Well-Actually War Trall Synergy Posted March 4, 2011 Share Posted March 4, 2011 You knew it was coming—the obligatory Synergy/Randomizer items list for Avadon. And, as usual, it contains a diversity of useful information beyond just items and locations. Here you will find special items, their stats and locations, as well as lockpicking and trap requirements, secret switch locations, quests and rewards and more. Forging information and some cheat codes are listed at the end. If you are certain you have discovered something new or a correction to be made to this list, please post, and it will be updated. Enjoy the game. .... The base value for most quests is 100xp Reading books gives 50 xp Opening locked doors & disarming traps gives ? xp Lockpicking is denoted as follows: "door - 1@L4" means you will need 1 lockpick if you have 4 levels of lockpick skill invested in one of the PCs in your party. If the door is a known quantity of lockpicks exactly, the number ("door - 3") will simply be listed. The amount of skill needed to open a door is basically 1 level of skill = 1 lockpick. Randomizer's "Traps and Locks" list breaks it down exactly how it works. KEEP: arcane scrolls (for a quest), drake skins (for a quest), runestones (for use on anvils) KEEP your spare PCs all best equipped they can be, including spare scarabs, because you never know when you might be using their services in your party, and even if you never plan to choose them. ------------------------------------------------------------------------------------------------------------ AVADON ------------------------------------------------------------------------------------------------------------ AVADON - MAIN LEVEL Heart Miranda (wife #1) - w for first 2 quests, then csw in her office 1) quest: Go To Dungeons - gain yellow symbol (opens some gates in Avadon) 2) quest: Meet Redbeard 3) quest: Get Supplies 4) quest: Aiding Zhethron 5) quest: The Beast of Khemeria - lose yellow symbol, gain blue symbol 6) quest: Ogre Raiders 7) quest: Hunting the Wizard [after Castle Vebeaux quest] 8) quest: The Titan Peaks 9) quest: Hunting the Lord [after Back to Castle Vebeaux quest] Hand Callan (wife #2) - w 1) quest [after the Meet Redbeard quest]: Search Brasula's Quarters - life symbol scarab (heal self 20-90) bonus: report on Valna & Admes activiites: 250c 2) quest [after Ogre Raiders quest]: The Lower Cells - malachite scarab (+6% chance to riposte) Polus - gives candle, bread upon request - cs 1) quest [after Ogre Raiders quest] - Jenell's Message 2) quest [after Hunting the Wizard quest] - Sevilin's Directions 3) quest [after War with the Titans quest] - Nathalie's Expedition Sevilin's chambers - Sevilin, potion of vitality - quest [for Sevilin's Directions quest] - Sevilin's Hunt - csw Nathalie's chambers - Nathalie, cabinet - quest [for Nathalie's Expedition quest]: Nathalie's Ambition - cs QUARTERMASTER'S CHAMBERS - Smith Duman - cse for Get Supplies quest: w storeroom n - truesight scarab (+5% to hit chance) for Ogre Raiders quest: w storeroom s - elixir of health, elixir of speed, curing brew SELLS: spiny scarab (thorn shield for 4 turns) transluscent scarab (teleport to target space) scarab of evasion (+5% to hostile effect resistance, +5% to mind effect resistance) scarab of tenacity (+1 to strength, +1 to endurance) lockpicks (3), potions, weapons, armor SELLS [after Castle Vebeaux quest] QUALITY GOODS (exorbitant): resilient mesh (25% armor, +5% to hostile effect resistance) titansteel breastplate (40% armor) rod of the deep woods (+20% to poison & acid resistance, 13-29 base fire/magical damage) corrupted glaive (+20% to melee damage, +20% to curse resistance, +20% to mind effect resistance, 28-82 base physical damage) shield of recovery (16% armor, +20% to healing, +1 to endurance, +5% chance to parry) pendant of power (+2 to strength) scarab of the pure claw (group cure - cures 1 hostile affect on allies) CRAFTMASTER'S FORGE - Craftmaster Nicodemus - sse box - 5 (opens at L4) - sapphire, steel spear (9-36 base damage, +10% to melee attack), sage's rod (firebolt, magic missile 9-17 base damage) door - w - after Aiding Zhethron quest when you ask about enchantments - blessed runestone door - e - locked - opens after Bringing the Peace quest - scarab of subltety (+1 to dexterity, +1 to intelligence) Magic artifacts given for quests: 1) rod of attraction (6) - mass attraction: pulls foes closer to you - for Get Supplies quest 2) bundle of rat tails (6) - summons a giant rat for 12 turns - for the Beast of Khemeria quest 3) blinking pants (6% armor, transports randomly) - for the Ogre Raiders quest 4) reproducing bulwark - reproducing bricks - for the Castle Vebeaux quest 5) gremlin wine (6) - for the Hunting the Wizard quest 6) zombie bones (8) - call the dead: summons a walking dead for 6 turns - for the Titans Peak quest 7) wand of many guises (50) - for the Back to Vebeaux quest 8) shooting star scroll (50) - for Hunting the Lord quest 9) burnout brew (6) (frenzy for 6 turns, corruption for 10 turns, war chant for 8 turns) - for the Bringing the Peace quest storeroom - 1 - potion of health, potion of speed - sw storeroom - 6 - for the Ogre Raiders quest if you ask Nicodemus for more supplies - elixir of heath, elixir of speed, curing brew - wsw far e locked door - (opens after Titan's Keep quest) - scarab of sublety (+1 to dexterity, +1 to intelligence) gate (opens after Titan Keep quest) - sw trap - 4 or less - sleetcaller's staff (+5% to magical damage, +20% to cold resistance, magical missile 18-44 base damage), lightning shortsword ( +5% to melee damage, +5% to magical damage, 8-32 base physical damage) CRAFTMASTER'S FORGE - LOWER LEVEL - se steal: bronze helm (5% armor), iron greaves (12% armor), iron glaive (+20% to melee damage) box - 6 / 1@L4 - sapphire, emerald runestone SECOND GARDEN - nw Jenell - Wyldrylm shaman PC quest [after Ogre Raiders quest] - Jenell's Ideals Abi - quest: Deal with Tartam - 400c, farsight band (4% armor, +8% to missile damage) LIBRARY - cne Eye Leira (wife #3) 1) quest: History Scrolls - each arcane scroll = 40c & 16xp, bonus for 6 = Amethyst Scarab (group heal, heals 25-65) 2) quest: Clear the Stacks - 52xp, scarab of warfare (+1 to strength, +1 to dexterity) cold storage room - group heal scroll - cne 3) quest [after Hunting the Wizard]: The Krysanth [+gain Runed Athame] - emerald (4), timewalk scarab (battle frenzy for 4 turns) LIBRARY - UPPER LEVEL 2 - DEEP STACKS - locker - Opaline Scarab (group cure, cures 1 hostile effect) - cne LIBRARY - UPPER LEVEL 1 - DEEP STACKS - cabinet - icy runestone - cne Shima Threespear [after Back to Vebeaux quest] - quest: Shima's Directions - Portal to Kellemderial - ene REDBEARD - UPPER LEVEL 1 Lord Svarl - w 1) quest: Wretch's Message - emerald sabre (14-56 dmg, +10% melee dmg, 15% poison & acid resistance) 2) quest: The Rival Tribe [after Ogre Raiders quest] - sage's bow (10-40 base physical damage, +1 to intelligence) reward for Hunting the Lord quest - pulsating scarab (earthshatter - 22-44 base physical damage, stunned for 1 turn, knockback 3 spaces) 3) quest [after Hunting the Lord]: Bringing the Peace Fabron (from Kellemderiel) - w 1) quest: Find Quennel - 300c, wand of lightning 2) quest: Angevine in Exile - 400c, fleetfoot scarab (haste for 3 turns) Laurella - quest: - information about the shadow beast - w Redbeard - cw 1) quest [after Ogre Raiders quest]: Castle Vebeaux - lose blue symbol/gain white symbol - Scarab of the Void (dark bolt - magic missile, war curse for 2 turns, 10-60 base energy damage) 2) quest [after The Titan Peaks quest]: Back to Castle Vebeaux - Polished Bone Scarab (Call Aid - summons an ally for 10 turns) 3) quest [after Hunting the Lord quest]: Bringing the Peace - gives Pulsating Scarab (Earthshatter - affects nearby foes, 24-44 base physical damage, stunned for 1 turn, knockback 3 spaces) apprentice rod (7-11 base fire damage) - Gymnasium - wnw door - Runed Athame - truefoot bracelet (+1 to dexterity), elixir of health, 75c, deep runestone - csw switch - passage to view of soul jar chambers - se INSPECTION CELLS - UPPER LEVEL 3 - csw maddened hellhound nest e - silk woven cord (3% armor, +15% mind effect resistance, +15% cold resistance) - sw DUNGEON - LOWER LEVEL 1 - PRISONER CELLS Eye Mamora - quest: Secure the Dungeons - w GUARD ROOM - cnw door - Avadon Gate Key - iron javelin, etched leather cap (3% armor, +10% chance to evade attacks) door - 2 - potion of speed, group heal scroll - nw BEAST HOLDING CELLS - cne switch - nw chamber off main room, north wall c - potion of speed Hansi - buckler of agility (10% armor, +1 dexterity, +5% chance to parry), iron spear (6-24 base