Fledgling Fyora Baxter Posted March 13, 2011 Share Posted March 13, 2011 My main experience with avernum is from exile, and one particular mechanic is annoying me at the moment. In exile armor had an encumberance level, which would reduce a PC's Action points amongst other things, this penalty could be reduced or mitigated entirely by taking levels in defence skill. In avernum this has been replaced with a general "attack penalty", which I'm assuming simply reduces chance to hit by the combined penalty percentage. This can of course be cancelled out by simply putting more points into your various weapon skills, but at 28% attack penalty something annoying happens, you lose 1 AP. It's more than a minor annoyance due to how often 1 AP can mean the difference between getting off an attack and just sitting there. I cannot figure out how to gain back that action point apart from simply wearing less armor. I was hoping someone might know the game better than me and provide an answer. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted March 13, 2011 Share Posted March 13, 2011 Investing points in the Defense skill reduces AP reduction from armor. I believe every point removes -5% from your total attack penalty (not sure about the exact number), but it definitely will give you your AP's back if you invest a couple points in it. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted March 13, 2011 Share Posted March 13, 2011 Edit: Sniped. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted March 13, 2011 Share Posted March 13, 2011 Originally Posted By: CRISIS on INFINITE SLARTIES I think the Hardiness skill reduces the effects of encumbrance. Check the skill descriptions in-game. It's Defense, I'm sure of it. Hardiness just gives you points in the various Resistances (acid, mental, poison, etc.), and armor %. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted March 13, 2011 Share Posted March 13, 2011 Yeah, ironically, I was going off of one of those FAQs that I recently told you not to trust for technical information in another thread Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted March 13, 2011 Share Posted March 13, 2011 Originally Posted By: CRISIS on INFINITE SLARTIES Yeah, ironically, I was going off of one of those FAQs that I recently told you not to trust for technical information in another thread That's certainly ironic . Which one was it? Drakefyre's? Or Relle's? It might be good to know which ones have incorrect technical information and post it somewhere, since I'm presuming those people wouldn't be around to correct it anymore... Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted March 13, 2011 Share Posted March 13, 2011 All of the FAQs that I have seen have small errors. Generally, most of the information there is correct, and even in terms of technical information 80-90% of it is accurate, so for most people's purposes they are really not a bad thing. Besides which, they are mostly accessed via GameFAQs, which doesn't really have a correction mechanism aside from the original poster. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody BJ Back From the Beyond Posted March 14, 2011 Share Posted March 14, 2011 The skill that reduces the effects of encumbrance differs from game to game. I'm not sure about A1 and A2, but I know that in A3 it's hardiness and in BoA it's defense. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Baxter Posted March 14, 2011 Author Share Posted March 14, 2011 Cheers, I'd put some points into defense but I wasn't sure whether it was doing aything. That will allow my fleetfooted warrior to be able to attack twice occasionally. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Baxter Posted March 14, 2011 Author Share Posted March 14, 2011 Actually wait, Dantius is wrong, in avernum 1 Hardiness reduces the AP loss from attack penalty not defence. I Raised my defence to 14 and still had 3 ap, reloaded my save and raised hardiness to 6 and suddenly everything is back to normal. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted March 14, 2011 Share Posted March 14, 2011 Hah! I'm vindicated. Vindicated after I abdicated my position, which I did after hypocritically ignoring my own advice. Victurrender is bittersweet. Quote Link to comment Share on other sites More sharing options...
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