Easygoing Eyebeast Enraged Slith Posted December 21, 2010 Share Posted December 21, 2010 Two things I've noticed about creatures lately when trying to script interesting encounters: 1. Their pathfinding is ass. One of my fights involves the party starting up on a cliff, with a ramp leading down to the battle. The enemy creatures literally beeline straight for the cliff edge from below and just sit there like statues. I can work around this with waypoints, but eww... 2. Creatures (maybe just certain creature types) don't like to follow drop percentages. They just drop whatever you feel like. If you decide that you're going to have a creature use a long sword, and you set it to 100%, you aren't going to see 100% long swords every time you kill that creature. Chances are, you aren't even going to see 50% long swords. As another example, in Gluckcluck, I tried giving a random monster a 1% chance of dropping a Ring of Speed, and yet, in my tests and from every beta report I received, that ring dropped nearly every single time. I really don't know the specifics behind this bug, but it's pretty darn aggravating. If anyone has any other creature related curiosities, or can expand on these two, I'd be happy to hear it. Quote Link to comment Share on other sites More sharing options...
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