damage, +10% to melee damage) - e door - Avadon Cells Key - to Secure Cells - Livestock Pens - ce HALL OF HONORED GUESTS - ce Quiria - Avadon Gate Key, student's robe (7% armor, +1 to magical mastery), sage's rod (9-17 base fire damage) - c door - Avadon Gate Key - to Southern Cells - cs SOUTHERN CELLS - s switch - north wall to right of water - storeroom - box - chainmail boots (7% armor), steel helm (7% armor) - s door - Avadon Cells Key - to Secure Cells - s sw cell - 4 / 1@L4 - body - fine cloak, wand of fire - sw nw cell - locked - Quennel - sw table - iron razordisk (5-20 base damage) - sw door - Avadon Gate Key - back to entry area - sw GUEST QUARTERS - LOWER LEVEL 1 Jenell's chambers - nw Shima Threespear's chambers - quest [for Shima's Directions quest]: Shima's Revenge - nw Envoy Brasula's chambers - 4 - box - quest location - nnw Envoy Valna's chambers - 5 - quest info, note from Admes [after seeing them whispering in Hall of Statues] - n Admes [after seeing him whispering with Envoy Valna in the Hall of Statues] can ask for money not to turn Admes in to Hand Callan: initially - 287c ask again - scroll of resurrection after Hunt the Beast quest - elixir of speed after Titan Keep quest - wand of corruption Envoy Brasula 1) quest [at Castle Vebeaux quest]: Bandits of Beraza - 1000c 2) quest [at Return to Castel Vebeaux quest]: Recover Herenus - 500c, ring of the lovelorn (4% armor, +2 to intelligence) Envoy Valna - tell him you saw him using Admes as a spy for experience points DUNGEON - LOWER LEVEL 1 - SECURE CELLS & LOWER CELLS door - Avadon Cells Key - SECURE CELLS - s and ce stairs down to LOWER CELLS - sse Spiridion - steel halberd (27-78 base damage, +20% to melee damage) - cse door - Runed Athame - golden goblet, rod of the elder oak (+20% to curse resistance, +20% to mind effect resistance, 17-41 base fire or energy damage) - se DUNGEON - LOWER LEVEL 3 - LOWER CELLS door - 4 - to w hall - cs door 2@L4 - body - wand of ice, assault crystal - csw master of rats - spidersilk cloak (6% armor, +1 to dexterity, +5% to energy resistance) - holding cave 1 - sw DUNGEON - LOWER LEVEL 4 - LOWER CELLS box - 1@L4 - gold bar, elixir of health - wnw switch - opposite side of codex room wall w of "T" - charm foe scroll, speed burst scroll - cnw Kano, escaped prisoner - steel broadsword, Searing Scarab (cone of fire, 15-45 base fire damage) - ne DUNGEON - LOWER LEVEL 6 - KEEPER'S CRYPT Corrupted Scarab (searing spray, 20-60 base acid damage) - Geert's crypt - e REDBEARD'S CHAMBERS [can access after Hunting the Wizard quest] - sw REDBEARD'S CHAMBERS - UPPER LEVEL 1 - elixir of health REDBEARD'S CHAMBERS - UPPER LEVEL 3 - Enchanted Pool - incantor's runestone, basin: for the Keeper only REDBEARD'S CHAMBERS - UPPER LEVEL 3 - Redbeard's quarters box by bed - Shroud of the Depths (6% armor, +8% less time for abilities to recharge) switch - chamber - elixir of speed, elixir of battle - ne desk: note about... y o u ! ------------------------------------------------------------------------------------------------------------ KVA - PART 1 ------------------------------------------------------------------------------------------------------------ GOLDCRAG EYE TAMARIA'S HOME - sw door - 5@L4 (open when you say you need to help Zhethron for Ogre Raiders quest) - elixir of health HOLDING CELLS - se door - 2 - crazed brigand - iron broadsword door - 1@L4 - 3 huge spiders MEETING HALL - Overseer Levent - c door - 1@L4 - box - charm foe scroll, group heal scroll - e room BARRACKS - Monitor Sibel - cw 1) quest: The Red Wolves - 100c, crude skin bracelet (+5% melee damage protection), box - 19c, steel halberd (27-78 base damage, +20% to melee damage), blessing crystal 2) quest [at Ogre Raiders quest]: The Dire Wolf Pack - 200c, summoner's stave (18-44 base fire missile damage, +5% to magical damage, +3 to beast focus), storeroom box - 21c, composite bow, recuperation crystal 3) quest [at the Titan Peaks quest]: Hunt Nightshade - spidersilk pants (5% armor, +5% to magical damage), 400c, box - 94c, titansteel boots (10% armor, +5% less time for abilities to recharge), shard of the phoenix GOLDCRAG FINE PROVISIONS - Tanner (bully into cheaper prices) - w BUYS/SELLS (expensive) lockpicks (4), scrolls door - 1@L4 - box - potion of recovery THE SOGGY CACTUS - nw Seeker Azarni - quest [at Ogre Raiders quest]: The Sixth Ritual - 66 xp, 190c, pendant of nimbleness (+2 to dexterity) Alfans - quest [at Titan's Peak]: A Dragon's Tooth - dragon's fang charm (+6% to melee damage, +5% to hit chance) - sw room door - 4 - potion of speed - e side of hall door - 2@L4 - box guarded by merchant THE SOGGY CACTUS - LOWER LEVEL door - 3 - crate - 97c, sapphire (3), gold ring BERAK'S FORGE - Berak - BUYS / SELLS (slightly expensive) - nw locker - blessed runestone e door - 1@L4 - cabinet - 80c, iron javelin, bronze helm 1) quest: The Ogre's Theft - 75c, steel greaves (16% armor) 2) quest: Blue Ore (5 samples) - 150c, stomping boots (6% armor, +1% to melee damage) 3) quest: Titan's War Club - 275c, corrupted broadsword (+10% to melee damage, +3 to strength, -1 to dexterity, -1 to intelligence, 16-64 base physical attack) ELDER OKAN'S HOME - Elder Okan - ne 1) quest: The Rat Cave - 40c 2) quest [at Ogre Raiders]: Okan's Spiders - 120c 3) quest [at Titan Peaks]: Goldcrag Reptiles - for 250c or do for free box - 1@L4 - guarded Marmara - BUYS / SELLS (exorbitant): lockpicks (2), potions - ce THE RAT CAVE - LOWER LEVEL 1 - se vapor rat - soft leather cloak (6% armor, +1 to dexterity) - se SPIDER CAVE [for Okan's Spiders quest] - LOWER LEVEL 1 - ne box - 1@L4 - potion of battle, curing brew - csw spider queen - spider silk pants (5% armor, +5% to magical damage) door - 3 - steel spear, potion of recovery, body - chain greaves, battle runestone - csw LIZARD DEN [for Goldcrag Reptiles quest] - s massive salamander - drake skin, flametooth blade (+5% to melee damage, +10% to fire resistance, +10% to hit chance, 8-32 base physical damage) ------------------------------------------------------------------------------------------------------------ KVA LANDS wolf nest - lightning scroll, potion of health, sapphire, emerald runestone - sse HALRIK'S FREEHOLD - Halrik - ene quest: Halrik's farm - 100 xp, box - 96c, blessed runestone, Chirurgeon's Tunic (8% armor, +5% to blessings & cursings, +10% healing) door - 3 - se bedroom - box - 6c door - 4 - ne bedroom - steel shield (16% armor, +5% chance to parry), box - 7c, lightning scroll, fine cloak, potion of health ABANDONED FARMHOUSE - LOWER LEVEL 1 accursed skeleton - chainmail, ruby ring (+2% armor, +15% fire protection) - n THE WAYFARER - cn 1) quest: The Wayfarer - shadowstone ring (4% armor, +5% to magical damage, +5% less time for abilities to recharge), sapphire, incantor's runestone [left under barrel after completing quest] TARTAM'S TANNERY - Tartam - cw SELLS (very reasonable, if you identify yourself as a Hand) Leather Goods se door (if you identify yourself as a Hand) - chainmail boots quest: Neray the smuggler - opens sw door - box - circle of fire scroll, speed burst scroll, resurrection scroll bedroom - box - 2@L4 - 105c, iron shortsword switch - to Berak's lost caravan goods - cw ANGEVINE'S TOWER - UPPER LEVEL 1 - Sage Angevine - ne BUYS / SELLS (slightly expensive) - lockpicks (2), rings, wands, scrolls, runestones quest: Ahmed's Libram - 250c, seeking lance (+10% to melee damage, +10% to hit chance, 11-44 base damage) bribe her to not kill her - runestone of purity after she is gone: arcane scroll, group heal scroll, resurrection scroll ANGEVINE'S TOWER - UPPER LEVEL 3 Angevine - Angevine's robe (12% armor, +8% to magical damage) door - 1@L4 - elixir of speed, wand of lightning cabinet - arcane scroll, icy runestone Angevine's chambers - blessed sandals (5% armor) (2) WRETCH CAMP - wsw Wolfrider Prozz - silver necklace, blessed runestone, wand of fire box - steel razordisk (8-32 base damage) box - 1@L4 - potion of recovery, 50c - c chamber box - 1@L4 - speed burst scroll, gold ring - s chamber door - 3 - n chamber - gold bar, cabinet - steel broadsword (12-48 base damage, +10% to melee damage), steel javelin (8-32 base damage) DIRE WOLF PACK [for Dire Wolf Pack quest] - ne dire firehound - jerkin of the wilds (15% armor, +25% to poison resistance, +10% chance to evade attacks) NIGHTSHADE'S LAIR [for Hunt Nightshade quest) - sw Nightshade - Bonecleaver shield (18% armor, +1 to strength, +25% to critical hit chance, +5% chance to parry) Nightshade's nest - wand of calling, pulsing runestone ------------------------------------------------------------------------------------------------------------ ZHETHRON'S AERIE WATCHER HARISSA - ene for