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The magical properties of 28% total attack penalty.


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My main experience with avernum is from exile, and one particular mechanic is annoying me at the moment.

 

In exile armor had an encumberance level, which would reduce a PC's Action points amongst other things, this penalty could be reduced or mitigated entirely by taking levels in defence skill.

 

In avernum this has been replaced with a general "attack penalty", which I'm assuming simply reduces chance to hit by the combined penalty percentage. This can of course be cancelled out by simply putting more points into your various weapon skills, but at 28% attack penalty something annoying happens, you lose 1 AP. It's more than a minor annoyance due to how often 1 AP can mean the difference between getting off an attack and just sitting there. I cannot figure out how to gain back that action point apart from simply wearing less armor. I was hoping someone might know the game better than me and provide an answer.

 

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Investing points in the Defense skill reduces AP reduction from armor. I believe every point removes -5% from your total attack penalty (not sure about the exact number), but it definitely will give you your AP's back if you invest a couple points in it.

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Originally Posted By: CRISIS on INFINITE SLARTIES
I think the Hardiness skill reduces the effects of encumbrance. Check the skill descriptions in-game.


It's Defense, I'm sure of it. Hardiness just gives you points in the various Resistances (acid, mental, poison, etc.), and armor %.
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Originally Posted By: CRISIS on INFINITE SLARTIES
Yeah, ironically, I was going off of one of those FAQs that I recently told you not to trust for technical information in another thread smile


That's certainly ironic tongue. Which one was it? Drakefyre's? Or Relle's? It might be good to know which ones have incorrect technical information and post it somewhere, since I'm presuming those people wouldn't be around to correct it anymore...
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All of the FAQs that I have seen have small errors. Generally, most of the information there is correct, and even in terms of technical information 80-90% of it is accurate, so for most people's purposes they are really not a bad thing.

 

Besides which, they are mostly accessed via GameFAQs, which doesn't really have a correction mechanism aside from the original poster.

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Actually wait, Dantius is wrong, in avernum 1 Hardiness reduces the AP loss from attack penalty not defence. I Raised my defence to 14 and still had 3 ap, reloaded my save and raised hardiness to 6 and suddenly everything is back to normal.

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