Clocknova Posted March 1, 2011 Share Posted March 1, 2011 I've noticed that Avadon has a rather unwelcome (by me, anyway) way of adding quest goals directly to the automap. Now, I can understand why such handholding might be viewed as a good thing by more casual gamers, but I find it entirely unnecessary, as I relish exploration and finding things on my own. Being shown where my targets are located is extremely irritating. Is there any way to disable this "feature?" Quote Link to comment Share on other sites More sharing options...
Randomizer Posted March 1, 2011 Share Posted March 1, 2011 No. You can close up the automap with the button at the top of the map. You can still explore and in some cases kill things before taking the quest that places the marker on the automap. Quote Link to comment Share on other sites More sharing options...
Clocknova Posted March 1, 2011 Author Share Posted March 1, 2011 That's disappointing. I hope that the rest of Avadon hasn't been dumbed down like this. It's a Spiderweb game, though, so I'll give it the benefit of the doubt. In my opinion, though, the quest markers should be made optional, or should not appear at higher difficulty levels. Quote Link to comment Share on other sites More sharing options...
Thunder of Victory Posted March 1, 2011 Share Posted March 1, 2011 I am annoyed that the buildings are separate places again, I liked how towns were integrated into the world. Similarly, now when you walk out of an area in a new direction, you aren't discovering a new area. Quote Link to comment Share on other sites More sharing options...
tehpineapple Posted March 1, 2011 Share Posted March 1, 2011 If I may add my 2 cents, I've had a big problem with every map system JV has done since A4. This map system... is great. I'm so very, very impressed. I like that you can easily tell where you've explored and where you haven't. I also like the 'easy' quest markers, because they tell me where to go last, since I also relish exploring. And as for the town/buildings/world dichotomy, I like that too. The world seems big, but not overwhelmingly so. One last thing Quote: I hope that the rest of Avadon hasn't been dumbed down like this. Sorry, it kind of has. But I wouldn't say dumbed down, I'd say... streamlined, or simplified perhaps. Quote Link to comment Share on other sites More sharing options...
Erebus the Black Posted March 1, 2011 Share Posted March 1, 2011 Maybe the markers are there in-order to address the previously mentioned problem of players unwittingly killing quest objectives before they actually received the quest, thus making the quest "uncompletable". This way players can keep safe by doing exactly what is marked first, and everything else when there are no more quests available in the area. Originally Posted By: Thunder of Victory I am annoyed that the buildings are separate places again, I liked how towns were integrated into the world. Similarly, now when you walk out of an area in a new direction, you aren't discovering a new area. I haven't played yet, but I found this to be true for this map style. Make sure now to check around the city walls as JV always likes to place neat treasures outside towns and in town dumps at the game beginning. Quote Link to comment Share on other sites More sharing options...
Randomizer Posted March 1, 2011 Share Posted March 1, 2011 Originally Posted By: Erasmus Make sure now to check around the city walls as JV always likes to place neat treasures outside towns and in town dumps. FYT JV likes to place treasures so they are partially or totally obscured by walls when seen using the game's perspective. Quote Link to comment Share on other sites More sharing options...
Clocknova Posted March 1, 2011 Author Share Posted March 1, 2011 I for one absolutely loved the difficulty and complexity of Avernum 6. I really hope that Jeff can find a way to make this simplification more optional, as I think over-simplification will kill much of what I love about his games. Again, we'll see how I feel after a playthough. Quote Link to comment Share on other sites More sharing options...
Emmisary of Immanence Posted March 1, 2011 Share Posted March 1, 2011 The quest markers aren't actually huge spoilers. They tend to mark either landmarks that you've found, which is fine, or the general location of things that someone sending you off questing would mark on your map. There are plenty of quests in which you'll turn over every rock to try to figure out where that thing or person you're looking for is. —Alorael, who all in all found the map markers to be a definite improvement over older maps. Quote Link to comment Share on other sites More sharing options...
Erebus the Black Posted March 1, 2011 Share Posted March 1, 2011 Are rocks and trees marked on the mini map? That was my foremost annoyance in A4 and A5, running forward and hitting a barrier when I was expecting a clear rout. Quote Link to comment Share on other sites More sharing options...
Emmisary of Immanence Posted March 1, 2011 Share Posted March 1, 2011 Trees definitely are. I believe all rocks are. I certainly don't remember trying to wander into a lot of obstacles. —Alorael, who in any case finds the pathfinding algorithm good enough to avoid most stupid dead ends. Quote Link to comment Share on other sites More sharing options...
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