first quest, then at c 1) quest: The Wretch Invasion 2) quest: Lost Soldiers - barracks - black oak bow (16-48 damage, +5% melee damage protection), composite bow (8-32 base damage), charm foe scroll 3) quest [at Ogre Raiders quest]: The Missing Scouts - pulsing runestone, workshop - arcane scroll, wand of lightning, elixir of speed, elixir of health, curing brew - sw 4) quest [at Titan Peaks quest]: Hunt Splinterbone - workshop - glowing runestone, helm of the wind (7% armor, +10% to curse resistance), gold bar (2) - wsw door to guardhouse - 2 - plate boots, box - 5c, steel shortsword - ce Shaman Thrale - tribal fetish (+5% to critical hit chance), sage's rod - cs KEEPER ILHAN - cs 1) quest: Bounty: Fire Lizards - 150c, drakescale mantle (6% armor, +15% fire resistance) 2) quest: Evict Fyrassa [at Titan Peaks quest] - 300c, belt of battle (7% armor, +5% to melee damage, +5% to curse resistance) SURGERY HALL - cabinet - 4 - potion of health, curing brew - ssw TERIA [at Ogre Raiders quest] - quest: The Assassin Spiridion - fetish of the claw clan (+10% to critical hit chance) - csw GUEST QUARTERS - w door - 2@L4 - box - 40c, potion of healing - Ryozo's quarters - sw room door - 1@L4 - plate boots, cabinet - steel bracers, 29c - w room KEEPER THARA - n 1) quest: Thara's Papers - dragon's box - 75c, drake skin, glowing runestone, assault crystal 2) quest [after Ogre Raiders]: Zephyrine's Intentions - 75c, golden runestone, wand of corruption, platinum ring, emerald ZHETHRON - cn 1) quest: The Wretch Lair - dialog with Zhethron, medal earned: Irritable Reptile 2) quest [at Ogre Raiders quest]: the Jhereth Deeps 3) quest [at Titan Peaks quest]: War With The Titans - medal earned: Big, Bigger, and Biggest... blue box - 3@L4 - 26c, wand of calling, elixir of speed box - 18@L4 - 116c, emerald, shard of the phoenix HALL OF RECORDS - door to storeroom - 3@L4 - cabinet - resurrection scroll (2), recuperation crystal - cne LIBRARY - switch - to SECRET CAVES - in sw corner of library on w wall - w SECRET CAVES - LOWER LEVEL 1 - nw door (opens for Kill Fyrassa quest) - outside wheelhouse - ne vicious salamander - drake skin, elixir of health - cnw door - 5 - to icy crypt - s Fyrassa - drake cave - drake skin (2) dragonscale lined boots (9% armor, +5% to hostile effect resistance) - ese hoard - steel halberd, mage's staff, icy runestone, circle of fire scroll SECRET CAVES - MAIN LEVEL - nw Incarnus - rune-etched buckler (9% armor, +10% to blessings & curses, +5% chance to parry) - w door to ICY CRYPT - cs ICY CRYPT - LOWER LEVEL 2 sw coffin - emerald runestone crypt spectre - sage's tiara (4% armor, +5% to magical damage), recuperation crystal ------------------------------------------------------------------------------------------------------------ WRETCH WARRENS switch to closed wheelhouse - e locker - 3 - sapphire, ruby, battle runestone - cne box - 1 - 37c, chainmail, potion of battle - e THUG CAMP - cs box - 2 - 18c, potion of health switch - to Neray's secret storage - trap -0 - cs box - 2 - steel broadsword - csw switch - shortcut to rear wretch warren entrance - csw INSIDE FORT from below desk - stolen papers for Thara's quest - w Chief Okai - potion of healing, plate boots, iron glaive - cw drake skin - trophy hall - w High Shaman Dvola - Copper Wretch Key, Charm of Power (+1 to strength) gold necklace - w NORTH CHAMBERS - door - Copper Wretch Key - nw box - 2 - 31c, potion of speed, group heal scroll - nw cabinet - 1 - potion of battle - nw ONGHROR'S HALL - nw Onghror - Iron Wretch Key, steel broadsword, deadeye chainmail (22% armor, +8% to missile damage) ONGHROR'S BEDCHAMBER - door - Iron Wretch Key - nw box - 63c, potion of speed - nw door - 2 - table - battle runestone, resurrection scroll, switch to secret passage - nw storage room - golden goblet, wand of venom, lightning scroll - nw door - Iron Wretch Key - wheelhouse to open main gate - c WRETCH WARRENS - LOWER LEVEL 1 alchemy room - nw basin - nothing, ne basin - ghoul, se basin - 50 vitality - cw switch - opens room on river - cabinet - sapphire, recuperation crystal - cw door - Iron Wretch Key - sapphire, emerald runestone - cw vile stinkrat - onyx studded belt (3% armor, +5% chance to parry) - prison cells - s Yevner - door - 0 - prison cells - s miner bunger - mica ring (2% armor, +15% energy resistance, +10% mind resistance) - cse switch in w miners ambush wall - box - potion of vitality, potion of speed - cse Wolfmaster Thya - wool pants (4% armor, +10% cold resistance) - e Tell Ayse that you freed Yevner gives 24 XP @L8 - n BAT CAVE - cse sonic cavebat - incantor's runestone, wand of fire longbow (6-24 base damage), steel halberd, gold bar, steel helm, bronze girdle door - 2 - box - 67c - nne switch - to ladder up above across river - blessed runestone, body - 37c, iron breastplate, elixir of speed - nne box - 2 - 7c, speed burst scroll - n ------------------------------------------------------------------------------------------------------------ JHERETH DEEPS [at Ogre Raiders quest] THE WAYFARER - wsw 2) quest: Ryozo's Papers - sapphire ring (2% armor, +25% resistance to acid and poison), icy runestone, emerald (4) [left in crate after completing quest] Overseer Gruul - rune-etched glaive (28-82 base physical damage, +20% to melee damage, +15% to magical damage) - on escort mission for Akasa's scouting party - sw box - 2 - blessed runestone - mine area - cw body - wizard's staff (+5% to magical damage, +10% to blessings & cursings) - ne Chief Redda'Tk - shadow shroud (6% armor, +5% chance to evade attacks) - Hegra Clan - ne OGRE FORT basin - +22 xp - alchemy room 2 Shaman Gk'Yrl - charm of endurance (+1 to endurance), charm foe scroll - w ZHETHRINE - n treasure hoard - shard of the phoenix, golden runestone JHERETH DEEPS - LOWER LEVEL box - 4 - deep runestone, recuperation crystal - sw NERAY'S LAIR - c Neray - smokey greaves (8% armor, +5% chance to evade attacks, +10% curse resistance) - c 300c - if you take her bribe to let her live w locker - 4 - resurrection scroll e locker - 1 - steel broadsword OGRE FORTRESS - LOWER LEVEL unfinished area - wsw ogre taskmaster - Mine Key - shrine - cw shaman trysk - tainted buckler (8% armor, +5% to magical damage, +5% to chance to parry) - shrine - cw door - Mine Key - wheel to drain water, barrel - lockpick - cnw Chief Gnak'Snap - ogrish gauntlets (6% armor, +8% to melee damage) - se Merula - focusing wrap (6% armor, +5% to magical damage) - Merula's chambers - se ladder to MAIN LEVEL - se switch - crate - sapphire, lovely crystal, lockpick - w of rubble-closed gate - se OGRE FORTRESS - MAIN LEVEL locker - longbow, wand of ice, potion of speed - se box - 2 - gold bar - se switch - crate - sapphire, lovely crystal, lockpick - se ------------------------------------------------------------------------------------------------------------ WHITE PLAINS [for Sevilin's Hunt] DEBTBOUND COLONY - s YELISSA'S CARAVAN - BUYS / SELLS (exorbitant) - lockpicks (2), a few potions Sevilin - quest: Hunting Down Cahil animated titan - titan's longbow (+10% to energy resistance, 18-72 base physical damage) - hidden area - e MINE - LOWER LEVEL 1 - w locker - 1@L5 - lovely crystals (2), potion of health - nw door - 1@L4 - lovely crystals (2), blessing crystal, deep runestone - nw MINE - LOWER LEVEL 1 door - 4 - wand of ice, steel javelin MINE - LOWER LEVEL 2 - e door - 1@L4 - ruby, emerald, lovely crystal (6), shard of the phoenix MINE - LOWER LEVEL 4 Drake Ssschalor - drake skin (2) Drake Ssschalor's nest - Cap of the Deep Woods (6% armor, +2 to spirit claw, +1 to earthquake, +5% to healing) switch - box in north area - emerald (3), assault crystal MINE - LOWER LEVEL 3 - w door - 3 or less - lovely crystal (4), pulsing runestone MINE - LOWER LEVEL 3 - s ancient spectre - spellweaver sash (5% armor, +5% to magical damage, +5% to healing) - crypt area - s MINE - LOWER LEVEL 4 - se Terah the Hornbearer - runed steel mesh (25% armor, +20% to blessings/curses you cause) Cahil The Claw • bribe - spellweaver sash (5% armor, +5% to magical damage, +5% to healing), blademaster's bulwark (38% armor, +1 to strength, +3 to second wind, +1 to path of the shield) • kill - blademaster's bulwark, elixir of speed ------------------------------------------------------------------------------------------------------------ TITAN KEEP Splinterbone - curing brew, pendant of endurance (+2 to endurance) - nw The Wayfarer - 4) quest: Destroy the Papers [finds you again at Bandit Roads] - Bow of the Tower (10% to mind effect resistance, +15% to curse resistance 12-48 base damage) Pact Camp - LOWER LEVEL - sw Faded Shade - quest: The Ghostly Crown - give him the Corroded Circlet to open