a longer road if you go for priest spell for warriors. In short I mean, training in strength is not needed anymore, so do whatever interests you and enjoy the game! Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Fatman Posted March 18, 2011 Author Share Posted March 18, 2011 What would be the optimum amount I should invest into dexterity or melee weapons skills until it becomes pointless? Would that be around 10 as well or higher? Quote Link to comment Share on other sites More sharing options...
Curious Artila Sag Posted March 18, 2011 Share Posted March 18, 2011 To successfully hit something hidden beyond footracer province you will need around 18 melee. 10 dexterity to will be enough as gymnastics also help you to act earlier in combat. Quote Link to comment Share on other sites More sharing options...
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