the coffin - silk-woven cord TITAN KEEP Battlemaster Khoral - corrupted greaves (16% armor, +1 to strength, +5% chance to riposte) - e box - 3 - potion of speed - e box - 2 - emerald runestone, recuperation crystal - e switch - body - elixir of health, assault crystal - s arrogant drake - drake skin (2), veneth's spear (+10% to melee damage, +1 to action points, 13-52 base physical damage) - se box - 4 - runestone of purity - ne TITAN KEEP - LOWER LEVEL body - brushstrider boots (7% armor, +20% to poison resistance, +10% to healing) - nw Titan overseer - battle runestone - se box - Titan War Club - se cabinet - 1@L4 - elixir of health, potion of speed - sse Gravecaller Detra - battleworn shelter (16% armor, +5% melee damage protection, +5% to hostile effect resistance, +5% chance to parry) - sse box - Corroded Circlet switch - box - lockpick, group heal scroll, ruby switch in hall to throne room s of entry on w wall - box - fine cloak, steel bracers, bronze helm, curing brew Chief Chanakk - resilient guard (30% armor, +15% to cold resistance, +15% to curse resistance) - s Chief Chanakk's bedroom - box - papers, cabinet - deep runestone - s switch - trap - 4 - box - runestone of purity, box - 1@L4 - wand of calling - s ------------------------------------------------------------------------------------------------------------ KHEMERIA ------------------------------------------------------------------------------------------------------------ DHORL STEAD SHAMAN'S HALL - s box - 1@L4 - 21c, wand of fire, group heal scroll - n bedroom Unni - SELLS (expensive) potions 1) quest: Corrupted Circle - Unni's Blessing (adds 1% protection from magical attacks: fire, cold, energy) 2) quest [at Hunting The Wizard quest]: Unni's totem - Unni's Boon - +2% protection from magical damage (fire, cold, energy) [lose Unni's Blessing] RUNNER KELLER'S HALL - c 1) quest [after trying to enter Oghrym'Tor]: The Widow of Bones - barbed trident (11-44 base physical damage, +10% to melee damage, +5% chance to evade attacks) 2) quest [at Hunting the Wizard quest]: Stara Stead Raiders - truestroke broadsword (+10% to melee damage, +10% to hit chance, 14-56 base physical damage) EDELINE'S TRADING POST - cw Edeline - BUYS / SELLS (slightly expensive if you threaten her) (after trying to enter Oghrym'Tor) - lockpicks (4), fine chainmail (20% armor), mage's staff STONEMASTER ROTH - se cabinet - 3 - sapphire, recuperation crystal - stoneworking room - n spider nest - battle runestone - c stairs to BAT CAVE - ce RUNNER FAIGA'S HALL - Runner Faiga - cnw 1) quest: Bounty: Snapfang - wand of venom 2) quest: Aid Shavon - opal ring (2% armor, +15% cold resistance, +20% curse resistance) - Medal Earned: tested by fire 3) quest [at Hunting the Wizard quest]: Moritz'Kri's Prisoners - wand of corruption DHORL STEAD - LOWER LEVEL BAT CAVE - c Snapfang - impish gloves (3% armor, +3% to magical damage) - cse wheel - opens gate in e area - ce SOUTHERN STORAGE - se box - 3 - arcane scroll, potion of battle - se switch - on w storage wall between racks - box - blessed runestone, 32c - sse box past gate - 4 - charm of insight (+1 to intelligence), circle of fire scroll - se Hunter Salom [for Hunting the Lord quest] - resurrection scroll - e ------------------------------------------------------------------------------------------------------------ DHORLA WOODS widowspawn nest - 5c, incantor's runestone - se door to WIDOWSPAWN CAVE - se nest - battle runestone - w deep woods hunter - blessing crystal, emerald runestone - n foul presence - charm of nimbleness (+1 to dexterity) - corrupted stone circle - ne door - 3 - cabinet - potion of healing, potion of recovery - nne DHORLA WOODS - LOWER LEVEL ARILDA'S POTIONS - SELLS potions (exorbitant) - c basins - 250 vitality each - w & n basin - 25 xp - c quest [at Hunting the Wizard]: Moritz'Kri's Recipes - SELLS charms (expensive) runed ore of anger (+1% chance to parry, +1% chance to riposte) runed ore of vitality (+2% less time for abiities to recharge, +1% to blessings/curses you cause0 runed ore of aim (+10% to critical hit chance, +1% to missile damage) runed ore of evasion (+5% chance to evade attacks, +2% to healing) door to private chamber - trap - 4 (Incubus, if triggered) box - arcane scroll, sapphire, gold ring box - 1@L4 - 44c, arcane scroll, blessed runestone, ruby door - 1@L4 - potion of speed, curing brew switch to secret area off first chamber - potion of health (2), potion of speed, potion of battle BASILISK CAVE - strike gong loudly to summon mother basilisk - ssw mother basilisk - staff of recovery (+5% to magical damage, +10% to healing, firebolt 32-128), platinum ring - sw WIDOWSPAWN CAVE - se widow of bones - raider's cutlass (8-32 dmg, +5% to melee damage, +5% chance to riposte), mage's staff (6-24 base fire damage, +5% to magical damage) CRYPT CAVE - c vengeful shade - enduring breastplate (22% armor, +1 endurance), sage's rod - ne coffin - mage's staff - ne ------------------------------------------------------------------------------------------------------------ THE BEAST'S WOODS RUNNER KASCH'S HOME - se quest: Ogre Skulltaker - door (4@L4 before reward) - resurrection scroll, box - potion of battle, potion of recovery, blessed runestone, ruby bonus: for telling him you killed the Shadow Beast - resurrection scroll ABANDONED WEST BUILDING - se cabinet - 3 - steel razordisk, steel shield - nw LIESE'S HOME - nw trains (after killing the Shadow Beast) - hunter's eye (missiles do +2 levels of damage), hunter's blade (melee does +2 levels of damage) - 3000c each Sage Derasa - runesoled shoes (4% armor, +5% to blessings & cursings) - nnw box - 4 - lightning scroll, group heal scroll, arcane scroll - ne THE BEAST'S WOODS - LOWER LEVEL box - 4 - potion of speed, group heal scroll - sw Ogre Skulltaker - blademaster's mantle (6% armor, +5% melee damage) - nw REMOTE WORKSHOP - ne basin - icy bones basin w - +40 healing - Shadow Beast lair basin e - +20 xp - Shadow Beast lair basin - se - ghast longbow, drakeskin greaves (8% armor, +10% energy resistance) - Shadow Beast lair - ne Shadow Beast - runestone of purity, ivory skull (4% less time for abilities to recharge) ------------------------------------------------------------------------------------------------------------ JARLSWOOD [for Jenell's Ideals quest] door - 1@L4 - locker - charm foe scroll, circle of fire scroll, elixir of recovery - Vid's camp - nne WARRIOR'S HALL Hunter Merten - scorched girdle (5% armor, +10% to fire resistance, +5% to critical hit chance) SHAMAN'S HALL box - 1@L4 - 10c, recuperation crystal, incantor's runestone Shaman Theresia - mage's staff, golden goblet, vest of the shaman (20% armor, +1 to intelligence, +2 to spirit claw, +2 to nature mastery) JARLSWOOD - LOWER LEVEL Pitwolf Packleader nest - lodestone chain boots (7% armor, +1 strength) ------------------------------------------------------------------------------------------------------------ OGRHYM'TOR [Hunting the Wizard quest] Hunter Klement - quest: The Draining Bats - lightning javelin (15-60 base physical damage) - w door - 1@L4 - box - potion of speed, circle of fire scroll - wsw DAGOBERT OF THE FORGE - SELLS (utterly ridiculous) Breastplate of the Tower (30% armor, +10% less time for abilities to recharge, +5% chance to parry) Belt of Battle (7% armor, +5% to melee damage, +5% to curse resistance) Sheltering Buckler (14% armor, +5% chance to evade attacks, +10% to healing, +5% chance to parry) Nightblade Helm (9% armor, +5% to melee damage) door - 2@L4 - elixir of speed, gold bar, wand of calling box - 1@L4 - healing potion, lightning scroll - n box - 3 or 4 - 32c, elixir of battle {NY, can steal later) - wsw LADY ANTJE'S GROVE - n quest: The Stolen Totem - radiant choker (+8% to hostile effect resistance), golden runestone [for Hunting the Lord quest] - shaman's stave SOUTH RING - Wizard's Quarter - ssw box - 1@L4 - box - wand of calling, charm foe scroll - outer area - ssw switch - w wall - shard of the phoenix, drake skin - ssw door - 1@L4 - incantor's runestone, arcane scroll, wand of ice - inner area SOUTH RING - LOWER LEVEL insight basin (2) - +10 xp - s switch - elixir of speed, blessed runestone - sw table - titansteel razordisk - sw door - Runed Athame - arcane scroll, resurrection scroll, wand of lightning - csw basin - corrupted dead summons - sw CENTER AREA - LOWER LEVEL switch - crate - elixir of recovery, elixir of vitality - csw locker - 2@L4 - icy runestone, wand of calling, circle of fire scroll - cw CENTER AREA - LOWER LEVEL 2 rabid rat nest - runeweave gloves (5% armor, +8% to blessings/curses you cause) - wnw NORTHEAST RING - Barracks Training cabinet - 1@L5 - elixir of health, elixir of recovery - ene Dagobert of the Forge - bracers of the hawk (6% armor, +5% chance to hit), ogrish gauntlets - c door - 1@L5 - curing brew, elixir of health, arcane scroll, recuperation crystal - lab - s door - 3@L5 or Ogrhym'Tor Key - deep runestone, ruby, emerald, gold bar - s door - 5 or less - to LOWER LEVEL - se NORTHEAST RING - Barracks Training - LOWER LEVEL drake skin - entry room - ne door - 4 - assault crystal - elixir of battle - n off n hall LORD CARSTA'ARL'S TORTURE CHAMBERS - LOWER LEVEL - se door - 5 - body - speed burst scroll, circle of fire scroll - sse desk - lockpick - sse LORD CARSTA'ARL'S RING - se barrel - lockpick - ? Hunter Klement - Shadowwalker's Lance (+15% to melee damage, +2 to shattering blow, +4 to shadowwalker's focus, 13-52 base physical damage), Oghrym'Tor Key - center hall box - 1@L5 - 39c, ruby (3), emerald - s of center hall door - 1@L5 - elixir of health, wand of lightning, resurrection scroll, glowing runestone - e of center hall door - Oghrym'Tor Key - s wheelhouse - lightning javelin, wheel to gate door - Oghrym'Tor Key - n wheelhouse - composite bow, wheel to gate trap - 4 or less - trap - 5 - locker - elixir of health, elixir of speed, pulsing runestone - e CENTER PARK pulsing runestone - sw Lord Carsta'Arl - blademaster's steel (+15% to melee damage, +3 to hamstring, +1 to path of the blade, 18-72 base physical damage), warrior's shelter (18% armor, +1 to strength, +4 to savage blow, +1 to path of the berserker, +5% chance to parry.) ------------------------------------------------------------------------------------------------------------ MORITZ'KRI'S TOWER ENTRY - UPPER LEVEL box - 1@L4 - potion of speed, elixir of recovery, incantor's runestone - nw WEST TOWER - w box - 1@L4 - arcane scroll, lightning scroll TOWER OF ABOMINATIONS - e door - Spectral Key - potion of speed, circle of fire scroll, speed burst scroll, lockpick, info on Shadow Beast, recipe book MAIN TOWER door - 4 - cabinet - totem - n switch - small room - to nearby room - cabinet - wand of lightning - nne cabinet -3 - charm foe scroll, group heal scroll - cn door - spectral key - potion of recovery - cn door - 1@L4 - charm foe scroll, group heal scroll, drake skin, assault crystal - bedroom - cn door - Spectral Key - to LOWER LEVEL - n MAIN TOWER - UPPER LEVEL 1 box - 1@L4 - arcane scroll, runestone of purity - c desk - charm foe scroll, desk - elixir of health - c door - 3 - elixir of health, resurrection scroll - s room door - 2@L4 - recuperation crystal, blessed sandals, wand of lightning - bedchamber - nw door - Spectral Key - wand of corruption, arcane scroll, elixir of healing, glowing runestone MAIN TOWER - UPPER LEVEL 2 spiralfire demon - titansteel woven legging (10% armor, +5% hostile effect resistance) twinbound ghoul - sharpshooter's mantle (6% armor, +10% to missile damage) MAIN TOWER - UPPER LEVEL 3 Initiate Tria - shadowcrest (6% armor, +5% chance to evade attacks, +2% to hostile effects resistance) MAIN TOWER - UPPER LEVEL 4 w basin - recharge abilities e basin - +20 vitality High Initiate Helma - black birch staff (+5% to magical damage, +10% less time for abilities to recharge, 19-47 base fire damage) blue box - Spectral Key, Moritz'Kri's papers MAIN TOWER - LOWER LEVEL Beastkeeper Harmon - Ruby Ring, Sapphire Ring - cs door - Runed Athame - cabinet - 2@L4 - ruby (2), Tinker's Satchel (+1 to locksmith/+1 to unlock charm), The Krysanth - cn hateful bones - scimitar of subtelty (+10% to melee damage, +10% less time for abilities to recharge, 10-64 base physical damage) - se INFERNAL PORTAL Moritz'Kri - Pendant of Insight (+2 to intelligence), The Sun's Rod (+10% to fire resistance, +8% to magical damage, +5% chance to parry, firebolt 17-41 base fire damage) Beloch the Scourge - Hero's Halberd (+20% to melee damage, +15% to hit chance, +10% to blessings/cursings you cause, +5% less time for energies to recharge, 30-90 base physical damage), sentient eyestalk charm (+6% to magical damage, +5% to hit chance) ------------------------------------------------------------------------------------------------------------ KELLEMDERIAL ------------------------------------------------------------------------------------------------------------ CASTLE VEBEAUX Duke Gryfyn - csw 1) quest: Monitor Shigaz's Hunt 2) quest [at Back to Vebeaux quest]: Beraza Pits Bandits 3) quest [at Back to Vebeaux quest]: Hand Gavin - 4) quest [at Securing the Peace quest]: Aid Monitor Chigaz - Eye Acacia - Avadon Office - cs 1) quest: Follow Orian - emerald, shard of the phoenix, glowing runestone, storeroom: resurrection scroll, titansteel spear (12-48 base damage, +10% to melee damage) 2) quest [after Follow Orian quest]: Hunt Down Orian - Frost-Rimed Scarab (cone of ice, 20-60 base ice damage), scorched greaves (16% armor, +15% to fire resistance, +10% to curses/blessings you cause), emerald, animal skin Agate the Tailor - cse SELLS (exorbitant): spidersilk tunic (8% armor, +1 to dexterity, +5% to energy resistance) incantor's shoes (8% armor, +5% to magical damage, +10% to healing) archer's gloves (5% armor, +12% to missile damage) Commander Peveral - s 1) quest: Vebeaux Tunnel - 600c 2) quest [at Back to Vebeaux quest]: Hidden Ogres - corrupted circle (5% armor, +6% hostile effect resistance) Incantatrix Questa - cs SELLS (expensive) - potions, scrolls, wands, crystals, deep runestone, icy runestone, runestone of purity wizard's bow (+50% to missile damage, 18-72 base physical damage) 1) quest: Forbidden Magic Samples - ivy-entwined rod (+1 strength, +1 dexterity, +5% chance to parry) blessing (3000c each): Ward of the Hollandan (2% melee damage resistance), Cunning of the Kellem (+8% to mental resistance) 2) quest: Incantor Manon - dreadnought breastplate (38% armor, +2 to strength, +10% cold resistance) box - 1@L4 - wand of venom - n CASTLE VEBEAUX - LOWER LEVEL - THE UNDERCROFT Varell the Trader BUYS / SELLS (pretty average) lockpicks (4), drake skin, longbow, incantor's bow (+5% to magical damage, 10-40 base damage), pulsing runestone Tender Melisande - Kennel - cs 1) quest: Bounty: Basilisks - recuperation crystal (2), wand of calling 2) quest: Basilisk Eggs - Trueblade Crest (7% armor, +5% to hit chance) 3) quest [at Back to Vebeaux quest]: A Drake Egg - titansteel girdle (10% armor, +4% hostile effect resistance, +5% chance to evade attacks) door - 2@L4 - cabinet - wand of ice Smith Bevice - SELLS (slightly expensive if you insist on a discount): cn titansteel broadsword (10% to melee damage, 20-80 base physical damage) quicksilver vest (15% armor, +10% to energy resistance, +6% chance to parry, fine chainmail (24% armor) titansteel chainmail (30% armor) titansteel shield (20% armor, +10% to curse resistance, +5% chance to parry) titansteel girdle (10% armor, +3% to hostile effect resistance, +5% chance to evade attacks) steal - blessed runestone, emerald runestone - at magic anvil switch - south guard post - box - 1@L4 - gold bar (4), circle of fire scroll, blessed runestone - e [for Escaping Castle Vebeaux quest]: trash pile by Kennel's w gate - shard of the phoenix - sw inside Kennel's w gate - chest - elixir of speed (2), elixir of battle crate - wand of corruption, resurrection scroll - sw [for Returning To Castle Vebeaux quest]: Bandit Storeroom - nnw door - 4@L5 - speed burst scroll, circle of fire scroll, golden runestone CASTLE VEBEAUX - MAIN LEVEL [for Bringing the Peace quest] Great Hall - Incantatrix Questa - robe of the sorceress, wand of corruption - csw door - 3@L5 - wizard's staff (2), wand of corruption, wand of lightning - cnw Monitor Rance - breastplate of the tower, jade halberd - nw door - 5@L5 - dining hall - box - note from Dheless - nw Duke Gryfyn - ring of the lovelorn (4% armor, +2 to intelligence), bracelet of opportunity (+5% less time for abilities to recharge, +5% chance to riposte) - nnw Duke Gryfyn's chamber - switch - secret chamber box - empty - nnw Duke Gryfyn's bedchamber - fleetfoot boots (7% armor, +1 action points), shadow shroud, drakeskin mantle, spidersilk tunic - nnw ------------------------------------------------------------------------------------------------------------ BERAZA WOODS TRADER CHARON - SELLS (very reasonable) - lockpicks (2), battle runestune, potions, scroll - ene door - 2@L4 - circle of fire scroll, wand of venom door - 3 - cabinet - 8c, ruby, elixir of health CALANTHA'S WARES [after Calantha's Competition quest] - SELLS (utterly ridiculous): titansteel razordisk, resurrection scroll, wand of corruption, golden runestone, titansteel halberd (+20% to melee damage, 32-98 base physical damage) HUNTERS HALLS - ese Trainer Leala - RETRAINS skills Huntsman Gable 1) quest: The Ruined Hall - Skystar chainmail (22% armor, +10% to cold resistance, +10% to acid resistance), 200c door - locked - ? - e TRADER'S POST - Calantha's Wares - BUYS / SELLS (exorbitant) - deadeye chainmail, avenger's greaves (14% armor, +5% hostile effects resistance +5% to melee damage), incantor's runestone, elixir of health, potion of recovery, blessing crystal, lockpick (2) Vinvella's Camp - nne quest: Vinvella's Hunt - accursed widow - glowing runestone - nw - reward: bracelet of truth - +10% to healing ANGRY FARMERS' FARMHOUSE - LOWER LEVEL - ene switch - secret tunnel trap - 4 - summons rats Smuggler Elspeth - crushers band (4% armor, +1 to strength, +3% to melee damage) switch, switch to barrel - deep runestone abandoned farmhouses - switch - crate - 65c, lockpick - cw The Wayfarer - 3) quest: Aiding Calantha - 500c (from Calantha) - w ABANDONED HOUSE - sw door - 4 - sacks - emerald, cabinet - elixir of health LOWER LEVEL 1 - recuperation crystal, lockpick, sapphire LOWER LEVEL 2 - icy bones (2) - sapphire (4) LOWER LEVEL 3 - sarcophagus - gold necklace, body - fine chainmail, 37c LOWER LEVEL 4 - sorceress shade - enchanters rings (+8% to magical damage) ------------------------------------------------------------------------------------------------------------ BERAZA PITS REMOTE TANNERY - Belda - ne SELLS (exorbitant) - drakeskin leather armor, quicksilver vest, drakeskin mantle, drakeskin greaves, etched leather cap, Deadeye belt (7% armor, +10% to missile damage, +5% less time for abilities to recharge), quest: Drake Skins - (2 drake skins, 500c) - CRAFTS: 1) Belda's Jerkin (20% armor, +10% less time for abilties to recharge, +5% chance to parry, +10% to blessings/curses you cause) 2) Belda's Greaves (12% armor, +20% to curse resistance, +15% less time for abilities to recharge) door - 1@L3, cabinet - minor loot door - 3@L4 - box - 27c, box - icy runestone, drake skin EUDOR'S LAIR - sw Wolfmaster Tragh - assassin's dirk (+10% to hit chance, 5-15 base physical damage) bandit building door - 4 - lightning scroll, charm foe scroll, group heal scroll door - 1@L4 - to trapdoor down trap - 3 - fire damage if triggered Eudor - hammering mail (25% armor, +5% to hit chance, +5% to melee damage) BERAZA PITS - LOWER LEVEL Maddened Infernal - titansteel shortsword (10-40 base physical damage, +5% to melee damage) switch - s part of w wall with sentinels - opens skeleton area - gold bar (3), lovely crystal (4), elixir of speed, arcane scroll - ce basilisks nest - basilisk eggs (4) - e body - titansteel javelin (12-48 base physical damage) - on Infernal Ghlass' peninsula - cne door - 1@L4 - basin of goo - nne door - Runed Athame - golden goblet, body - student's robe, wand of corruption, gold necklace, wizard's staff, golden runestone - cn? Zhossa Mindtaker - Greenspirt Band (4% armor, +15% to healing) - on floor by Zhossa - n runestone of purity - past n gate - n switch - n - opens stalagmites to box in nw - deep runestone, ruby, emerald ------------------------------------------------------------------------------------------------------------ TRAIL OF THE DRAKE [for Nathalie's Expedition] FOREST - Nathalie - quest: Zhossa Mindtaker - s CASTLE - LOWER LEVEL 6 - hall of trapdoors switch - room off stairwell - sapphire, ruby, emerald, lockpick, group heal scroll - cw CASTLE - LOWER LEVEL 7 Shunacha's Shade - titansteel razordisk (12-48 base physical damage), bracelet of opportunity (+5% less time for abilities to recharge, +5% chance to riposte) CASTLE - LOWER LEVEL 4 - if you take Zhossa's bribe: loot chamber - shock troop shield (18% armor, +1 to action points, +20% to mind effect resistance, +5% chance to parry), robe of the sorceress (12% armor, +1 to intelligence, +2 to firebolt, +2 to ward mastery), emerald (6), 244c CASTLE - back yard [accessible after Zhossa's dispersal] body - jade halberd (+20% to melee damage, +25% to poison & acid resistance, +10% to blessings/curses you cause FOREST - after dispersing Zhossa Clan Chief Twareg - greaves of the vale (10% armor, +10% less time for abilities to recharge, +10% to poison resistance) - nne radiant salamander nest - glowing runestone - wsw ------------------------------------------------------------------------------------------------------------ BANDIT ROADS The Wayfarer - 5) quest: Calantha's Competition - [Calantha] - 800c, Lucky Horseshoe charm (+4% less time for abilities to recharge, +5% to hit chance), SELLS special items to you in her shop now switch - to Ogre's Lair entrance - ne OGRE LAIR - LOWER LEVEL 1 - ne Shaman Clawfire - beastmaster's jerkin [shaman] - (20% armor, +2 to beast focus, +2 to call wolf) OLD WOODEN TOWER - nw door - 5 - recuperation crystal, elixir of health - ne UPPER LEVEL 3 - door - 1@L4 - runestone of purity - ene ABANDONED CAMP - s building - box - 4 or less - pulsing runestone - sse INCANTOR MANON - se SELLS (exorbitant): magical weapons, elixirs, wands, glowing runestone, golden runestone UPPER LEVEL - door - Runed Athame - private chambers - box - 1@L4 - elixir of battle, 263c, assault crystal desk - potion of health, resurrection scroll box - battle runestone - Orian's camp - cw switch - potion of health, curing brew, group heal scroll - Orian's camp - cw BANDIT LAIR - LOWER LEVEL 1 - sw withered drake - dreadnought helm (9% armor, 20% to curse & energy resistance, +10% to mind effect resistance) - n withered drake nest - drake egg - n door - Rusted Bandit Key - cnw cabinet - 15 - Transluscent Key - 22c, wand of lightning - nw Cultist Avice - elixir of recovery, arcane scroll - nw Cultist Celie - elixir of health - nw switch - door from Audric's chambers to gate wheel - speed burst scroll - nw Cultist Audric - Rusted Bandit Key, staff of the sorceress (+5% to magical damage, +2 to ice storm, +2 to focus mastery, 21-53 base fire damage) - nnw box - incantor's runestone - nw switch - Audric's bedroom - arcane scroll, speed burst scroll - nnw door - 2@L5 - recuperation crystal, steel halberd, elixir of battle - w Battlemaster Micon - breastplate of the anvil (35% armor, +5% to melee damage, +5% to hit chance) - cnw Trainer Harald - necklace of vitality (+8% to melee damage protection, +15% to healing) - w door - Rusted Bandit Key - nw basin - +40 vitality, ne basin - +x insight, sw basin - nothing - c ------------------------------------------------------------------------------------------------------------ MONITOR'S CAMP OGRE CAMP - se Chief Tyranika - Broadsword of the Tower (+10% to melee damage, +10% chance to evade attacks, +10% to curse resistance, 18-72 base physical damage) box - 1@L5 - 30c, elixir of speed box - 2@L5 - 96c, shaman's stave (+5% to magical damage, +5 to nature mastery, +2 to call the winds, 21-53 base fire/magical damage) SHIMA'S SECRET PASSAGE - e coffin - wizard's loop (5% armor, +8% to magical damage) - e HARUA'S CAMP - n Shadowwalker Rai - titansteel razordisk, shadowwalker's boots (9% armor, +1 to dexterity, +2 to razordisk training, +1 to flash powder) - nne box - 2@L5 - 7c, chainmail, wand of corruption - nne Harua Honored Forge - shadowwalker's mesh (28% armor, +1 to dexterity, +2 to blade training, +2 to lightning focus), shard of the phoenix - ne box - 5 - 28c, icy runestone - ne ------------------------------------------------------------------------------------------------------------ BERAZA DEEP WOODS [for Bringing the Peace quest] Blademaster Helai's Hut - box - runestone of purity, box - 2@L5 - shard of the phoenix, lovely crystal (3) - ese BERAZA DEEP WOODS - LOWER LEVEL - nw switch - cabinet - healing elixir, switch to avoid ambush Woodwalker Unia - summoner's stave Woodwalker Drya - black birch staff, true shield wrap (7% armor, +5% chance to evade attacks, +5% to hostile effect resistance) recuperation crystal - n lockpick - w at end of s ambush tunnel Sheila the Sorceress - healing elixir, circle of fire scroll - n Sorceress Costette - elixir of vitality, elixir of recovery, Avgard Half Soul - glowing runestone - cnw GAVIN'S COMPOUND - nw Gavin's Hall - refreshes abilities if you rest Hand Gavin - quest: Hunting the Huntress, quest: Back to Vebeaux Minaka's Hall - box - 2@L5 - drake skin, wand of corruption door - 2@L5 - arcane scroll, circle of fire scroll, resurrection scroll, gold bar (4), emerald (3), runestone of purity Delbrin's Trading Post - BUYS / SELLS (exorbitant) - lockpicks (3), elixirs, assault crystal, scrolls, pulsing runestone, glowing runestone box - lockpick - bedroom door - 2@L5 - 235c, elixir of recovery, elixir of vitality, curing brew, assault crystal sorceress eponine - pulsing runestone - wsw dreya the farsighted - shard of the phoenix - wsw Huntress Hut - LOWER LEVEL - sw lockpick - se hunting hellhound cave Tender Melisande - shadowwalker's blade (+5% to melee damage, +2 to searing pot, +2 to earth discipline, 14-56 base physical damage) Viscount Varoche - greaves of the rampart (16% armor, +10% chance to evade attacks, +15% to healing), breastplate of the anvil (35% armor, +5% to melee damage, +5% to hit chance) - e box - 2@L5 - 92c, elixir of speed, group heal scroll - Varoche's camp - ne box - 49c, elixir of health - ne ------------------------------------------------------------------------------------------------------------ AVADON - ENDGAME Miranda - ? - sse BARRACKS - ce door - 1@L5 - elixir of health, elixir of vitality, elixir of speed cabinet - elixir of health, elixir of recovery cabinet - potion of speed CRAFTMASTER'S FORGE - LOWER LEVEL bound infernals (2) - golden runestone, elixir of speed, resurrection scroll, circle of fire scroll REDBEARD'S TOWER - UPPER LEVEL 1 The Wayfarer - shadowwalker's mesh, shadowwalkers' blade - ne shard of the phoenix - e room - ne ------------------------------------------------------------------------------------------------------------ FORGING: ARMOR WEAPON Blessed Runestone = +1% protection / bonus to hit Emerald Runestone = +4% resistance to physical damage / +2% melee damage Battle Runestone = +4% magical & elemental resistance / +2% spell damage Incantor's Runestone = +5% curse, poison, and acid resistance / +5% to blesses & curses Deep Runestone = +5% harder to hit / +3% to chance for critical hit Glowing Runestone = +1 to endurance Purity Runestone = +1 to dexterity Icy Runestone = +1 to strength Pulsing Runestone = +1 to intelligence Golden Runestone = +4% resistance to all hostile magic / +4% to all damage USEFUL CHEAT CODES - Shift-D "retrain" - entirely retrain a character's skills "backtoavadon" - Return To Avadon increasing to 7 and 8 for damage attacks gives +4 levels of damage. 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Curious Artila pulverizer Posted March 5, 2011 Share Posted March 5, 2011 Thanks for the list! Just for the fun of it, I tried the "item 173" code, but it does not seem to do anything. (I am assuming that it was supposed to add an item to the inventory.) Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Synergy Posted March 5, 2011 Author Share Posted March 5, 2011 It may have only been a temporary cheat at one point during beta-testing to test the usefulness of this bow for magicians. It is a very good bow, indeed. Looks like you'll have to get it the normal way, however. I'm removing that cheat from the list. -S- Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice EA-N A S I R Posted March 14, 2011 Share Posted March 14, 2011 If I read this list accurately, there are only 41 lockpicks available in the entire game! Is that true? I guess investing in 4 levels of a lockpick skill is anything but optional! Edit: WHOA, and there's at least 225 lockpicks needed to open all the doors and boxes that have # of picks needed listed here! That's crazy! You REALLY have to economize with lockpicks! Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted March 14, 2011 Share Posted March 14, 2011 Originally Posted By: CRISIS on INFINITE SLARTIES If I read this list accurately, there are only 41 lockpicks available in the entire game! Is that true? Can't be. My sorceress has 41 in inventory right now and she's used at least two, maybe three or four. And she's only on the second Kva quest. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted March 14, 2011 Share Posted March 14, 2011 Synergy left off some lockpicks near the end of the game and ones that you can purchase. With the skill at 4 for most of the game, there are enough lockpicks to loot every place but one of Zhethron's boxes. Now a singleton blademaster or shaman has to be very conservative with using them. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted March 14, 2011 Share Posted March 14, 2011 I can tell you that I just picked one up off the ground near one of the Dire Wolf nests in the Kva lands. Synergy might want to add that one to the list. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice EA-N A S I R Posted March 14, 2011 Share Posted March 14, 2011 Originally Posted By: Randomizer Synergy left off some lockpicks near the end of the game and ones that you can purchase. With the skill at 4 for most of the game, there are enough lockpicks to loot every place but one of Zhethron's boxes. Now a singleton blademaster or shaman has to be very conservative with using them. If my counting is accurate, that means Synergy left off upwards of 180 lockpicks... there is really such a discrepancy? Doesn't seem like him. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted March 14, 2011 Share Posted March 14, 2011 It was a decision to keep this topic from burying the board. The original version for the first third of the game was as long as this list. I'll see about adding some back in, but it'll take a while to find the locations in this version. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Triumph Posted March 14, 2011 Share Posted March 14, 2011 Originally Posted By: Randomizer It was a decision to keep this topic from burying the board. The original version for the first third of the game was as long as this list. I'll see about adding some back in, but it'll take a while to find the locations in this version. So, when reading this list, just be aware it leaves out the MAJORITY of lockpicks? Is there anything else that matters that isn't listed (or only partially listed)? Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody madrigan Posted March 14, 2011 Share Posted March 14, 2011 Originally Posted By: Synergy KEEP your spare PCs all best equipped they can be, including spare scarabs, because you never know when you might be using their services in your party, and even if you never plan to choose them. What is the reason for the statement I bolded? I realize this is a spoiler request -- is this because if I have completed all of their personal quests I can recruit them to help kill Redbeard at the end? I am just guessing at this because of a few things I have seen scattered around the forum. I decided early on that Jenell and Sevilin would be my permanent team, so I'm wondering if that cuts off a major plot option. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast VCH Posted March 14, 2011 Share Posted March 14, 2011 Originally Posted By: madrigan Originally Posted By: Synergy KEEP your spare PCs all best equipped they can be, including spare scarabs, because you never know when you might be using their services in your party, and even if you never plan to choose them. What is the reason for the statement I bolded? I realize this is a spoiler request -- is this because if I have completed all of their personal quests I can recruit them to help kill Redbeard at the end? I am just guessing at this because of a few things I have seen scattered around the forum. I decided early on that Jenell and Sevilin would be my permanent team, so I'm wondering if that cuts off a major plot option. I've left Shima and Sevilin in the clothes they started the game with. I hope that doesn't turn out to be a bad idea. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted March 14, 2011 Share Posted March 14, 2011 Depending on what quests you choose to take, there may come a time when you have no choice but to include someone in your party. Edit: You may also find that a group that's been working well for you up to a point is suddenly less effective against certain enemies. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall A less presumptuous name. Posted March 14, 2011 Share Posted March 14, 2011 I have been taking the same two with me (well, I had been, until school interfered with Avadon as a whole). Still, whenever I come back, I outfit the idle members with whatever is best for them, so long as it doesn't hurt my primaries. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Ceiling Durkheim Posted March 14, 2011 Share Posted March 14, 2011 It's definitely worth doing if one plans to do the party members' sidequests. Especially the later ones; I didn't find Jenell and Sevilin's to be all that hard, but Nathalie's was a challenge, and Shima's was just plain brutal. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted March 14, 2011 Share Posted March 14, 2011 Originally Posted By: Triumph So, when reading this list, just be aware it leaves out the MAJORITY of lockpicks? Is there anything else that matters that isn't listed (or only partially listed)? What mostly got left off the list are some potions scrolls, wands, generic weapons and armor, and some lockpicks. After the early part of the game most of these items are only useful to sell or aren't things that you absolutely have to know their locations. I'll make up a separate list for lockpicks since there is a demand for them. Integrating them into this list would take longer. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice EA-N A S I R Posted March 14, 2011 Share Posted March 14, 2011 I'm not sure a lockpicks list is necessary, if there really are that many of them. It would just be good to note on the list itself that lockpicks are only noted early on. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Synergy Posted March 16, 2011 Author Share Posted March 16, 2011 I tried to list every single lockpick I encountered, whether it is a found item or one you can buy—and if the latter, I listed the quantity available. If I missed some, Random, please add them into the list. Jeff also alters items during beta testing, and since I haven't gone back and replayed an entire game late into the beta process or after, there are probably a few items I didn't find that are there now. Turtle, do you mean you found a lockpick on the ground near the following location in the Kva Lands? wolf nest - lightning scroll, potion of health, sapphire, emerald runestone - sse Or do you mean in one of the zones accessible only in the Dire Wolf Pack or Nightshade quests? I need to be quite specific to list an item - where it is in context of the whole zone. Madrigan, the reason for the bolded text you mentioned is because: Click to reveal.. ( spoiler alert) in the end game, if you want to fight Redbeard, you will probably want all four PCs to join you. You want to keep the best gear and extra scarabs for them to use at the end, even if you haven't been using them during the rest of the game. -S- P.S. If you get one PC's lockpicking skill up to 4 as soon as possible (a small investment), and get the Tinker's Satchel at the appropriate time, even with opening everything of interest, except the extra dragon boxes, I had something like 6-8 lockpicks left over at the end of the game. There are plenty, really, if you keep up with the skill, and make sure to have that skilled PC with you anytime you wish to unlock something. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted March 16, 2011 Share Posted March 16, 2011 Originally Posted By: Synergy Turtle, do you mean you found a lockpick on the ground near the following location in the Kva Lands? wolf nest - lightning scroll, potion of health, sapphire, emerald runestone - sse Or do you mean in one of the zones accessible only in the Dire Wolf Pack or Nightshade quests? Originally Posted By: ME I can tell you that I just picked one up off the ground near one of the Dire Wolf nests in the Kva lands. By which I meant the area accessible in the Dire Wolf quest. But I see that you have it on the lockpick list. I'm avoiding looking at the items list--I only looked for that one in the context of the discussion that was going on at the time, and because it was fresh in my mind. So I didn't know whether lockpicks were often omitted or not. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice EA-N A S I R Posted March 22, 2011 Share Posted March 22, 2011 Minor detail: Svarl's 2nd quest is not given until AFTER Ogre Raiders. Which is silly, but there it is. Also, you may want to list Zhethron's hoard, because it is possible -- although very tricky -- to steal it. Yes, the hoard he sits on. I just stole it, and let me tell you, I haven't had that much fun stealing from a dragon since Pyrog! Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Teal Posted April 12, 2011 Share Posted April 12, 2011 Thanks for this great list! A couple of minor questions: 1. I can see where to get the quest for the Titan's War Club, but I'm having trouble finding the club itself and I don't see it anywhere on the list. 2. I'm also having trouble locating Orian's Camp from the description on the list... could I be missing something? What does the "cw" stand for? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice EA-N A S I R Posted April 12, 2011 Share Posted April 12, 2011 cw = center west, I believe. he wanders, though. find a campsite and wait for him to come by. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 12, 2011 Share Posted April 12, 2011 The Titan's War Club is in a box on the lower level of the Titan Keep, east side and south of the zombies. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Synergy Posted April 16, 2011 Author Share Posted April 16, 2011 Slarty, thanks, fixed. "C" does indeed mean center area: "cw," center west, would be the western part of the central area of the zone. If it's in the left third or so of the zone, I'll just call it west: w. Random, can you either insert an exact location description for the War Club, or insert it in a reply, and I will add it? -S- Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 16, 2011 Share Posted April 16, 2011 I added the Titan War Club to the List in the general area. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice EA-N A S I R Posted April 16, 2011 Share Posted April 16, 2011 What, no hoard? Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Hanto Posted June 12, 2011 Share Posted June 12, 2011 This needs to be a sticky, real bad Sorry, just found that it was.. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk springacres Posted August 16, 2011 Share Posted August 16, 2011 I forget what the reward is or what the quest is called, but there should be a third quest from Hand Callan involving clearing out the maddened hellhounds from the upper holding cells (the stairway across the hall from Miranda's office leads there). Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted August 16, 2011 Share Posted August 16, 2011 Originally Posted By: springacres I forget what the reward is or what the quest is called, but there should be a third quest from Hand Callan involving clearing out the maddened hellhounds from the upper holding cells (the stairway across the hall from Miranda's office leads there). It's not really a quest to search the interrogation cells and I think the only reward is what you loot. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk springacres Posted August 25, 2011 Share Posted August 25, 2011 Yeah, realized that after the next time I talked to Callan Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Swivelable Posted October 23, 2011 Share Posted October 23, 2011 MORITZ'KRI'S TOWER MAIN TOWER - UPPER LEVEL 1 door - 3 - elixir of health, resurrection scroll - s room I believe going in it wanted 3, which I guess didn't think worth it, but the spctral key opened it on the way out. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Kazastankas Posted January 1, 2013 Share Posted January 1, 2013 In Goldcrag, the Soggy Cactus box: "door - 2@L4 - box guarded by merchant" Can actually be stolen from. Go into combat mode, and block the merchant's pathing so that the only way he can go is towards the door. Get him there, possibly shut half the door on him, and just keep on blocking his way (hold down space to wait until he moves) until he patrols outside the room. The only thing of note there is a scroll of speed burst, but better than nuttin'! Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Nobear Posted April 8, 2013 Share Posted April 8, 2013 This list helped me a lot, thanks. Here are four items I did not find on it, and I'd like to know their location for my Torment playthrough: bushstrider boots shadow crest farsighted band trueshield wrap Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 8, 2013 Share Posted April 8, 2013 Bushstrider boots - Titan Keep - lower level on a body in the northwest Shadow crest - Moritz Keep - Main Tower - upper level 3 - Initiate Tria drops Farsight band - Avadon's Second Garden - Abi - Quest - deal with Tartam reward Trueshied wrap - Beraza Deep Woods - lower level - dropped by Woodwalker Drva Nobear 1 Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Nobear Posted April 10, 2013 Share Posted April 10, 2013 Thank you. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd ConjurerDragon Posted July 22, 2022 Share Posted July 22, 2022 Could the item list be stickied at the top of the avadon subforum like the maps? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice EA-N A S I R Posted July 22, 2022 Share Posted July 22, 2022 No - however, it is prominently linked in Strategy Central, which is stickied. There are simply too many really useful info threads to sticky all of them. Quote Link to comment Share on other sites More sharing options...
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